X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Feditor.c;h=633a5586256d065d67ddffdf4e666e20eda4c762;hb=29fc833ae1b5e46a429a9fa82098e8ad94f6f400;hp=a1fa7ba138c0271344e878b16f3b193e01aaf04a;hpb=c5ee7e4524f10322894b2547337e4c973a80a552;p=rocksndiamonds.git diff --git a/src/editor.c b/src/editor.c index a1fa7ba1..633a5586 100644 --- a/src/editor.c +++ b/src/editor.c @@ -263,39 +263,43 @@ #define GADGET_ID_ELEM_CONTENT_6 56 #define GADGET_ID_ELEM_CONTENT_7 57 #define GADGET_ID_AMOEBA_CONTENT 58 +#define GADGET_ID_RANDOM_BACKGROUND 59 /* text input identifiers */ -#define GADGET_ID_LEVEL_NAME 59 -#define GADGET_ID_LEVEL_AUTHOR 60 +#define GADGET_ID_LEVEL_NAME 60 +#define GADGET_ID_LEVEL_AUTHOR 61 /* gadgets for scrolling of drawing area */ -#define GADGET_ID_SCROLL_UP 61 -#define GADGET_ID_SCROLL_DOWN 62 -#define GADGET_ID_SCROLL_LEFT 63 -#define GADGET_ID_SCROLL_RIGHT 64 -#define GADGET_ID_SCROLL_HORIZONTAL 65 -#define GADGET_ID_SCROLL_VERTICAL 66 +#define GADGET_ID_SCROLL_UP 62 +#define GADGET_ID_SCROLL_DOWN 63 +#define GADGET_ID_SCROLL_LEFT 64 +#define GADGET_ID_SCROLL_RIGHT 65 +#define GADGET_ID_SCROLL_HORIZONTAL 66 +#define GADGET_ID_SCROLL_VERTICAL 67 /* gadgets for scrolling element list */ -#define GADGET_ID_SCROLL_LIST_UP 67 -#define GADGET_ID_SCROLL_LIST_DOWN 68 -#define GADGET_ID_SCROLL_LIST_VERTICAL 69 - -/* buttons for level settings */ -#define GADGET_ID_RANDOM_PERCENTAGE 70 -#define GADGET_ID_RANDOM_QUANTITY 71 -#define GADGET_ID_RANDOM_RESTRICTED 72 -#define GADGET_ID_DOUBLE_SPEED 73 -#define GADGET_ID_GRAVITY 74 -#define GADGET_ID_STICK_ELEMENT 75 -#define GADGET_ID_EM_SLIPPERY_GEMS 76 - -/* another drawing area for random placement */ -#define GADGET_ID_RANDOM_BACKGROUND 77 +#define GADGET_ID_SCROLL_LIST_UP 68 +#define GADGET_ID_SCROLL_LIST_DOWN 69 +#define GADGET_ID_SCROLL_LIST_VERTICAL 70 + +/* buttons for level/element properties */ +#define GADGET_ID_RANDOM_PERCENTAGE 71 +#define GADGET_ID_RANDOM_QUANTITY 72 +#define GADGET_ID_RANDOM_RESTRICTED 73 +#define GADGET_ID_DOUBLE_SPEED 74 +#define GADGET_ID_GRAVITY 75 +#define GADGET_ID_STICK_ELEMENT 76 +#define GADGET_ID_EM_SLIPPERY_GEMS 77 +#define GADGET_ID_CUSTOM_INDESTRUCTIBLE 78 +#define GADGET_ID_CUSTOM_CAN_FALL 79 +#define GADGET_ID_CUSTOM_CAN_SMASH 80 +#define GADGET_ID_CUSTOM_PUSHABLE 81 +#define GADGET_ID_CUSTOM_SLIPPERY 82 /* gadgets for buttons in element list */ -#define GADGET_ID_ELEMENTLIST_FIRST 78 -#define GADGET_ID_ELEMENTLIST_LAST (78 + ED_NUM_ELEMENTLIST_BUTTONS - 1) +#define GADGET_ID_ELEMENTLIST_FIRST 83 +#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \ + ED_NUM_ELEMENTLIST_BUTTONS - 1) #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1) @@ -358,12 +362,20 @@ #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 2 #define ED_CHECKBUTTON_ID_STICK_ELEMENT 3 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 4 +#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 5 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 6 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 7 +#define ED_CHECKBUTTON_ID_CUSTOM_PUSHABLE 8 +#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 9 -#define ED_NUM_CHECKBUTTONS 5 +#define ED_NUM_CHECKBUTTONS 10 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED +#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE +#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY + /* values for radiobutton gadgets */ #define ED_RADIOBUTTON_ID_PERCENTAGE 