X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Feditor.c;h=40b1f51f0375ffa6341cfeeecfe5f7d9885b4a2c;hb=fe8debb851202d51ce323b077dfdbe9ac7915d4e;hp=078204481eca56814bac3a1e41b3a9aef8c13e37;hpb=a52811d192774b82081d7b6c87a00e9fa68b816a;p=rocksndiamonds.git diff --git a/src/editor.c b/src/editor.c index 07820448..40b1f51f 100644 --- a/src/editor.c +++ b/src/editor.c @@ -583,6 +583,20 @@ enum GADGET_ID_BD_NUT_CONTENT, GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_BD_SAND_LOOKS_LIKE, + GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, + GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, + GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, + GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, + GADGET_ID_BD_FIREFLY_EXPLODES_TO, + GADGET_ID_BD_FIREFLY_2_EXPLODES_TO, + GADGET_ID_BD_BUTTERFLY_EXPLODES_TO, + GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO, + GADGET_ID_BD_STONEFLY_EXPLODES_TO, + GADGET_ID_BD_DRAGONFLY_EXPLODES_TO, + GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO, + GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO, + GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO, + GADGET_ID_BD_EXPLOSION_TURNS_TO, GADGET_ID_START_ELEMENT, GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_EXPLOSION_ELEMENT, @@ -620,6 +634,7 @@ enum GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_WIND_DIRECTION, GADGET_ID_PLAYER_SPEED, + GADGET_ID_BD_GRAVITY_DIRECTION, GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_CUSTOM_EXPLOSION_TYPE, @@ -700,7 +715,6 @@ enum GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_BD_SHORT_EXPLOSIONS, - GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_STICK_ELEMENT, GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_EM_EXPLODES_BY_FIRE, @@ -753,6 +767,8 @@ enum GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, + GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE, + GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_MM_LASER_RED, @@ -945,6 +961,7 @@ enum ED_SELECTBOX_ID_LEVELSET_SAVE_MODE, ED_SELECTBOX_ID_WIND_DIRECTION, ED_SELECTBOX_ID_PLAYER_SPEED, + ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION, ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE, ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE, ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER, @@ -1053,7 +1070,6 @@ enum ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS, ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW, ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS, - ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL, ED_CHECKBUTTON_ID_STICK_ELEMENT, ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS, ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE, @@ -1106,6 +1122,8 @@ enum ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR, ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS, ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING, + ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE, + ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL, ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP, ED_CHECKBUTTON_ID_ENVELOPE_CENTERED, ED_CHECKBUTTON_ID_MM_LASER_RED, @@ -1155,7 +1173,7 @@ enum #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION -#define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL +#define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE @@ -1228,6 +1246,20 @@ enum ED_DRAWING_ID_BD_NUT_CONTENT, ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE, ED_DRAWING_ID_BD_SAND_LOOKS_LIKE, + ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING, + ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT, + ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, + ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, + ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO, + ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO, + ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO, + ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO, + ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO, + ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO, + ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO, + ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO, + ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO, + ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO, ED_DRAWING_ID_START_ELEMENT, ED_DRAWING_ID_ARTWORK_ELEMENT, ED_DRAWING_ID_EXPLOSION_ELEMENT, @@ -2054,6 +2086,16 @@ static struct ValueTextInfo options_levelset_save_mode[] = { -1, NULL } }; +static struct ValueTextInfo options_bd_gravity_direction[] = +{ + { GD_MV_DOWN, "down" }, + { GD_MV_UP, "up" }, + { GD_MV_LEFT, "left" }, + { GD_MV_RIGHT, "right" }, + + { -1, NULL } +}; + static struct ValueTextInfo options_wind_direction[] = { { MV_START_NONE, "none" }, @@ -2850,6 +2892,15 @@ static struct &level.initial_player_stepsize[0], NULL, "Initial player speed:", NULL, "Select initial player speed" }, + { + ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION, + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0), + GADGET_ID_BD_GRAVITY_DIRECTION, GADGET_ID_NONE, + -1, + options_bd_gravity_direction, + &level.bd_gravity_direction, + NULL, "Gravity direction:", NULL, "Select initial gravity direction" + }, { ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE, ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4), @@ -3495,14 +3546,6 @@ static struct NULL, NULL, "Short explosions", "Use four game cycles for explosions" }, - { - ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL, - ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9), - GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE, - &level.bd_gravity_affects_all, - NULL, NULL, - "Gravity change affects everything", "Gravity affects all falling objects" - }, // ---------- element settings: configure (various elements) ---------------- @@ -3916,11 +3959,27 @@ static struct }, { ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING, - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2), GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE, &level.bd_creatures_turn_on_hatching, NULL, NULL, - "Creatures turn on hatching", "Creatures change direction on hatching" + "Creatures auto turn on hatching", "Creatures change direction on hatching" + }, + { + ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE, + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), + GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE, GADGET_ID_NONE, + &level.bd_gravity_switch_active, + NULL, NULL, + "Gravity switch active at start", "Gravity switch starts in active state" + }, + { + ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL, + ED_LEVEL_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3), + GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE, + &level.bd_gravity_affects_all, + NULL, NULL, + "Gravity change affects everything", "Gravity affects all falling objects" }, { ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP, @@ -4620,6 +4679,118 @@ static struct &level.bd_sand_looks_like, 1, 1, "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element" }, + { + ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING, + ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2), + ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF, + GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, GADGET_ID_NONE, + &level.bd_rock_turns_to_on_falling, 1, 1, + "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts" + }, + { + ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT, + ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3), + ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF, + GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, GADGET_ID_NONE, + &level.bd_rock_turns_to_on_impact, 1, 1, + "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops" + }, + { + ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, + ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2), + ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF, + GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, GADGET_ID_NONE, + &level.bd_diamond_turns_to_on_falling, 1, 1, + "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts" + }, + { + ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, + ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3), + ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF, + GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, GADGET_ID_NONE, + &level.bd_diamond_turns_to_on_impact, 1, 1, + "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops" + }, + { + ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO, + ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0), + ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF, + GADGET_ID_BD_FIREFLY_EXPLODES_TO, GADGET_ID_NONE, + &level.bd_firefly_explodes_to, 1, 1, + "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding" + }, + { + ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO, + ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0), + ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF, + GADGET_ID_BD_FIREFLY_2_EXPLODES_TO, GADGET_ID_NONE, + &level.bd_firefly_2_explodes_to, 1, 1, + "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding" + }, + { + ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO, + ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0), + ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF, + GADGET_ID_BD_BUTTERFLY_EXPLODES_TO, GADGET_ID_NONE, + &level.bd_butterfly_explodes_to, 1, 1, + "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding" + }, + { + ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO, + ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0), + ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF, + GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO, GADGET_ID_NONE, + &level.bd_butterfly_2_explodes_to, 1, 1, + "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding" + }, + { + ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO, + ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0), + ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF, + GADGET_ID_BD_STONEFLY_EXPLODES_TO, GADGET_ID_NONE, + &level.bd_stonefly_explodes_to, 1, 1, + "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding" + }, + { + ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO, + ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0), + ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF, + GADGET_ID_BD_DRAGONFLY_EXPLODES_TO, GADGET_ID_NONE, + &level.bd_dragonfly_explodes_to, 1, 1, + "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding" + }, + { + ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO, + ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1), + ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF, + GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO, GADGET_ID_NONE, + &level.bd_diamond_birth_turns_to, 1, 1, + "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion" + }, + { + ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO, + ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0), + ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF, + GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO, GADGET_ID_NONE, + &level.bd_bomb_explosion_turns_to, 1, 1, + "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion" + }, + { + ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO, + ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0), + ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF, + GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO, GADGET_ID_NONE, + &level.bd_nitro_explosion_turns_to, 1, 1, + "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion" + }, + { + ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO, + ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1), + ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF, + GADGET_ID_BD_EXPLOSION_TURNS_TO, GADGET_ID_NONE, + &level.bd_explosion_turns_to, 1, 1, + "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion" + }, // ---------- level start element ------------------------------------------- @@ -4958,9 +5129,9 @@ static int editor_el_boulderdash_native[] = EL_BD_ROCK, EL_BD_DIAMOND, + EL_BD_INBOX, EL_BD_STEELWALL, EL_BD_WALL, - EL_BD_SAND_2, EL_BD_MAGIC_WALL, EL_BD_AMOEBA, @@ -4973,7 +5144,7 @@ static int editor_el_boulderdash_native[] = EL_BD_BUTTERFLY_RIGHT, EL_BD_FIREFLY_RIGHT, - EL_BD_INBOX, + EL_BD_SAND_2, EL_BD_BUTTERFLY_DOWN, EL_BD_FIREFLY_DOWN, EL_BD_EXIT_OPEN, @@ -11342,6 +11513,7 @@ static void DrawPropertiesInfo(void) #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot" #define TEXT_SKELETONS_WORTH "Counts as this many diamonds" #define TEXT_AUTO_TURN_DELAY "Creatures auto turn