X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Feditor.c;h=bf3704bdf94cc097f9d691b3f58d06a0c7184d99;hb=5ed4de42ced8e7dce5b786ba3d5fd1a6f6a7d7f6;hp=0c97b9eec82d6378dfd3149a99c5f609420d6201;hpb=76e9111869247eae9edd4e65ee4e8ab615110744;p=rocksndiamonds.git diff --git a/src/editor.c b/src/editor.c index 0c97b9ee..bf3704bd 100644 --- a/src/editor.c +++ b/src/editor.c @@ -36,8 +36,10 @@ #define ED_SCROLL_UP 4 #define ED_SCROLL_DOWN 8 -/* delay value to avoid too fast scrolling etc. */ -#define CHOICE_DELAY_VALUE 100 +/* screens in the level editor */ +#define ED_MODE_DRAWING 0 +#define ED_MODE_INFO 1 +#define ED_MODE_PROPERTIES 2 /* how many steps can be cancelled */ #define NUM_UNDO_STEPS (10 + 1) @@ -64,7 +66,13 @@ #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT) #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS) -/* control button names */ +/* values for other gadgets */ +#define ED_SCORE_XPOS TILEX +#define ED_SCORE_YPOS (7 * TILEY) +#define ED_COUNT_VALUE_XOFFSET 5 +#define ED_COUNT_VALUE_YOFFSET 3 + +/* control button identifiers */ #define ED_CTRL_ID_SINGLE_ITEMS 0 #define ED_CTRL_ID_CONNECTED_ITEMS 1 #define ED_CTRL_ID_LINE 2 @@ -72,7 +80,7 @@ #define ED_CTRL_ID_RECTANGLE 4 #define ED_CTRL_ID_FILLED_BOX 5 #define ED_CTRL_ID_WRAP_UP 6 -#define ED_CTRL_ID_ITEM_PROPERTIES 7 +#define ED_CTRL_ID_PROPERTIES 7 #define ED_CTRL_ID_FLOOD_FILL 8 #define ED_CTRL_ID_WRAP_LEFT 9 #define ED_CTRL_ID_WRAP_RIGHT 11 @@ -86,14 +94,39 @@ #define ED_CTRL_ID_TEST 20 #define ED_CTRL_ID_EXIT 21 +/* counter button identifiers */ +#define ED_CTRL_ID_SCORE_DOWN 22 +#define ED_CTRL_ID_SCORE_UP 23 + +/* drawing area identifiers */ +#define ED_CTRL_ID_DRAWING_LEVEL 24 + +#define ED_NUM_GADGETS 25 + +/* values for counter gadgets */ +#define ED_COUNTER_SCORE 0 + +#define ED_NUM_COUNTERS 1 + +static struct +{ + int x, y; + int gadget_id; +} counter_info[ED_NUM_COUNTERS] = +{ + { ED_SCORE_XPOS, ED_SCORE_YPOS, ED_CTRL_ID_SCORE_DOWN } +}; + /* forward declaration for internal use */ -void HandleDrawingFunctions(int, int, int); -void HandlePressedControlButtons(); -void HandleControlButtons(struct GadgetInfo *); +static void DrawDrawingWindow(); +static void DrawPropertiesWindow(int); +static void CopyLevelToUndoBuffer(); +static void HandleDrawingAreas(struct GadgetInfo *); +static void HandleCounterButtons(struct GadgetInfo *); +static void HandleControlButtons(struct GadgetInfo *); -static struct GadgetInfo *control_button_gadget[ED_NUM_CTRL_BUTTONS]; -static boolean control_button_gadgets_created = FALSE; -static boolean control_button_gadgets_mapped = FALSE; +static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS]; +static boolean level_editor_gadgets_created = FALSE; static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS; @@ -110,8 +143,11 @@ static int random_placement_method = RANDOM_USE_PERCENTAGE; static int random_placement_method = RANDOM_USE_NUM_OBJECTS; #endif +/* pointer to score value */ +static int *gadget_score_value; + static int level_xpos,level_ypos; -static boolean edit_mode; +static int edit_mode; static boolean name_typing; static int new_element1 = EL_MAUERWERK; static int new_element2 = EL_LEERRAUM; @@ -413,7 +449,7 @@ int editor_element[] = }; int elements_in_list = sizeof(editor_element)/sizeof(int); -void ScrollMiniLevel(int from_x, int from_y, int scroll) +static void ScrollMiniLevel(int from_x, int from_y, int scroll) { int x,y; int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0); @@ -440,12 +476,17 @@ void ScrollMiniLevel(int