X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Feditor.c;h=b3304f7befcbc15ad8ba4f598b80937dcee33189;hb=edaa850fd2d2cae7ec31961fae3d56487e710c71;hp=95d30a88e2f41a72ac3859aeb457d1ad1c856c93;hpb=d0747d3b2d7c61844bc1ad096a4e18d889640018;p=rocksndiamonds.git diff --git a/src/editor.c b/src/editor.c index 95d30a88..b3304f7b 100644 --- a/src/editor.c +++ b/src/editor.c @@ -10602,30 +10602,10 @@ static void InitDrawingElements(void) if (level.game_engine_type == game_engine_type_last) return; - if (level.game_engine_type == GAME_ENGINE_TYPE_BD) - { - new_element1 = EL_BD_WALL; - new_element2 = EL_EMPTY; - new_element3 = EL_BD_SAND; - } - else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) - { - new_element1 = EL_SP_CHIP_SINGLE; - new_element2 = EL_EMPTY; - new_element3 = EL_SP_BASE; - } - else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) - { - new_element1 = EL_MM_MIRROR_START; - new_element2 = EL_EMPTY; - new_element3 = EL_MM_WOODEN_WALL; - } - else - { - new_element1 = EL_WALL; - new_element2 = EL_EMPTY; - new_element3 = EL_SAND; - } + // select drawing elements according to game engine type + new_element1 = getDrawingElement(EL_WALL); + new_element2 = getDrawingElement(EL_EMPTY); + new_element3 = getDrawingElement(EL_SAND); game_engine_type_last = level.game_engine_type; } @@ -11573,6 +11553,11 @@ static void DrawLevelConfigWindow(void) stick_element_properties_window = FALSE; + // make sure that previous level config edit mode exists for this level + if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE && + level.game_engine_type != GAME_ENGINE_TYPE_BD) + edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL; + SetAutomaticNumberOfGemsNeeded(); UnmapLevelEditorFieldGadgets();