X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Feditor.c;h=bfea8ee4ecf41ee3fd9e44f09d0a9a3989e269f6;hb=4096fcbae692bfbf2f6506786659872a60b31693;hp=13a8e8c493f9a652103b9c4f9091e6fe384cc56c;hpb=615a8c2934804dacec082ba713078d9fd7070b12;p=rocksndiamonds.git diff --git a/src/editor.c b/src/editor.c index 13a8e8c4..bfea8ee4 100644 --- a/src/editor.c +++ b/src/editor.c @@ -20,6 +20,7 @@ #include "tools.h" #include "files.h" #include "game.h" +#include "init.h" #include "tape.h" @@ -71,6 +72,7 @@ #define ED_BORDER_SIZE 3 #define ED_BORDER2_SIZE 5 #define ED_GADGET_DISTANCE 2 +#define ED_GADGET_TEXT_DISTANCE (2 * ED_GADGET_DISTANCE) /* values for the setting windows */ #define ED_SETTINGS_XSTART (3 * MINI_TILEX / 2) @@ -104,19 +106,29 @@ n * ED_COUNTER_YDISTANCE - 2) /* values for element content drawing areas */ +/* amoeba content */ #define ED_AREA_ELEM_CONTENT_XPOS ( 2 * MINI_TILEX) #define ED_AREA_ELEM_CONTENT_YPOS (22 * MINI_TILEY) +/* custom change target */ #define ED_AREA_ELEM_CONTENT2_XPOS (20 * MINI_TILEX) -#define ED_AREA_ELEM_CONTENT2_YPOS (ED_SETTINGS_YPOS(1) + \ +#define ED_AREA_ELEM_CONTENT2_YPOS (ED_SETTINGS_YPOS(2) + \ ED_GADGET_DISTANCE) - +/* optional custom graphic */ #define ED_AREA_ELEM_CONTENT3_XPOS (24 * MINI_TILEX) -#define ED_AREA_ELEM_CONTENT3_YPOS (ED_SETTINGS_YPOS(2) + \ +#define ED_AREA_ELEM_CONTENT3_YPOS (ED_SETTINGS_YPOS(1) + \ ED_GADGET_DISTANCE) - -#define ED_AREA_ELEM_CONTENT4_XPOS (17 * MINI_TILEX) -#define ED_AREA_ELEM_CONTENT4_YPOS (ED_SETTINGS_YPOS(10) + \ +/* custom element content */ +#define ED_AREA_ELEM_CONTENT4_XPOS (29 * MINI_TILEX) +#define ED_AREA_ELEM_CONTENT4_YPOS (ED_SETTINGS_YPOS(12) + \ + ED_GADGET_DISTANCE - MINI_TILEY) +/* custom change trigger element */ +#define ED_AREA_ELEM_CONTENT5_XPOS (28 * MINI_TILEX) +#define ED_AREA_ELEM_CONTENT5_YPOS (ED_SETTINGS_YPOS(7) + \ + ED_GADGET_DISTANCE) +/* extended custom change target */ +#define ED_AREA_ELEM_CONTENT6_XPOS (29 * MINI_TILEX) +#define ED_AREA_ELEM_CONTENT6_YPOS (ED_SETTINGS_YPOS(10) + \ ED_GADGET_DISTANCE - MINI_TILEY) /* values for random placement background drawing area */ @@ -286,9 +298,9 @@ #define GADGET_ID_LEVEL_RANDOM_DOWN (GADGET_ID_COUNTER_FIRST + 9) #define GADGET_ID_LEVEL_RANDOM_TEXT (GADGET_ID_COUNTER_FIRST + 10) #define GADGET_ID_LEVEL_RANDOM_UP (GADGET_ID_COUNTER_FIRST + 11) -#define GADGET_ID_LEVEL_COLLECT_DOWN (GADGET_ID_COUNTER_FIRST + 12) -#define GADGET_ID_LEVEL_COLLECT_TEXT (GADGET_ID_COUNTER_FIRST + 13) -#define GADGET_ID_LEVEL_COLLECT_UP (GADGET_ID_COUNTER_FIRST + 14) +#define GADGET_ID_LEVEL_GEMSLIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 12) +#define GADGET_ID_LEVEL_GEMSLIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 13) +#define GADGET_ID_LEVEL_GEMSLIMIT_UP (GADGET_ID_COUNTER_FIRST + 14) #define GADGET_ID_LEVEL_TIMELIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 15) #define GADGET_ID_LEVEL_TIMELIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 16) #define GADGET_ID_LEVEL_TIMELIMIT_UP (GADGET_ID_COUNTER_FIRST + 17) @@ -304,27 +316,33 @@ #define GADGET_ID_CUSTOM_SCORE_DOWN (GADGET_ID_COUNTER_FIRST + 27) #define GADGET_ID_CUSTOM_SCORE_TEXT (GADGET_ID_COUNTER_FIRST + 28) #define GADGET_ID_CUSTOM_SCORE_UP (GADGET_ID_COUNTER_FIRST + 29) -#define GADGET_ID_PUSH_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 30) -#define GADGET_ID_PUSH_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 31) -#define GADGET_ID_PUSH_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 32) -#define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 33) -#define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 34) -#define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 35) -#define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 36) -#define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 37) -#define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 38) -#define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 39) -#define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 40) -#define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 41) -#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 42) -#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 43) -#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 44) -#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 45) -#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 46) -#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 47) +#define GADGET_ID_CUSTOM_GEMCOUNT_DOWN (GADGET_ID_COUNTER_FIRST + 30) +#define GADGET_ID_CUSTOM_GEMCOUNT_TEXT (GADGET_ID_COUNTER_FIRST + 31) +#define GADGET_ID_CUSTOM_GEMCOUNT_UP (GADGET_ID_COUNTER_FIRST + 32) +#define GADGET_ID_PUSH_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 33) +#define GADGET_ID_PUSH_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 34) +#define GADGET_ID_PUSH_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 35) +#define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 36) +#define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 37) +#define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 38) +#define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 39) +#define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 40) +#define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 41) +#define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 42) +#define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 43) +#define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 44) +#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 45) +#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 46) +#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 47) +#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 48) +#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 49) +#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 50) +#define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 51) +#define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 52) +#define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 53) /* drawing area identifiers */ -#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 48) +#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 54) #define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0) #define GADGET_ID_ELEMENT_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1) @@ -338,26 +356,39 @@ #define GADGET_ID_AMOEBA_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 9) #define GADGET_ID_CUSTOM_GRAPHIC (GADGET_ID_DRAWING_AREA_FIRST + 10) #define GADGET_ID_CUSTOM_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 11) -#define GADGET_ID_CUSTOM_CHANGED (GADGET_ID_DRAWING_AREA_FIRST + 12) -#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 13) +#define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 12) +#define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 13) +#define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 14) +#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 15) /* text input identifiers */ -#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 14) +#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 16) #define GADGET_ID_LEVEL_NAME (GADGET_ID_TEXT_INPUT_FIRST + 0) #define GADGET_ID_LEVEL_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 1) +#define GADGET_ID_ELEMENT_NAME (GADGET_ID_TEXT_INPUT_FIRST + 2) /* selectbox identifiers */ -#define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_INPUT_FIRST + 2) +#define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_INPUT_FIRST + 3) #define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 0) -#define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 1) -#define GADGET_ID_CUSTOM_WALKABLE_LAYER (GADGET_ID_SELECTBOX_FIRST + 2) -#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 3) -#define GADGET_ID_CHANGE_CAUSE (GADGET_ID_SELECTBOX_FIRST + 4) +#define GADGET_ID_CUSTOM_CONSISTENCY (GADGET_ID_SELECTBOX_FIRST + 1) +#define GADGET_ID_CUSTOM_DEADLINESS (GADGET_ID_SELECTBOX_FIRST + 2) +#define GADGET_ID_CUSTOM_MOVE_PATTERN (GADGET_ID_SELECTBOX_FIRST + 3) +#define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 4) +#define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 5) +#define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 6) +#define GADGET_ID_CUSTOM_SLIPPERY_TYPE (GADGET_ID_SELECTBOX_FIRST + 7) +#define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 8) +#define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 9) +#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 10) +#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 11) +#define GADGET_ID_CHANGE_COLLIDE_ACTION (GADGET_ID_SELECTBOX_FIRST + 12) +#define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 13) +#define GADGET_ID_CHANGE_POWER (GADGET_ID_SELECTBOX_FIRST + 14) /* textbutton identifiers */ -#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 5) +#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 15) #define GADGET_ID_PROPERTIES_INFO (GADGET_ID_TEXTBUTTON_FIRST + 0) #define GADGET_ID_PROPERTIES_CONFIG (GADGET_ID_TEXTBUTTON_FIRST + 1) @@ -391,21 +422,31 @@ #define GADGET_ID_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 4) #define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 5) #define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 6) -#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 7) -#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 8) -#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 9) -#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 10) -#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 11) -#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 12) -#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 13) -#define GADGET_ID_CUSTOM_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 14) -#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 15) -#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 16) -#define GADGET_ID_CUSTOM_CHANGEABLE (GADGET_ID_CHECKBUTTON_FIRST + 17) -#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 18) +#define GADGET_ID_CUSTOM_EXPLODE_RESULT (GADGET_ID_CHECKBUTTON_FIRST + 7) +#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 8) +#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 9) +#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 10) +#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 11) +#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 12) +#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 13) +#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 14) +#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 15) +#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 16) +#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 17) +#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 18) +#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 19) +#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 20) +#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 21) +#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 22) +#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 23) +#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 24) +#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 25) +#define GADGET_ID_CHANGE_BY_PLAYER (GADGET_ID_CHECKBUTTON_FIRST + 26) +#define GADGET_ID_CHANGE_BY_COLLISION (GADGET_ID_CHECKBUTTON_FIRST + 27) +#define GADGET_ID_CHANGE_BY_OTHER (GADGET_ID_CHECKBUTTON_FIRST + 28) /* gadgets for buttons in element list */ -#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 19) +#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 29) #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \ ED_NUM_ELEMENTLIST_BUTTONS - 1) @@ -420,21 +461,23 @@ #define ED_COUNTER_ID_SELECT_LEVEL 0 #define ED_COUNTER_ID_LEVEL_XSIZE 1 #define ED_COUNTER_ID_LEVEL_YSIZE 2 -#define ED_COUNTER_ID_LEVEL_COLLECT 3 +#define ED_COUNTER_ID_LEVEL_GEMSLIMIT 3 #define ED_COUNTER_ID_LEVEL_TIMELIMIT 4 #define ED_COUNTER_ID_LEVEL_TIMESCORE 5 #define ED_COUNTER_ID_LEVEL_RANDOM 6 #define ED_COUNTER_ID_ELEMENT_SCORE 7 #define ED_COUNTER_ID_ELEMENT_CONTENT 8 #define ED_COUNTER_ID_CUSTOM_SCORE 9 -#define ED_COUNTER_ID_PUSH_DELAY_FIX 10 -#define ED_COUNTER_ID_PUSH_DELAY_RND 11 -#define ED_COUNTER_ID_MOVE_DELAY_FIX 12 -#define ED_COUNTER_ID_MOVE_DELAY_RND 13 -#define ED_COUNTER_ID_CHANGE_DELAY_FIX 14 -#define ED_COUNTER_ID_CHANGE_DELAY_RND 15 +#define ED_COUNTER_ID_CUSTOM_GEMCOUNT 10 +#define ED_COUNTER_ID_PUSH_DELAY_FIX 11 +#define ED_COUNTER_ID_PUSH_DELAY_RND 12 +#define ED_COUNTER_ID_MOVE_DELAY_FIX 13 +#define ED_COUNTER_ID_MOVE_DELAY_RND 14 +#define ED_COUNTER_ID_CHANGE_DELAY_FIX 15 +#define ED_COUNTER_ID_CHANGE_DELAY_RND 16 +#define ED_COUNTER_ID_CHANGE_CONT_RND 17 -#define ED_NUM_COUNTERBUTTONS 16 +#define ED_NUM_COUNTERBUTTONS 18 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM @@ -443,7 +486,7 @@ #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_MOVE_DELAY_RND #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX -#define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_DELAY_RND +#define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND /* values for scrollbutton gadgets */ #define ED_SCROLLBUTTON_ID_AREA_UP 0 @@ -471,26 +514,37 @@ /* values for text input gadgets */ #define ED_TEXTINPUT_ID_LEVEL_NAME 0 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR 1 +#define ED_TEXTINPUT_ID_ELEMENT_NAME 2 -#define ED_NUM_TEXTINPUT 2 +#define ED_NUM_TEXTINPUT 3 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR /* values for selectbox gadgets */ #define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION 0 -#define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 1 -#define ED_SELECTBOX_ID_CUSTOM_WALKABLE_LAYER 2 -#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 3 -#define ED_SELECTBOX_ID_CHANGE_CAUSE 4 - -#define ED_NUM_SELECTBOX 5 +#define ED_SELECTBOX_ID_CUSTOM_CONSISTENCY 1 +#define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 2 +#define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN 3 +#define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 4 +#define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE 5 +#define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 6 +#define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE 7 +#define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 8 +#define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 9 +#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 10 +#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION 11 +#define ED_SELECTBOX_ID_CHANGE_COLLIDE_ACTION 12 +#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 13 +#define ED_SELECTBOX_ID_CHANGE_POWER 14 + +#define ED_NUM_SELECTBOX 15 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION -#define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM_WALKABLE_LAYER +#define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS -#define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_CHANGE_CAUSE +#define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_CHANGE_POWER /* values for textbutton gadgets */ #define ED_TEXTBUTTON_ID_PROPERTIES_INFO 0 @@ -506,29 +560,39 @@ #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 2 #define ED_CHECKBUTTON_ID_STICK_ELEMENT 3 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 4 -#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 5 -#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 6 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 7 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 8 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 9 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 10 -#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 11 -#define ED_CHECKBUTTON_ID_CUSTOM_WALKABLE 12 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 13 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 14 -#define ED_CHECKBUTTON_ID_CUSTOM_CHANGEABLE 15 -#define ED_CHECKBUTTON_ID_CHANGE_DELAY 16 - -#define ED_NUM_CHECKBUTTONS 17 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT 5 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 6 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 7 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 8 +#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 9 +#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 10 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 11 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 12 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 13 +#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 14 +#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 15 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 16 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 17 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 18 +#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 19 +#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 20 +#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 21 +#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 22 +#define ED_CHECKBUTTON_ID_CHANGE_DELAY 23 +#define ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER 24 +#define ED_CHECKBUTTON_ID_CHANGE_BY_COLLISION 25 +#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER 26 + +#define ED_NUM_CHECKBUTTONS 