X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Feditor.c;h=8570bd199ce47bf9083e7f0bb6d6688e415d1009;hb=240269d614d12d0612cc0764589e6798378e2b8c;hp=bcecaa8848529d57450a55acb412473da730a1b5;hpb=b5d58347438b481c0f071df7281a1453566951ba;p=rocksndiamonds.git diff --git a/src/editor.c b/src/editor.c index bcecaa88..8570bd19 100644 --- a/src/editor.c +++ b/src/editor.c @@ -17,49 +17,121 @@ #include "misc.h" #include "buttons.h" #include "files.h" +#include "game.h" +#include "tape.h" /* positions in the level editor */ -#define ED_WIN_MB_LEFT_XPOS 7 -#define ED_WIN_MB_LEFT_YPOS 6 -#define ED_WIN_LEVELNR_XPOS 77 -#define ED_WIN_LEVELNR_YPOS 7 -#define ED_WIN_MB_MIDDLE_XPOS 7 -#define ED_WIN_MB_MIDDLE_YPOS 258 -#define ED_WIN_MB_RIGHT_XPOS 77 -#define ED_WIN_MB_RIGHT_YPOS 258 +#define ED_WIN_MB_LEFT_XPOS 7 +#define ED_WIN_MB_LEFT_YPOS 6 +#define ED_WIN_LEVELNR_XPOS 77 +#define ED_WIN_LEVELNR_YPOS 7 +#define ED_WIN_MB_MIDDLE_XPOS 7 +#define ED_WIN_MB_MIDDLE_YPOS 258 +#define ED_WIN_MB_RIGHT_XPOS 77 +#define ED_WIN_MB_RIGHT_YPOS 258 /* other constants for the editor */ -#define ED_SCROLL_NO 0 -#define ED_SCROLL_LEFT 1 -#define ED_SCROLL_RIGHT 2 -#define ED_SCROLL_UP 4 -#define ED_SCROLL_DOWN 8 +#define ED_SCROLL_NO 0 +#define ED_SCROLL_LEFT 1 +#define ED_SCROLL_RIGHT 2 +#define ED_SCROLL_UP 4 +#define ED_SCROLL_DOWN 8 -/* delay value to avoid too fast scrolling etc. */ -#define CHOICE_DELAY_VALUE 100 +/* screens in the level editor */ +#define ED_MODE_DRAWING 0 +#define ED_MODE_INFO 1 +#define ED_MODE_PROPERTIES 2 /* how many steps can be cancelled */ -#define NUM_UNDO_STEPS 10 +#define NUM_UNDO_STEPS (10 + 1) + +/* values for random placement */ +#define RANDOM_USE_PERCENTAGE 0 +#define RANDOM_USE_NUM_OBJECTS 1 + +/* values for elements with score */ +#define MIN_SCORE 0 +#define MAX_SCORE 255 + +/* values for elements with content */ +#define MIN_ELEM_CONTENT 1 +#define MAX_ELEM_CONTENT 8 /* values for the control window */ -#define ED_CTRL_BUTTONS_GFX_YPOS 236 -#define ED_CTRL1_BUTTONS_HORIZ 4 -#define ED_CTRL1_BUTTONS_VERT 4 -#define ED_CTRL1_BUTTON_XSIZE 22 -#define ED_CTRL1_BUTTON_YSIZE 22 -#define ED_CTRL1_BUTTONS_XPOS 6 -#define ED_CTRL1_BUTTONS_YPOS 6 -#define ED_CTRL2_BUTTONS_HORIZ 3 -#define ED_CTRL2_BUTTONS_VERT 2 -#define ED_CTRL2_BUTTON_XSIZE 30 -#define ED_CTRL2_BUTTON_YSIZE 20 -#define ED_CTRL2_BUTTONS_XPOS 5 -#define ED_CTRL2_BUTTONS_YPOS 100 +#define ED_CTRL_BUTTONS_GFX_YPOS 236 +#define ED_CTRL_BUTTONS_ALT_GFX_YPOS 142 + +#define ED_CTRL1_BUTTONS_HORIZ 4 +#define ED_CTRL1_BUTTONS_VERT 4 +#define ED_CTRL1_BUTTON_XSIZE 22 +#define ED_CTRL1_BUTTON_YSIZE 22 +#define ED_CTRL1_BUTTONS_XPOS 6 +#define ED_CTRL1_BUTTONS_YPOS 6 +#define ED_CTRL2_BUTTONS_HORIZ 3 +#define ED_CTRL2_BUTTONS_VERT 2 +#define ED_CTRL2_BUTTON_XSIZE 30 +#define ED_CTRL2_BUTTON_YSIZE 20 +#define ED_CTRL2_BUTTONS_XPOS 5 +#define ED_CTRL2_BUTTONS_YPOS 100 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT) #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT) #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS) -/* control button names */ +/* values for element properties window */ +#define ED_PROPERTIES_XPOS (TILEX - MINI_TILEX/2) + +/* values for level information window */ +#define ED_LEVELINFO_XPOS (TILEX - MINI_TILEX/2) +#define ED_LEVELINFO_YPOS (TILEY - MINI_TILEY/2) + +/* values for counter gadgets */ +#define ED_COUNT_VALUE_XOFFSET 5 +#define ED_COUNT_VALUE_YOFFSET 3 +#define ED_COUNT_ELEM_SCORE_XPOS ED_PROPERTIES_XPOS +#define ED_COUNT_ELEM_SCORE_YPOS (14 * MINI_TILEY) +#define ED_COUNT_ELEM_CONTENT_XPOS ED_PROPERTIES_XPOS +#define ED_COUNT_ELEM_CONTENT_YPOS (17 * MINI_TILEY) +#define ED_COUNTER_YSTART (ED_LEVELINFO_YPOS + 3 * TILEY) +#define ED_COUNTER_YDISTANCE (3 * MINI_TILEY) +#define ED_COUNTER_YPOS(n) (ED_COUNTER_YSTART + \ + n * ED_COUNTER_YDISTANCE) +/* standard distances */ +#define ED_BORDER_SIZE 3 +#define ED_GADGET_DISTANCE 2 + +/* values for element content drawing areas */ +#define ED_AREA_ELEM_CONTENT_XPOS (TILEX) +#define ED_AREA_ELEM_CONTENT_YPOS (10 * TILEY) + +/* values for scrolling gadgets */ +#define ED_SCROLLBUTTON_XPOS 24 +#define ED_SCROLLBUTTON_YPOS 0 +#define ED_SCROLLBAR_XPOS 24 +#define ED_SCROLLBAR_YPOS 64 + +#define ED_SCROLLBUTTON_XSIZE 16 +#define ED_SCROLLBUTTON_YSIZE 16 + +#define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE) +#define ED_SCROLL_UP_YPOS (0) +#define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS +#define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE) +#define ED_SCROLL_LEFT_XPOS (0) +#define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE) +#define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE) +#define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS +#define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS +#define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + ED_SCROLLBUTTON_YSIZE) +#define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE +#define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE) +#define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + ED_SCROLLBUTTON_XSIZE) +#define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS +#define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE) +#define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE + +/* control button identifiers */ +#define ED_CTRL_ID_NONE -1 + #define ED_CTRL_ID_SINGLE_ITEMS 0 #define ED_CTRL_ID_CONNECTED_ITEMS 1 #define ED_CTRL_ID_LINE 2 @@ -67,13 +139,15 @@ #define ED_CTRL_ID_RECTANGLE 4 #define ED_CTRL_ID_FILLED_BOX 5 #define ED_CTRL_ID_WRAP_UP 6 -#define ED_CTRL_ID_ITEM_PROPERTIES 7 +#define ED_CTRL_ID_PROPERTIES 7 #define ED_CTRL_ID_FLOOD_FILL 8 #define ED_CTRL_ID_WRAP_LEFT 9 +#define ED_CTRL_ID_UNUSED1 10 #define ED_CTRL_ID_WRAP_RIGHT 11 #define ED_CTRL_ID_RANDOM_PLACEMENT 12 -#define ED_CTRL_ID_BRUSH 13 +#define ED_CTRL_ID_GRAB_BRUSH 13 #define ED_CTRL_ID_WRAP_DOWN 14 +#define ED_CTRL_ID_PICK_ELEMENT 15 #define ED_CTRL_ID_UNDO 16 #define ED_CTRL_ID_INFO 17 #define ED_CTRL_ID_SAVE 18 @@ -81,26 +155,328 @@ #define ED_CTRL_ID_TEST 20 #define ED_CTRL_ID_EXIT 21 -/* forward declaration for internal use */ -void HandleDrawingFunction(int, int, int); +/* counter button identifiers */ +#define ED_CTRL_ID_ELEM_SCORE_DOWN 22 +#define ED_CTRL_ID_ELEM_SCORE_TEXT 23 +#define ED_CTRL_ID_ELEM_SCORE_UP 24 +#define ED_CTRL_ID_ELEM_CONTENT_DOWN 25 +#define ED_CTRL_ID_ELEM_CONTENT_TEXT 26 +#define ED_CTRL_ID_ELEM_CONTENT_UP 27 +#define ED_CTRL_ID_LEVEL_XSIZE_DOWN 28 +#define ED_CTRL_ID_LEVEL_XSIZE_TEXT 29 +#define ED_CTRL_ID_LEVEL_XSIZE_UP 30 +#define ED_CTRL_ID_LEVEL_YSIZE_DOWN 31 +#define ED_CTRL_ID_LEVEL_YSIZE_TEXT 32 +#define ED_CTRL_ID_LEVEL_YSIZE_UP 33 +#define ED_CTRL_ID_LEVEL_RANDOM_DOWN 34 +#define ED_CTRL_ID_LEVEL_RANDOM_TEXT 35 +#define ED_CTRL_ID_LEVEL_RANDOM_UP 36 +#define ED_CTRL_ID_LEVEL_COLLECT_DOWN 37 +#define ED_CTRL_ID_LEVEL_COLLECT_TEXT 38 +#define ED_CTRL_ID_LEVEL_COLLECT_UP 39 +#define ED_CTRL_ID_LEVEL_TIMELIMIT_DOWN 40 +#define ED_CTRL_ID_LEVEL_TIMELIMIT_TEXT 41 +#define ED_CTRL_ID_LEVEL_TIMELIMIT_UP 42 +#define ED_CTRL_ID_LEVEL_TIMESCORE_DOWN 43 +#define ED_CTRL_ID_LEVEL_TIMESCORE_TEXT 44 +#define ED_CTRL_ID_LEVEL_TIMESCORE_UP 45 + +/* drawing area identifiers */ +#define ED_CTRL_ID_DRAWING_LEVEL 46 +#define ED_CTRL_ID_ELEM_CONTENT_0 47 +#define ED_CTRL_ID_ELEM_CONTENT_1 48 +#define ED_CTRL_ID_ELEM_CONTENT_2 49 +#define ED_CTRL_ID_ELEM_CONTENT_3 50 +#define ED_CTRL_ID_ELEM_CONTENT_4 51 +#define ED_CTRL_ID_ELEM_CONTENT_5 52 +#define ED_CTRL_ID_ELEM_CONTENT_6 53 +#define ED_CTRL_ID_ELEM_CONTENT_7 54 +#define ED_CTRL_ID_AMOEBA_CONTENT 55 + +/* text input identifiers */ +#define ED_CTRL_ID_LEVEL_NAME 56 +#define ED_CTRL_ID_LEVEL_AUTHOR 57 + +/* gadgets for scrolling of drawing area */ +#define ED_CTRL_ID_SCROLL_UP 58 +#define ED_CTRL_ID_SCROLL_DOWN 59 +#define ED_CTRL_ID_SCROLL_LEFT 60 +#define ED_CTRL_ID_SCROLL_RIGHT 61 +#define ED_CTRL_ID_SCROLL_VERTICAL 62 +#define ED_CTRL_ID_SCROLL_HORIZONTAL 63 + +#define ED_NUM_GADGETS 64 + +/* values for counter gadgets */ +#define ED_COUNTER_ID_ELEM_SCORE 0 +#define ED_COUNTER_ID_ELEM_CONTENT 1 +#define ED_COUNTER_ID_LEVEL_XSIZE 2 +#define ED_COUNTER_ID_LEVEL_YSIZE 3 +#define ED_COUNTER_ID_LEVEL_RANDOM 4 +#define ED_COUNTER_ID_LEVEL_COLLECT 5 +#define ED_COUNTER_ID_LEVEL_TIMELIMIT 6 +#define ED_COUNTER_ID_LEVEL_TIMESCORE 7 + +/* values for text input gadgets */ +#define ED_TEXTINPUT_ID_LEVEL_NAME 0 +#define ED_TEXTINPUT_ID_LEVEL_AUTHOR 1 + +#define ED_NUM_COUNTERBUTTONS 8 +#define ED_NUM_SCROLLBUTTONS 4 +#define ED_NUM_SCROLLBARS 2 +#define ED_NUM_TEXTINPUT 2 + +/* values for CopyLevelToUndoBuffer() */ +#define UNDO_IMMEDIATE 0 +#define UNDO_ACCUMULATE 1 + +/* values for ClearEditorGadgetInfoText() and HandleGadgetInfoText() */ +#define INFOTEXT_XPOS SX +#define INFOTEXT_YPOS (SY + SYSIZE - MINI_TILEX + 2) +#define INFOTEXT_XSIZE SXSIZE +#define INFOTEXT_YSIZE MINI_TILEX +#define MAX_INFOTEXT_LEN (SXSIZE / FONT2_XSIZE) + +static struct +{ + char shortcut; + char *text; +} control_info[ED_NUM_CTRL_BUTTONS] = +{ + { 's', "draw single items" }, + { 'd', "draw connected items" }, + { 'l', "draw lines" }, + { 't', "enter text elements" }, + { 'r', "draw outline rectangles" }, + { 'R', "draw filled rectangles" }, + { '\0', "wrap (rotate) level up" }, + { '?', "properties of drawing element" }, + { 'f', "flood fill" }, + { '\0', "wrap (rotate) level left" }, + { '\0', "" }, + { '\0', "wrap (rotate) level right" }, + { '\0', "random element placement" }, + { 'b', "grab brush" }, + { '\0', "wrap (rotate) level down" }, + { ',', "pick drawing element" }, + { 'U', "undo last operation" }, + { 'I', "level properties" }, + { 'S', "save level" }, + { 'C', "clear level" }, + { 'T', "test level" }, + { 'E', "exit level editor" } +}; + +/* pointers to counter values */ +static int *gadget_elem_score_value = NULL; +static int *gadget_elem_content_value = NULL; +static int *gadget_level_xsize_value = NULL; +static int *gadget_level_ysize_value = NULL; +static int *gadget_level_random_value = NULL; +static int *gadget_level_collect_value = NULL; +static int *gadget_level_timelimit_value = NULL; +static int *gadget_level_timescore_value = NULL; + +static struct +{ + int x, y; + int min_value, max_value; + int gadget_id_down, gadget_id_up; + int gadget_id_text; + int **counter_value; + char *infotext; +} counterbutton_info[ED_NUM_COUNTERBUTTONS] = +{ + { + ED_COUNT_ELEM_SCORE_XPOS, ED_COUNT_ELEM_SCORE_YPOS, + MIN_SCORE, MAX_SCORE, + ED_CTRL_ID_ELEM_SCORE_DOWN, ED_CTRL_ID_ELEM_SCORE_UP, + ED_CTRL_ID_ELEM_SCORE_TEXT, + &gadget_elem_score_value, + "element score" + }, + { + ED_COUNT_ELEM_CONTENT_XPOS, ED_COUNT_ELEM_CONTENT_YPOS, + MIN_ELEM_CONTENT, MAX_ELEM_CONTENT, + ED_CTRL_ID_ELEM_CONTENT_DOWN, ED_CTRL_ID_ELEM_CONTENT_UP, + ED_CTRL_ID_ELEM_CONTENT_TEXT, + &gadget_elem_content_value, + "element content" + }, + { + ED_LEVELINFO_XPOS, ED_COUNTER_YPOS(0), + MIN_LEV_FIELDX, MAX_LEV_FIELDX, + ED_CTRL_ID_LEVEL_XSIZE_DOWN, ED_CTRL_ID_LEVEL_XSIZE_UP, + ED_CTRL_ID_LEVEL_XSIZE_TEXT, + &gadget_level_xsize_value, + "playfield width" + }, + { + ED_LEVELINFO_XPOS, ED_COUNTER_YPOS(1), + MIN_LEV_FIELDY, MAX_LEV_FIELDY, + ED_CTRL_ID_LEVEL_YSIZE_DOWN, ED_CTRL_ID_LEVEL_YSIZE_UP, + ED_CTRL_ID_LEVEL_YSIZE_TEXT, + &gadget_level_ysize_value, + "playfield height" + }, + { + ED_LEVELINFO_XPOS, ED_COUNTER_YPOS(2), + 0, 100, + ED_CTRL_ID_LEVEL_RANDOM_DOWN, ED_CTRL_ID_LEVEL_RANDOM_UP, + ED_CTRL_ID_LEVEL_RANDOM_TEXT, + &gadget_level_random_value, + "number of random elements" + }, + { + ED_LEVELINFO_XPOS, ED_COUNTER_YPOS(3), + 0, 999, + ED_CTRL_ID_LEVEL_COLLECT_DOWN, ED_CTRL_ID_LEVEL_COLLECT_UP, + ED_CTRL_ID_LEVEL_COLLECT_TEXT, + &gadget_level_collect_value, + "number of emeralds to collect" + }, + { + ED_LEVELINFO_XPOS, ED_COUNTER_YPOS(4), + 0, 999, + ED_CTRL_ID_LEVEL_TIMELIMIT_DOWN, ED_CTRL_ID_LEVEL_TIMELIMIT_UP, + ED_CTRL_ID_LEVEL_TIMELIMIT_TEXT, + &gadget_level_timelimit_value, + "time available to solve level" + }, + { + ED_LEVELINFO_XPOS, ED_COUNTER_YPOS(5), + 0, 255, + ED_CTRL_ID_LEVEL_TIMESCORE_DOWN, ED_CTRL_ID_LEVEL_TIMESCORE_UP, + ED_CTRL_ID_LEVEL_TIMESCORE_TEXT, + &gadget_level_timescore_value, + "score for each 10 seconds left" + }, +}; + +static struct +{ + int x, y; + int gadget_id; + char *value; + char *infotext; +} textinput_info[ED_NUM_TEXTINPUT] = +{ + { + ED_LEVELINFO_XPOS, ED_COUNTER_YPOS(6), + ED_CTRL_ID_LEVEL_NAME, + level.name, + "Level Title" + }, + { + ED_LEVELINFO_XPOS, ED_COUNTER_YPOS(7), + ED_CTRL_ID_LEVEL_AUTHOR, + level.author, + "Level Author" + } +}; + +static struct +{ + int xpos, ypos; + int x, y; + int gadget_id; + char *infotext; +} scrollbutton_info[ED_NUM_SCROLLBUTTONS] = +{ + { + ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 0 * ED_SCROLLBUTTON_YSIZE, + ED_SCROLL_UP_XPOS, ED_SCROLL_UP_YPOS, ED_CTRL_ID_SCROLL_UP, + "scroll level editing area up" + }, + { + ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 1 * ED_SCROLLBUTTON_YSIZE, + ED_SCROLL_DOWN_XPOS, ED_SCROLL_DOWN_YPOS, ED_CTRL_ID_SCROLL_DOWN, + "scroll level editing area down" + }, + { + ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE, + ED_SCROLL_LEFT_XPOS, ED_SCROLL_LEFT_YPOS, ED_CTRL_ID_SCROLL_LEFT, + "scroll level editing area left" + }, + { + ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE, + ED_SCROLL_RIGHT_XPOS, ED_SCROLL_RIGHT_YPOS, ED_CTRL_ID_SCROLL_RIGHT, + "scroll level editing area right" + } +}; + +static struct +{ + int xpos, ypos; + int x, y; + int width, height; + int type; + int gadget_id; + char *text; +} scrollbar_info[ED_NUM_SCROLLBARS] = +{ + { + ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS, + ED_SCROLL_VERTICAL_XPOS, ED_SCROLL_VERTICAL_YPOS, + ED_SCROLL_VERTICAL_XSIZE, ED_SCROLL_VERTICAL_YSIZE, + GD_TYPE_SCROLLBAR_VERTICAL, + ED_CTRL_ID_SCROLL_VERTICAL, + "scroll level editing area vertically" + }, + { + ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS, + ED_SCROLL_HORIZONTAL_XPOS, ED_SCROLL_HORIZONTAL_YPOS, + ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE, + GD_TYPE_SCROLLBAR_HORIZONTAL, + ED_CTRL_ID_SCROLL_HORIZONTAL, + "scroll level editing area horizontally" + }, +}; -static struct GadgetInfo *control_button_gadget[ED_NUM_CTRL_BUTTONS]; -static boolean control_button_gadgets_created = FALSE; +/* forward declaration for internal use */ +static void DrawDrawingWindow(); +static void DrawLevelInfoWindow(); +static void DrawPropertiesWindow(); +static void CopyLevelToUndoBuffer(int); +static void HandleControlButtons(struct GadgetInfo *); +static void HandleCounterButtons(struct