X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_snd.h;h=f6059d73e4a1c4f8e7277adcb429074fad47078a;hb=c6bdf2fa014d0a3dd50260a409704e487e73e572;hp=fbc5d2926412e093733dae0e5f43f94169010f17;hpb=1ca582ff344bd825e03229636cee6d006e19251f;p=rocksndiamonds.git diff --git a/src/conf_snd.h b/src/conf_snd.h index fbc5d292..f6059d73 100644 --- a/src/conf_snd.h +++ b/src/conf_snd.h @@ -98,128 +98,153 @@ #define SND_MAGIC_WALL_ACTIVATING 77 #define SND_MAGIC_WALL_ACTIVE 78 #define SND_MAGIC_WALL_FILLING 79 -#define SND_CLASS_AMOEBA_WAITING 80 -#define SND_CLASS_AMOEBA_GROWING 81 -#define SND_CLASS_AMOEBA_DROPPING 82 -#define SND_ACID_SPLASHING 83 -#define SND_CLASS_QUICKSAND_FILLING 84 -#define SND_CLASS_QUICKSAND_EMPTYING 85 -#define SND_CLASS_EXIT_OPENING 86 -#define SND_CLASS_EXIT_CLOSING 87 -#define SND_CLASS_EXIT_PASSING 88 -#define SND_CLASS_STEEL_EXIT_OPENING 89 -#define SND_CLASS_STEEL_EXIT_CLOSING 90 -#define SND_CLASS_STEEL_EXIT_PASSING 91 -#define SND_CLASS_EM_EXIT_OPENING 92 -#define SND_CLASS_EM_EXIT_CLOSING 93 -#define SND_CLASS_EM_EXIT_PASSING 94 -#define SND_CLASS_EM_STEEL_EXIT_OPENING 95 -#define SND_CLASS_EM_STEEL_EXIT_CLOSING 96 -#define SND_CLASS_EM_STEEL_EXIT_PASSING 97 -#define SND_PENGUIN_PASSING 98 -#define SND_BALLOON_MOVING 99 -#define SND_BALLOON_WAITING 100 -#define SND_BALLOON_PUSHING 101 -#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 102 -#define SND_SPRING_MOVING 103 -#define SND_SPRING_PUSHING 104 -#define SND_SPRING_IMPACT 105 -#define SND_CLASS_WALL_GROWING 106 -#define SND_EMC_ANDROID_PUSHING 107 -#define SND_EMC_ANDROID_MOVING 108 -#define SND_EMC_ANDROID_DROPPING 109 -#define SND_EMC_MAGIC_BALL_DROPPING 110 -#define SND_PEARL_COLLECTING 111 -#define SND_PEARL_BREAKING 112 -#define SND_PEARL_IMPACT 113 -#define SND_CRYSTAL_COLLECTING 114 -#define SND_CRYSTAL_IMPACT 115 -#define SND_CLASS_ENVELOPE_COLLECTING 116 -#define SND_CLASS_ENVELOPE_OPENING 117 -#define SND_CLASS_ENVELOPE_CLOSING 118 -#define SND_INVISIBLE_SAND_DIGGING 119 -#define SND_INVISIBLE_SAND_ACTIVE_DIGGING 120 -#define SND_SHIELD_NORMAL_COLLECTING 121 -#define SND_SHIELD_NORMAL_ACTIVE 122 -#define SND_SHIELD_DEADLY_COLLECTING 123 -#define SND_SHIELD_DEADLY_ACTIVE 124 -#define SND_EXTRA_TIME_COLLECTING 125 -#define SND_MOLE_MOVING 126 -#define SND_MOLE_WAITING 127 -#define SND_MOLE_DIGGING 128 -#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 129 -#define SND_CLASS_SWITCHGATE_OPENING 130 -#define SND_CLASS_SWITCHGATE_CLOSING 131 -#define SND_CLASS_SWITCHGATE_PASSING 132 -#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING 133 -#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE 134 -#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING 135 -#define SND_CLASS_TIMEGATE_OPENING 136 -#define SND_CLASS_TIMEGATE_CLOSING 137 -#define SND_CLASS_TIMEGATE_PASSING 138 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 139 -#define SND_CLASS_CONVEYOR_BELT_ACTIVE 140 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 141 -#define SND_LIGHT_SWITCH_ACTIVATING 142 -#define SND_LIGHT_SWITCH_DEACTIVATING 143 -#define SND_DX_SUPABOMB_PUSHING 144 -#define SND_TRAP_DIGGING 145 -#define SND_TRAP_ACTIVATING 146 -#define SND_CLASS_TUBE_WALKING 147 -#define SND_AMOEBA_TURNING_TO_GEM 148 -#define SND_AMOEBA_TURNING_TO_ROCK 149 -#define SND_SPEED_PILL_COLLECTING 150 -#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 151 -#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 152 -#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 153 -#define SND_CLASS_DYNABOMB_DROPPING 154 -#define SND_CLASS_DYNABOMB_ACTIVE 155 -#define SND_SATELLITE_MOVING 156 -#define SND_SATELLITE_WAITING 157 -#define SND_SATELLITE_PUSHING 158 -#define SND_LAMP_ACTIVATING 159 -#define SND_LAMP_DEACTIVATING 160 -#define SND_TIME_ORB_FULL_COLLECTING 161 -#define SND_TIME_ORB_FULL_IMPACT 162 -#define SND_TIME_ORB_EMPTY_PUSHING 163 -#define SND_TIME_ORB_EMPTY_IMPACT 164 -#define SND_GAME_OF_LIFE_WAITING 165 -#define SND_GAME_OF_LIFE_GROWING 166 -#define SND_BIOMAZE_WAITING 167 -#define SND_BIOMAZE_GROWING 168 -#define SND_PACMAN_MOVING 169 -#define SND_PACMAN_WAITING 170 -#define SND_PACMAN_DIGGING 171 -#define SND_DARK_YAMYAM_MOVING 172 -#define SND_DARK_YAMYAM_WAITING 173 -#define SND_DARK_YAMYAM_DIGGING 174 -#define SND_PENGUIN_MOVING 175 -#define SND_PENGUIN_WAITING 176 -#define SND_PIG_MOVING 177 -#define SND_PIG_WAITING 178 -#define SND_PIG_DIGGING 179 -#define SND_DRAGON_MOVING 180 -#define SND_DRAGON_WAITING 181 -#define SND_DRAGON_ATTACKING 182 -#define SND_GAME_STARTING 183 -#define SND_GAME_RUNNING_OUT_OF_TIME 184 -#define SND_GAME_LEVELTIME_BONUS 185 -#define SND_GAME_LOSING 186 -#define SND_GAME_WINNING 187 -#define SND_GAME_SOKOBAN_SOLVING 188 -#define SND_DOOR_OPENING 189 -#define SND_DOOR_CLOSING 190 -#define SND_MENU_ITEM_ACTIVATING 191 -#define SND_MENU_ITEM_SELECTING 192 -#define SND_BACKGROUND_TITLE 193 -#define SND_BACKGROUND_MESSAGE 194 -#define SND_BACKGROUND_MAIN 195 -#define SND_BACKGROUND_LEVELS 196 -#define SND_BACKGROUND_SCORES 197 -#define SND_BACKGROUND_EDITOR 198 -#define SND_BACKGROUND_INFO 199 -#define SND_BACKGROUND_SETUP 200 +#define SND_DC_MAGIC_WALL_ACTIVATING 80 +#define SND_DC_MAGIC_WALL_ACTIVE 81 +#define SND_DC_MAGIC_WALL_FILLING 82 +#define SND_CLASS_AMOEBA_WAITING 83 +#define SND_CLASS_AMOEBA_GROWING 84 +#define SND_CLASS_AMOEBA_DROPPING 85 +#define