X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_snd.h;h=f6059d73e4a1c4f8e7277adcb429074fad47078a;hb=c6bdf2fa014d0a3dd50260a409704e487e73e572;hp=280815531baa9238c241769878922d857588ed8a;hpb=b645a25fff77d62a36c744fa4047a3c0e5929341;p=rocksndiamonds.git diff --git a/src/conf_snd.h b/src/conf_snd.h index 28081553..f6059d73 100644 --- a/src/conf_snd.h +++ b/src/conf_snd.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -98,110 +98,153 @@ #define SND_MAGIC_WALL_ACTIVATING 77 #define SND_MAGIC_WALL_ACTIVE 78 #define SND_MAGIC_WALL_FILLING 79 -#define SND_CLASS_AMOEBA_WAITING 80 -#define SND_CLASS_AMOEBA_GROWING 81 -#define SND_CLASS_AMOEBA_DROPPING 82 -#define SND_ACID_SPLASHING 83 -#define SND_CLASS_QUICKSAND_FILLING 84 -#define SND_CLASS_QUICKSAND_EMPTYING 85 -#define SND_CLASS_EXIT_OPENING 86 -#define SND_CLASS_EXIT_CLOSING 87 -#define SND_CLASS_EXIT_PASSING 88 -#define SND_PENGUIN_PASSING 89 -#define SND_BALLOON_MOVING 90 -#define SND_BALLOON_WAITING 91 -#define SND_BALLOON_PUSHING 92 -#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 93 -#define SND_SPRING_MOVING 94 -#define SND_SPRING_PUSHING 95 -#define SND_SPRING_IMPACT 96 -#define SND_CLASS_WALL_GROWING 97 -#define SND_PEARL_COLLECTING 98 -#define SND_PEARL_BREAKING 99 -#define SND_PEARL_IMPACT 100 -#define SND_CRYSTAL_COLLECTING 101 -#define SND_CRYSTAL_IMPACT 102 -#define SND_CLASS_ENVELOPE_COLLECTING 103 -#define SND_CLASS_ENVELOPE_OPENING 104 -#define SND_CLASS_ENVELOPE_CLOSING 105 -#define SND_INVISIBLE_SAND_DIGGING 106 -#define SND_SHIELD_NORMAL_COLLECTING 107 -#define SND_SHIELD_NORMAL_ACTIVE 108 -#define SND_SHIELD_DEADLY_COLLECTING 109 -#define SND_SHIELD_DEADLY_ACTIVE 110 -#define SND_EXTRA_TIME_COLLECTING 111 -#define SND_MOLE_MOVING 112 -#define SND_MOLE_WAITING 113 -#define SND_MOLE_DIGGING 114 -#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 115 -#define SND_CLASS_SWITCHGATE_OPENING 116 -#define SND_CLASS_SWITCHGATE_CLOSING 117 -#define SND_CLASS_SWITCHGATE_PASSING 118 -#define SND_TIMEGATE_SWITCH_ACTIVATING 119 -#define SND_TIMEGATE_SWITCH_ACTIVE 120 -#define SND_TIMEGATE_SWITCH_DEACTIVATING 121 -#define SND_TIMEGATE_OPENING 122 -#define SND_CLASS_TIMEGATE_CLOSING 123 -#define SND_CLASS_TIMEGATE_PASSING 124 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 125 -#define SND_CLASS_CONVEYOR_BELT_ACTIVE 126 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 127 -#define SND_LIGHT_SWITCH_ACTIVATING 128 -#define SND_LIGHT_SWITCH_DEACTIVATING 129 -#define SND_DX_SUPABOMB_PUSHING 130 -#define SND_TRAP_DIGGING 131 -#define SND_TRAP_ACTIVATING 132 -#define SND_CLASS_TUBE_WALKING 133 -#define SND_AMOEBA_TURNING_TO_GEM 134 -#define SND_AMOEBA_TURNING_TO_ROCK 135 -#define SND_SPEED_PILL_COLLECTING 136 -#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 