delay" +#define TEXT_GRAVITY_DELAY "Gravity switch change delay" static struct { @@ -11489,6 +11661,8 @@ static struct { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH, 0, 10 }, { EL_BD_CREATURE_SWITCH, &level.bd_creatures_auto_turn_delay, TEXT_AUTO_TURN_DELAY }, + { EL_BD_GRAVITY_SWITCH, &level.bd_gravity_switch_delay, TEXT_GRAVITY_DELAY, + 1, 60 }, { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS }, { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS }, { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 }, @@ -11541,6 +11715,12 @@ static boolean checkPropertiesConfig(int element) IS_DF_LASER(element) || IS_PLAYER_ELEMENT(element) || IS_BD_PLAYER_ELEMENT(element) || + IS_BD_FIREFLY(properties_element) || + IS_BD_FIREFLY_2(properties_element) || + IS_BD_BUTTERFLY(properties_element) || + IS_BD_BUTTERFLY_2(properties_element) || + IS_BD_STONEFLY(properties_element) || + IS_BD_DRAGONFLY(properties_element) || IS_BD_EXPANDABLE_WALL(properties_element) || IS_BD_EXPANDABLE_STEELWALL(properties_element) || IS_BD_CONVEYOR_BELT(properties_element) || @@ -11553,9 +11733,12 @@ static boolean checkPropertiesConfig(int element) element == EL_BD_SAND || element == EL_BD_ROCK || element == EL_BD_MEGA_ROCK || + element == EL_BD_BOMB || + element == EL_BD_NITRO_PACK || element == EL_BD_SWEET || element == EL_BD_VOODOO_DOLL || - element == EL_BD_WATER) + element == EL_BD_WATER || + element == EL_BD_GRAVITY_SWITCH) { return TRUE; } @@ -11662,6 +11845,14 @@ static void DrawPropertiesConfig(void) level.game_engine_type != GAME_ENGINE_TYPE_BD) continue; + // special case: score for smashing only available in R'n'D game engine + if ((IS_BD_FIREFLY(elements_with_counter[i].element) || + IS_BD_BUTTERFLY(elements_with_counter[i].element)) && + (elements_with_counter[i].value == &level.score[SC_BUG] || + elements_with_counter[i].value == &level.score[SC_SPACESHIP]) && + level.game_engine_type == GAME_ENGINE_TYPE_BD) + continue; + // special case: some amoeba counters only available in R'n'D game engine if (elements_with_counter[i].element == EL_BD_AMOEBA && elements_with_counter[i].value == &level.amoeba_speed && @@ -11679,7 +11870,8 @@ static void DrawPropertiesConfig(void) (properties_element == EL_BD_SLIME ? 1 : 0) + (properties_element == EL_BD_ACID ? 1 : 0) + (properties_element == EL_BD_REPLICATOR ? 1 : 0) + - (properties_element == EL_BD_CREATURE_SWITCH ? 2 : 0) + + (properties_element == EL_BD_CREATURE_SWITCH ? 1 : 0) + + (properties_element == EL_BD_GRAVITY_SWITCH ? 2 : 0) + (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) + num_element_counters); @@ -11754,7 +11946,9 @@ static void DrawPropertiesConfig(void) MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE); } else if (IS_AMOEBOID(properties_element)) + { MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT); + } else if (properties_element == EL_BD_ACID) { MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT); @@ -11773,7 +11967,9 @@ static void DrawPropertiesConfig(void) properties_element == EL_YAMYAM_RIGHT || properties_element == EL_YAMYAM_UP || properties_element == EL_YAMYAM_DOWN) + { DrawYamYamContentAreas(); + } else if (properties_element == EL_EMC_MAGIC_BALL) { DrawMagicBallContentAreas(); @@ -11782,7 +11978,9 @@ static void DrawPropertiesConfig(void) MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE); } else if (properties_element == EL_EMC_ANDROID) + { DrawAndroidElementArea(); + } else if (properties_element == EL_MM_GRAY_BALL) { MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT); @@ -11903,6 +12101,56 @@ static void DrawPropertiesConfig(void) MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB); MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET); + + MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING); + MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT); + } + + if (properties_element == EL_BD_DIAMOND && level.game_engine_type == GAME_ENGINE_TYPE_BD) + { + MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING); + MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT); + } + + if (level.game_engine_type == GAME_ENGINE_TYPE_BD) + { + if (IS_BD_FIREFLY(properties_element)) + { + MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO); + MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO); + } + else if (IS_BD_FIREFLY_2(properties_element)) + { + MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO); + MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO); + } + else if (IS_BD_BUTTERFLY(properties_element)) + { + MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO); + MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO); + } + else if (IS_BD_BUTTERFLY_2(properties_element)) + { + MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO); + MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO); + } + else if (IS_BD_STONEFLY(properties_element)) + { + MapDrawingArea(ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO); + } + else if (IS_BD_DRAGONFLY(properties_element)) + { + MapDrawingArea(ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO); + MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO); + } + else if (properties_element == EL_BD_BOMB) + { + MapDrawingArea(ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO); + } + else if (properties_element == EL_BD_NITRO_PACK) + { + MapDrawingArea(ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO); + } } if (properties_element == EL_BD_MEGA_ROCK || @@ -11974,6 +12222,14 @@ static void DrawPropertiesConfig(void) MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING); } + if (properties_element == EL_BD_GRAVITY_SWITCH) + { + MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION); + + MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE); + MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL); + } + if (properties_element == EL_BD_NUT) { MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT); @@ -11986,7 +12242,8 @@ static void DrawPropertiesConfig(void) if (properties_element == EL_EM_DYNAMITE) MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE); - if (COULD_MOVE_INTO_ACID(properties_element) && + if (level.game_engine_type == GAME_ENGINE_TYPE_RND && + COULD_MOVE_INTO_ACID(properties_element) && !IS_PLAYER_ELEMENT(properties_element) && (!IS_CUSTOM_ELEMENT(properties_element) || edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))