GadgetInfo *); +static void HandleDrawingAreas(struct GadgetInfo *); +static void HandleDrawingAreaInfo(struct GadgetInfo *); +static void HandleTextInputGadgets(struct GadgetInfo *); + +static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS]; +static boolean level_editor_gadgets_created = FALSE; static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS; +static int last_drawing_function = ED_CTRL_ID_SINGLE_ITEMS; +static boolean draw_with_brush = FALSE; +static int properties_element = 0; +static short ElementContent[MAX_ELEM_CONTENT][3][3]; +static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY]; static int undo_buffer_position = 0; static int undo_buffer_steps = 0; -static int level_xpos,level_ypos; -static boolean edit_mode; +static int random_placement_percentage = 10; +static int random_placement_num_objects = 10; +#if 0 +static int random_placement_method = RANDOM_USE_PERCENTAGE; +#else +static int random_placement_method = RANDOM_USE_NUM_OBJECTS; +#endif + +static int level_xpos, level_ypos; +static int edit_mode; static boolean name_typing; static int new_element1 = EL_MAUERWERK; static int new_element2 = EL_LEERRAUM; static int new_element3 = EL_ERDREICH; -int element_shift; +static int counter_xsize = DXSIZE + 20; + +int element_shift = 0; + int editor_element[] = { EL_CHAR_A + ('B' - 'A'), @@ -124,7 +500,7 @@ int editor_element[] = EL_BETON, EL_FELSBODEN, - EL_SIEB2_LEER, + EL_SIEB2_INAKTIV, EL_AUSGANG_ZU, EL_AUSGANG_AUF, @@ -171,7 +547,7 @@ int editor_element[] = EL_BETON, EL_MAUERWERK, EL_FELSBODEN, - EL_SIEB_LEER, + EL_SIEB_INAKTIV, EL_EDELSTEIN, EL_DIAMANT, @@ -283,6 +659,11 @@ int editor_element[] = EL_MAUER_Y, EL_MAUER_XY, + EL_SPEED_PILL, + EL_LEERRAUM, + EL_LEERRAUM, + EL_LEERRAUM, + EL_CHAR_A + ('S' - 'A'), EL_CHAR_A + ('O' - 'A'), EL_CHAR_A + ('K' - 'A'), @@ -298,6 +679,71 @@ int editor_element[] = EL_SOKOBAN_FELD_VOLL, EL_BETON, + EL_LEERRAUM, + EL_LEERRAUM, + EL_LEERRAUM, + EL_LEERRAUM, + + EL_CHAR('S'), + EL_CHAR('U'), + EL_CHAR('P'), + EL_CHAR('A'), + + EL_CHAR('P'), + EL_CHAR('L'), + EL_CHAR('E'), + EL_CHAR('X'), + + EL_SP_EMPTY, + EL_SP_ZONK, + EL_SP_BASE, + EL_SP_MURPHY, + + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_HARD_GRAY, + EL_SP_EXIT, + + EL_SP_DISK_ORANGE, + EL_SP_PORT1_RIGHT, + EL_SP_PORT1_DOWN, + EL_SP_PORT1_LEFT, + + EL_SP_PORT1_UP, + EL_SP_PORT2_RIGHT, + EL_SP_PORT2_DOWN, + EL_SP_PORT2_LEFT, + + EL_SP_PORT2_UP, + EL_SP_SNIKSNAK, + EL_SP_DISK_YELLOW, + EL_SP_TERMINAL, + + EL_SP_DISK_RED, + EL_SP_PORT_Y, + EL_SP_PORT_X, + EL_SP_PORT_XY, + + EL_SP_ELECTRON, + EL_SP_BUG, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + + EL_SP_HARD_BASE1, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + /* EL_CHAR_A + ('D' - 'A'), EL_CHAR_A + ('Y' - 'A'), @@ -392,265 +838,98 @@ int editor_element[] = EL_CHAR_OE, EL_CHAR_UE, - EL_CHAR_COPY + EL_CHAR_COPY, + EL_LEERRAUM }; int elements_in_list = sizeof(editor_element)/sizeof(int); -void ScrollMiniLevel(int from_x, int from_y, int scroll) +static void ScrollMiniLevel(int from_x, int from_y, int scroll) { int x,y; - int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0); - int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0); - - XCopyArea(display,drawto,drawto,gc, - SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1), - SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy), - SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1)); + int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0); + int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0); + + XCopyArea(display, drawto, drawto, gc, + SX + (dx == -1 ? MINI_TILEX : 0), + SY + (dy == -1 ? MINI_TILEY : 0), + (ED_FIELDX * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0), + (ED_FIELDY * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0), + SX + (dx == +1 ? MINI_TILEX : 0), + SY + (dy == +1 ? MINI_TILEY : 0)); if (dx) { - x = (dx==1 ? 0 : 2*SCR_FIELDX-1); - for(y=0;y<2*SCR_FIELDY;y++) - DrawMiniElementOrWall(x,y,from_x,from_y); + x = (dx == 1 ? 0 : ED_FIELDX - 1); + for(y=0; ystate; - int button = control_button_gadget[id]->event.button; - int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - - if (state != GD_BUTTON_PRESSED) - continue; - - switch (id) - { - case ED_CTRL_ID_WRAP_LEFT: - if (level_xpos >= 0) - { - if (lev_fieldx < 2*SCR_FIELDX - 2) - break; - - level_xpos -= step; - if (level_xpos <- 1) - level_xpos = -1; - if (button == 1) - ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT); - else - DrawMiniLevel(level_xpos, level_ypos); - } - break; - - case ED_CTRL_ID_WRAP_RIGHT: - if (level_xpos <= lev_fieldx - 2*SCR_FIELDX) - { - if (lev_fieldx < 2*SCR_FIELDX - 2) - break; - - level_xpos += step; - if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1) - level_xpos = lev_fieldx - 2*SCR_FIELDX + 1; - if (button == 1) - ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT); - else - DrawMiniLevel(level_xpos, level_ypos); - } - break; - - case ED_CTRL_ID_WRAP_UP: - if (level_ypos >= 0) - { - if (lev_fieldy < 2*SCR_FIELDY - 2) - break; - - level_ypos -= step; - if (level_ypos < -1) - level_ypos = -1; - if (button == 1) - ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN); - else - DrawMiniLevel(level_xpos, level_ypos); - } - break; - - case ED_CTRL_ID_WRAP_DOWN: - if (level_ypos <= lev_fieldy - 2*SCR_FIELDY) - { - if (lev_fieldy < 2*SCR_FIELDY - 2) - break; - - level_ypos += step; - if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1) - level_ypos = lev_fieldy - 2*SCR_FIELDY + 1; - if (button == 1) - ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP); - else - DrawMiniLevel(level_xpos, level_ypos); - } - break; - - default: - break; - } - } -} - -void HandleLevelEditorControlButtons(struct GadgetInfo *gi) -{ - int event_type = gi->event.type; - - /* - int button = gi->event.button; - */ - - int id; - int i, x, y; - - /* get the button id */ - for (i=0; iid == control_button_gadget[i]->id) - id = i; - - switch (id) - { - case ED_CTRL_ID_SINGLE_ITEMS: - case ED_CTRL_ID_CONNECTED_ITEMS: - case ED_CTRL_ID_LINE: - case ED_CTRL_ID_TEXT: - case ED_CTRL_ID_RECTANGLE: - case ED_CTRL_ID_FILLED_BOX: - case ED_CTRL_ID_FLOOD_FILL: - case ED_CTRL_ID_RANDOM_PLACEMENT: - case ED_CTRL_ID_BRUSH: - drawing_function = id; - break; - - case ED_CTRL_ID_CLEAR: - if (Request("Are you sure to clear this level ?", REQ_ASK)) - { - for(x=0; xwidth + ED_GADGET_DISTANCE; /* xpos of text count button */ + + if (j == 0) + { + id = counterbutton_info[i].gadget_id_text; + event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING; + + gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS; + gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS; + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_INFO_TEXT, "enter counter value", + GDI_X, xpos, + GDI_Y, ypos, + GDI_TYPE, GD_TYPE_TEXTINPUT_NUMERIC, + GDI_NUMBER_VALUE, 0, + GDI_NUMBER_MIN, counterbutton_info[i].min_value, + GDI_NUMBER_MAX, counterbutton_info[i].max_value, + GDI_TEXT_SIZE, 3, + GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x, gd_y, + GDI_DESIGN_PRESSED, gd_pixmap, gd_x, gd_y, + GDI_DESIGN_BORDER, ED_BORDER_SIZE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleCounterButtons, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + