X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Feditor.c;h=b3304f7befcbc15ad8ba4f598b80937dcee33189;hb=edaa850fd2d2cae7ec31961fae3d56487e710c71;hp=2d3a9fb9f59823ceb60ae06f782eef3ef3cfba7b;hpb=840777da7be22993a8b52a7591da4d35f7ee55af;p=rocksndiamonds.git diff --git a/src/editor.c b/src/editor.c index 2d3a9fb9..b3304f7b 100644 --- a/src/editor.c +++ b/src/editor.c @@ -2167,7 +2167,7 @@ static struct GADGET_ID_BD_COLOR_TEXT_B, MAX_BD_COLOR_TEXT_LEN, bd_color_text[0], - NULL, "Border color: ", NULL, "Enter border color (not used)" + NULL, "Border color: ", NULL, "Enter border color (not used)" }, { ED_TEXTINPUT_ID_BD_COLOR_TEXT_0, @@ -2175,7 +2175,7 @@ static struct GADGET_ID_BD_COLOR_TEXT_0, MAX_BD_COLOR_TEXT_LEN, bd_color_text[1], - NULL, "Background color:", NULL, "Enter background color (C64 graphics)" + NULL, "Background color: ", NULL, "Enter background color (C64 graphics)" }, { ED_TEXTINPUT_ID_BD_COLOR_TEXT_1, @@ -2183,7 +2183,7 @@ static struct GADGET_ID_BD_COLOR_TEXT_1, MAX_BD_COLOR_TEXT_LEN, bd_color_text[2], - NULL, "Sand color: ", NULL, "Enter sand color (C64 graphics)" + NULL, "Sand color: ", NULL, "Enter sand color (C64 graphics)" }, { ED_TEXTINPUT_ID_BD_COLOR_TEXT_2, @@ -2191,7 +2191,7 @@ static struct GADGET_ID_BD_COLOR_TEXT_2, MAX_BD_COLOR_TEXT_LEN, bd_color_text[3], - NULL, "Steel wall color:", NULL, "Enter steel wall color (C64 graphics)" + NULL, "Steel wall color: ", NULL, "Enter steel wall color (C64 graphics)" }, { ED_TEXTINPUT_ID_BD_COLOR_TEXT_3, @@ -2199,7 +2199,7 @@ static struct GADGET_ID_BD_COLOR_TEXT_3, MAX_BD_COLOR_TEXT_LEN, bd_color_text[4], - NULL, "Wall color: ", NULL, "Enter wall color (C64 graphics)" + NULL, "Wall color: ", NULL, "Enter wall color (C64 graphics)" }, { ED_TEXTINPUT_ID_BD_COLOR_TEXT_4, @@ -2207,7 +2207,7 @@ static struct GADGET_ID_BD_COLOR_TEXT_4, MAX_BD_COLOR_TEXT_LEN, bd_color_text[5], - NULL, "Amoeba color: ", NULL, "Enter amoeba color (C64 graphics)" + NULL, "Amoeba color: ", NULL, "Enter amoeba color (C64 graphics)" }, { ED_TEXTINPUT_ID_BD_COLOR_TEXT_5, @@ -2215,7 +2215,7 @@ static struct GADGET_ID_BD_COLOR_TEXT_5, MAX_BD_COLOR_TEXT_LEN, bd_color_text[6], - NULL, "Slime color: ", NULL, "Enter slime color (C64 graphics)" + NULL, "Slime color: ", NULL, "Enter slime color (C64 graphics)" }, // ---------- element settings: configure (several elements) ---------------- @@ -3125,7 +3125,7 @@ static struct -1, options_bd_color_c64_name, &bd_color_c64[0], - NULL, "Border color: ", NULL, "Select border color (not used)" + NULL, "Border color: ", NULL, "Select border color (not used)" }, { ED_SELECTBOX_ID_BD_COLOR_C64_0, @@ -3134,7 +3134,7 @@ static struct -1, options_bd_color_c64_name, &bd_color_c64[1], - NULL, "Background color:", NULL, "Select background color (C64 graphics)" + NULL, "Background color: ", NULL, "Select background color (C64 graphics)" }, { ED_SELECTBOX_ID_BD_COLOR_C64_1, @@ -3143,7 +3143,7 @@ static struct -1, options_bd_color_c64_name, &bd_color_c64[2], - NULL, "Sand color: ", NULL, "Select sand color (C64 graphics)" + NULL, "Sand color: ", NULL, "Select sand color (C64 graphics)" }, { ED_SELECTBOX_ID_BD_COLOR_C64_2, @@ -3152,7 +3152,7 @@ static struct -1, options_bd_color_c64_name, &bd_color_c64[3], - NULL, "Steel wall color:", NULL, "Select steel wall color (C64 graphics)" + NULL, "Steel wall color: ", NULL, "Select steel wall color (C64 graphics)" }, { ED_SELECTBOX_ID_BD_COLOR_C64_3, @@ -3161,7 +3161,7 @@ static struct -1, options_bd_color_c64_name, &bd_color_c64[4], - NULL, "Wall color: ", NULL, "Select wall color (C64 graphics)" + NULL, "Wall color: ", NULL, "Select wall color (C64 graphics)" }, { ED_SELECTBOX_ID_BD_COLOR_C64_4, @@ -3170,7 +3170,7 @@ static struct -1, options_bd_color_c64_name, &bd_color_c64[5], - NULL, "Amoeba color: ", NULL, "Select amoeba color (C64 graphics)" + NULL, "Amoeba color: ", NULL, "Select amoeba color (C64 graphics)" }, { ED_SELECTBOX_ID_BD_COLOR_C64_5, @@ -3179,7 +3179,7 @@ static struct -1, options_bd_color_c64_name, &bd_color_c64[6], - NULL, "Slime color: ", NULL, "Select slime color (C64 graphics)" + NULL, "Slime color: ", NULL, "Select slime color (C64 graphics)" }, // ---------- element settings: configure (several elements) ---------------- @@ -10602,30 +10602,10 @@ static void InitDrawingElements(void) if (level.game_engine_type == game_engine_type_last) return; - if (level.game_engine_type == GAME_ENGINE_TYPE_BD) - { - new_element1 = EL_BD_WALL; - new_element2 = EL_EMPTY; - new_element3 = EL_BD_SAND; - } - else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) - { - new_element1 = EL_SP_CHIP_SINGLE; - new_element2 = EL_EMPTY; - new_element3 = EL_SP_BASE; - } - else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) - { - new_element1 = EL_MM_MIRROR_START; - new_element2 = EL_EMPTY; - new_element3 = EL_MM_WOODEN_WALL; - } - else - { - new_element1 = EL_WALL; - new_element2 = EL_EMPTY; - new_element3 = EL_SAND; - } + // select drawing elements according to game engine type + new_element1 = getDrawingElement(EL_WALL); + new_element2 = getDrawingElement(EL_EMPTY); + new_element3 = getDrawingElement(EL_SAND); game_engine_type_last = level.game_engine_type; } @@ -11452,13 +11432,13 @@ void SetDefaultLevelColors_BD(void) bd_color_default[i] = *bd_color[i]; } -static void SetRandomLevelColors_BD(void) +void SetRandomLevelColors_BD(int bd_color_type) { struct LevelInfo_BD *level_bd = level.native_bd_level; GdCave *cave = level_bd->cave; // create random cave colors - gd_cave_set_random_colors(cave, level.bd_color_type); + gd_cave_set_random_colors(cave, bd_color_type); // copy colors to level editor level.bd_color_b = cave->colorb; @@ -11470,6 +11450,31 @@ static void SetRandomLevelColors_BD(void) level.bd_color_5 = cave->color5; } +static void DrawColorBox_BD(int nr) +{ + int id = ED_SELECTBOX_ID_COLORS_FIRST + nr; + struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id]; + int graphic = IMG_EDITOR_CHECKBOX; + struct GraphicInfo *gd = &graphic_info[graphic]; + int offset = ED_GADGET_TEXT_DISTANCE; + int x1 = gi->x - offset - gd->width; + int y1 = gi->y; + int x2 = x1 + offset; + int y2 = y1 + offset; + int xsize1 = gd->width; + int ysize1 = gd->height; + int xsize2 = xsize1 - 2 * offset; + int ysize2 = ysize1 - 2 * offset; + int bd_color_x = *bd_color[nr]; + int r = gd_color_get_r(bd_color_x); + int g = gd_color_get_g(bd_color_x); + int b = gd_color_get_b(bd_color_x); + Pixel color = SDL_MapRGB(drawto->surface->format, r, g, b); + + BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y, xsize1, ysize1, x1, y1); + FillRectangle(drawto, x2, y2, xsize2, ysize2, color); +} + static void DrawEngineConfigColors(void) { int i; @@ -11489,7 +11494,7 @@ static void DrawEngineConfigColors(void) else { // color type switched to different color type as default colors => use random colors - SetRandomLevelColors_BD(); + SetRandomLevelColors_BD(level.bd_color_type); } } @@ -11524,6 +11529,9 @@ static void DrawEngineConfigColors(void) MapTextInputGadget(i); } + for (i = 0; i < MAX_BD_COLORS; i++) + DrawColorBox_BD(i); + MapTextbuttonGadget(ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS); } @@ -11545,6 +11553,11 @@ static void DrawLevelConfigWindow(void) stick_element_properties_window = FALSE; + // make sure that previous level config edit mode exists for this level + if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE && + level.game_engine_type != GAME_ENGINE_TYPE_BD) + edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL; + SetAutomaticNumberOfGemsNeeded(); UnmapLevelEditorFieldGadgets(); @@ -16341,6 +16354,8 @@ static void HandleTextInputGadgets(struct GadgetInfo *gi) int pos = type_id - ED_TEXTINPUT_ID_COLORS_FIRST; *bd_color[pos] = gd_color_get_from_string(bd_color_text[pos]); + + DrawColorBox_BD(pos); } // do not mark level as modified for certain non-level-changing gadgets @@ -16439,6 +16454,8 @@ static void HandleSelectboxGadgets(struct GadgetInfo *gi) int pos = type_id - ED_SELECTBOX_ID_COLORS_FIRST; *bd_color[pos] = gd_c64_color(bd_color_c64[pos]); + + DrawColorBox_BD(pos); } // do not mark level as modified for certain non-level-changing gadgets @@ -16604,7 +16621,7 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi) } else if (type_id == ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS) { - SetRandomLevelColors_BD(); + SetRandomLevelColors_BD(level.bd_color_type); // update BD color palette gadgets after setting random colors DrawLevelConfigWindow();