0 #define ED_RADIOBUTTON_ID_QUANTITY 1 @@ -424,6 +436,15 @@ static int random_placement_background_element = EL_SAND; static boolean random_placement_background_restricted = FALSE; static boolean stick_element_properties_window = FALSE; +static struct +{ + boolean indestructible; + boolean can_fall; + boolean can_smash; + boolean pushable; + boolean slippery; +} custom_element_properties[NUM_CUSTOM_ELEMENTS]; + static struct { int x, y; @@ -678,6 +699,36 @@ static struct GADGET_ID_EM_SLIPPERY_GEMS, &level.em_slippery_gems, "slip down from certain flat walls","use EM style slipping behaviour" + }, + { + ED_SETTINGS_XPOS, ED_COUNTER_YPOS(4), + GADGET_ID_CUSTOM_INDESTRUCTIBLE, + &custom_element_properties[0].indestructible, + "indestructible", "element cannot be destroyed" + }, + { + ED_SETTINGS_XPOS, ED_COUNTER_YPOS(5), + GADGET_ID_CUSTOM_CAN_FALL, + &custom_element_properties[0].can_fall, + "can fall", "element can fall down" + }, + { + ED_SETTINGS_XPOS, ED_COUNTER_YPOS(6), + GADGET_ID_CUSTOM_CAN_SMASH, + &custom_element_properties[0].can_smash, + "can smash", "element can smash other elements" + }, + { + ED_SETTINGS_XPOS, ED_COUNTER_YPOS(7), + GADGET_ID_CUSTOM_PUSHABLE, + &custom_element_properties[0].pushable, + "pushable", "element can be pushed" + }, + { + ED_SETTINGS_XPOS, ED_COUNTER_YPOS(8), + GADGET_ID_CUSTOM_SLIPPERY, + &custom_element_properties[0].slippery, + "slippery", "other elements can fall down from it" } }; @@ -1793,7 +1844,7 @@ static void CreateControlButtons() gd_x2 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS; gd_y = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS; - getMiniGraphicSource(el2img(element), &deco_bitmap, &deco_x, &deco_y); + getMiniGraphicSource(el2edimg(element), &deco_bitmap, &deco_x, &deco_y); deco_xpos = (ED_ELEMENTLIST_XSIZE - MINI_TILEX) / 2; deco_ypos = (ED_ELEMENTLIST_YSIZE - MINI_TILEY) / 2; @@ -2420,6 +2471,79 @@ static boolean LevelContainsPlayer() return player_found; } +static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY], + short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY]) +{ + int x, y; + + for(x=0; xx + sx * MINI_TILEX, gi->y + sy * MINI_TILEY, - el2img(new_element)); + el2edimg(new_element)); DrawMiniGraphicExt(window, gi->x + sx * MINI_TILEX, gi->y + sy * MINI_TILEY, - el2img(new_element)); + el2edimg(new_element)); if (id == GADGET_ID_AMOEBA_CONTENT) level.amoeba_content = new_element; @@ -3941,7 +4125,13 @@ static void HandleRadiobuttons(struct GadgetInfo *gi) static void HandleCheckbuttons(struct GadgetInfo *gi) { - *checkbutton_info[gi->custom_type_id].value ^= TRUE; + int type_id = gi->custom_type_id; + + *checkbutton_info[type_id].value ^= TRUE; + + if (type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST && + type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) + CopyCustomElementPropertiesToGame(); } static void HandleControlButtons(struct GadgetInfo *gi) @@ -4078,7 +4268,7 @@ static void HandleControlButtons(struct GadgetInfo *gi) int element = editor_elements[element_shift + i]; UnmapGadget(gi); - getMiniGraphicSource(el2img(element), &gd->bitmap, &gd->x, &gd->y); + getMiniGraphicSource(el2edimg(element), &gd->bitmap, &gd->x, &gd->y); ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END); MapGadget(gi); } @@ -4185,9 +4375,8 @@ static void HandleControlButtons(struct GadgetInfo *gi) { if (Request("Save this level and kill the old ?", REQ_ASK)) { - for(x=0; x