SND_ACID_SPLASHING 86 +#define SND_CLASS_QUICKSAND_FILLING 87 +#define SND_CLASS_QUICKSAND_EMPTYING 88 +#define SND_CLASS_EXIT_OPENING 89 +#define SND_CLASS_EXIT_CLOSING 90 +#define SND_CLASS_EXIT_PASSING 91 +#define SND_CLASS_STEEL_EXIT_OPENING 92 +#define SND_CLASS_STEEL_EXIT_CLOSING 93 +#define SND_CLASS_STEEL_EXIT_PASSING 94 +#define SND_CLASS_EM_EXIT_OPENING 95 +#define SND_CLASS_EM_EXIT_CLOSING 96 +#define SND_CLASS_EM_EXIT_PASSING 97 +#define SND_CLASS_EM_STEEL_EXIT_OPENING 98 +#define SND_CLASS_EM_STEEL_EXIT_CLOSING 99 +#define SND_CLASS_EM_STEEL_EXIT_PASSING 100 +#define SND_PENGUIN_PASSING 101 +#define SND_BALLOON_MOVING 102 +#define SND_BALLOON_WAITING 103 +#define SND_BALLOON_PUSHING 104 +#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 105 +#define SND_SPRING_MOVING 106 +#define SND_SPRING_PUSHING 107 +#define SND_SPRING_IMPACT 108 +#define SND_CLASS_WALL_GROWING 109 +#define SND_EMC_ANDROID_PUSHING 110 +#define SND_EMC_ANDROID_MOVING 111 +#define SND_EMC_ANDROID_DROPPING 112 +#define SND_EMC_MAGIC_BALL_DROPPING 113 +#define SND_PEARL_COLLECTING 114 +#define SND_PEARL_BREAKING 115 +#define SND_PEARL_IMPACT 116 +#define SND_CRYSTAL_COLLECTING 117 +#define SND_CRYSTAL_IMPACT 118 +#define SND_CLASS_ENVELOPE_COLLECTING 119 +#define SND_CLASS_ENVELOPE_OPENING 120 +#define SND_CLASS_ENVELOPE_CLOSING 121 +#define SND_INVISIBLE_SAND_DIGGING 122 +#define SND_INVISIBLE_SAND_ACTIVE_DIGGING 123 +#define SND_SHIELD_NORMAL_COLLECTING 124 +#define SND_SHIELD_NORMAL_ACTIVE 125 +#define SND_SHIELD_DEADLY_COLLECTING 126 +#define SND_SHIELD_DEADLY_ACTIVE 127 +#define SND_EXTRA_TIME_COLLECTING 128 +#define SND_MOLE_MOVING 129 +#define SND_MOLE_WAITING 130 +#define SND_MOLE_DIGGING 131 +#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 132 +#define SND_CLASS_SWITCHGATE_OPENING 133 +#define SND_CLASS_SWITCHGATE_CLOSING 134 +#define SND_CLASS_SWITCHGATE_PASSING 135 +#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING 136 +#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE 137 +#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING 138 +#define SND_CLASS_TIMEGATE_OPENING 139 +#define SND_CLASS_TIMEGATE_CLOSING 140 +#define SND_CLASS_TIMEGATE_PASSING 141 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 142 +#define SND_CLASS_CONVEYOR_BELT_ACTIVE 143 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 144 +#define SND_LIGHT_SWITCH_ACTIVATING 145 +#define SND_LIGHT_SWITCH_DEACTIVATING 146 +#define SND_DX_SUPABOMB_PUSHING 147 +#define SND_TRAP_DIGGING 148 +#define SND_TRAP_ACTIVATING 149 +#define SND_CLASS_TUBE_WALKING 150 +#define SND_AMOEBA_TURNING_TO_GEM 151 +#define SND_AMOEBA_TURNING_TO_ROCK 152 +#define SND_SPEED_PILL_COLLECTING 