X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Feditor.c;h=38af449cea7298ab48d53438bbf56a515beca7ec;hb=041e5e848c15b4a07020a6d9fe392fcda53d72a8;hp=4c6393974ea0e399dad7f265d2059d418824182d;hpb=90e16791f1e0e84a76cbe631629749f43f2ad725;p=rocksndiamonds.git diff --git a/src/editor.c b/src/editor.c index 4c639397..38af449c 100644 --- a/src/editor.c +++ b/src/editor.c @@ -559,44 +559,45 @@ #define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 12) #define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 13) #define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 14) -#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 15) -#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 16) -#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 17) -#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 18) -#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 19) -#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 20) -#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 21) -#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 22) -#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 23) -#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 24) -#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 25) -#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 26) -#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 27) -#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 28) -#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 29) -#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 30) -#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 31) -#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 32) -#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 33) -#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 34) -#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 35) -#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 36) -#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 37) -#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 38) -#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 39) -#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 40) -#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 41) -#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 42) -#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 43) -#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 44) -#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 45) -#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 46) -#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 47) -#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 48) -#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 49) +#define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 15) +#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 16) +#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 17) +#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 18) +#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 19) +#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 20) +#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 21) +#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 22) +#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 23) +#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 24) +#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 25) +#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 26) +#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 27) +#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 28) +#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 29) +#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 30) +#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 31) +#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 32) +#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 33) +#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 34) +#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 35) +#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 36) +#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 37) +#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 38) +#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 39) +#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 40) +#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 41) +#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 42) +#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 43) +#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 44) +#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 45) +#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 46) +#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 47) +#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 48) +#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 49) +#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 50) /* gadgets for buttons in element list */ -#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 50) +#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 51) #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \ ED_NUM_ELEMENTLIST_BUTTONS - 1) @@ -786,43 +787,44 @@ #define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 10 