level_editor_gadget[id] = gi; + xpos += gi->width + ED_GADGET_DISTANCE; /* xpos of up count button */ + } + } + } } -void UnmapLevelEditorControlButtons() +static void CreateDrawingAreas() { + struct GadgetInfo *gi; + unsigned long event_mask; + int id; int i; - if (!control_button_gadgets_created) - return; + event_mask = + GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING | + GD_EVENT_OFF_BORDERS; + + /* one for the level drawing area ... */ + id = ED_CTRL_ID_DRAWING_LEVEL; + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_X, SX, + GDI_Y, SY, + GDI_TYPE, GD_TYPE_DRAWING_AREA, + GDI_AREA_SIZE, ED_FIELDX, ED_FIELDY, + GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_INFO, HandleDrawingAreaInfo, + GDI_CALLBACK_ACTION, HandleDrawingAreas, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + level_editor_gadget[id] = gi; + + /* ... up to eight areas for element content ... */ + for (i=0; itext.value, level.name); + + MapControlButtons(); + + /* + MapMainDrawingArea(); + */ + + DrawDrawingWindow(); + FadeToFront(); /* OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2); @@ -835,6 +1482,7 @@ void DrawControlWindow() int i,x,y; ClearWindow(); + UnmapLevelEditorWindowGadgets(); /* Inhalt der Mampfer */ DrawText(ED_COUNT_GADGET_XPOS+1,SY+6, @@ -990,25 +1638,106 @@ void DrawControlWindow() void AdjustLevelScrollPosition() { - if (level_xpos<-1) + if (level_xpos < -1) level_xpos = -1; - if (level_xpos>lev_fieldx-2*SCR_FIELDX+1) - level_xpos = lev_fieldx-2*SCR_FIELDX+1; - if (lev_fieldx<2*SCR_FIELDX-2) + if (level_xpos > lev_fieldx - ED_FIELDX + 1) + level_xpos = lev_fieldx - ED_FIELDX + 1; + if (lev_fieldx < ED_FIELDX - 2) level_xpos = -1; - if (level_ypos<-1) + if (level_ypos < -1) level_ypos = -1; - if (level_ypos>lev_fieldy-2*SCR_FIELDY+1) - level_ypos = lev_fieldy-2*SCR_FIELDY+1; - if (lev_fieldy<2*SCR_FIELDY-2) + if (level_ypos > lev_fieldy - ED_FIELDY + 1) + level_ypos = lev_fieldy - ED_FIELDY + 1; + if (lev_fieldy < ED_FIELDY - 2) level_ypos = -1; } +void AdjustEditorScrollbar(int id) +{ + struct GadgetInfo *gi = level_editor_gadget[id]; + int items_max, items_visible, item_position; + + if (id == ED_CTRL_ID_SCROLL_HORIZONTAL) + { + items_max = MAX(lev_fieldx + 2, ED_FIELDX); + items_visible = ED_FIELDX; + item_position = level_xpos + 1; + } + else + { + items_max = MAX(lev_fieldy + 2, ED_FIELDY); + items_visible = ED_FIELDY; + item_position = level_ypos + 1; + } + + if (item_position > items_max - items_visible) + item_position = items_max - items_visible; + + AdjustScrollbar(gi, items_max, item_position); +} + +void ModifyEditorTextInput(int textinput_id, char *new_text) +{ + int gadget_id = textinput_info[textinput_id].gadget_id; + struct GadgetInfo *gi = level_editor_gadget[gadget_id]; + + ModifyTextInputTextValue(gi, new_text); +} + +void ModifyEditorCounter(int counter_id, int new_value) +{ + int *counter_value = *counterbutton_info[counter_id].counter_value; + int gadget_id = counterbutton_info[counter_id].gadget_id_text; + struct GadgetInfo *gi = level_editor_gadget[gadget_id]; + + ModifyTextInputNumberValue(gi, new_value); + + if (counter_value != NULL) + *counter_value = gi->text.number_value; +} + +static void PickDrawingElement(int button, int element) +{ + if (button < 1 || button > 3) + return; + + if (button == 1) + { + new_element1 = element; + DrawMiniGraphicExt(drawto, gc, + DX + ED_WIN_MB_LEFT_XPOS, + DY + ED_WIN_MB_LEFT_YPOS, + el2gfx(new_element1)); + } + else if (button == 2) + { + new_element2 = element; + DrawMiniGraphicExt(drawto, gc, + DX + ED_WIN_MB_MIDDLE_XPOS, + DY + ED_WIN_MB_MIDDLE_YPOS, + el2gfx(new_element2)); + } + else + { + new_element3 = element; + DrawMiniGraphicExt(drawto, gc, + DX + ED_WIN_MB_RIGHT_XPOS, + DY + ED_WIN_MB_RIGHT_YPOS, + el2gfx(new_element3)); + } + + redraw_mask |= REDRAW_DOOR_1; +} + void LevelEd(int mx, int my, int button) { static int last_button = 0; + + /* static int in_field_pressed = FALSE; + */ + static boolean use_floodfill = FALSE; @@ -1017,9 +1746,10 @@ void LevelEd(int mx, int my, int button) int y = (my-SY)/MINI_TILEY; */ - + /* HandlePressedControlButtons(); - HandleDrawingFunction(mx, my, button); + HandleDrawingFunctions(mx, my, button); + */ if (use_floodfill) /********** FLOOD FILL **********/ { @@ -1036,9 +1766,9 @@ void LevelEd(int mx, int my, int button) if (x>lev_fieldx || y>lev_fieldy || (x==0 && level_xpos<0) || - (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) || + (x==ED_FIELDX-1 && level_xpos>lev_fieldx-ED_FIELDX) || (y==0 && level_ypos<0) || - (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY)) + (y==ED_FIELDY-1 && level_ypos>lev_fieldy-ED_FIELDY)) return; from_x = x+level_xpos; @@ -1071,13 +1801,20 @@ void LevelEd(int mx, int my, int button) if (((choice == ED_BUTTON_EUP && element_shift>0) || (choice == ED_BUTTON_EDOWN && element_shiftelements_in_list-MAX_ELEM_X*MAX_ELEM_Y) @@ -1097,29 +1834,17 @@ void LevelEd(int mx, int my, int button) else new_element = EL_LEERRAUM; - if (last_button==1) - new_element1 = new_element; - else if (last_button==2) - new_element2 = new_element; - else if (last_button==3) - new_element3 = new_element; - - DrawMiniGraphicExt(drawto,gc, - DX+ED_WIN_MB_LEFT_XPOS, - DY+ED_WIN_MB_LEFT_YPOS, - el2gfx(new_element1)); - DrawMiniGraphicExt(drawto,gc, - DX+ED_WIN_MB_MIDDLE_XPOS, - DY+ED_WIN_MB_MIDDLE_YPOS, - el2gfx(new_element2)); - DrawMiniGraphicExt(drawto,gc, - DX+ED_WIN_MB_RIGHT_XPOS, - DY+ED_WIN_MB_RIGHT_YPOS, - el2gfx(new_element3)); - redraw_mask |= REDRAW_DOOR_1; + PickDrawingElement(last_button, new_element); + + if (!HAS_CONTENT(properties_element)) + { + properties_element = new_element; + if (edit_mode == ED_MODE_PROPERTIES) + DrawPropertiesWindow(); + } } - if (edit_mode) /********** EDIT-FENSTER **********/ + if (edit_mode == ED_MODE_DRAWING) /********** EDIT-FENSTER **********/ { @@ -1136,7 +1861,7 @@ void LevelEd(int mx, int my, int button) VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2); OpenDoor(DOOR_OPEN_2); - edit_mode = FALSE; + edit_mode = ED_MODE_INFO; break; case ED_BUTTON_FILL: Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN); @@ -1146,9 +1871,9 @@ void LevelEd(int mx, int my, int button) case ED_BUTTON_LEFT: if (level_xpos>=0) { - if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE)) + if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY)) break; - if (lev_fieldx<2*SCR_FIELDX-2) + if (lev_fieldxlev_fieldx-2*SCR_FIELDX+1) - level_xpos = lev_fieldx-2*SCR_FIELDX+1; + if (level_xpos>lev_fieldx-ED_FIELDX+1) + level_xpos = lev_fieldx-ED_FIELDX+1; if (button==1) ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT); else @@ -1180,9 +1905,9 @@ void LevelEd(int mx, int my, int button) case ED_BUTTON_UP: if (level_ypos>=0) { - if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE)) + if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY)) break; - if (lev_fieldy<2*SCR_FIELDY-2) + if (lev_fieldylev_fieldy-2*SCR_FIELDY+1) - level_ypos = lev_fieldy-2*SCR_FIELDY+1; + if (level_ypos>lev_fieldy-ED_FIELDY+1) + level_ypos = lev_fieldy-ED_FIELDY+1; if (button==1) ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP); else @@ -1230,9 +1955,9 @@ void LevelEd(int mx, int my, int button) if (!button || !in_field_pressed || button<1 || button>3 || (y==0 && level_ypos<0) || - (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) || + (y==ED_FIELDY-1 && level_ypos>lev_fieldy-ED_FIELDY) || (x==0 && level_xpos<0) || - (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) || + (x==ED_FIELDX-1 && level_xpos>lev_fieldx-ED_FIELDX) || x>lev_fieldx || y>lev_fieldy) return; @@ -1251,8 +1976,8 @@ void LevelEd(int mx, int my, int button) if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) { Feld[x][y] = EL_LEERRAUM; - if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX && - y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY) + if (x-level_xpos>=0 && x-level_xpos=0 && y-level_ypos= 0 && choice < 36 && - DelayReached(&choice_delay, CHOICE_DELAY_VALUE)) + DelayReached(&choice_delay, GADGET_FRAME_DELAY)) { if (!