27 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED -#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE -#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE +#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT +#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE -#define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CHANGEABLE -#define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_DELAY +#define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC +#define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_BY_OTHER /* values for radiobutton gadgets */ #define ED_RADIOBUTTON_ID_PERCENTAGE 0 @@ -574,6 +638,10 @@ #define MIN_SCORE 0 #define MAX_SCORE 255 +/* values for elements with gem count */ +#define MIN_GEM_COUNT 0 +#define MAX_GEM_COUNT 100 + /* values for random placement */ #define RANDOM_USE_PERCENTAGE 0 #define RANDOM_USE_QUANTITY 1 @@ -638,6 +706,8 @@ static struct char *text_above, *text_left, *text_right; } counterbutton_info[ED_NUM_COUNTERBUTTONS] = { + /* ---------- level and editor settings ---------------------------------- */ + { DX + 5 - SX, DY + 3 - SY, 1, 100, @@ -665,8 +735,8 @@ static struct { ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(3), 0, 999, - GADGET_ID_LEVEL_COLLECT_DOWN, GADGET_ID_LEVEL_COLLECT_UP, - GADGET_ID_LEVEL_COLLECT_TEXT, + GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP, + GADGET_ID_LEVEL_GEMSLIMIT_TEXT, &level.gems_needed, "number of emeralds to collect", NULL, NULL }, @@ -694,6 +764,9 @@ static struct &random_placement_value, "random element placement", NULL, "in" }, + + /* ---------- element settings: configure (various elements) ------------- */ + { ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(0), MIN_SCORE, MAX_SCORE, @@ -710,16 +783,27 @@ static struct &level.num_yamyam_contents, NULL, NULL, "number of content areas" }, + + /* ---------- element settings: configure (custom elements) ------------- */ + { - ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1), + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3), MIN_SCORE, MAX_SCORE, GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP, GADGET_ID_CUSTOM_SCORE_TEXT, &custom_element.score, - NULL, NULL, "score for certain actions" + NULL, "collect score", NULL }, { - ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5), + ED_SETTINGS_XPOS(13) + 10, ED_SETTINGS_YPOS(3), + MIN_GEM_COUNT, MAX_GEM_COUNT, + GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP, + GADGET_ID_CUSTOM_GEMCOUNT_TEXT, + &custom_element.gem_count, + NULL, "gems", NULL + }, + { + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(4), 0, 999, GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP, GADGET_ID_PUSH_DELAY_FIX_TEXT, @@ -727,7 +811,7 @@ static struct NULL, "push delay", NULL }, { - ED_COUNT_PUSH_DELAY_RND_XPOS, ED_SETTINGS_YPOS(5), + ED_COUNT_PUSH_DELAY_RND_XPOS, ED_SETTINGS_YPOS(4), 0, 999, GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP, GADGET_ID_PUSH_DELAY_RND_TEXT, @@ -750,8 +834,11 @@ static struct &custom_element.move_delay_random, NULL, "+random", NULL }, + + /* ---------- element settings: advanced (custom elements) --------------- */ + { - ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(2), + ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(3), 0, 999, GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP, GADGET_ID_CHANGE_DELAY_FIX_TEXT, @@ -759,13 +846,21 @@ static struct NULL, "delay", NULL, }, { - ED_COUNT_CHANGE_DELAY_RND_XPOS, ED_SETTINGS_YPOS(2), + ED_COUNT_CHANGE_DELAY_RND_XPOS, ED_SETTINGS_YPOS(3), 0, 999, GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP, GADGET_ID_CHANGE_DELAY_RND_TEXT, &custom_element.change.delay_random, NULL, "+random", NULL - } + }, + { + ED_SETTINGS_XPOS(3), ED_SETTINGS_YPOS(12), + 0, 100, + GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP, + GADGET_ID_CHANGE_CONT_RND_TEXT, + &custom_element.change.random, + NULL, "use random change:", NULL + }, }; static struct @@ -790,62 +885,152 @@ static struct MAX_LEVEL_AUTHOR_LEN, level.author, "Author" + }, + { + 5 * MINI_TILEX, 5 * MINI_TILEY - ED_BORDER_SIZE, + GADGET_ID_ELEMENT_NAME, + MAX_ELEMENT_NAME_LEN - 2, /* currently 2 chars less editable */ + custom_element.description, + NULL } }; +static struct ValueTextInfo options_access_type[] = +{ + { EP_WALKABLE, "walk" }, + { EP_PASSABLE, "pass" }, + { -1, NULL } +}; + +static struct ValueTextInfo options_access_layer[] = +{ + { EP_ACCESSIBLE_OVER, "over" }, + { EP_ACCESSIBLE_INSIDE, "inside" }, + { EP_ACCESSIBLE_UNDER, "under" }, + { -1, NULL } +}; + static struct ValueTextInfo options_walk_to_action[] = { - { EP_DIGGABLE, "diggable" }, - { EP_COLLECTIBLE, "collectible" }, - { EP_PUSHABLE, "pushable" }, - { -1, NULL } + { EP_DIGGABLE, "diggable" }, + { EP_COLLECTIBLE, "collectible" }, + { EP_PUSHABLE, "pushable" }, + { -1, NULL } +}; + +static struct ValueTextInfo options_move_pattern[] = +{ + { MV_LEFT, "left" }, + { MV_RIGHT, "right" }, + { MV_UP, "up" }, + { MV_DOWN, "down" }, + { MV_HORIZONTAL, "horizontal" }, + { MV_VERTICAL, "vertical" }, + { MV_ALL_DIRECTIONS, "all directions" }, + { MV_TOWARDS_PLAYER, "towards player" }, + { MV_AWAY_FROM_PLAYER, "away from player" }, + { MV_ALONG_LEFT_SIDE, "along left side" }, + { MV_ALONG_RIGHT_SIDE, "along right side" }, + { MV_TURNING_LEFT, "turning left" }, + { MV_TURNING_RIGHT, "turning right" }, + { -1, NULL } }; -static int index_walk_to_action = 0; static struct ValueTextInfo options_move_direction[] = { - { MV_BIT_LEFT, "left" }, - { MV_BIT_RIGHT, "right" }, - { MV_BIT_UP, "up" }, - { MV_BIT_DOWN, "down" }, - { MV_BIT_HORIZONTAL, "horizontal" }, - { MV_BIT_VERTICAL, "vertical" }, - { MV_BIT_ALL_DIRECTIONS, "all directions" }, - { MV_BIT_TOWARDS_PLAYER, "towards player" }, - { MV_BIT_AWAY_FROM_PLAYER, "away from player" }, - { MV_BIT_ALONG_LEFT_SIDE, "along left side" }, - { MV_BIT_ALONG_RIGHT_SIDE, "along right side" }, - { -1, NULL } + { MV_NO_MOVING, "automatic" }, + { MV_LEFT, "left" }, + { MV_RIGHT, "right" }, + { MV_UP, "up" }, + { MV_DOWN, "down" }, + { -1, NULL } +}; + +static struct ValueTextInfo options_move_stepsize[] = +{ + { 1, "very slow" }, + { 2, "slow" }, + { 4, "normal" }, + { 8, "fast" }, + { 16, "very fast" }, + { -1, NULL } +}; + +static struct ValueTextInfo options_smash_targets[] = +{ + { EP_CAN_SMASH_PLAYER, "player" }, + { EP_CAN_SMASH_ENEMIES, "enemies" }, + { EP_CAN_SMASH_EVERYTHING, "everything" }, + { -1, NULL } +}; + +static struct ValueTextInfo options_slippery_type[] = +{ + { SLIPPERY_ANY_RANDOM, "random" }, + { SLIPPERY_ANY_LEFT_RIGHT, "left, right" }, + { SLIPPERY_ANY_RIGHT_LEFT, "right, left" }, + { SLIPPERY_ONLY_LEFT, "only left" }, + { SLIPPERY_ONLY_RIGHT, "only right" }, + { -1, NULL } +}; + +static struct ValueTextInfo options_deadliness[] = +{ + { EP_DONT_RUN_INTO, "running into" }, + { EP_DONT_COLLIDE_WITH, "colliding with" }, + { EP_DONT_TOUCH, "touching" }, + { -1, NULL } }; -static int index_move_direction = 0; -static struct ValueTextInfo options_walkable_layer[] = +static struct ValueTextInfo options_consistency[] = { - { EP_WALKABLE_OVER, "over" }, - { EP_WALKABLE_INSIDE, "inside" }, - { EP_WALKABLE_UNDER, "under" }, - { -1, NULL } + { EP_CAN_EXPLODE, "can explode" }, + { EP_INDESTRUCTIBLE, "indestructible" }, + { -1, NULL } }; -static int index_walkable_layer = 0; static struct ValueTextInfo options_time_units[] = { - { 50, "seconds" }, - { 1, "frames" }, - { -1, NULL } + { 50, "seconds" }, + { 1, "frames" }, + { -1, NULL } }; -static int index_time_units = 0; -static struct ValueTextInfo options_change_cause[] = +static struct ValueTextInfo options_change_player_action[] = { - { 1, "specified delay" }, - { 2, "impact (active)" }, - { 3, "impact (passive)" }, - { 4, "touched by player" }, - { 5, "pressed by player" }, - { -1, NULL } + { CE_TOUCHED_BY_PLAYER, "touched" }, + { CE_PRESSED_BY_PLAYER, "pressed" }, + { CE_PUSHED_BY_PLAYER, "pushed" }, + { -1, NULL } +}; + +static struct ValueTextInfo options_change_collide_action[] = +{ + { CE_COLLISION, "on collision" }, + { CE_IMPACT, "on impact" }, + { CE_SMASHED, "when smashed" }, + { -1, NULL } +}; + +static struct ValueTextInfo options_change_other_action[] = +{ + { CE_OTHER_IS_TOUCHING, "touching" }, + { CE_OTHER_IS_CHANGING, "change of" }, + { CE_OTHER_IS_EXPLODING, "explosion of" }, + { CE_OTHER_GETS_TOUCHED, "player touches" }, + { CE_OTHER_GETS_PRESSED, "player presses" }, + { CE_OTHER_GETS_PUSHED, "player pushes" }, + { CE_OTHER_GETS_COLLECTED, "player collects" }, + { -1, NULL } +}; + +static struct ValueTextInfo options_change_power[] = +{ + { CP_NON_DESTRUCTIVE, "non-destructive" }, + { CP_HALF_DESTRUCTIVE, "half-destructive" }, + { CP_FULL_DESTRUCTIVE, "full-destructive" }, + { -1, NULL } }; -static int index_change_cause = 0, value_change_cause = 0; static struct { @@ -853,49 +1038,134 @@ static struct int gadget_id; int size; /* char size of selectbox or '-1' (dynamically determined) */ struct ValueTextInfo *options; - int *index, *value; - char *text_left, *infotext; + int *value; + char *text_left, *text_right, *infotext; } selectbox_info[ED_NUM_SELECTBOX] = { + /* ---------- element settings: configure (custom elements) ------------- */ + { - ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(4), + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(1), + GADGET_ID_CUSTOM_ACCESS_TYPE, + -1, + options_access_type, + &custom_element.access_type, + "player can", NULL, "type of access to this field" + }, + { + ED_SETTINGS_XPOS(11), ED_SETTINGS_YPOS(1), + GADGET_ID_CUSTOM_ACCESS_LAYER, + -1, + options_access_layer, + &custom_element.access_layer, + NULL, NULL, "layer of access for this field" + }, + { + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(2), GADGET_ID_CUSTOM_WALK_TO_ACTION, -1, - options_walk_to_action, &index_walk_to_action, + options_walk_to_action, &custom_element.walk_to_action, - NULL, "diggable/collectible/pushable" + NULL, NULL, "diggable/collectible/pushable" + }, + { + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5), + GADGET_ID_CUSTOM_MOVE_PATTERN, + -1, + options_move_pattern, + &custom_element.move_pattern, + "can move", NULL, "element move direction" }, { ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6), GADGET_ID_CUSTOM_MOVE_DIRECTION, -1, - options_move_direction, &index_move_direction, - &custom_element.move_direction, - "can move", "element move direction" + options_move_direction, + &custom_element.move_direction_initial, + "starts moving", NULL, "initial element move direction" + }, + { + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8), + GADGET_ID_CUSTOM_MOVE_STEPSIZE, + -1, + options_move_stepsize, + &custom_element.move_stepsize, + "move/fall speed", NULL, "speed of element movement" + }, + { + ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(9), + GADGET_ID_CUSTOM_SMASH_TARGETS, + -1, + options_smash_targets, + &custom_element.smash_targets, + "can smash", NULL, "elements that can be smashed" + }, + { + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(10), + GADGET_ID_CUSTOM_SLIPPERY_TYPE, + -1, + options_slippery_type, + &custom_element.slippery_type, + "slippery", NULL, "where other elements fall down" + }, + { + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(11), + GADGET_ID_CUSTOM_DEADLINESS, + -1, + options_deadliness, + &custom_element.deadliness, + "deadly when", NULL, "deadliness of element" }, { ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(12), - GADGET_ID_CUSTOM_WALKABLE_LAYER, + GADGET_ID_CUSTOM_CONSISTENCY, -1, - options_walkable_layer, &index_walkable_layer, - &custom_element.walkable_layer, - "player can walk", "layer where player can walk" + options_consistency, + &custom_element.consistency, + NULL, "explodes to:", "consistency/destructibility" }, + + /* ---------- element settings: advanced (custom elements) --------------- */ + { - ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(3), + ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(4), GADGET_ID_CHANGE_TIME_UNITS, -1, - options_time_units, &index_time_units, + options_time_units, &custom_element.change.delay_frames, - "delay time given in", "delay time units for change" + "delay time given in", NULL, "delay time units for change" + }, + { + ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(5), + GADGET_ID_CHANGE_PLAYER_ACTION, + -1, + options_change_player_action, + &custom_element.change_player_action, + NULL, "by player", "type of player contact" }, { - ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(8), - GADGET_ID_CHANGE_CAUSE, + ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(6), + GADGET_ID_CHANGE_COLLIDE_ACTION, -1, - options_change_cause, &index_change_cause, - &value_change_cause, - "test:", "test-selectbox entry" + options_change_collide_action, + &custom_element.change_collide_action, + NULL, NULL, "change after impact or smash" + }, + { + ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(7), + GADGET_ID_CHANGE_OTHER_ACTION, + -1, + options_change_other_action, + &custom_element.change_other_action, + NULL, "element:", "type of other element action" + }, + { + ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(10), + GADGET_ID_CHANGE_POWER, + -1, + options_change_power, + &custom_element.change.power, + "power:", NULL, "power of extended change" }, }; @@ -1045,6 +1315,8 @@ static struct char *text_right, *infotext; } checkbutton_info[ED_NUM_CHECKBUTTONS] = { + /* ---------- level and editor settings ---------------------------------- */ + { ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(6) - MINI_TILEY, GADGET_ID_DOUBLE_SPEED, @@ -1063,6 +1335,9 @@ static struct &random_placement_background_restricted, "restrict random placement to", "set random placement restriction" }, + + /* ---------- element settings: configure (various elements) ------------- */ + { ED_SETTINGS_XPOS(0), 0, /* set at runtime */ GADGET_ID_STICK_ELEMENT, @@ -1075,78 +1350,144 @@ static struct &level.em_slippery_gems, "slip down from certain flat walls","use EM style slipping behaviour" }, + + /* ---------- element settings: configure (custom elements) ------------- */ + { - ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(3), - GADGET_ID_CUSTOM_INDESTRUCTIBLE, - &custom_element_properties[EP_INDESTRUCTIBLE], - "indestructible", "element cannot be destroyed" + ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1), + GADGET_ID_CUSTOM_ACCESSIBLE, + &custom_element_properties[EP_ACCESSIBLE], + NULL, "player can walk to or pass this field" }, { - ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(4), + ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2), GADGET_ID_CUSTOM_WALK_TO_OBJECT, &custom_element_properties[EP_WALK_TO_OBJECT], NULL, "player can dig/collect/push element" }, { - ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(6), + ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(5), GADGET_ID_CUSTOM_CAN_MOVE, &custom_element_properties[EP_CAN_MOVE], NULL, "element can move in some direction" }, { - ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(8), + ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(9), GADGET_ID_CUSTOM_CAN_FALL, &custom_element_properties[EP_CAN_FALL], "can fall", "element can fall down" }, { - ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(9), + ED_SETTINGS_XPOS(6), ED_SETTINGS_YPOS(9), GADGET_ID_CUSTOM_CAN_SMASH, &custom_element_properties[EP_CAN_SMASH], - "can smash", "element can smash other elements" + NULL, "element can smash other elements" }, { ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10), - GADGET_ID_CUSTOM_CAN_EXPLODE, - &custom_element_properties[EP_CAN_EXPLODE], - "can explode to:", "element can explode to other elements" + GADGET_ID_CUSTOM_SLIPPERY, + &custom_element_properties[EP_SLIPPERY], + NULL, "other elements can fall down from it" }, { ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(11), - GADGET_ID_CUSTOM_SLIPPERY, - &custom_element_properties[EP_SLIPPERY], - "slippery", "other elements can fall down from it" + GADGET_ID_CUSTOM_DEADLY, + &custom_element_properties[EP_DEADLY], + NULL, "element can kill the player" }, { ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(12), - GADGET_ID_CUSTOM_WALKABLE, - &custom_element_properties[EP_WALKABLE], - NULL, "player can walk on the same field" + GADGET_ID_CUSTOM_EXPLODE_RESULT, + &custom_element_properties[EP_EXPLODE_RESULT], + NULL, "set consistency/destructibility" }, { - ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2), - GADGET_ID_CUSTOM_USE_GRAPHIC, - &custom_element.use_gfx_element, - "use graphic of element:", "use graphic for custom element" + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(13), + GADGET_ID_CUSTOM_EXPLODE_FIRE, + &custom_element.can_explode_by_fire, + "by fire", "element can explode by fire/explosion" }, { - ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(13), - GADGET_ID_CUSTOM_USE_TEMPLATE, - &custom_element.use_template, - "use template", "use template for custom properties" + ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(13), + GADGET_ID_CUSTOM_EXPLODE_SMASH, + &custom_element.can_explode_smashed, + "smashed", "element can explode when smashed" }, + { + ED_SETTINGS_XPOS(13), ED_SETTINGS_YPOS(13), + GADGET_ID_CUSTOM_EXPLODE_IMPACT, + &custom_element.can_explode_impact, + "impact", "element