X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Feditor.c;h=d3d81c2599b3649dd4cd973152fad2f86178bd44;hb=c5728b1ebc2a1d3753a6eea5a0f6335d077eef6b;hp=5a8035a888d4d82693be1bd0392949bef2448f2e;hpb=6fe98dc77891e9fc45cbd99bbd4793e2133c6960;p=rocksndiamonds.git diff --git a/src/editor.c b/src/editor.c index 5a8035a8..d3d81c25 100644 --- a/src/editor.c +++ b/src/editor.c @@ -36,12 +36,18 @@ #define ED_SCROLL_UP 4 #define ED_SCROLL_DOWN 8 -/* delay value to avoid too fast scrolling etc. */ -#define CHOICE_DELAY_VALUE 100 +/* screens in the level editor */ +#define ED_MODE_EDIT 0 +#define ED_MODE_INFO 1 +#define ED_MODE_PROPERTIES 2 /* how many steps can be cancelled */ #define NUM_UNDO_STEPS (10 + 1) +/* values for random placement */ +#define RANDOM_USE_PERCENTAGE 0 +#define RANDOM_USE_NUM_OBJECTS 1 + /* values for the control window */ #define ED_CTRL_BUTTONS_GFX_YPOS 236 #define ED_CTRL1_BUTTONS_HORIZ 4 @@ -60,7 +66,16 @@ #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT) #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS) -/* control button names */ +/* values for other gadgets */ +#define ED_SCORE_XPOS TILEX +#define ED_SCORE_YPOS (7 * TILEY) +#define ED_COUNT_VALUE_XOFFSET 5 +#define ED_COUNT_VALUE_YOFFSET 3 + +/* identifiers for DrawValueField() */ +#define ED_SCORE_FIELD 0 + +/* control button identifiers */ #define ED_CTRL_ID_SINGLE_ITEMS 0 #define ED_CTRL_ID_CONNECTED_ITEMS 1 #define ED_CTRL_ID_LINE 2 @@ -68,7 +83,7 @@ #define ED_CTRL_ID_RECTANGLE 4 #define ED_CTRL_ID_FILLED_BOX 5 #define ED_CTRL_ID_WRAP_UP 6 -#define ED_CTRL_ID_ITEM_PROPERTIES 7 +#define ED_CTRL_ID_PROPERTIES 7 #define ED_CTRL_ID_FLOOD_FILL 8 #define ED_CTRL_ID_WRAP_LEFT 9 #define ED_CTRL_ID_WRAP_RIGHT 11 @@ -82,14 +97,20 @@ #define ED_CTRL_ID_TEST 20 #define ED_CTRL_ID_EXIT 21 +/* other gadget identifiers */ +#define ED_CTRL_ID_SCORE_DOWN 22 +#define ED_CTRL_ID_SCORE_UP 23 + +#define ED_NUM_GADGETS 24 + /* forward declaration for internal use */ -void HandleDrawingFunctions(int, int, int); -void HandlePressedControlButtons(); -void HandleControlButtons(struct GadgetInfo *); +static void CopyLevelToUndoBuffer(); +static void HandleDrawingFunctions(int, int, int); +static void HandlePressedControlButtons(); +static void HandleControlButtons(struct GadgetInfo *); -static struct GadgetInfo *control_button_gadget[ED_NUM_CTRL_BUTTONS]; -static boolean control_button_gadgets_created = FALSE; -static boolean control_button_gadgets_mapped = FALSE; +static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS]; +static boolean level_editor_gadgets_created = FALSE; static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS; @@ -98,8 +119,19 @@ static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY]; static int undo_buffer_position = 0; static int undo_buffer_steps = 0; +static int random_placement_percentage = 10; +static int random_placement_num_objects = 10; +#if 0 +static int random_placement_method = RANDOM_USE_PERCENTAGE; +#else +static int random_placement_method = RANDOM_USE_NUM_OBJECTS; +#endif + +/* pointer to score value */ +static int *gadget_score_value; + static int level_xpos,level_ypos; -static boolean edit_mode; +static int edit_mode; static boolean name_typing; static int new_element1 = EL_MAUERWERK; static int new_element2 = EL_LEERRAUM; @@ -401,7 +433,7 @@ int editor_element[] = }; int elements_in_list = sizeof(editor_element)/sizeof(int); -void ScrollMiniLevel(int from_x, int from_y, int scroll) +static void ScrollMiniLevel(int from_x, int from_y, int scroll) { int x,y; int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0); @@ -428,12 +460,17 @@ void ScrollMiniLevel(int from_x, int from_y, int scroll) BackToFront(); } -void CreateLevelEditorControlButtons() +void InitLevelEditorGadgets() { int i; - if (control_button_gadgets_created) - return; + for (i=0; i0) || (choice == ED_BUTTON_EDOWN && element_shift=0) { - if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE)) + if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY)) break; if (lev_fieldx<2*SCR_FIELDX-2) break; @@ -976,7 +1068,7 @@ void LevelEd(int mx, int my, int button) case ED_BUTTON_RIGHT: if (level_xpos<=lev_fieldx-2*SCR_FIELDX) { - if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE)) + if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY)) break; if (lev_fieldx<2*SCR_FIELDX-2) break; @@ -993,7 +1085,7 @@ void LevelEd(int mx, int my, int button) case ED_BUTTON_UP: if (level_ypos>=0) { - if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE)) + if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY)) break; if (lev_fieldy<2*SCR_FIELDY-2) break; @@ -1010,7 +1102,7 @@ void LevelEd(int mx, int my, int button) case ED_BUTTON_DOWN: if (level_ypos<=lev_fieldy-2*SCR_FIELDY) { - if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE)) + if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY)) break; if (lev_fieldy<2*SCR_FIELDY-2) break; @@ -1089,7 +1181,7 @@ void LevelEd(int mx, int my, int button) int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0); if (choice >= 0 && choice < 36 && - DelayReached(&choice_delay, CHOICE_DELAY_VALUE)) + DelayReached(&choice_delay, GADGET_FRAME_DELAY)) { if (!(choice % 2)) step = -step; @@ -1229,7 +1321,7 @@ void LevelEd(int mx, int my, int button) VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2); OpenDoor(DOOR_OPEN_2); - edit_mode = TRUE; + edit_mode = ED_MODE_EDIT; break; case ED_BUTTON_CLEAR: if (Request("Are you sure to clear this level ?",REQ_ASK)) @@ -1478,6 +1570,65 @@ void LevelNameTyping(KeySym key) } } +static void DrawValueField(int field, int value) +{ + int i = 0; + int screen_pos[][3] = + { + { ED_SCORE_FIELD, + ED_SCORE_XPOS + ED_WIN_COUNT_XPOS, ED_SCORE_YPOS }, + { -1, 0, 0 } + }; + + while (screen_pos[i][0] != -1) + { + int x = SX + screen_pos[i][1]; + int y = SY + screen_pos[i][2]; + + if (screen_pos[i++][0] != field) + continue; + + XCopyArea(display, pix[PIX_DOOR], drawto, gc, + DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS, + DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS, + ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE, + x, y); + + DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET, + int2str(value, 3), FS_SMALL, FC_YELLOW); + } +} + +static void DrawPropertiesWindow(int button) +{ + int x, y; + int new_element; + int num_elements_in_level; + + ClearWindow(); + + new_element = (button == 1 ? new_element1 : + button == 2 ? new_element2 : + button == 3 ? new_element3 : 0); + + DrawGraphic(1, 1, el2gfx(new_element)); + DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties", + FS_SMALL, FC_YELLOW); + + num_elements_in_level = 0; + for(y=0; y 0) + { + x = RND(lev_fieldx); + y = RND(lev_fieldy); + + if (Feld[x][y] != new_element) + { + Feld[x][y] = new_element; + elements_left--; + } + } + } + + DrawMiniLevel(level_xpos, level_ypos); +} + +static void HandleDrawingFunctions(int mx, int my, int button) { static int last_button = 0; static int last_element = 0; boolean button_press_event; boolean button_release_event; - boolean copy_to_undo_buffer = FALSE; int new_element; int sx = (mx - SX) / MINI_TILEX; int sy = (my - SY) / MINI_TILEY; @@ -1657,7 +1843,7 @@ void HandleDrawingFunctions(int mx, int my, int button) int ly = sy + level_ypos; int x, y; - if (!edit_mode) + if (edit_mode != ED_MODE_EDIT) return; button_press_event = (last_button == 0 && button != 0); @@ -1683,7 +1869,7 @@ void HandleDrawingFunctions(int mx, int my, int button) { case ED_CTRL_ID_SINGLE_ITEMS: if (button_release_event) - copy_to_undo_buffer = TRUE; + CopyLevelToUndoBuffer(); if (!button) break; @@ -1719,7 +1905,7 @@ void HandleDrawingFunctions(int mx, int my, int button) static int last_sy = -1; if (button_release_event) - copy_to_undo_buffer = TRUE; + CopyLevelToUndoBuffer(); if (button) { @@ -1757,7 +1943,7 @@ void HandleDrawingFunctions(int mx, int my, int button) else if (button_release_event) { draw_func(start_sx, start_sy, sx, sy, last_element, TRUE); - copy_to_undo_buffer = TRUE; + CopyLevelToUndoBuffer(); } else if (last_sx != sx || last_sy != sy) { @@ -1774,7 +1960,7 @@ void HandleDrawingFunctions(int mx, int my, int button) { FloodFill(lx, ly, new_element); DrawMiniLevel(level_xpos, level_ypos); - copy_to_undo_buffer = TRUE; + CopyLevelToUndoBuffer(); } break; @@ -1783,13 +1969,9 @@ void HandleDrawingFunctions(int mx, int my, int button) } last_element = new_element; - - if (copy_to_undo_buffer) - CopyLevelToUndoBuffer(); - copy_to_undo_buffer = FALSE; } -void HandlePressedControlButtons() +static void HandlePressedControlButtons() { static unsigned long button_delay = 0; int i = 0; @@ -1801,17 +1983,19 @@ void HandlePressedControlButtons() ED_CTRL_ID_WRAP_LEFT, ED_CTRL_ID_WRAP_RIGHT, ED_CTRL_ID_WRAP_DOWN, + ED_CTRL_ID_SCORE_DOWN, + ED_CTRL_ID_SCORE_UP, -1 }; - if (!DelayReached(&button_delay, CHOICE_DELAY_VALUE)) + if (!DelayReached(&button_delay, GADGET_FRAME_DELAY)) return; while (gadget_id[i] != -1) { int id = gadget_id[i++]; - int state = control_button_gadget[id]->state; - int button = control_button_gadget[id]->event.button; + int state = level_editor_gadget[id]->state; + int button = level_editor_gadget[id]->event.button; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); if (state != GD_BUTTON_PRESSED) @@ -1882,6 +2066,17 @@ void HandlePressedControlButtons() DrawMiniLevel(level_xpos, level_ypos); } break; + + case ED_CTRL_ID_SCORE_DOWN: + case ED_CTRL_ID_SCORE_UP: + *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step); + if (*gadget_score_value < 0) + *gadget_score_value = 0; + else if (*gadget_score_value > 255) + *gadget_score_value = 255; + + DrawValueField(ED_SCORE_FIELD, *gadget_score_value); + break; default: break; @@ -1889,24 +2084,28 @@ void HandlePressedControlButtons() } } -void HandleControlButtons(struct GadgetInfo *gi) +static void HandleControlButtons(struct GadgetInfo *gi) { + /* int event_type = gi->event.type; + */ + int button = gi->event.button; int player_present = FALSE; int level_changed = FALSE; - int id; + int id = -1; int i, x, y; /* get the button id */ for (i=0; iid == control_button_gadget[i]->id) + if (gi->id == level_editor_gadget[i]->id) id = i; - if (id < ED_NUM_CTRL1_BUTTONS && !edit_mode) + if (id >= 0 && id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_EDIT) { + UnmapLevelEditorWindowGadgets(); AdjustLevelScrollPosition(); DrawMiniLevel(level_xpos, level_ypos); - edit_mode = TRUE; + edit_mode = ED_MODE_EDIT; } switch (id) @@ -1918,11 +2117,20 @@ void HandleControlButtons(struct GadgetInfo *gi) case ED_CTRL_ID_RECTANGLE: case ED_CTRL_ID_FILLED_BOX: case ED_CTRL_ID_FLOOD_FILL: - case ED_CTRL_ID_RANDOM_PLACEMENT: case ED_CTRL_ID_BRUSH: drawing_function = id; break; + case ED_CTRL_ID_PROPERTIES: + DrawPropertiesWindow(button); + edit_mode = ED_MODE_PROPERTIES; + break; + + case ED_CTRL_ID_RANDOM_PLACEMENT: + RandomPlacement(button); + CopyLevelToUndoBuffer(); + break; + case ED_CTRL_ID_UNDO: if (undo_buffer_steps == 0) { @@ -1941,25 +2149,24 @@ void HandleControlButtons(struct GadgetInfo *gi) break; case ED_CTRL_ID_INFO: - if (edit_mode) + if (edit_mode != ED_MODE_INFO) { DrawControlWindow(); - edit_mode = FALSE; + edit_mode = ED_MODE_INFO; } else { AdjustLevelScrollPosition(); DrawMiniLevel(level_xpos, level_ypos); - edit_mode = TRUE; + edit_mode = ED_MODE_EDIT; } break; case ED_CTRL_ID_CLEAR: - CopyLevelToUndoBuffer(); - for(x=0; x