153 +#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 154 +#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 155 +#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 156 +#define SND_CLASS_DYNABOMB_DROPPING 157 +#define SND_CLASS_DYNABOMB_ACTIVE 158 +#define SND_SATELLITE_MOVING 159 +#define SND_SATELLITE_WAITING 160 +#define SND_SATELLITE_PUSHING 161 +#define SND_LAMP_ACTIVATING 162 +#define SND_LAMP_DEACTIVATING 163 +#define SND_TIME_ORB_FULL_COLLECTING 164 +#define SND_TIME_ORB_FULL_IMPACT 165 +#define SND_TIME_ORB_EMPTY_PUSHING 166 +#define SND_TIME_ORB_EMPTY_IMPACT 167 +#define SND_GAME_OF_LIFE_WAITING 168 +#define SND_GAME_OF_LIFE_GROWING 169 +#define SND_BIOMAZE_WAITING 170 +#define SND_BIOMAZE_GROWING 171 +#define SND_PACMAN_MOVING 172 +#define SND_PACMAN_WAITING 173 +#define SND_PACMAN_DIGGING 174 +#define SND_DARK_YAMYAM_MOVING 175 +#define SND_DARK_YAMYAM_WAITING 176 +#define SND_DARK_YAMYAM_DIGGING 177 +#define SND_PENGUIN_MOVING 178 +#define SND_PENGUIN_WAITING 179 +#define SND_PIG_MOVING 180 +#define SND_PIG_WAITING 181 +#define SND_PIG_DIGGING 182 +#define SND_DRAGON_MOVING 183 +#define SND_DRAGON_WAITING 184 +#define SND_DRAGON_ATTACKING 185 +#define SND_GAME_STARTING 186 +#define SND_GAME_RUNNING_OUT_OF_TIME 187 +#define SND_GAME_LEVELTIME_BONUS 188 +#define SND_GAME_LOSING 189 +#define SND_GAME_WINNING 190 +#define SND_GAME_SOKOBAN_SOLVING 191 +#define SND_DOOR_OPENING 192 +#define SND_DOOR_CLOSING 193 +#define SND_MENU_ITEM_ACTIVATING 194 +#define SND_MENU_ITEM_SELECTING 195 +#define SND_BACKGROUND_TITLE_INITIAL 196 +#define SND_BACKGROUND_TITLE 197 +#define SND_BACKGROUND_MESSAGE_INITIAL 198 +#define SND_BACKGROUND_MESSAGE 199 +#define SND_BACKGROUND_MAIN 200 +#define SND_BACKGROUND_LEVELS 201 +#define SND_BACKGROUND_SCORES 202 +#define SND_BACKGROUND_EDITOR 203 +#define SND_BACKGROUND_INFO 204 +#define SND_BACKGROUND_SETUP 205 +#define SND_TITLESCREEN_INITIAL_1 206 +#define SND_TITLESCREEN_INITIAL_2 207 +#define SND_TITLESCREEN_INITIAL_3 208 +#define SND_TITLESCREEN_INITIAL_4 209 +#define SND_TITLESCREEN_INITIAL_5 210 +#define SND_TITLESCREEN_1 211 +#define SND_TITLESCREEN_2 212 +#define SND_TITLESCREEN_3 213 +#define SND_TITLESCREEN_4 214 +#define SND_TITLESCREEN_5 215 +#define SND_TITLEMESSAGE_INITIAL_1 216 +#define SND_TITLEMESSAGE_INITIAL_2 217 +#define SND_TITLEMESSAGE_INITIAL_3 218 +#define SND_TITLEMESSAGE_INITIAL_4 219 +#define SND_TITLEMESSAGE_INITIAL_5 220 +#define SND_TITLEMESSAGE_1 221 +#define SND_TITLEMESSAGE_2 222 +#define SND_TITLEMESSAGE_3 223 +#define SND_TITLEMESSAGE_4 224 +#define SND_TITLEMESSAGE_5 225 -#define NUM_SOUND_FILES 201 +#define NUM_SOUND_FILES 226 #endif /* CONF_SND_H */