137 -#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 138 -#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 139 -#define SND_CLASS_DYNABOMB_DROPPING 140 -#define SND_CLASS_DYNABOMB_ACTIVE 141 -#define SND_SATELLITE_MOVING 142 -#define SND_SATELLITE_WAITING 143 -#define SND_SATELLITE_PUSHING 144 -#define SND_LAMP_ACTIVATING 145 -#define SND_LAMP_DEACTIVATING 146 -#define SND_TIME_ORB_FULL_COLLECTING 147 -#define SND_TIME_ORB_FULL_IMPACT 148 -#define SND_TIME_ORB_EMPTY_PUSHING 149 -#define SND_TIME_ORB_EMPTY_IMPACT 150 -#define SND_GAME_OF_LIFE_WAITING 151 -#define SND_GAME_OF_LIFE_GROWING 152 -#define SND_BIOMAZE_WAITING 153 -#define SND_BIOMAZE_GROWING 154 -#define SND_PACMAN_MOVING 155 -#define SND_PACMAN_WAITING 156 -#define SND_PACMAN_DIGGING 157 -#define SND_DARK_YAMYAM_MOVING 158 -#define SND_DARK_YAMYAM_WAITING 159 -#define SND_DARK_YAMYAM_DIGGING 160 -#define SND_PENGUIN_MOVING 161 -#define SND_PENGUIN_WAITING 162 -#define SND_PIG_MOVING 163 -#define SND_PIG_WAITING 164 -#define SND_PIG_DIGGING 165 -#define SND_DRAGON_MOVING 166 -#define SND_DRAGON_WAITING 167 -#define SND_DRAGON_ATTACKING 168 -#define SND_GAME_STARTING 169 -#define SND_GAME_RUNNING_OUT_OF_TIME 170 -#define SND_GAME_LEVELTIME_BONUS 171 -#define SND_GAME_LOSING 172 -#define SND_GAME_WINNING 173 -#define SND_GAME_SOKOBAN_SOLVING 174 -#define SND_DOOR_OPENING 175 -#define SND_DOOR_CLOSING 176 -#define SND_BACKGROUND_MAIN 177 -#define SND_BACKGROUND_LEVELS 178 -#define SND_BACKGROUND_SCORES 179 -#define SND_BACKGROUND_EDITOR 180 -#define SND_BACKGROUND_INFO 181 -#define SND_BACKGROUND_SETUP 182 +#define SND_DC_MAGIC_WALL_ACTIVATING 80 +#define SND_DC_MAGIC_WALL_ACTIVE 81 +#define SND_DC_MAGIC_WALL_FILLING 82 +#define SND_CLASS_AMOEBA_WAITING 83 +#define SND_CLASS_AMOEBA_GROWING 84 +#define SND_CLASS_AMOEBA_DROPPING 85 +#define SND_ACID_SPLASHING 86 +#define SND_CLASS_QUICKSAND_FILLING 87 +#define SND_CLASS_QUICKSAND_EMPTYING 88 +#define SND_CLASS_EXIT_OPENING 89 +#define SND_CLASS_EXIT_CLOSING 90 +#define SND_CLASS_EXIT_PASSING 91 +#define SND_CLASS_STEEL_EXIT_OPENING 92 +#define SND_CLASS_STEEL_EXIT_CLOSING 93 +#define SND_CLASS_STEEL_EXIT_PASSING 94 +#define SND_CLASS_EM_EXIT_OPENING 95 +#define SND_CLASS_EM_EXIT_CLOSING 96 +#define SND_CLASS_EM_EXIT_PASSING 97 +#define SND_CLASS_EM_STEEL_EXIT_OPENING 98 +#define SND_CLASS_EM_STEEL_EXIT_CLOSING 99 +#define SND_CLASS_EM_STEEL_EXIT_PASSING 100 +#define SND_PENGUIN_PASSING 101 +#define SND_BALLOON_MOVING 102 +#define SND_BALLOON_WAITING 103 +#define SND_BALLOON_PUSHING 104 +#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 105 +#define SND_SPRING_MOVING 106 +#define SND_SPRING_PUSHING 107 +#define SND_SPRING_IMPACT 108 +#define SND_CLASS_WALL_GROWING 