X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Feditor.c;h=b3304f7befcbc15ad8ba4f598b80937dcee33189;hb=200ef56170d80105ec6a2c499361a33b9fd3c3c9;hp=798fc2bbaab320109c9ed54a94fdb160aef5423f;hpb=9acc4e299380743e7a49ab26ad397274aecdbfe6;p=rocksndiamonds.git diff --git a/src/editor.c b/src/editor.c index 798fc2bb..b3304f7b 100644 --- a/src/editor.c +++ b/src/editor.c @@ -10602,30 +10602,10 @@ static void InitDrawingElements(void) if (level.game_engine_type == game_engine_type_last) return; - if (level.game_engine_type == GAME_ENGINE_TYPE_BD) - { - new_element1 = EL_BD_WALL; - new_element2 = EL_EMPTY; - new_element3 = EL_BD_SAND; - } - else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) - { - new_element1 = EL_SP_CHIP_SINGLE; - new_element2 = EL_EMPTY; - new_element3 = EL_SP_BASE; - } - else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) - { - new_element1 = EL_MM_MIRROR_START; - new_element2 = EL_EMPTY; - new_element3 = EL_MM_WOODEN_WALL; - } - else - { - new_element1 = EL_WALL; - new_element2 = EL_EMPTY; - new_element3 = EL_SAND; - } + // select drawing elements according to game engine type + new_element1 = getDrawingElement(EL_WALL); + new_element2 = getDrawingElement(EL_EMPTY); + new_element3 = getDrawingElement(EL_SAND); game_engine_type_last = level.game_engine_type; } @@ -11452,13 +11432,13 @@ void SetDefaultLevelColors_BD(void) bd_color_default[i] = *bd_color[i]; } -static void SetRandomLevelColors_BD(void) +void SetRandomLevelColors_BD(int bd_color_type) { struct LevelInfo_BD *level_bd = level.native_bd_level; GdCave *cave = level_bd->cave; // create random cave colors - gd_cave_set_random_colors(cave, level.bd_color_type); + gd_cave_set_random_colors(cave, bd_color_type); // copy colors to level editor level.bd_color_b = cave->colorb; @@ -11470,7 +11450,7 @@ static void SetRandomLevelColors_BD(void) level.bd_color_5 = cave->color5; } -static void DrawColorBox(int nr) +static void DrawColorBox_BD(int nr) { int id = ED_SELECTBOX_ID_COLORS_FIRST + nr; struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id]; @@ -11514,7 +11494,7 @@ static void DrawEngineConfigColors(void) else { // color type switched to different color type as default colors => use random colors - SetRandomLevelColors_BD(); + SetRandomLevelColors_BD(level.bd_color_type); } } @@ -11550,7 +11530,7 @@ static void DrawEngineConfigColors(void) } for (i = 0; i < MAX_BD_COLORS; i++) - DrawColorBox(i); + DrawColorBox_BD(i); MapTextbuttonGadget(ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS); } @@ -11573,6 +11553,11 @@ static void DrawLevelConfigWindow(void) stick_element_properties_window = FALSE; + // make sure that previous level config edit mode exists for this level + if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE && + level.game_engine_type != GAME_ENGINE_TYPE_BD) + edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL; + SetAutomaticNumberOfGemsNeeded(); UnmapLevelEditorFieldGadgets(); @@ -16369,6 +16354,8 @@ static void HandleTextInputGadgets(struct GadgetInfo *gi) int pos = type_id - ED_TEXTINPUT_ID_COLORS_FIRST; *bd_color[pos] = gd_color_get_from_string(bd_color_text[pos]); + + DrawColorBox_BD(pos); } // do not mark level as modified for certain non-level-changing gadgets @@ -16467,6 +16454,8 @@ static void HandleSelectboxGadgets(struct GadgetInfo *gi) int pos = type_id - ED_SELECTBOX_ID_COLORS_FIRST; *bd_color[pos] = gd_c64_color(bd_color_c64[pos]); + + DrawColorBox_BD(pos); } // do not mark level as modified for certain non-level-changing gadgets @@ -16632,7 +16621,7 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi) } else if (type_id == ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS) { - SetRandomLevelColors_BD(); + SetRandomLevelColors_BD(level.bd_color_type); // update BD color palette gadgets after setting random colors DrawLevelConfigWindow();