X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Feditor.c;h=57331cfc5eab280e439d76f1ed7f75ea554caf6f;hb=695b9e3d2e2ee94c93d2e804aa3c23dd34f68a25;hp=2fab93d6a7d73b5d5657f22b5b09f32378db25b8;hpb=85d006b46303672112431f6a333c3e1de6acbabb;p=rocksndiamonds.git diff --git a/src/editor.c b/src/editor.c index 2fab93d6..57331cfc 100644 --- a/src/editor.c +++ b/src/editor.c @@ -1515,6 +1515,7 @@ static struct ValueTextInfo options_deadliness[] = { { EP_DONT_RUN_INTO, "running into" }, { EP_DONT_COLLIDE_WITH, "colliding with" }, + { EP_DONT_GET_HIT_BY, "getting hit by" }, { EP_DONT_TOUCH, "touching" }, { -1, NULL } @@ -3092,7 +3093,7 @@ static struct { -1, ED_AREA_1X1_SETTINGS_YPOS(5), GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION, - &custom_element_change.trigger_element, 1, 1, + &custom_element_change.initial_trigger_element, 1, 1, NULL, NULL, NULL, "other element triggering change" }, @@ -6594,8 +6595,8 @@ static void replace_custom_element_in_settings(int element_from, if (change->target_element == element_from) change->target_element = element_to; - if (change->trigger_element == element_from) - change->trigger_element = element_to; + if (change->initial_trigger_element == element_from) + change->initial_trigger_element = element_to; for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) @@ -6771,11 +6772,13 @@ static void CopyCustomElementPropertiesToEditor(int element) /* set deadliness selectbox help value */ custom_element.deadliness = (DONT_TOUCH(element) ? EP_DONT_TOUCH : + DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY : DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH : DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO : custom_element.deadliness); custom_element_properties[EP_DEADLY] = (DONT_TOUCH(element) || + DONT_GET_HIT_BY(element) || DONT_COLLIDE_WITH(element) || DONT_RUN_INTO(element)); @@ -6923,6 +6926,7 @@ static void CopyCustomElementPropertiesToGame(int element) /* set deadliness property from checkbox and selectbox */ custom_element_properties[EP_DONT_RUN_INTO] = FALSE; custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE; + custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE; custom_element_properties[EP_DONT_TOUCH] = FALSE; custom_element_properties[custom_element.deadliness] = custom_element_properties[EP_DEADLY]; @@ -7714,6 +7718,7 @@ static void DrawPropertiesInfo() { EP_DONT_RUN_INTO, "- deadly when running into" }, { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" }, + { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" }, { EP_DONT_TOUCH, "- deadly when touching" }, { EP_INDESTRUCTIBLE, "- indestructible" },