X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fengines.h;h=4e09b72a2d5fe4e8c891881c92a44b32a5e43dd9;hb=refs%2Fheads%2Fmaster-next-major-release;hp=c90cc0a182665a79bb2281e46dbb8d89a744d476;hpb=19454b27ca8b08df8982ae604aee893971b093a8;p=rocksndiamonds.git diff --git a/src/engines.h b/src/engines.h deleted file mode 100644 index c90cc0a1..00000000 --- a/src/engines.h +++ /dev/null @@ -1,78 +0,0 @@ -// ============================================================================ -// Rocks'n'Diamonds - McDuffin Strikes Back! -// ---------------------------------------------------------------------------- -// (c) 1995-2014 by Artsoft Entertainment -// Holger Schemel -// info@artsoft.org -// https://www.artsoft.org/ -// ---------------------------------------------------------------------------- -// engines.h -// ============================================================================ - -#ifndef ENGINES_H -#define ENGINES_H - -#include "libgame/libgame.h" - -#include "game_em/export.h" -#include "game_sp/export.h" -#include "game_mm/export.h" - -#include "game.h" - - -// ============================================================================ -// functions and definitions exported from main program to game_em -// ============================================================================ - -void UpdateEngineValues(int, int, int, int); - -boolean swapTiles_EM(boolean); -boolean getTeamMode_EM(void); -boolean isActivePlayer_EM(int); - -int getScreenFieldSizeX(void); -int getScreenFieldSizeY(void); - -void PlayLevelSound_EM(int, int, int, int); -void InitGraphicInfo_EM(void); -boolean CheckSingleStepMode_EM(int, boolean, boolean, boolean); - -void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int); -void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int); -void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int); - - -// ============================================================================ -// functions and definitions exported from main program to game_sp -// ============================================================================ - -void CheckSingleStepMode_SP(boolean, boolean); - -void getGraphicSource_SP(struct GraphicInfo_SP *, int, int); -int getGraphicInfo_Delay(int); -boolean isNextAnimationFrame_SP(int, int); - - -// ============================================================================ -// functions and definitions exported from main program to game_mm -// ============================================================================ - -void SetDrawtoField(int); - -int el2img_mm(int); - -void CheckSingleStepMode_MM(boolean, boolean); - -int getGraphicAnimationFrame(int, int); -int getGraphicAnimationFrameXY(int, int, int); - -void getGraphicSource(int, int, Bitmap **, int *, int *); -void getMiniGraphicSource(int, Bitmap **, int *, int *); -void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); - -void AdvanceFrameCounter(void); -void AdvanceGfxFrame(void); - - -#endif // ENGINES_H