X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fengines.h;h=4e09b72a2d5fe4e8c891881c92a44b32a5e43dd9;hb=d8edd05c7bc6f88a893fc52e3dd7008cf6e866c5;hp=715edef3902d09b03fe2080ec2b589900407e5fb;hpb=5ba7f2d9a3f07f342afdf215a3307d5487cb6d43;p=rocksndiamonds.git diff --git a/src/engines.h b/src/engines.h index 715edef3..4e09b72a 100644 --- a/src/engines.h +++ b/src/engines.h @@ -1,42 +1,73 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* engines.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// https://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// engines.h +// ============================================================================ #ifndef ENGINES_H #define ENGINES_H #include "libgame/libgame.h" + #include "game_em/export.h" #include "game_sp/export.h" +#include "game_mm/export.h" + +#include "game.h" -/* ========================================================================= */ -/* functions and definitions exported from main program to game_em */ -/* ========================================================================= */ +// ============================================================================ +// functions and definitions exported from main program to game_em +// ============================================================================ -#include "game.h" +void UpdateEngineValues(int, int, int, int); -extern void SetBitmaps_EM(Bitmap **); -extern void UpdateEngineValues(int, int); -extern void DrawAllGameValues(int, int, int, int, int); +boolean swapTiles_EM(boolean); +boolean getTeamMode_EM(void); +boolean isActivePlayer_EM(int); -extern int getNumActivePlayers_EM(); -extern int getGameFrameDelay_EM(int); +int getScreenFieldSizeX(void); +int getScreenFieldSizeY(void); -extern void PlayLevelSound_EM(int, int, int, int); -extern void InitGraphicInfo_EM(void); +void PlayLevelSound_EM(int, int, int, int); +void InitGraphicInfo_EM(void); +boolean CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean); void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int); void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int); void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int); -#endif /* ENGINES_H */ + +// ============================================================================ +// functions and definitions exported from main program to game_sp +// ============================================================================ + +void CheckSingleStepMode_SP(boolean, boolean); + +void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int); +int getGraphicInfo_Delay(int); +boolean isNextAnimationFrame_SP(int, int); + + +// ============================================================================ +// functions and definitions exported from main program to game_mm +// ============================================================================ + +void SetDrawtoField(int); + +int el2img_mm(int); + +void CheckSingleStepMode_MM(boolean, boolean); + +int getGraphicAnimationFrame(int, int); +void getGraphicSource(int, int, Bitmap **, int *, int *); +void getMiniGraphicSource(int, Bitmap **, int *, int *); +void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); + + +#endif // ENGINES_H