(choice % 2)) step = -step; @@ -1401,10 +2130,6 @@ void LevelEd(int mx, int my, int button) XFlush(display); } - - -#if 0 - switch(CheckCtrlButtons(mx,my,button)) { case ED_BUTTON_EDIT: @@ -1416,7 +2141,7 @@ void LevelEd(int mx, int my, int button) VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2); OpenDoor(DOOR_OPEN_2); - edit_mode = TRUE; + edit_mode = ED_MODE_DRAWING; break; case ED_BUTTON_CLEAR: if (Request("Are you sure to clear this level ?",REQ_ASK)) @@ -1431,7 +2156,7 @@ void LevelEd(int mx, int my, int button) if (leveldir[leveldir_nr].readonly || Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN)) { - CloseDoor(DOOR_CLOSE_BOTH); + CloseDoor(DOOR_CLOSE_ALL); game_status=MAINMENU; DrawMainMenu(); } @@ -1453,7 +2178,9 @@ void LevelEd(int mx, int my, int button) for(y=0;y=ED_COUNT_GADGET_XPOS && mx=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE && @@ -1564,6 +2287,11 @@ void LevelEd(int mx, int my, int button) } else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */ in_field_pressed = FALSE; + +#endif + + + } } @@ -1605,7 +2333,7 @@ void LevelNameTyping(KeySym key) ascii = '_'; #endif - if (ascii && len to_x) + swap_numbers(&from_x, &to_x); - safety++; + if (from_y > to_y) + swap_numbers(&from_y, &to_y); - if (safety > lev_fieldx*lev_fieldy) - Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug."); + from_sx = SX + from_x * MINI_TILEX; + from_sy = SY + from_y * MINI_TILEY; + to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1; + to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1; - old_element = Feld[from_x][from_y]; - Feld[from_x][from_y] = fill_element; + XSetForeground(display, gc, WhitePixel(display, screen)); - for(i=0;i<4;i++) + XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy); + XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy); + XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy); + XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy); + + XSetForeground(display, gc, BlackPixel(display, screen)); + + if (from_x == to_x && from_y == to_y) + MarkTileDirty(from_x/2, from_y/2); + else + redraw_mask |= REDRAW_FIELD; +} + +static void SelectArea(int from_x, int from_y, int to_x, int to_y, + int element, boolean change_level) +{ + if (element == -1 || change_level) + DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE); + else + DrawAreaBorder(from_x, from_y, to_x, to_y); +} + +/* values for CopyBrushExt() */ +#define CB_AREA_TO_BRUSH 0 +#define CB_BRUSH_TO_CURSOR 1 +#define CB_BRUSH_TO_LEVEL 2 +#define CB_DELETE_OLD_CURSOR 3 + +static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, + int button, int mode) +{ + static short brush_buffer[ED_FIELDX][ED_FIELDY]; + static int brush_width, brush_height; + static int last_cursor_x = -1, last_cursor_y = -1; + static boolean delete_old_brush; + int new_element; + int x, y; + + if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush) + return; + + new_element = (button == 1 ? new_element1 : + button == 2 ? new_element2 : + button == 3 ? new_element3 : 0); + + if (mode == CB_AREA_TO_BRUSH) + { + int from_lx, from_ly; + + if (from_x > to_x) + swap_numbers(&from_x, &to_x); + + if (from_y > to_y) + swap_numbers(&from_y, &to_y); + + brush_width = to_x - from_x + 1; + brush_height = to_y - from_y + 1; + + from_lx = from_x + level_xpos; + from_ly = from_y + level_ypos; + + for (y=0; y border_to_x) + border_to_x = sx; + if (sy < border_from_y) + border_from_y = sy; + else if (sy > border_to_y) + border_to_y = sy; + + DrawLineElement(sx, sy, element, change_level); + } + } + } + + /* + printf("%d, %d - %d, %d in level and screen\n", + border_from_x, border_from_y, border_to_x, border_to_y); + */ + + if (mode != CB_DELETE_OLD_CURSOR) + DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y); + + /* + if (mode == CB_BRUSH_TO_LEVEL) + CopyLevelToUndoBuffer(UNDO_IMMEDIATE); + */ + + last_cursor_x = cursor_x; + last_cursor_y = cursor_y; + delete_old_brush = TRUE; + } +} + +static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y, + int button) +{ + CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH); +} + +static void CopyBrushToLevel(int x, int y, int button) +{ + CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL); +} + +static void CopyBrushToCursor(int x, int y) +{ + CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR); +} + +static void DeleteBrushFromCursor() +{ + CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR); +} + +static void FloodFill(int from_x, int from_y, int fill_element) +{ + int i,x,y; + int old_element; + static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} }; + static int safety = 0; + + /* check if starting field still has the desired content */ + if (Feld[from_x][from_y] == fill_element) + return; + + safety++; + + if (safety > lev_fieldx*lev_fieldy) + Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug."); + + old_element = Feld[from_x][from_y]; + Feld[from_x][from_y] = fill_element; + + for(i=0;i<4;i++) { x = from_x + check[i][0]; y = from_y + check[i][1]; @@ -1810,69 +3026,357 @@ void FloodFill(int from_x, int from_y, int fill_element) safety--; } -void HandleDrawingFunction(int mx, int my, int button) +/* values for DrawLevelText() modes */ +#define TEXT_INIT 0 +#define TEXT_SETCURSOR 1 +#define TEXT_WRITECHAR 2 +#define TEXT_BACKSPACE 3 +#define TEXT_NEWLINE 4 +#define TEXT_END 5 + +static void DrawLevelText(int sx, int sy, char letter, int mode) { - static int last_button = 0; - static int last_element = 0; + static short delete_buffer[MAX_LEV_FIELDX]; + static int start_sx, start_sy; + static int last_sx, last_sy; + static boolean typing = FALSE; + int letter_element = EL_CHAR_ASCII0 + letter; + int lx, ly; + + /* map lower case letters to upper case and convert special characters */ + if (letter >= 'a' && letter <= 'z') + letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a'); + else if (letter == 'ä' || letter == 'Ä') + letter_element = EL_CHAR_AE; + else if (letter == 'ö' || letter == 'Ö') + letter_element = EL_CHAR_OE; + else if (letter == 'ü' || letter == 'Ü') + letter_element = EL_CHAR_UE; + else if (letter == '^') + letter_element = EL_CHAR_COPY; + else + letter_element = EL_CHAR_ASCII0 + letter; + + if (mode != TEXT_INIT) + { + if (!typing) + return; + + if (mode != TEXT_SETCURSOR) + { + sx = last_sx; + sy = last_sy; + } + + lx = last_sx + level_xpos; + ly = last_sy + level_ypos; + } + + switch (mode) + { + case TEXT_INIT: + if (typing) + DrawLevelText(0, 0, 