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 11 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 12 -#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 13 -#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 14 -#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 15 -#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 16 -#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 17 -#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 18 -#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 19 -#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 20 -#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 21 -#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 22 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 23 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 24 -#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 25 -#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 26 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 27 -#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 28 -#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 29 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 30 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 31 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 32 -#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 33 -#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 34 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 35 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 36 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 37 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 38 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 39 -#define ED_CHECKBUTTON_ID_CHANGE_DELAY 40 -#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 41 -#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 42 -#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 43 -#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 44 -#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 45 -#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 46 -#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 47 - -#define ED_NUM_CHECKBUTTONS 48 +#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 13 +#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 14 +#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 15 +#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 16 +#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 17 +#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 18 +#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 19 +#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 20 +#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 21 +#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 22 +#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 23 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 24 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 25 +#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 26 +#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 27 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 28 +#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 29 +#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 30 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 31 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 32 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 33 +#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 34 +#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 35 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 36 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 37 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 38 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 39 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 40 +#define ED_CHECKBUTTON_ID_CHANGE_DELAY 41 +#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 42 +#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 43 +#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 44 +#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 45 +#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 46 +#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 47 +#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 48 + +#define ED_NUM_CHECKBUTTONS 49 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED @@ -916,11 +918,11 @@ /* values for elements with score for certain actions */ #define MIN_SCORE 0 -#define MAX_SCORE 255 +#define MAX_SCORE 999 /* values for elements with count for collecting */ #define MIN_COLLECT_COUNT 0 -#define MAX_COLLECT_COUNT 255 +#define MAX_COLLECT_COUNT 999 /* values for random placement */ #define RANDOM_USE_PERCENTAGE 0 @@ -1047,7 +1049,7 @@ static struct }, { ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9), - 0, 255, + 0, 999, GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP, GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE, &level.score[SC_TIME_BONUS], @@ -1173,7 +1175,7 @@ static struct }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7), - 0, 255, + 0, 999, GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP, GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE, &custom_element.push_delay_fixed, @@ -1181,7 +1183,7 @@ static struct }, { -1, ED_ELEMENT_SETTINGS_YPOS(7), - 0, 255, + 0, 999, GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP, GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP, &custom_element.push_delay_random, @@ -1189,7 +1191,7 @@ static struct }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8), - 0, 255, + 0, 999, GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP, GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE, &custom_element.drop_delay_fixed, @@ -1197,7 +1199,7 @@ static struct }, { -1, ED_ELEMENT_SETTINGS_YPOS(8), - 0, 255, + 0, 999, GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP, GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP, &custom_element.drop_delay_random, @@ -1224,7 +1226,7 @@ static struct }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12), - 0, 255, + 0, 999, GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP, GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE, &custom_element.explosion_delay, @@ -1232,7 +1234,7 @@ static struct }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13), - 0, 255, + 0, 999, GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP, GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE, &custom_element.ignition_delay, @@ -2034,7 +2036,7 @@ static struct /* ---------- element settings: configure (several elements) ------------- */ { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6), GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE, -1, options_player_speed, @@ -2558,14 +2560,14 @@ static struct "can grow into anything diggable", "grow into more than just sand" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8), GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE, &level.continuous_snapping, NULL, "continuos snapping", "use snapping without releasing key" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7), GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE, &level.block_snap_field, NULL, @@ -2593,35 +2595,42 @@ static struct "no scrolling when relocating", "player gets relocated without delay" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4), + GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE, + &level.shifted_relocation, + NULL, + "no centering when relocating", "level not centered after relocation" + }, + { + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9), GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE, &level.use_start_element[0], NULL, "use level start element:", "start level at this element's position" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10), GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE, &level.use_artwork_element[0], NULL, "use artwork from element:", "use player artwork from other element" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11), GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE, &level.use_explosion_element[0], NULL, "use explosion from element:", "use explosion properties from element" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12), GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE, &level.initial_player_gravity[0], NULL, "use initial gravity", "set initial player gravity" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5), GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE, &level.can_pass_to_walkable, NULL, @@ -2997,7 +3006,7 @@ static struct /* ---------- level start element ---------------------------------------- */ { - -1, ED_AREA_1X1_SETTINGS_YPOS(8), + -1, ED_AREA_1X1_SETTINGS_YPOS(9), GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT, &level.start_element[0], 1, 1, NULL, NULL, NULL, "level start element" @@ -3006,7 +3015,7 @@ static struct /* ---------- player artwork element ------------------------------------- */ { - -1, ED_AREA_1X1_SETTINGS_YPOS(9), + -1, ED_AREA_1X1_SETTINGS_YPOS(10), GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT, &level.artwork_element[0], 1, 1, NULL, NULL, NULL, "element for player artwork" @@ -3015,7 +3024,7 @@ static struct /* ---------- player explosion element ----------------------------------- */ { - -1, ED_AREA_1X1_SETTINGS_YPOS(10), + -1, ED_AREA_1X1_SETTINGS_YPOS(11), GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT, &level.explosion_element[0], 1, 1, NULL, NULL, NULL, "element for player explosion" @@ -3302,6 +3311,11 @@ static int editor_el_emerald_mine[] = EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, + + EL_EM_EXIT_CLOSED, + EL_EM_EXIT_OPEN, + EL_EM_STEEL_EXIT_CLOSED, + EL_EM_STEEL_EXIT_OPEN, }; static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine; static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine; @@ -3633,25 +3647,25 @@ static int editor_el_diamond_caves[] = EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN, - EL_EMPTY, - EL_EMPTY, - EL_DC_SWITCHGATE_SWITCH_UP, - EL_DC_SWITCHGATE_SWITCH_DOWN, - - EL_SIGN_EXCLAMATION, - EL_SIGN_STOP, EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE, + EL_DC_SWITCHGATE_SWITCH_UP, + EL_DC_SWITCHGATE_SWITCH_DOWN, + EL_STEEL_EXIT_CLOSED, + EL_STEEL_EXIT_OPEN, EL_STEELWALL_SLIPPERY, EL_INVISIBLE_SAND, + + EL_QUICKSAND_FAST_EMPTY, + EL_QUICKSAND_FAST_FULL, EL_LANDMINE, EL_DC_LANDMINE, EL_SHIELD_NORMAL, EL_SHIELD_DEADLY, EL_EXTRA_TIME, - EL_EMPTY, + EL_DC_MAGIC_WALL, EL_ENVELOPE_1, EL_ENVELOPE_2, @@ -3668,6 +3682,7 @@ static int editor_el_diamond_caves[] = EL_SIGN_EMERGENCY_EXIT, EL_SIGN_YIN_YANG, +#if 0 EL_SIGN_SPERMS, EL_SIGN_BULLET, EL_SIGN_HEART, @@ -3687,11 +3702,12 @@ static int editor_el_diamond_caves[] = EL_EMPTY, EL_EMPTY, EL_EMPTY, +#endif EL_DC_STEELWALL_2_SINGLE, EL_DC_STEELWALL_2_TOP, - EL_STEEL_EXIT_CLOSED, - EL_STEEL_EXIT_OPEN, + EL_SIGN_EXCLAMATION, + EL_SIGN_STOP, EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_MIDDLE, @@ -3701,52 +3717,32 @@ static int editor_el_diamond_caves[] = EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_2_VERTICAL, EL_DC_STEELWALL_1_TOPRIGHT, - EL_EMPTY, + EL_DC_GATE_WHITE, EL_DC_STEELWALL_1_VERTICAL, EL_DC_STEELWALL_2_BOTTOM, - EL_EMPTY, - EL_EMPTY, + EL_DC_KEY_WHITE, + EL_DC_GATE_WHITE_GRAY, EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_BOTTOMRIGHT, - EL_EMPTY, + EL_DC_GATE_FAKE_GRAY, EL_DC_STEELWALL_1_BOTTOMRIGHT_2, EL_DC_STEELWALL_1_BOTTOM, EL_DC_STEELWALL_1_BOTTOMLEFT_2, - EL_EMPTY, + EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_DC_STEELWALL_1_RIGHT, EL_EMPTY, EL_DC_STEELWALL_1_LEFT, - EL_EMPTY, + EL_EXPANDABLE_STEELWALL_VERTICAL, EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_TOPLEFT_2, - EL_EMPTY, - - EL_EXPANDABLE_STEELWALL_HORIZONTAL, - EL_EXPANDABLE_STEELWALL_VERTICAL, EL_EXPANDABLE_STEELWALL_ANY, - EL_EMPTY, - - EL_EM_EXIT_CLOSED, - EL_EM_EXIT_OPEN, - EL_EM_STEEL_EXIT_CLOSED, - EL_EM_STEEL_EXIT_OPEN, - - EL_DC_KEY_WHITE, - EL_DC_GATE_WHITE, - EL_DC_GATE_WHITE_GRAY, - EL_DC_GATE_FAKE_GRAY, - - EL_DC_MAGIC_WALL, - EL_QUICKSAND_FAST_EMPTY, - EL_QUICKSAND_FAST_FULL, - EL_EMPTY, }; static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves; static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves; @@ -7004,6 +7000,11 @@ void CheckElementDescriptions() void DrawLevelEd() { CloseDoor(DOOR_CLOSE_ALL); + +#if 1 + FadeOut(REDRAW_FIELD); +#endif + OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY); #if DEBUG @@ -7051,12 +7052,26 @@ void DrawLevelEd() #endif MapControlButtons(); +#if 0 + FadeOut(REDRAW_FIELD); +#endif + DrawEditModeWindow(); +#if 1 + FadeIn(REDRAW_FIELD); +#endif + /* copy actual editor door content to door double buffer for OpenDoor() */ BlitBitmap(drawto, bitmap_db_door, DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); +#if 1 + /* draw new control window (with border) to window */ + redraw_mask |= REDRAW_ALL; + BackToFront(); +#endif + OpenDoor(DOOR_OPEN_1); } @@ -7309,7 +7324,7 @@ static void DrawDrawingWindow() stick_element_properties_window = FALSE; SetMainBackgroundImage(IMG_UNDEFINED); - ClearWindow(); + ClearField(); UnmapLevelEditorWindowGadgets(); UnmapLevelEditorToolboxCustomGadgets(); @@ -7332,7 +7347,7 @@ static void DrawLevelInfoWindow() stick_element_properties_window = FALSE; SetMainBackgroundImage(IMG_BACKGROUND_EDITOR); - ClearWindow(); + ClearField(); UnmapLevelEditorWindowGadgets(); #if 0 @@ -8010,6 +8025,7 @@ static void DrawPropertiesConfig() MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION); + MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT); @@ -8301,7 +8317,7 @@ static void DrawPropertiesWindow() MapLevelEditorToolboxCustomGadgets(); SetMainBackgroundImage(IMG_BACKGROUND_EDITOR); - ClearWindow(); + ClearField(); #if 0 DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Element Settings"); @@ -8813,7 +8829,7 @@ static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1, } static void SetElementIntelliDraw(int x, int y, int new_element, - boolean change_level) + boolean change_level, int button) { static int xy[4][2] = { @@ -9091,6 +9107,26 @@ static void SetElementIntelliDraw(int x, int y, int new_element, new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN : nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED); } + else if (IS_GROUP_ELEMENT(new_element)) + { + boolean connected_drawing = FALSE; + int i; + + for (i = 0; i < NUM_DIRECTIONS; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + + if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) && + IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element)) + connected_drawing = TRUE; + } + + if (!connected_drawing) + ResolveGroupElement(new_element); + + new_element = GetElementFromGroupElement(new_element); + } else if (IS_BELT_SWITCH(old_element)) { int belt_nr = getBeltNrFromBeltSwitchElement(old_element); @@ -9148,7 +9184,107 @@ static void SetElementIntelliDraw(int x, int y, int new_element, { -1, -1 }, }; - int i; + static int rotatable_elements[][4] = + { + { + EL_BUG_UP, + EL_BUG_RIGHT, + EL_BUG_DOWN, + EL_BUG_LEFT + }, + + { + EL_SPACESHIP_UP, + EL_SPACESHIP_RIGHT, + EL_SPACESHIP_DOWN, + EL_SPACESHIP_LEFT + }, + + { + EL_BD_BUTTERFLY_UP, + EL_BD_BUTTERFLY_RIGHT, + EL_BD_BUTTERFLY_DOWN, + EL_BD_BUTTERFLY_LEFT + }, + + { + EL_BD_FIREFLY_UP, + EL_BD_FIREFLY_RIGHT, + EL_BD_FIREFLY_DOWN, + EL_BD_FIREFLY_LEFT + }, + + { + EL_PACMAN_UP, + EL_PACMAN_RIGHT, + EL_PACMAN_DOWN, + EL_PACMAN_LEFT + }, + + { + EL_YAMYAM_UP, + EL_YAMYAM_RIGHT, + EL_YAMYAM_DOWN, + EL_YAMYAM_LEFT + }, + + { + EL_ARROW_UP, + EL_ARROW_RIGHT, + EL_ARROW_DOWN, + EL_ARROW_LEFT + }, + + { + EL_SP_PORT_UP, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT + }, + + { + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT + }, + + { + EL_MOLE_UP, + EL_MOLE_RIGHT, + EL_MOLE_DOWN, + EL_MOLE_LEFT + }, + + { + EL_BALLOON_SWITCH_UP, + EL_BALLOON_SWITCH_RIGHT, + EL_BALLOON_SWITCH_DOWN, + EL_BALLOON_SWITCH_LEFT + }, + + { + EL_SP_GRAVITY_ON_PORT_UP, + EL_SP_GRAVITY_ON_PORT_RIGHT, + EL_SP_GRAVITY_ON_PORT_DOWN, + EL_SP_GRAVITY_ON_PORT_LEFT + }, + + { + EL_SP_GRAVITY_OFF_PORT_UP, + EL_SP_GRAVITY_OFF_PORT_RIGHT, + EL_SP_GRAVITY_OFF_PORT_DOWN, + EL_SP_GRAVITY_OFF_PORT_LEFT + }, + + { + -1, + -1, + -1, + -1, + }, + }; + int i, j; for (i = 0; swappable_elements[i][0] != -1; i++) { @@ -9158,6 +9294,20 @@ static void SetElementIntelliDraw(int x, int y, int new_element, if (old_element == element1 || old_element == element2) new_element = (old_element == element1 ? element2 : element1); } + + for (i = 0; rotatable_elements[i][0] != -1; i++) + { + for (j = 0; j < 4; j++) + { + int element = rotatable_elements[i][j]; + + if (old_element == element) + new_element = (button == 1 ? rotatable_elements[i][(j + 3) % 4] : + button == 2 ? rotatable_elements[i][0] : + button == 3 ? rotatable_elements[i][(j + 1) % 4] : + old_element); + } + } } SetElementSimple(x, y, new_element, change_level); @@ -9174,22 +9324,28 @@ static void ResetIntelliDraw() for (y = 0; y < lev_fieldy; y++) IntelliDrawBuffer[x][y] = Feld[x][y]; - SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE); + SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1); } -static void SetElementExt(int x, int y, int element, boolean change_level) +static void SetElementExt(int x, int y, int element, boolean change_level, + int button) { if (element < 0) SetElementSimple(x, y, Feld[x][y], change_level); else if (GetKeyModState() & KMOD_Shift) - SetElementIntelliDraw(x, y, element, change_level); + SetElementIntelliDraw(x, y, element, change_level, button); else SetElementSimple(x, y, element, change_level); } static void SetElement(int x, int y, int element) { - SetElementExt(x, y, element, TRUE); + SetElementExt(x, y, element, TRUE, -1); +} + +static void SetElementButton(int x, int y, int element, int button) +{ + SetElementExt(x, y, element, TRUE, button); } static void DrawLineElement(int sx, int sy, int element, boolean change_level) @@ -9197,7 +9353,7 @@ static void DrawLineElement(int sx, int sy, int element, boolean change_level) int lx = sx + level_xpos; int ly = sy + level_ypos; - SetElementExt(lx, ly, element, change_level); + SetElementExt(lx, ly, element, change_level, -1); } static void DrawLine(int from_x, int from_y, int to_x, int to_y, @@ -9742,6 +9898,10 @@ static void RandomPlacement(int new_element) int num_percentage, num_elements; int x, y; +#if 1 + ResetIntelliDraw(); +#endif + /* determine number of free positions for randomly placing the new element */ for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++) { @@ -9765,7 +9925,11 @@ static void RandomPlacement(int new_element) for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++) if (free_position[x][y]) +#if 1 + SetElement(x, y, new_element); +#else Feld[x][y] = new_element; +#endif } else { @@ -9778,7 +9942,11 @@ static void RandomPlacement(int new_element) if (free_position[x][y]) { free_position[x][y] = FALSE; +#if 1 + SetElement(x, y, new_element); +#else Feld[x][y] = new_element; +#endif num_elements--; } } @@ -9947,7 +10115,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) } #if 1 - SetElement(lx, ly, new_element); + SetElementButton(lx, ly, new_element, button); #else Feld[lx][ly] = new_element; DrawMiniElement(sx, sy, new_element); @@ -10132,7 +10300,10 @@ static void HandleCounterButtons(struct GadgetInfo *gi) if (counter_id == ED_COUNTER_ID_SELECT_LEVEL) { LoadLevel(level_nr); + LoadScore(level_nr); + TapeErase(); + ResetUndoBuffer(); DrawEditModeWindow(); @@ -10730,7 +10901,7 @@ static void HandleControlButtons(struct GadgetInfo *gi) break; case GADGET_ID_EXIT: - RequestExitLevelEditor(TRUE); /* if level has changed, ask user */ + RequestExitLevelEditor(TRUE, FALSE); /* if level has changed, ask user */ break; default: @@ -10909,7 +11080,7 @@ void HandleLevelEditorKeyInput(Key key) case KSYM_Escape: if (edit_mode == ED_MODE_DRAWING) { - RequestExitLevelEditor(setup.ask_on_escape_editor); + RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE); } else if (edit_mode == ED_MODE_INFO) { @@ -11180,7 +11351,8 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi) DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, infotext); } -void RequestExitLevelEditor(boolean ask_if_level_has_changed) +void RequestExitLevelEditor(boolean ask_if_level_has_changed, + boolean quick_quit) { if (!ask_if_level_has_changed || !LevelChanged() || @@ -11189,8 +11361,21 @@ void RequestExitLevelEditor(boolean ask_if_level_has_changed) { CloseDoor(DOOR_CLOSE_1); SetDoorState(DOOR_CLOSE_2); + +#if 1 + if (quick_quit) + FadeSkipNextFadeIn(); +#else + if (quick_quit) + fading = fading_none; +#endif + game_status = GAME_MODE_MAIN; +#if 1 + DrawAndFadeInMainMenu(REDRAW_FIELD); +#else DrawMainMenu(); +#endif } else {