from_x, int from_y, int scroll) BackToFront(); } -void CreateLevelEditorControlButtons() +void InitLevelEditorGadgets() { int i; - if (control_button_gadgets_created) - return; + for (i=0; i0) || (choice == ED_BUTTON_EDOWN && element_shift=0) { - if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE)) + if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY)) break; if (lev_fieldx<2*SCR_FIELDX-2) break; @@ -988,7 +1125,7 @@ void LevelEd(int mx, int my, int button) case ED_BUTTON_RIGHT: if (level_xpos<=lev_fieldx-2*SCR_FIELDX) { - if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE)) + if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY)) break; if (lev_fieldx<2*SCR_FIELDX-2) break; @@ -1005,7 +1142,7 @@ void LevelEd(int mx, int my, int button) case ED_BUTTON_UP: if (level_ypos>=0) { - if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE)) + if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY)) break; if (lev_fieldy<2*SCR_FIELDY-2) break; @@ -1022,7 +1159,7 @@ void LevelEd(int mx, int my, int button) case ED_BUTTON_DOWN: if (level_ypos<=lev_fieldy-2*SCR_FIELDY) { - if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE)) + if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY)) break; if (lev_fieldy<2*SCR_FIELDY-2) break; @@ -1095,13 +1232,13 @@ void LevelEd(int mx, int my, int button) } - else /********** KONTROLL-FENSTER **********/ + else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/ { int choice = CheckCountButtons(mx,my,button); int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0); if (choice >= 0 && choice < 36 && - DelayReached(&choice_delay, CHOICE_DELAY_VALUE)) + DelayReached(&choice_delay, GADGET_FRAME_DELAY)) { if (!(choice % 2)) step = -step; @@ -1241,7 +1378,7 @@ void LevelEd(int mx, int my, int button) VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2); OpenDoor(DOOR_OPEN_2); - edit_mode = TRUE; + edit_mode = ED_MODE_DRAWING; break; case ED_BUTTON_CLEAR: if (Request("Are you sure to clear this level ?",REQ_ASK)) @@ -1490,6 +1627,124 @@ void LevelNameTyping(KeySym key) } } +static void DrawCounterValueField(int counter_id, int value) +{ + int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS; + int y = SY + counter_info[counter_id].y; + + XCopyArea(display, pix[PIX_DOOR], drawto, gc, + DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS, + DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS, + ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE, + x, y); + + DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET, + int2str(value, 3), FS_SMALL, FC_YELLOW); +} + +#define TEXT_COLLECTING "Score for collecting" +#define TEXT_SMASHING "Score for smashing" +#define TEXT_CRACKING "Score for cracking" +#define TEXT_SPEED "Speed of growth" +#define TEXT_DURATION "Duration when activated" + +static void DrawDrawingWindow() +{ + ClearWindow(); + UnmapLevelEditorWindowGadgets(); + MapMainDrawingArea(); + AdjustLevelScrollPosition(); + DrawMiniLevel(level_xpos, level_ypos); +} + +static void DrawPropertiesWindow(int element) +{ + int i, x, y; + int num_elements_in_level; + static struct + { + int element; + int *counter_value; + char *text; + } elements_with_counter[] = + { + { EL_EDELSTEIN, &level.score[0], TEXT_COLLECTING }, + { EL_EDELSTEIN_BD, &level.score[0], TEXT_COLLECTING }, + { EL_EDELSTEIN_GELB,&level.score[0], TEXT_COLLECTING }, + { EL_EDELSTEIN_ROT, &level.score[0], TEXT_COLLECTING }, + { EL_EDELSTEIN_LILA,&level.score[0], TEXT_COLLECTING }, + { EL_DIAMANT, &level.score[1], TEXT_COLLECTING }, + { EL_KAEFER_R, &level.score[2], TEXT_SMASHING }, + { EL_KAEFER_O, &level.score[2], TEXT_SMASHING }, + { EL_KAEFER_L, &level.score[2], TEXT_SMASHING }, + { EL_KAEFER_U, &level.score[2], TEXT_SMASHING }, + { EL_BUTTERFLY_R, &level.score[2], TEXT_SMASHING }, + { EL_BUTTERFLY_O, &level.score[2], TEXT_SMASHING }, + { EL_BUTTERFLY_L, &level.score[2], TEXT_SMASHING }, + { EL_BUTTERFLY_U, &level.score[2], TEXT_SMASHING }, + { EL_FLIEGER_R, &level.score[3], TEXT_SMASHING }, + { EL_FLIEGER_O, &level.score[3], TEXT_SMASHING }, + { EL_FLIEGER_L, &level.score[3], TEXT_SMASHING }, + { EL_FLIEGER_U, &level.score[3], TEXT_SMASHING }, + { EL_FIREFLY_R, &level.score[3], TEXT_SMASHING }, + { EL_FIREFLY_O, &level.score[3], TEXT_SMASHING }, + { EL_FIREFLY_L, &level.score[3], TEXT_SMASHING }, + { EL_FIREFLY_U, &level.score[3], TEXT_SMASHING }, + { EL_MAMPFER, &level.score[4], TEXT_SMASHING }, + { EL_MAMPFER2, &level.score[4], TEXT_SMASHING }, + { EL_ROBOT, &level.score[5], TEXT_SMASHING }, + { EL_PACMAN_R, &level.score[6], TEXT_SMASHING }, + { EL_PACMAN_O, &level.score[6], TEXT_SMASHING }, + { EL_PACMAN_L, &level.score[6], TEXT_SMASHING }, + { EL_PACMAN_U, &level.score[6], TEXT_SMASHING }, + { EL_KOKOSNUSS, &level.score[7], TEXT_CRACKING }, + { EL_DYNAMIT_AUS, &level.score[8], TEXT_COLLECTING }, + { EL_SCHLUESSEL1, &level.score[9], TEXT_COLLECTING }, + { EL_SCHLUESSEL2, &level.score[9], TEXT_COLLECTING }, + { EL_SCHLUESSEL3, &level.score[9], TEXT_COLLECTING }, + { EL_SCHLUESSEL4, &level.score[9], TEXT_COLLECTING }, + { EL_AMOEBE_NASS, &level.tempo_amoebe, TEXT_SPEED }, + { EL_AMOEBE_NORM, &level.tempo_amoebe, TEXT_SPEED }, + { EL_AMOEBE_VOLL, &level.tempo_amoebe, TEXT_SPEED }, + { EL_AMOEBE_BD, &level.tempo_amoebe, TEXT_SPEED }, + { EL_SIEB_LEER, &level.dauer_sieb, TEXT_DURATION }, + { EL_ABLENK_AUS, &level.dauer_ablenk, TEXT_DURATION }, + { -1, NULL, NULL } + }; + + ClearWindow(); + UnmapLevelEditorWindowGadgets(); + + DrawGraphic(1, 1, el2gfx(element)); + DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties", + FS_SMALL, FC_YELLOW); + + num_elements_in_level = 0; + for(y=0; yevent.off_borders; boolean button_press_event; boolean button_release_event; - boolean copy_to_undo_buffer = FALSE; int new_element; - int sx = (mx - SX) / MINI_TILEX; - int sy = (my - SY) / MINI_TILEY; - int lx = sx + level_xpos; - int ly = sy + level_ypos; + int button = gi->event.button; + int sx = gi->event.x, sy = gi->event.y; + int lx, ly; int x, y; - if (!edit_mode) + if (edit_mode != ED_MODE_DRAWING) return; - button_press_event = (last_button == 0 && button != 0); - button_release_event = (last_button != 0 && button == 0); - last_button = button; + button_press_event = (gi->event.type == GD_EVENT_PRESSED); + button_release_event = (gi->event.type == GD_EVENT_RELEASED); + + sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx); + sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy); + lx = sx + level_xpos; + ly = sy + level_ypos; + + lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx); + ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly); + sx = lx - level_xpos; + sy = ly - level_ypos; - if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE) + if (button_press_event) + started_inside_drawing_area = inside_drawing_area; + + if (!started_inside_drawing_area) return; if ((!button && !button_release_event) || @@ -1733,7 +1990,7 @@ void HandleDrawingFunctions(int mx, int my, int button) { case ED_CTRL_ID_SINGLE_ITEMS: if (button_release_event) - copy_to_undo_buffer = TRUE; + CopyLevelToUndoBuffer(); if (!button) break; @@ -1769,7 +2026,7 @@ void HandleDrawingFunctions(int mx, int my, int button) static int last_sy = -1; if (button_release_event) - copy_to_undo_buffer = TRUE; + CopyLevelToUndoBuffer(); if (button) { @@ -1803,11 +2060,12 @@ void HandleDrawingFunctions(int mx, int my, int button) { last_sx = start_sx = sx; last_sy = start_sy = sy; + draw_func(sx, sy, sx, sy, new_element, FALSE); } else if (button_release_event) { - draw_func(start_sx, start_sy, sx, sy, last_element, TRUE); - copy_to_undo_buffer = TRUE; + draw_func(start_sx, start_sy, sx, sy, new_element, TRUE); + CopyLevelToUndoBuffer(); } else if (last_sx != sx || last_sy != sy) { @@ -1824,140 +2082,57 @@ void HandleDrawingFunctions(int mx, int my, int button) { FloodFill(lx, ly, new_element); DrawMiniLevel(level_xpos, level_ypos); - copy_to_undo_buffer = TRUE; + CopyLevelToUndoBuffer(); } break; default: break; } - - last_element = new_element; - - if (copy_to_undo_buffer) - CopyLevelToUndoBuffer(); - copy_to_undo_buffer = FALSE; } -void HandlePressedControlButtons() +static void HandleCounterButtons(struct GadgetInfo *gi) { - static unsigned long button_delay = 0; - int i = 0; - - /* buttons with action when held pressed */ - int gadget_id[] = - { - ED_CTRL_ID_WRAP_UP, - ED_CTRL_ID_WRAP_LEFT, - ED_CTRL_ID_WRAP_RIGHT, - ED_CTRL_ID_WRAP_DOWN, - -1 - }; - - if (!DelayReached(&button_delay, CHOICE_DELAY_VALUE)) - return; + int id = gi->custom_id; + int button = gi->event.button; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - while (gadget_id[i] != -1) + switch (id) { - int id = gadget_id[i++]; - int state = control_button_gadget[id]->state; - int button = control_button_gadget[id]->event.button; - int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + case ED_CTRL_ID_SCORE_DOWN: + case ED_CTRL_ID_SCORE_UP: + *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step); + if (*gadget_score_value < 0) + *gadget_score_value = 0; + else if (*gadget_score_value > 255) + *gadget_score_value = 255; + + DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value); + break; - if (state != GD_BUTTON_PRESSED) - continue; - - switch (id) - { - case ED_CTRL_ID_WRAP_LEFT: - if (level_xpos >= 0) - { - if (lev_fieldx < 2*SCR_FIELDX - 2) - break; - - level_xpos -= step; - if (level_xpos <- 1) - level_xpos = -1; - if (button == 1) - ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT); - else - DrawMiniLevel(level_xpos, level_ypos); - } - break; - - case ED_CTRL_ID_WRAP_RIGHT: - if (level_xpos <= lev_fieldx - 2*SCR_FIELDX) - { - if (lev_fieldx < 2*SCR_FIELDX - 2) - break; - - level_xpos += step; - if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1) - level_xpos = lev_fieldx - 2*SCR_FIELDX + 1; - if (button == 1) - ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT); - else - DrawMiniLevel(level_xpos, level_ypos); - } - break; - - case ED_CTRL_ID_WRAP_UP: - if (level_ypos >= 0) - { - if (lev_fieldy < 2*SCR_FIELDY - 2) - break; - - level_ypos -= step; - if (level_ypos < -1) - level_ypos = -1; - if (button == 1) - ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN); - else - DrawMiniLevel(level_xpos, level_ypos); - } - break; - - case ED_CTRL_ID_WRAP_DOWN: - if (level_ypos <= lev_fieldy - 2*SCR_FIELDY) - { - if (lev_fieldy < 2*SCR_FIELDY - 2) - break; - - level_ypos += step; - if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1) - level_ypos = lev_fieldy - 2*SCR_FIELDY + 1; - if (button == 1) - ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP); - else - DrawMiniLevel(level_xpos, level_ypos); - } - break; - - default: - break; - } + default: + break; } } -void HandleControlButtons(struct GadgetInfo *gi) +static void HandleControlButtons(struct GadgetInfo *gi) { - int event_type = gi->event.type; + int id = gi->custom_id; int button = gi->event.button; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int new_element; int player_present = FALSE; int level_changed = FALSE; - int id; - int i, x, y; + int x, y; - /* get the button id */ - for (i=0; iid == control_button_gadget[i]->id) - id = i; + new_element = (button == 1 ? new_element1 : + button == 2 ? new_element2 : + button == 3 ? new_element3 : 0); - if (id < ED_NUM_CTRL1_BUTTONS && !edit_mode) + if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING) { - AdjustLevelScrollPosition(); - DrawMiniLevel(level_xpos, level_ypos); - edit_mode = TRUE; + DrawDrawingWindow(); + edit_mode = ED_MODE_DRAWING; } switch (id) @@ -1973,8 +2148,78 @@ void HandleControlButtons(struct GadgetInfo *gi) drawing_function = id; break; + case ED_CTRL_ID_WRAP_LEFT: + if (level_xpos >= 0) + { + if (lev_fieldx < 2*SCR_FIELDX - 2) + break; + + level_xpos -= step; + if (level_xpos <- 1) + level_xpos = -1; + if (button == 1) + ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT); + else + DrawMiniLevel(level_xpos, level_ypos); + } + break; + + case ED_CTRL_ID_WRAP_RIGHT: + if (level_xpos <= lev_fieldx - 2*SCR_FIELDX) + { + if (lev_fieldx < 2*SCR_FIELDX - 2) + break; + + level_xpos += step; + if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1) + level_xpos = lev_fieldx - 2*SCR_FIELDX + 1; + if (button == 1) + ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT); + else + DrawMiniLevel(level_xpos, level_ypos); + } + break; + + case ED_CTRL_ID_WRAP_UP: + if (level_ypos >= 0) + { + if (lev_fieldy < 2*SCR_FIELDY - 2) + break; + + level_ypos -= step; + if (level_ypos < -1) + level_ypos = -1; + if (button == 1) + ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN); + else + DrawMiniLevel(level_xpos, level_ypos); + } + break; + + case ED_CTRL_ID_WRAP_DOWN: + if (level_ypos <= lev_fieldy - 2*SCR_FIELDY) + { + if (lev_fieldy < 2*SCR_FIELDY - 2) + break; + + level_ypos += step; + if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1) + level_ypos = lev_fieldy - 2*SCR_FIELDY + 1; + if (button == 1) + ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP); + else + DrawMiniLevel(level_xpos, level_ypos); + } + break; + + case ED_CTRL_ID_PROPERTIES: + DrawPropertiesWindow(new_element); + edit_mode = ED_MODE_PROPERTIES; + break; + case ED_CTRL_ID_RANDOM_PLACEMENT: RandomPlacement(button); + CopyLevelToUndoBuffer(); break; case ED_CTRL_ID_UNDO: @@ -1995,25 +2240,24 @@ void HandleControlButtons(struct GadgetInfo *gi) break; case ED_CTRL_ID_INFO: - if (edit_mode) + if (edit_mode != ED_MODE_INFO) { DrawControlWindow(); - edit_mode = FALSE; + edit_mode = ED_MODE_INFO; } else { AdjustLevelScrollPosition(); DrawMiniLevel(level_xpos, level_ypos); - edit_mode = TRUE; + edit_mode = ED_MODE_DRAWING; } break; case ED_CTRL_ID_CLEAR: - CopyLevelToUndoBuffer(); - for(x=0; xevent.type == GD_EVENT_PRESSED) + printf("default: HandleControlButtons: GD_EVENT_PRESSED\n"); + else if (gi->event.type == GD_EVENT_RELEASED) + printf("default: HandleControlButtons: GD_EVENT_RELEASED\n"); + else if (gi->event.type == GD_EVENT_MOVING) + printf("default: HandleControlButtons: GD_EVENT_MOVING\n"); else - printf("HandleControlButtons: ?\n"); + printf("default: HandleControlButtons: ?\n"); break; } }