can explode on impact" + }, + + /* ---------- element settings: advanced (custom elements) --------------- */ + { ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1), - GADGET_ID_CUSTOM_CHANGEABLE, - &custom_element_properties[EP_CHANGEABLE], - "element changes to after:", "element can change to other element" + GADGET_ID_CUSTOM_USE_GRAPHIC, + &custom_element.use_gfx_element, + "use graphic of element:", "use graphic for custom element" }, { - ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(2), + ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2), + GADGET_ID_CUSTOM_CAN_CHANGE, + &custom_element_properties[EP_CAN_CHANGE], + "element changes to after/when:","element can change to other element" + }, + { + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3), GADGET_ID_CHANGE_DELAY, &custom_element_change_events[CE_DELAY], NULL, "element changes after delay" }, + { + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5), + GADGET_ID_CHANGE_BY_PLAYER, + &custom_element_change_events[CE_BY_PLAYER], + NULL, "element changes by player contact" + }, + { + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6), + GADGET_ID_CHANGE_BY_COLLISION, + &custom_element_change_events[CE_BY_COLLISION], + NULL, "element changes by impact or smash" + }, + { + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7), + GADGET_ID_CHANGE_BY_OTHER, + &custom_element_change_events[CE_BY_OTHER], + NULL, "element changes by other element" + }, + { + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8), + GADGET_ID_CHANGE_USE_EXPLOSION, + &custom_element.change.explode, + "explode instead of change", "element explodes instead of change" + }, + { + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9), + GADGET_ID_CHANGE_USE_CONTENT, + &custom_element.change.use_content, + "use extended change target:", "element changes to more elements" + }, + { + ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(11), + GADGET_ID_CHANGE_ONLY_COMPLETE, + &custom_element.change.only_complete, + "only use complete change", "only use complete extended content" + }, + { + ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(12), + GADGET_ID_CHANGE_USE_RANDOM, + &custom_element.change.use_random_change, + NULL, "use random value for new content" + }, + { + ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(13), + GADGET_ID_CUSTOM_USE_TEMPLATE, + &level.use_custom_template, + "use template", "use template for custom properties" + }, }; @@ -2063,7 +2404,9 @@ static char *getElementInfoText(int element) if (element < NUM_FILE_ELEMENTS) { - if (element_info[element].custom_description != NULL) + if (strlen(element_info[element].description) > 0) + info_text = element_info[element].description; + else if (element_info[element].custom_description != NULL) info_text = element_info[element].custom_description; else if (element_info[element].editor_description != NULL) info_text = element_info[element].editor_description; @@ -2336,7 +2679,7 @@ static void CreateCounterButtons() if (counterbutton_info[i].text_left != NULL) xoffset = (getFontWidth(FONT_TEXT_1) * strlen(counterbutton_info[i].text_left) + - 2 * ED_GADGET_DISTANCE); + ED_GADGET_TEXT_DISTANCE); for (j=0; j<2; j++) { @@ -2557,7 +2900,7 @@ static void CreateDrawingAreas() level_editor_gadget[id] = gi; - /* ... one areas for custom element explosion content ... */ + /* ... one area for custom element explosion content ... */ id = GADGET_ID_CUSTOM_CONTENT; gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, @@ -2578,7 +2921,7 @@ static void CreateDrawingAreas() level_editor_gadget[id] = gi; /* ... one for each custom element change target element ... */ - id = GADGET_ID_CUSTOM_CHANGED; + id = GADGET_ID_CUSTOM_CHANGE_TARGET; gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_X, SX + ED_AREA_ELEM_CONTENT2_XPOS, GDI_Y, SY + ED_AREA_ELEM_CONTENT2_YPOS, @@ -2596,8 +2939,46 @@ static void CreateDrawingAreas() level_editor_gadget[id] = gi; - /* ... and one for random placement background restrictions */ + /* ... one area for extended custom element change target content ... */ + id = GADGET_ID_CUSTOM_CHANGE_CONTENT; + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_CUSTOM_TYPE_ID, i, + GDI_X, SX + ED_AREA_ELEM_CONTENT6_XPOS, + GDI_Y, SX + ED_AREA_ELEM_CONTENT6_YPOS, + GDI_WIDTH, 3 * MINI_TILEX, + GDI_HEIGHT, 3 * MINI_TILEY, + GDI_TYPE, GD_TYPE_DRAWING_AREA, + GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_INFO, HandleDrawingAreaInfo, + GDI_CALLBACK_ACTION, HandleDrawingAreas, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + level_editor_gadget[id] = gi; + + /* ... one for each custom element change trigger element ... */ + id = GADGET_ID_CUSTOM_CHANGE_TRIGGER; + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_X, SX + ED_AREA_ELEM_CONTENT5_XPOS, + GDI_Y, SY + ED_AREA_ELEM_CONTENT5_YPOS, + GDI_WIDTH, MINI_TILEX, + GDI_HEIGHT, MINI_TILEY, + GDI_TYPE, GD_TYPE_DRAWING_AREA, + GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_INFO, HandleDrawingAreaInfo, + GDI_CALLBACK_ACTION, HandleDrawingAreas, + GDI_END); + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + level_editor_gadget[id] = gi; + + /* ... and one for random placement background restrictions */ id = GADGET_ID_RANDOM_BACKGROUND; gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_X, SX + ED_AREA_RANDOM_BACKGROUND_XPOS, @@ -2704,7 +3085,7 @@ static void CreateSelectboxGadgets() if (selectbox_info[i].text_left != NULL) xoffset = (getFontWidth(FONT_TEXT_1) * strlen(selectbox_info[i].text_left) + - 2 * ED_GADGET_DISTANCE); + ED_GADGET_TEXT_DISTANCE); sprintf(infotext, "Select %s", selectbox_info[i].infotext); infotext[max_infotext_len] = '\0'; @@ -2716,7 +3097,6 @@ static void CreateSelectboxGadgets() GDI_Y, SY + selectbox_info[i].y, GDI_TYPE, GD_TYPE_SELECTBOX, GDI_SELECTBOX_OPTIONS, selectbox_info[i].options, - GDI_SELECTBOX_INDEX, selectbox_info[i].index, GDI_TEXT_SIZE, selectbox_info[i].size, GDI_TEXT_FONT, FONT_INPUT_1, GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE, @@ -3073,10 +3453,13 @@ static void MapTextInputGadget(int id) int x = textinput_info[id].x + xoffset_above; int y = textinput_info[id].y + yoffset_above; - sprintf(infotext, "%s:", textinput_info[id].infotext); - infotext[max_infotext_len] = '\0'; + if (textinput_info[id].infotext) + { + sprintf(infotext, "%s:", textinput_info[id].infotext); + infotext[max_infotext_len] = '\0'; + DrawTextF(x, y, FONT_TEXT_1, infotext); + } - DrawTextF(x, y, FONT_TEXT_1, infotext); ModifyGadget(level_editor_gadget[textinput_info[id].gadget_id], GDI_TEXT_VALUE, textinput_info[id].value, GDI_END); @@ -3087,10 +3470,23 @@ static void MapSelectboxGadget(int id) { int xoffset_left = 0; int yoffset_left = ED_BORDER_SIZE; + int xoffset_right = ED_GADGET_TEXT_DISTANCE; + int yoffset_right = ED_BORDER_SIZE; int x = selectbox_info[id].x + xoffset_left; int y = selectbox_info[id].y + yoffset_left; DrawTextF(x, y, FONT_TEXT_1, selectbox_info[id].text_left); + + if (selectbox_info[id].text_right) + { + struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id]; + + x = gi->x + gi->width + xoffset_right; + y = SY + selectbox_info[id].y + yoffset_right; + + DrawText(x, y, selectbox_info[id].text_right, FONT_TEXT_1); + } + ModifyEditorSelectbox(id, *selectbox_info[id].value); MapGadget(level_editor_gadget[selectbox_info[id].gadget_id]); @@ -3243,6 +3639,9 @@ static void CopyCustomElementPropertiesToEditor(int element) { int i; + /* needed here to initialize combined element properties */ + InitElementPropertiesEngine(level.game_version); + custom_element = element_info[properties_element]; for (i=0; i < NUM_ELEMENT_PROPERTIES; i++) @@ -3251,27 +3650,123 @@ static void CopyCustomElementPropertiesToEditor(int element) for (i=0; i < NUM_CHANGE_EVENTS; i++) custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i); + /* ---------- element settings: configure (custom elements) ------------- */ + + /* set accessible layer selectbox help value */ + custom_element.access_type = + (IS_WALKABLE(element) ? EP_WALKABLE : + IS_PASSABLE(element) ? EP_PASSABLE : + custom_element.access_type); + custom_element.access_layer = + (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER : + IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE : + IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER : + custom_element.access_layer); + custom_element_properties[EP_ACCESSIBLE] = + (IS_ACCESSIBLE_OVER(element) || + IS_ACCESSIBLE_INSIDE(element) || + IS_ACCESSIBLE_UNDER(element)); + /* set walk-to-object action selectbox help value */ custom_element.walk_to_action = (IS_DIGGABLE(element) ? EP_DIGGABLE : IS_COLLECTIBLE(element) ? EP_COLLECTIBLE : IS_PUSHABLE(element) ? EP_PUSHABLE : - EP_DIGGABLE); - - /* set walkable layer selectbox help value */ - custom_element.walkable_layer = - (IS_WALKABLE_OVER(element) ? EP_WALKABLE_OVER : - IS_WALKABLE_INSIDE(element) ? EP_WALKABLE_INSIDE : - IS_WALKABLE_UNDER(element) ? EP_WALKABLE_UNDER : - EP_WALKABLE_OVER); + custom_element.walk_to_action); + custom_element_properties[EP_WALK_TO_OBJECT] = + (IS_DIGGABLE(element) || + IS_COLLECTIBLE(element) || + IS_PUSHABLE(element)); + + /* set smash targets selectbox help value */ + custom_element.smash_targets = + (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING : + CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES : + CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER : + custom_element.smash_targets); + custom_element_properties[EP_CAN_SMASH] = + (CAN_SMASH_EVERYTHING(element) || + CAN_SMASH_ENEMIES(element) || + CAN_SMASH_PLAYER(element)); + + /* set deadliness selectbox help value */ + custom_element.deadliness = + (DONT_TOUCH(element) ? EP_DONT_TOUCH : + DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH : + DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO : + custom_element.deadliness); + custom_element_properties[EP_DEADLY] = + (DONT_TOUCH(element) || + DONT_COLLIDE_WITH(element) || + DONT_RUN_INTO(element)); + + /* set consistency selectbox help value */ + custom_element.consistency = + (IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE : + CAN_EXPLODE(element) ? EP_CAN_EXPLODE : + custom_element.consistency); + custom_element_properties[EP_EXPLODE_RESULT] = + (IS_INDESTRUCTIBLE(element) || + CAN_EXPLODE(element)); + + /* special case: sub-settings dependent from main setting */ + if (CAN_EXPLODE_BY_FIRE(element)) + custom_element.can_explode_by_fire = TRUE; + if (CAN_EXPLODE_SMASHED(element)) + custom_element.can_explode_smashed = TRUE; + if (CAN_EXPLODE_IMPACT(element)) + custom_element.can_explode_impact = TRUE; + + /* ---------- element settings: advanced (custom elements) --------------- */ + + /* set change by player selectbox help value */ + custom_element.change_player_action = + (HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER : + HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER : + HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER : + custom_element.change_player_action); + + /* set change by collision selectbox help value */ + custom_element.change_collide_action = + (HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED : + HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT : + HAS_CHANGE_EVENT(element, CE_COLLISION) ? CE_COLLISION : + custom_element.change_collide_action); + + /* set change by other element action selectbox help value */ + custom_element.change_other_action = + (HAS_CHANGE_EVENT(element, CE_OTHER_GETS_COLLECTED) ? CE_OTHER_GETS_COLLECTED : + HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PUSHED) ? CE_OTHER_GETS_PUSHED : + HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PRESSED) ? CE_OTHER_GETS_PRESSED : + HAS_CHANGE_EVENT(element, CE_OTHER_GETS_TOUCHED) ? CE_OTHER_GETS_TOUCHED : + HAS_CHANGE_EVENT(element, CE_OTHER_IS_EXPLODING) ? CE_OTHER_IS_EXPLODING : + HAS_CHANGE_EVENT(element, CE_OTHER_IS_CHANGING) ? CE_OTHER_IS_CHANGING : + HAS_CHANGE_EVENT(element, CE_OTHER_IS_TOUCHING) ? CE_OTHER_IS_TOUCHING : + custom_element.change_other_action); } static void CopyCustomElementPropertiesToGame(int element) { int i; + int access_type_and_layer; element_info[properties_element] = custom_element; + /* ---------- element settings: configure (custom elements) ------------- */ + + /* set accessible property from checkbox and selectbox */ + custom_element_properties[EP_WALKABLE_OVER] = FALSE; + custom_element_properties[EP_WALKABLE_INSIDE] = FALSE; + custom_element_properties[EP_WALKABLE_UNDER] = FALSE; + custom_element_properties[EP_PASSABLE_OVER] = FALSE; + custom_element_properties[EP_PASSABLE_INSIDE] = FALSE; + custom_element_properties[EP_PASSABLE_UNDER] = FALSE; + access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ? + EP_WALKABLE_OVER : EP_PASSABLE_OVER) + + (custom_element.access_layer - EP_ACCESSIBLE_OVER)); + custom_element_properties[access_type_and_layer] = + custom_element_properties[EP_ACCESSIBLE]; + /* set walk-to-object property from checkbox and selectbox */ custom_element_properties[EP_DIGGABLE] = FALSE; custom_element_properties[EP_COLLECTIBLE] = FALSE; @@ -3279,12 +3774,66 @@ static void CopyCustomElementPropertiesToGame(int element) custom_element_properties[custom_element.walk_to_action] = custom_element_properties[EP_WALK_TO_OBJECT]; - /* set walkable property from checkbox and selectbox */ - custom_element_properties[EP_WALKABLE_OVER] = FALSE; - custom_element_properties[EP_WALKABLE_INSIDE] = FALSE; - custom_element_properties[EP_WALKABLE_UNDER] = FALSE; - custom_element_properties[custom_element.walkable_layer] = - custom_element_properties[EP_WALKABLE]; + /* set smash property from checkbox and selectbox */ + custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE; + custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE; + custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE; + custom_element_properties[custom_element.smash_targets] = + custom_element_properties[EP_CAN_SMASH]; + + /* set deadliness property from checkbox and selectbox */ + custom_element_properties[EP_DONT_RUN_INTO] = FALSE; + custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE; + custom_element_properties[EP_DONT_TOUCH] = FALSE; + custom_element_properties[custom_element.deadliness] = + custom_element_properties[EP_DEADLY]; + + /* set consistency property from checkbox and selectbox */ + custom_element_properties[EP_INDESTRUCTIBLE] = FALSE; + custom_element_properties[EP_CAN_EXPLODE] = FALSE; + custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] = FALSE; + custom_element_properties[EP_CAN_EXPLODE_SMASHED] = FALSE; + custom_element_properties[EP_CAN_EXPLODE_IMPACT] = FALSE; + custom_element_properties[custom_element.consistency] = + custom_element_properties[EP_EXPLODE_RESULT]; + + /* special case: sub-settings dependent from main setting */ + if (custom_element_properties[EP_CAN_EXPLODE]) + { + custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] = + custom_element.can_explode_by_fire; + custom_element_properties[EP_CAN_EXPLODE_SMASHED] = + custom_element.can_explode_smashed; + custom_element_properties[EP_CAN_EXPLODE_IMPACT] = + custom_element.can_explode_impact; + } + + /* ---------- element settings: advanced (custom elements) --------------- */ + + /* set player change event from checkbox and selectbox */ + custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE; + custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE; + custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE; + custom_element_change_events[custom_element.change_player_action] = + custom_element_change_events[CE_BY_PLAYER]; + + /* set collision change event from checkbox and selectbox */ + custom_element_change_events[CE_COLLISION] = FALSE; + custom_element_change_events[CE_IMPACT] = FALSE; + custom_element_change_events[CE_SMASHED] = FALSE; + custom_element_change_events[custom_element.change_collide_action] = + custom_element_change_events[CE_BY_COLLISION]; + + /* set other element action change event from checkbox and selectbox */ + custom_element_change_events[CE_OTHER_IS_TOUCHING] = FALSE; + custom_element_change_events[CE_OTHER_IS_CHANGING] = FALSE; + custom_element_change_events[CE_OTHER_IS_EXPLODING] = FALSE; + custom_element_change_events[CE_OTHER_GETS_TOUCHED] = FALSE; + custom_element_change_events[CE_OTHER_GETS_PRESSED] = FALSE; + custom_element_change_events[CE_OTHER_GETS_PUSHED] = FALSE; + custom_element_change_events[CE_OTHER_GETS_COLLECTED] = FALSE; + custom_element_change_events[custom_element.change_other_action] = + custom_element_change_events[CE_BY_OTHER]; for (i=0; i < NUM_ELEMENT_PROPERTIES; i++) SET_PROPERTY(element, i, custom_element_properties[i]); @@ -3344,6 +3893,7 @@ void DrawLevelEd() redraw_mask |= REDRAW_ALL; ReinitializeElementListButtons(); /* only needed after setup changes */ + ModifyEditorElementList(); /* may be needed for custom elements */ UnmapTapeButtons(); MapControlButtons(); @@ -3703,9 +4253,9 @@ static void DrawCustomContentArea() MapDrawingArea(GADGET_ID_CUSTOM_CONTENT); } -static void DrawCustomChangedArea() +static void DrawCustomChangeTargetArea() { - struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CHANGED]; + struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CHANGE_TARGET]; int xpos = ED_AREA_ELEM_CONTENT2_XPOS; int ypos = ED_AREA_ELEM_CONTENT2_YPOS; int area_sx = SX + xpos; @@ -3721,9 +4271,57 @@ static void DrawCustomChangedArea() DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY, TRUE); DrawMiniGraphicExt(drawto, gi->x, gi->y, - el2edimg(custom_element.change.successor)); + el2edimg(custom_element.change.target_element)); + + MapDrawingArea(GADGET_ID_CUSTOM_CHANGE_TARGET); +} + +static void DrawCustomChangeContentArea() +{ + struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CHANGE_CONTENT]; + int area_sx = SX + ED_AREA_ELEM_CONTENT6_XPOS; + int area_sy = SY + ED_AREA_ELEM_CONTENT6_YPOS; + int x, y; + + if (!IS_CUSTOM_ELEMENT(properties_element)) + { + /* this should never happen */ + Error(ERR_WARN, "element %d is no custom element", properties_element); + + return; + } + + DrawElementBorder(area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY, TRUE); + + for (y=0; y<3; y++) + for (x=0; x<3; x++) + DrawMiniGraphicExt(drawto, gi->x + x * MINI_TILEX,gi->y + y * MINI_TILEY, + el2edimg(custom_element.change.content[x][y])); + + MapDrawingArea(GADGET_ID_CUSTOM_CHANGE_CONTENT); +} + +static void DrawCustomChangeTriggerArea() +{ + struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CHANGE_TRIGGER]; + int xpos = ED_AREA_ELEM_CONTENT5_XPOS; + int ypos = ED_AREA_ELEM_CONTENT5_YPOS; + int area_sx = SX + xpos; + int area_sy = SY + ypos; + + if (!IS_CUSTOM_ELEMENT(properties_element)) + { + /* this should never happen */ + Error(ERR_WARN, "element %d is no custom element", properties_element); + + return; + } + + DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY, TRUE); + DrawMiniGraphicExt(drawto, gi->x, gi->y, + el2edimg(custom_element.change.trigger_element)); - MapDrawingArea(GADGET_ID_CUSTOM_CHANGED); + MapDrawingArea(GADGET_ID_CUSTOM_CHANGE_TRIGGER); } static void DrawElementContentAreas() @@ -3802,7 +4400,7 @@ static boolean PrintInfoText(char *text, int font_nr, int screen_line) { int font_height = getFontHeight(font_nr); int pad_x = ED_SETTINGS_XPOS(0); - int pad_y = ED_SETTINGS_YPOS(0); + int pad_y = ED_SETTINGS_YPOS(0) + ED_BORDER_SIZE; int sx = SX + pad_x; int sy = SY + pad_y; int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1; @@ -3956,13 +4554,9 @@ static void DrawPropertiesTabulatorGadgets() int gd_y = gd->y + gd_gi->height - 1; Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y); int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO; - int id_last = ED_TEXTBUTTON_ID_PROPERTIES_INFO; + int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG; int i; - /* draw additional "configure" tabulator for configurable elements */ - if (checkPropertiesConfig()) - id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG; - /* draw additional "advanced" tabulator for custom elements */ if (IS_CUSTOM_ELEMENT(properties_element)) id_last = ED_TEXTBUTTON_ID_PROPERTIES_ADVANCED; @@ -4002,14 +4596,30 @@ static void DrawPropertiesInfo() { /* configurable properties */ { EP_INDESTRUCTIBLE, "- undestructible" }, + { EP_SLIPPERY, "- slippery for falling objects" }, + { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" }, + { EP_DIGGABLE, "- diggable" }, { EP_COLLECTIBLE, "- collectible" }, { EP_PUSHABLE, "- pushable" }, - { EP_CAN_FALL, "- can fall" }, - { EP_CAN_SMASH, "- can smash other objects" }, + { EP_CAN_MOVE, "- can move" }, - { EP_SLIPPERY, "- slippery for falling objects" }, - { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" }, + { EP_CAN_FALL, "- can fall" }, +#if 0 + { EP_CAN_SMASH, "- can smash" }, +#endif + { EP_CAN_SMASH_PLAYER, "- can smash player" }, + { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" }, + { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" }, + { EP_CAN_EXPLODE, "- can explode" }, + { EP_CAN_EXPLODE_BY_FIRE, " - by fire or explosions" }, + { EP_CAN_EXPLODE_SMASHED, " - when smashed" }, + { EP_CAN_EXPLODE_IMPACT, " - on impact" }, + + { EP_DONT_RUN_INTO, "- deadly when running into" }, + { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" }, + { EP_DONT_TOUCH, "- deadly when touching" }, + { EP_WALKABLE_OVER, "- player can walk over it" }, { EP_WALKABLE_INSIDE, "- player can walk inside it" }, { EP_WALKABLE_UNDER, "- player can walk under it" }, @@ -4019,10 +4629,6 @@ static void DrawPropertiesInfo() /* pre-defined properties */ { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" }, - { EP_DONT_TOUCH, "- deadly when touched" }, - { EP_ENEMY, "- can kill the player" }, - { EP_DONT_GO_TO, "- deadly when walked to" }, - { EP_CAN_EXPLODE, "- can explode" }, { EP_HAS_CONTENT, "- can contain other elements" }, { -1, NULL } @@ -4038,7 +4644,7 @@ static void DrawPropertiesInfo() int font1_width = getFontWidth(font1_nr); int font2_height = getFontHeight(font2_nr); int pad_x = ED_SETTINGS_XPOS(0); - int pad_y = ED_SETTINGS_YPOS(0); + int pad_y = ED_SETTINGS_YPOS(0) + ED_BORDER_SIZE; int screen_line = 0; int i, x, y; @@ -4179,6 +4785,13 @@ static void DrawPropertiesConfig() { int i; + if (!checkPropertiesConfig()) + { + PrintInfoText("No configuration options available.", FONT_TEXT_1, 0); + + return; + } + /* check if there are elements where a score can be chosen for */ for (i=0; elements_with_counter[i].element != -1; i++) { @@ -4230,15 +4843,24 @@ static void DrawPropertiesConfig() for (i=ED_SELECTBOX_ID_CUSTOM_FIRST; i <= ED_SELECTBOX_ID_CUSTOM_LAST; i++) MapSelectboxGadget(i); - /* draw textbutton gadgets */ - MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE); - /* draw drawing area gadgets */ - DrawCustomGraphicElementArea(); DrawCustomContentArea(); + + /* draw text input gadgets */ + MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME); } } +static void DrawPropertiesAdvancedDrawingAreas() +{ + DrawCustomGraphicElementArea(); + DrawCustomChangeTargetArea(); + DrawCustomChangeTriggerArea(); + DrawCustomChangeContentArea(); + + redraw_mask |= REDRAW_FIELD; +} + static void DrawPropertiesAdvanced() { int i; @@ -4261,8 +4883,56 @@ static void DrawPropertiesAdvanced() for (i=ED_SELECTBOX_ID_CHANGE_FIRST; i<=ED_SELECTBOX_ID_CHANGE_LAST; i++) MapSelectboxGadget(i); + /* draw textbutton gadgets */ + MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE); + /* draw drawing area gadgets */ - DrawCustomChangedArea(); + DrawPropertiesAdvancedDrawingAreas(); +} + +static void DrawElementName(int x, int y, int element) +{ + char *element_name = getElementInfoText(element); + int font_nr = FONT_TEXT_1; + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int max_text_width = SXSIZE - x - ED_SETTINGS_XPOS(0); + int max_chars_per_line = max_text_width / font_width; + char buffer[max_chars_per_line + 1]; + + if (strlen(element_name) <= max_chars_per_line) + DrawTextF(x, y, font_nr, element_name); + else + { + int next_pos = max_chars_per_line; + + strncpy(buffer, element_name, max_chars_per_line); + buffer[max_chars_per_line] = '\0'; + + if (element_name[max_chars_per_line] == ' ') + next_pos++; + else + { + int i; + + for (i = max_chars_per_line - 1; i >= 0; i--) + if (buffer[i] == ' ') + break; + + if (strlen(&element_name[i + 1]) <= max_chars_per_line) + { + buffer[i] = '\0'; + next_pos = i + 1; + } + } + + DrawTextF(x, y - font_height / 2, font_nr, buffer); + + strncpy(buffer, &element_name[next_pos], max_chars_per_line); + buffer[max_chars_per_line] = '\0'; + + DrawTextF(x, y + font_height / 2, font_nr, buffer); + } } static void DrawPropertiesWindow() @@ -4277,10 +4947,6 @@ static void DrawPropertiesWindow() !IS_CUSTOM_ELEMENT(properties_element)) edit_mode_properties = ED_MODE_PROPERTIES_CONFIG; - if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG && - !checkPropertiesConfig()) - edit_mode_properties = ED_MODE_PROPERTIES_INFO; - if (IS_CUSTOM_ELEMENT(properties_element)) CopyCustomElementPropertiesToEditor(properties_element); @@ -4302,8 +4968,8 @@ static void DrawPropertiesWindow() FrameCounter = 0; /* restart animation frame counter */ - DrawTextF((xstart + 3) * MINI_TILEX, (ystart + 1) * MINI_TILEY, - FONT_TEXT_1, getElementInfoText(properties_element)); + DrawElementName((xstart + 3) * MINI_TILEX, (ystart + 1) * MINI_TILEY, + properties_element); DrawPropertiesTabulatorGadgets(); @@ -4979,6 +5645,10 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ? drawing_function : GADGET_ID_SINGLE_ITEMS); + /* clicking into drawing area with pressed Control key picks element */ + if (GetKeyModState() & KMOD_Control) + actual_drawing_function = GADGET_ID_PICK_ELEMENT; + switch (actual_drawing_function) { case GADGET_ID_SINGLE_ITEMS: @@ -5050,6 +5720,8 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) ModifyEditorElementList(); RedrawDrawingElements(); + DrawPropertiesAdvancedDrawingAreas(); + FrameCounter = 0; /* restart animation frame counter */ } else if (id == GADGET_ID_CUSTOM_CONTENT) @@ -5057,9 +5729,19 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) custom_element.content[sx][sy] = new_element; element_info[properties_element] = custom_element; } - else if (id == GADGET_ID_CUSTOM_CHANGED) + else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET) + { + custom_element.change.target_element = new_element; + element_info[properties_element] = custom_element; + } + else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT) + { + custom_element.change.content[sx][sy] = new_element; + element_info[properties_element] = custom_element; + } + else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER) { - custom_element.change.successor = new_element; + custom_element.change.trigger_element = new_element; element_info[properties_element] = custom_element; } else if (id == GADGET_ID_RANDOM_BACKGROUND) @@ -5172,8 +5854,12 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) PickDrawingElement(button, custom_element.gfx_element); else if (id == GADGET_ID_CUSTOM_CONTENT) PickDrawingElement(button, custom_element.content[sx][sy]); - else if (id == GADGET_ID_CUSTOM_CHANGED) - PickDrawingElement(button, custom_element.change.successor); + else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET) + PickDrawingElement(button, custom_element.change.target_element); + else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT) + PickDrawingElement(button, custom_element.change.content[sx][sy]); + else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER) + PickDrawingElement(button, custom_element.change.trigger_element); else if (id == GADGET_ID_RANDOM_BACKGROUND) PickDrawingElement(button, random_placement_background_element); else if (id >= GADGET_ID_ELEMENT_CONTENT_0 && @@ -5255,14 +5941,22 @@ static void HandleCounterButtons(struct GadgetInfo *gi) static void HandleTextInputGadgets(struct GadgetInfo *gi) { - strcpy(textinput_info[gi->custom_type_id].value, gi->text.value); + int type_id = gi->custom_type_id; + + strcpy(textinput_info[type_id].value, gi->text.value); + + if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME) + { + CopyCustomElementPropertiesToGame(properties_element); + + ModifyEditorElementList(); /* update changed button info text */ + } } static void HandleSelectboxGadgets(struct GadgetInfo *gi) { int type_id = gi->custom_type_id; - *selectbox_info[type_id].index = gi->selectbox.index; *selectbox_info[type_id].value = selectbox_info[type_id].options[gi->selectbox.index].value; @@ -5306,6 +6000,8 @@ static void HandleCheckbuttons(struct GadgetInfo *gi) { ModifyEditorElementList(); RedrawDrawingElements(); + + DrawPropertiesAdvancedDrawingAreas(); } } @@ -5322,7 +6018,8 @@ static void HandleControlButtons(struct GadgetInfo *gi) if (id < ED_NUM_CTRL1_BUTTONS && id != GADGET_ID_PROPERTIES && id != GADGET_ID_PICK_ELEMENT && edit_mode != ED_MODE_DRAWING && - drawing_function != GADGET_ID_PICK_ELEMENT) + drawing_function != GADGET_ID_PICK_ELEMENT && + !(GetKeyModState() & KMOD_Control)) { DrawDrawingWindow(); edit_mode = ED_MODE_DRAWING; @@ -5497,6 +6194,12 @@ static void HandleControlButtons(struct GadgetInfo *gi) break; } + if (edit_mode != ED_MODE_DRAWING) + { + DrawDrawingWindow(); + edit_mode = ED_MODE_DRAWING; + } + undo_buffer_position = (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS; undo_buffer_steps--; @@ -5521,6 +6224,12 @@ static void HandleControlButtons(struct GadgetInfo *gi) break; case GADGET_ID_CLEAR: + if (edit_mode != ED_MODE_DRAWING) + { + DrawDrawingWindow(); + edit_mode = ED_MODE_DRAWING; + } + for(x=0; xcustom_id == GADGET_ID_SINGLE_ITEMS) /* special case 1 */ sprintf(shortcut, " ('.' or '%c')", key); - else if (gi->custom_id == GADGET_ID_TEST) /* special case 2 */ + else if (gi->custom_id == GADGET_ID_PICK_ELEMENT) /* special case 2 */ + sprintf(shortcut, " ('%c' or 'Ctrl')", key); + else if (gi->custom_id == GADGET_ID_TEST) /* special case 3 */ sprintf(shortcut, " ('Enter' or 'Shift-%c')", key); else /* normal case */ sprintf(shortcut, " ('%s%c')", @@ -5777,6 +6489,11 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi) int min_sx = 0, min_sy = 0; int max_sx = gi->drawing.area_xsize - 1; int max_sy = gi->drawing.area_ysize - 1; + int actual_drawing_function = drawing_function; + + /* pressed Control key: simulate picking element */ + if (GetKeyModState() & KMOD_Control) + actual_drawing_function = GADGET_ID_PICK_ELEMENT; ClearEditorGadgetInfoText(); @@ -5817,7 +6534,7 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi) start_ly = ly; } - switch (drawing_function) + switch (actual_drawing_function) { case GADGET_ID_SINGLE_ITEMS: infotext = "Drawing single items"; @@ -5855,7 +6572,7 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi) break; } - if (drawing_function == GADGET_ID_PICK_ELEMENT) + if (actual_drawing_function == GADGET_ID_PICK_ELEMENT) DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s: %d, %d", infotext, lx, ly); else @@ -5863,7 +6580,7 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi) "%s: %d, %d", infotext, ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1); } - else if (drawing_function == GADGET_ID_PICK_ELEMENT) + else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT) DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s", getElementInfoText(Feld[lx][ly])); else @@ -5880,30 +6597,36 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi) DeleteBrushFromCursor(); } } - else if (drawing_function == GADGET_ID_PICK_ELEMENT) + else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT) { if (id == GADGET_ID_AMOEBA_CONTENT) - DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, - "%s", getElementInfoText(level.amoeba_content)); + DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s", + getElementInfoText(level.amoeba_content)); else if (id == GADGET_ID_CUSTOM_GRAPHIC) - DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, - "%s", getElementInfoText(custom_element.use_gfx_element)); + DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s", + getElementInfoText(custom_element.gfx_element)); else if (id == GADGET_ID_CUSTOM_CONTENT) - DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, - "%s", getElementInfoText(custom_element.content[sx][sy])); - else if (id == GADGET_ID_CUSTOM_CHANGED) - DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, - "%s", getElementInfoText(custom_element.change.successor)); + DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s", + getElementInfoText(custom_element.content[sx][sy])); + else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET) + DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s", + getElementInfoText(custom_element.change.target_element)); + else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT) + DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s", + getElementInfoText(custom_element.change.content[sx][sy])); + else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER) + DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s", + getElementInfoText(custom_element.change.trigger_element)); else if (id == GADGET_ID_RANDOM_BACKGROUND) - DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, - "%s", getElementInfoText(random_placement_background_element)); + DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s", + getElementInfoText(random_placement_background_element)); else if (id >= GADGET_ID_ELEMENT_CONTENT_0 && id <= GADGET_ID_ELEMENT_CONTENT_7) { int i = id - GADGET_ID_ELEMENT_CONTENT_0; - DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, - "%s", getElementInfoText(level.yamyam_content[i][sx][sy])); + DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s", + getElementInfoText(level.yamyam_content[i][sx][sy])); } } else @@ -5917,9 +6640,15 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi) else if (id == GADGET_ID_CUSTOM_CONTENT) DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "Custom element content position: %d, %d", sx, sy); - else if (id == GADGET_ID_CUSTOM_CHANGED) + else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET) DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "New element after change"); + else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT) + DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, + "New extended elements after change"); + else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER) + DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, + "Other element triggering change"); else if (id == GADGET_ID_RANDOM_BACKGROUND) DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "Random placement background");