0, TEXT_END); + + typing = TRUE; + start_sx = last_sx = sx; + start_sy = last_sy = sy; + DrawLevelText(sx, sy, 0, TEXT_SETCURSOR); + break; + + case TEXT_SETCURSOR: + DrawMiniElement(last_sx, last_sy, Feld[lx][ly]); + DrawAreaBorder(sx, sy, sx, sy); + last_sx = sx; + last_sy = sy; + break; + + case TEXT_WRITECHAR: + if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END) + { + delete_buffer[sx - start_sx] = Feld[lx][ly]; + Feld[lx][ly] = letter_element; + + if (sx + 1 < ED_FIELDX && lx + 1 < lev_fieldx) + DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR); + else if (sy + 1 < ED_FIELDY && ly + 1 < lev_fieldy) + DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR); + else + DrawLevelText(0, 0, 0, TEXT_END); + } + break; + + case TEXT_BACKSPACE: + if (sx > start_sx) + { + Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1]; + DrawMiniElement(sx - 1, sy, new_element3); + DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR); + } + break; + + case TEXT_NEWLINE: + if (sy + 1 < ED_FIELDY - 1 && ly + 1 < lev_fieldy - 1) + DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR); + else + DrawLevelText(0, 0, 0, TEXT_END); + break; + + case TEXT_END: + CopyLevelToUndoBuffer(UNDO_IMMEDIATE); + DrawMiniElement(sx, sy, Feld[lx][ly]); + typing = FALSE; + break; + + default: + break; + } +} + +static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy, + int element, boolean change_level) +{ + int lx = sx + level_xpos; + int ly = sy + level_ypos; + + if (element == -1) + DrawMiniElement(sx, sy, Feld[lx][ly]); + else + DrawAreaBorder(sx, sy, sx, sy); +} + +static void CopyLevelToUndoBuffer(int mode) +{ + static boolean accumulated_undo = FALSE; + boolean new_undo_buffer_position = TRUE; + int x, y; + + switch (mode) + { + case UNDO_IMMEDIATE: + accumulated_undo = FALSE; + break; + + case UNDO_ACCUMULATE: + if (accumulated_undo) + new_undo_buffer_position = FALSE; + accumulated_undo = TRUE; + break; + + default: + break; + } + + if (new_undo_buffer_position) + { + /* new position in undo buffer ring */ + undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS; + + if (undo_buffer_steps < NUM_UNDO_STEPS - 1) + undo_buffer_steps++; + } + + for(x=0; x 0) + { + x = RND(lev_fieldx); + y = RND(lev_fieldy); + + if (Feld[x][y] != new_element) + { + Feld[x][y] = new_element; + elements_left--; + } + } + } + + DrawMiniLevel(level_xpos, level_ypos); + CopyLevelToUndoBuffer(UNDO_IMMEDIATE); +} + +void WrapLevel(int dx, int dy) +{ + int wrap_dx = lev_fieldx - dx; + int wrap_dy = lev_fieldy - dy; + int x, y; + + for(x=0; xcustom_id; + boolean inside_drawing_area = !gi->event.off_borders; boolean button_press_event; boolean button_release_event; - boolean copy_to_undo_buffer = FALSE; + boolean draw_level = (id == ED_CTRL_ID_DRAWING_LEVEL); int new_element; - int sx = (mx - SX) / MINI_TILEX; - int sy = (my - SY) / MINI_TILEY; - int lx = sx + level_xpos; - int ly = sy + level_ypos; + int button = gi->event.button; + int sx = gi->event.x, sy = gi->event.y; + int min_sx = 0, min_sy = 0; + int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1; + int lx, ly; + int min_lx = 0, min_ly = 0; + int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1; int x, y; - button_press_event = (last_button == 0 && button != 0); - button_release_event = (last_button != 0 && button == 0); - last_button = button; + /* handle info callback for each invocation of action callback */ + gi->callback_info(gi); + + /* + if (edit_mode != ED_MODE_DRAWING) + return; + */ - if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE) + button_press_event = (gi->event.type == GD_EVENT_PRESSED); + button_release_event = (gi->event.type == GD_EVENT_RELEASED); + + /* make sure to stay inside drawing area boundaries */ + sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx); + sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy); + + if (draw_level) + { + /* get positions inside level field */ + lx = sx + level_xpos; + ly = sy + level_ypos; + + /* make sure to stay inside level field boundaries */ + lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx); + ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly); + + /* correct drawing area positions accordingly */ + sx = lx - level_xpos; + sy = ly - level_ypos; + } + + if (button_press_event) + started_inside_drawing_area = inside_drawing_area; + + if (!started_inside_drawing_area) return; - if (sx > lev_fieldx || sy > lev_fieldy || - (sx == 0 && level_xpos<0) || - (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) || - (sy == 0 && level_ypos < 0) || - (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY)) + if (!button && !button_release_event) return; new_element = (button == 1 ? new_element1 : button == 2 ? new_element2 : button == 3 ? new_element3 : 0); + +#if 0 + if (button_release_event) + button = 0; +#endif + + + if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS) + return; + switch (drawing_function) { case ED_CTRL_ID_SINGLE_ITEMS: - if (button_release_event) - copy_to_undo_buffer = TRUE; + if (draw_level) + { + if (button_release_event) + { + CopyLevelToUndoBuffer(UNDO_IMMEDIATE); - if (!button) - break; + if (edit_mode == ED_MODE_DRAWING && draw_with_brush && + !inside_drawing_area) + DeleteBrushFromCursor(); + } - if (new_element != Feld[lx][ly]) - { - if (new_element == EL_SPIELFIGUR) + if (!button) + break; + + if (draw_with_brush) { - /* remove player at old position */ - for(y=0; y= 0 && x - level_xpos < 2*SCR_FIELDX && - y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY) - DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM); + if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) + { + Feld[x][y] = EL_LEERRAUM; + if (x - level_xpos >= 0 && x - level_xpos < ED_FIELDX && + y - level_ypos >= 0 && y - level_ypos < ED_FIELDY) + DrawMiniElement(x - level_xpos, y - level_ypos, + EL_LEERRAUM); + } } } } - } - Feld[lx][ly] = new_element; - DrawMiniElement(sx, sy, new_element); + Feld[lx][ly] = new_element; + DrawMiniElement(sx, sy, new_element); + } + } + else + { + DrawMiniGraphicExt(drawto, gc, + gi->x + sx * MINI_TILEX, + gi->y + sy * MINI_TILEY, + el2gfx(new_element)); + DrawMiniGraphicExt(window, gc, + gi->x + sx * MINI_TILEX, + gi->y + sy * MINI_TILEY, + el2gfx(new_element)); + + if (id == ED_CTRL_ID_AMOEBA_CONTENT) + level.amoebe_inhalt = new_element; + else if (id >= ED_CTRL_ID_ELEM_CONTENT_0 && + id <= ED_CTRL_ID_ELEM_CONTENT_7) + level.mampfer_inhalt[id - ED_CTRL_ID_ELEM_CONTENT_0][sx][sy] = + new_element; } break; @@ -1882,7 +3386,7 @@ void HandleDrawingFunction(int mx, int my, int button) static int last_sy = -1; if (button_release_event) - copy_to_undo_buffer = TRUE; + CopyLevelToUndoBuffer(UNDO_IMMEDIATE); if (button) { @@ -1898,6 +3402,8 @@ void HandleDrawingFunction(int mx, int my, int button) case ED_CTRL_ID_LINE: case ED_CTRL_ID_RECTANGLE: case ED_CTRL_ID_FILLED_BOX: + case ED_CTRL_ID_GRAB_BRUSH: + case ED_CTRL_ID_TEXT: { static int last_sx = -1; static int last_sy = -1; @@ -1909,18 +3415,36 @@ void HandleDrawingFunction(int mx, int my, int button) draw_func = DrawLine; else if (drawing_function == ED_CTRL_ID_RECTANGLE) draw_func = DrawRectangle; - else + else if (drawing_function == ED_CTRL_ID_FILLED_BOX) draw_func = DrawFilledBox; + else if (drawing_function == ED_CTRL_ID_GRAB_BRUSH) + draw_func = SelectArea; + else /* (drawing_function == ED_CTRL_ID_TEXT) */ + draw_func = SetTextCursor; if (button_press_event) { - last_sx = start_sx = sx; - last_sy = start_sy = sy; + draw_func(sx, sy, sx, sy, new_element, FALSE); + start_sx = last_sx = sx; + start_sy = last_sy = sy; + + if (drawing_function == ED_CTRL_ID_TEXT) + DrawLevelText(0, 0, 0, TEXT_END); } else if (button_release_event) { - draw_func(start_sx, start_sy, sx, sy, last_element, TRUE); - copy_to_undo_buffer = TRUE; + draw_func(start_sx, start_sy, sx, sy, new_element, TRUE); + if (drawing_function == ED_CTRL_ID_GRAB_BRUSH) + { + CopyAreaToBrush(start_sx, start_sy, sx, sy, button); + CopyBrushToCursor(sx, sy); + ClickOnGadget(level_editor_gadget[ED_CTRL_ID_SINGLE_ITEMS]); + draw_with_brush = TRUE; + } + else if (drawing_function == ED_CTRL_ID_TEXT) + DrawLevelText(sx, sy, 0, TEXT_INIT); + else + CopyLevelToUndoBuffer(UNDO_IMMEDIATE); } else if (last_sx != sx || last_sy != sy) { @@ -1932,65 +3456,710 @@ void HandleDrawingFunction(int mx, int my, int button) } break; - case 999: - { - static int last_sx = -1; - static int last_sy = -1; - if (last_sx == -1) - { - Feld[lx][ly] = new_element; - DrawMiniElement(sx, sy, new_element); - last_sx = sx; - last_sy = sy; - } - else if (last_sx != sx || last_sy != sy) - { - DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE); +#if 0 + case ED_CTRL_ID_TEXT: + /* + DrawMiniElement(last_sx, last_sy, Feld[lx][ly]); + DrawAreaBorder(sx, sy, sx, sy); + last_sx = sx; + last_sy = sy; + */ + + if (button_press_event) + DrawLevelText(sx, sy, 0, TEXT_INIT); + break; +#endif - last_sx = -1; - last_sy = -1; - } - /* - last_sx = sx; - last_sy = sy; - */ - } - break; case ED_CTRL_ID_FLOOD_FILL: - if (!button) - break; - if (button_press_event && Feld[lx][ly] != new_element) { FloodFill(lx, ly, new_element); DrawMiniLevel(level_xpos, level_ypos); - copy_to_undo_buffer = TRUE; + CopyLevelToUndoBuffer(UNDO_IMMEDIATE); } break; + case ED_CTRL_ID_PICK_ELEMENT: + if (button_press_event) + PickDrawingElement(button, Feld[lx][ly]); + if (button_release_event) + ClickOnGadget(level_editor_gadget[last_drawing_function]); + break; + default: break; } +} - last_element = new_element; +static void HandleCounterButtons(struct GadgetInfo *gi) +{ + int id = gi->custom_id; + int button = gi->event.button; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - if (copy_to_undo_buffer) + switch (id) { - undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS; + case ED_CTRL_ID_ELEM_SCORE_DOWN: + case ED_CTRL_ID_ELEM_SCORE_UP: + step *= (id == ED_CTRL_ID_ELEM_SCORE_DOWN ? -1 : 1); + ModifyEditorCounter(ED_COUNTER_ID_ELEM_SCORE, + *gadget_elem_score_value + step); + break; + case ED_CTRL_ID_ELEM_SCORE_TEXT: + *gadget_elem_score_value = gi->text.number_value; + break; - if (undo_buffer_steps < NUM_UNDO_STEPS) - undo_buffer_steps++; + case ED_CTRL_ID_ELEM_CONTENT_DOWN: + case ED_CTRL_ID_ELEM_CONTENT_UP: + step *= (id == ED_CTRL_ID_ELEM_CONTENT_DOWN ? -1 : 1); + ModifyEditorCounter(ED_COUNTER_ID_ELEM_CONTENT, + *gadget_elem_content_value + step); + DrawElementContentAreas(); + break; + case ED_CTRL_ID_ELEM_CONTENT_TEXT: + *gadget_elem_content_value = gi->text.number_value; + DrawElementContentAreas(); + break; - for(x=0; xtext.number_value; + level.fieldx = lev_fieldx; + break; + + case ED_CTRL_ID_LEVEL_YSIZE_DOWN: + case ED_CTRL_ID_LEVEL_YSIZE_UP: + step *= (id == ED_CTRL_ID_LEVEL_YSIZE_DOWN ? -1 : 1); + ModifyEditorCounter(ED_COUNTER_ID_LEVEL_YSIZE, + *gadget_level_ysize_value + step); + level.fieldy = lev_fieldy; + break; + case ED_CTRL_ID_LEVEL_YSIZE_TEXT: + *gadget_level_ysize_value = gi->text.number_value; + level.fieldy = lev_fieldy; + break; + + case ED_CTRL_ID_LEVEL_RANDOM_DOWN: + case ED_CTRL_ID_LEVEL_RANDOM_UP: + step *= (id == ED_CTRL_ID_LEVEL_RANDOM_DOWN ? -1 : 1); + ModifyEditorCounter(ED_COUNTER_ID_LEVEL_RANDOM, + *gadget_level_random_value + step); + break; + case ED_CTRL_ID_LEVEL_RANDOM_TEXT: + *gadget_level_random_value = gi->text.number_value; + break; + + case ED_CTRL_ID_LEVEL_COLLECT_DOWN: + case ED_CTRL_ID_LEVEL_COLLECT_UP: + step *= (id == ED_CTRL_ID_LEVEL_COLLECT_DOWN ? -1 : 1); + ModifyEditorCounter(ED_COUNTER_ID_LEVEL_COLLECT, + *gadget_level_collect_value + step); + break; + case ED_CTRL_ID_LEVEL_COLLECT_TEXT: + *gadget_level_collect_value = gi->text.number_value; + break; + + case ED_CTRL_ID_LEVEL_TIMELIMIT_DOWN: + case ED_CTRL_ID_LEVEL_TIMELIMIT_UP: + step *= (id == ED_CTRL_ID_LEVEL_TIMELIMIT_DOWN ? -1 : 1); + ModifyEditorCounter(ED_COUNTER_ID_LEVEL_TIMELIMIT, + *gadget_level_timelimit_value + step); + break; + case ED_CTRL_ID_LEVEL_TIMELIMIT_TEXT: + *gadget_level_timelimit_value = gi->text.number_value; + break; + + case ED_CTRL_ID_LEVEL_TIMESCORE_DOWN: + case ED_CTRL_ID_LEVEL_TIMESCORE_UP: + step *= (id == ED_CTRL_ID_LEVEL_TIMESCORE_DOWN ? -1 : 1); + ModifyEditorCounter(ED_COUNTER_ID_LEVEL_TIMESCORE, + *gadget_level_timescore_value + step); + break; + case ED_CTRL_ID_LEVEL_TIMESCORE_TEXT: + *gadget_level_timescore_value = gi->text.number_value; + break; + + default: + break; + } +} + +static void HandleTextInputGadgets(struct GadgetInfo *gi) +{ + int id = gi->custom_id; + + switch (id) + { + case ED_CTRL_ID_LEVEL_NAME: + strcpy(level.name, gi->text.value); + break; + + case ED_CTRL_ID_LEVEL_AUTHOR: + strcpy(level.author, gi->text.value); + break; + + default: + break; + } +} + +static void HandleControlButtons(struct GadgetInfo *gi) +{ + int id = gi->custom_id; + int button = gi->event.button; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int new_element; + int player_present = FALSE; + int level_changed = FALSE; + int x, y; + + new_element = (button == 1 ? new_element1 : + button == 2 ? new_element2 : + button == 3 ? new_element3 : 0); + + if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT) + DrawLevelText(0, 0, 0, TEXT_END); + + if (id < ED_NUM_CTRL1_BUTTONS && id != ED_CTRL_ID_PROPERTIES && + edit_mode != ED_MODE_DRAWING) + { + DrawDrawingWindow(); + edit_mode = ED_MODE_DRAWING; + } + + switch (id) + { + case ED_CTRL_ID_SCROLL_LEFT: + if (level_xpos >= 0) + { + int gadget_id = ED_CTRL_ID_SCROLL_HORIZONTAL; + struct GadgetInfo *gi = level_editor_gadget[gadget_id]; + struct GadgetScrollbar *gs = &gi->scrollbar; + + if (lev_fieldx < ED_FIELDX - 2) + break; + + level_xpos -= step; + if (level_xpos < -1) + level_xpos = -1; + if (button == 1) + ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT); + else + DrawMiniLevel(level_xpos, level_ypos); + + AdjustScrollbar(gi, gs->items_max, level_xpos + 1); + } + break; + + case ED_CTRL_ID_SCROLL_RIGHT: + if (level_xpos <= lev_fieldx - ED_FIELDX) + { + int gadget_id = ED_CTRL_ID_SCROLL_HORIZONTAL; + struct GadgetInfo *gi = level_editor_gadget[gadget_id]; + struct GadgetScrollbar *gs = &gi->scrollbar; + + if (lev_fieldx < ED_FIELDX - 2) + break; + + level_xpos += step; + if (level_xpos > lev_fieldx - ED_FIELDX + 1) + level_xpos = lev_fieldx - ED_FIELDX + 1; + if (button == 1) + ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT); + else + DrawMiniLevel(level_xpos, level_ypos); + + AdjustScrollbar(gi, gs->items_max, level_xpos + 1); + } + break; + + case ED_CTRL_ID_SCROLL_UP: + if (level_ypos >= 0) + { + int gadget_id = ED_CTRL_ID_SCROLL_VERTICAL; + struct GadgetInfo *gi = level_editor_gadget[gadget_id]; + struct GadgetScrollbar *gs = &gi->scrollbar; + + if (lev_fieldy < ED_FIELDY - 2) + break; + + level_ypos -= step; + if (level_ypos < -1) + level_ypos = -1; + if (button == 1) + ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN); + else + DrawMiniLevel(level_xpos, level_ypos); + + AdjustScrollbar(gi, gs->items_max, level_ypos + 1); + } + break; + + case ED_CTRL_ID_SCROLL_DOWN: + if (level_ypos <= lev_fieldy - ED_FIELDY) + { + int gadget_id = ED_CTRL_ID_SCROLL_VERTICAL; + struct GadgetInfo *gi = level_editor_gadget[gadget_id]; + struct GadgetScrollbar *gs = &gi->scrollbar; + + if (lev_fieldy < ED_FIELDY - 2) + break; + + level_ypos += step; + if (level_ypos > lev_fieldy - ED_FIELDY + 1) + level_ypos = lev_fieldy - ED_FIELDY + 1; + if (button == 1) + ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP); + else + DrawMiniLevel(level_xpos, level_ypos); + + AdjustScrollbar(gi, gs->items_max, level_ypos + 1); + } + break; + + case ED_CTRL_ID_SCROLL_HORIZONTAL: + level_xpos = gi->event.item_position - 1; + DrawMiniLevel(level_xpos, level_ypos); + break; + + case ED_CTRL_ID_SCROLL_VERTICAL: + level_ypos = gi->event.item_position - 1; + DrawMiniLevel(level_xpos, level_ypos); + break; + + case ED_CTRL_ID_WRAP_LEFT: + WrapLevel(-step, 0); + break; + + case ED_CTRL_ID_WRAP_RIGHT: + WrapLevel(step, 0); + break; + + case ED_CTRL_ID_WRAP_UP: + WrapLevel(0, -step); + break; + + case ED_CTRL_ID_WRAP_DOWN: + WrapLevel(0, step); + break; + + case ED_CTRL_ID_SINGLE_ITEMS: + case ED_CTRL_ID_CONNECTED_ITEMS: + case ED_CTRL_ID_LINE: + case ED_CTRL_ID_TEXT: + case ED_CTRL_ID_RECTANGLE: + case ED_CTRL_ID_FILLED_BOX: + case ED_CTRL_ID_FLOOD_FILL: + case ED_CTRL_ID_GRAB_BRUSH: + case ED_CTRL_ID_PICK_ELEMENT: + last_drawing_function = drawing_function; + drawing_function = id; + draw_with_brush = FALSE; + break; + + case ED_CTRL_ID_RANDOM_PLACEMENT: + RandomPlacement(button); + break; + + case ED_CTRL_ID_PROPERTIES: + if (edit_mode != ED_MODE_PROPERTIES) + { + properties_element = new_element; + DrawPropertiesWindow(); + edit_mode = ED_MODE_PROPERTIES; + } + else + { + DrawDrawingWindow(); + edit_mode = ED_MODE_DRAWING; + } + break; + + case ED_CTRL_ID_UNDO: + if (undo_buffer_steps == 0) + { + Request("Undo buffer empty !", REQ_CONFIRM); + break; + } + + undo_buffer_position = + (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS; + undo_buffer_steps--; + + for(x=0; xevent.type == GD_EVENT_PRESSED) + printf("default: HandleControlButtons: GD_EVENT_PRESSED\n"); + else if (gi->event.type == GD_EVENT_RELEASED) + printf("default: HandleControlButtons: GD_EVENT_RELEASED\n"); + else if (gi->event.type == GD_EVENT_MOVING) + printf("default: HandleControlButtons: GD_EVENT_MOVING\n"); + else + printf("default: HandleControlButtons: ?\n"); +#endif + break; + } +} + +void HandleLevelEditorKeyInput(KeySym key) +{ + if (edit_mode == ED_MODE_DRAWING) + { + char letter = getCharFromKeySym(key); + + if (drawing_function == ED_CTRL_ID_TEXT) + { + if (letter) + DrawLevelText(0, 0, letter, TEXT_WRITECHAR); + else if (key == XK_Delete || key == XK_BackSpace) + DrawLevelText(0, 0, 0, TEXT_BACKSPACE); + else if (key == XK_Return) + DrawLevelText(0, 0, 0, TEXT_NEWLINE); + } + else if (button_status == MB_RELEASED) + { + int i, id; + + switch (key) + { + case XK_Left: + id = ED_CTRL_ID_SCROLL_LEFT; + break; + case XK_Right: + id = ED_CTRL_ID_SCROLL_RIGHT; + break; + case XK_Up: + id = ED_CTRL_ID_SCROLL_UP; + break; + case XK_Down: + id = ED_CTRL_ID_SCROLL_DOWN; + break; + + default: + id = ED_CTRL_ID_NONE; + break; + } + + if (id != ED_CTRL_ID_NONE) + ClickOnGadget(level_editor_gadget[id]); + else if (letter == '.') + ClickOnGadget(level_editor_gadget[ED_CTRL_ID_SINGLE_ITEMS]); + else + for (i=0; iinfo_text == NULL) + return; + + strncpy(infotext, gi->info_text, MAX_INFOTEXT_LEN); + infotext[MAX_INFOTEXT_LEN] = '\0'; + + if (gi->custom_id < ED_NUM_CTRL_BUTTONS) + { + int key = control_info[gi->custom_id].shortcut; + + if (key) + { + sprintf(shortcut, " ('%s%c')", + (key >= 'A' && key <= 'Z' ? "Shift-" : + gi->custom_id == ED_CTRL_ID_SINGLE_ITEMS ? ".' or '" : ""), + key); + + if (strlen(infotext) + strlen(shortcut) <= MAX_INFOTEXT_LEN) + strcat(infotext, shortcut); + } + } + + DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, FS_SMALL, FC_YELLOW); +} + +static void HandleDrawingAreaInfo(struct GadgetInfo *gi) +{ + static int start_lx, start_ly; + char *infotext; + int id = gi->custom_id; + int sx = gi->event.x; + int sy = gi->event.y; + int lx = sx + level_xpos; + int ly = sy + level_ypos; + + ClearEditorGadgetInfoText(); + + if (id == ED_CTRL_ID_DRAWING_LEVEL) + { + if (button_status) + { + int min_sx = 0, min_sy = 0; + int max_sx = gi->drawing.area_xsize - 1; + int max_sy = gi->drawing.area_ysize - 1; + int min_lx = 0, min_ly = 0; + int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1; + + /* make sure to stay inside drawing area boundaries */ + sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx); + sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy); + + /* get positions inside level field */ + lx = sx + level_xpos; + ly = sy + level_ypos; + + /* make sure to stay inside level field boundaries */ + lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx); + ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly); + + /* correct drawing area positions accordingly */ + sx = lx - level_xpos; + sy = ly - level_ypos; + } + + if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly)) + { + if (button_status) /* if (gi->state == GD_BUTTON_PRESSED) */ + { + if (gi->event.type == GD_EVENT_PRESSED) + { + start_lx = lx; + start_ly = ly; + } + + switch (drawing_function) + { + case ED_CTRL_ID_SINGLE_ITEMS: + infotext = "Drawing single items"; + break; + case ED_CTRL_ID_CONNECTED_ITEMS: + infotext = "Drawing connected items"; + break; + case ED_CTRL_ID_LINE: + infotext = "Drawing line"; + break; + case ED_CTRL_ID_TEXT: + infotext = "Setting text cursor"; + break; + case ED_CTRL_ID_RECTANGLE: + infotext = "Drawing rectangle"; + break; + case ED_CTRL_ID_FILLED_BOX: + infotext = "Drawing filled box"; + break; + case ED_CTRL_ID_FLOOD_FILL: + infotext = "Flood fill"; + break; + case ED_CTRL_ID_GRAB_BRUSH: + infotext = "Grabbing brush"; + break; + case ED_CTRL_ID_PICK_ELEMENT: + infotext = "Picking element"; + break; + + default: + infotext = "Drawing position"; + break; + } + + DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FC_YELLOW, + "%s: %d, %d", infotext, + ABS(lx - start_lx) + 1, + ABS(ly - start_ly) + 1); + } + else + DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FC_YELLOW, + "Level position: %d, %d", lx, ly); + } + + /* misuse this function to draw brush cursor, if needed */ + if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status) + { + if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly)) + CopyBrushToCursor(sx, sy); + else + DeleteBrushFromCursor(); + } } + else if (id == ED_CTRL_ID_AMOEBA_CONTENT) + DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FC_YELLOW, + "Amoeba content"); + else + DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FC_YELLOW, + "Cruncher %d content: %d, %d", + id - ED_CTRL_ID_ELEM_CONTENT_0 + 1, sx, sy); }