109 +#define SND_EMC_ANDROID_PUSHING 110 +#define SND_EMC_ANDROID_MOVING 111 +#define SND_EMC_ANDROID_DROPPING 112 +#define SND_EMC_MAGIC_BALL_DROPPING 113 +#define SND_PEARL_COLLECTING 114 +#define SND_PEARL_BREAKING 115 +#define SND_PEARL_IMPACT 116 +#define SND_CRYSTAL_COLLECTING 117 +#define SND_CRYSTAL_IMPACT 118 +#define SND_CLASS_ENVELOPE_COLLECTING 119 +#define SND_CLASS_ENVELOPE_OPENING 120 +#define SND_CLASS_ENVELOPE_CLOSING 121 +#define SND_INVISIBLE_SAND_DIGGING 122 +#define SND_INVISIBLE_SAND_ACTIVE_DIGGING 123 +#define SND_SHIELD_NORMAL_COLLECTING 124 +#define SND_SHIELD_NORMAL_ACTIVE 125 +#define SND_SHIELD_DEADLY_COLLECTING 126 +#define SND_SHIELD_DEADLY_ACTIVE 127 +#define SND_EXTRA_TIME_COLLECTING 128 +#define SND_MOLE_MOVING 129 +#define SND_MOLE_WAITING 130 +#define SND_MOLE_DIGGING 131 +#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 132 +#define SND_CLASS_SWITCHGATE_OPENING 133 +#define SND_CLASS_SWITCHGATE_CLOSING 134 +#define SND_CLASS_SWITCHGATE_PASSING 135 +#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING 136 +#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE 137 +#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING 138 +#define SND_CLASS_TIMEGATE_OPENING 139 +#define SND_CLASS_TIMEGATE_CLOSING 140 +#define SND_CLASS_TIMEGATE_PASSING 141 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 142 +#define SND_CLASS_CONVEYOR_BELT_ACTIVE 143 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 144 +#define SND_LIGHT_SWITCH_ACTIVATING 145 +#define SND_LIGHT_SWITCH_DEACTIVATING 146 +#define SND_DX_SUPABOMB_PUSHING 147 +#define SND_TRAP_DIGGING 148 +#define SND_TRAP_ACTIVATING 149 +#define SND_CLASS_TUBE_WALKING 150 +#define SND_AMOEBA_TURNING_TO_GEM 151 +#define SND_AMOEBA_TURNING_TO_ROCK 152 +#define SND_SPEED_PILL_COLLECTING 153 +#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 154 +#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 155 +#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 156 +#define SND_CLASS_DYNABOMB_DROPPING 157 +#define SND_CLASS_DYNABOMB_ACTIVE 158 +#define SND_SATELLITE_MOVING 159 +#define SND_SATELLITE_WAITING 160 +#define SND_SATELLITE_PUSHING 161 +#define SND_LAMP_ACTIVATING 162 +#define SND_LAMP_DEACTIVATING 163 +#define SND_TIME_ORB_FULL_COLLECTING 164 +#define SND_TIME_ORB_FULL_IMPACT 165 +#define SND_TIME_ORB_EMPTY_PUSHING 166 +#define SND_TIME_ORB_EMPTY_IMPACT 167 +#define SND_GAME_OF_LIFE_WAITING 168 +#define SND_GAME_OF_LIFE_GROWING 169 +#define SND_BIOMAZE_WAITING 170 +#define SND_BIOMAZE_GROWING 171 +#define SND_PACMAN_MOVING 172 +#define SND_PACMAN_WAITING 173 +#define SND_PACMAN_DIGGING 174 +#define SND_DARK_YAMYAM_MOVING 175 +#define SND_DARK_YAMYAM_WAITING 176 +#define SND_DARK_YAMYAM_DIGGING 177 +#define SND_PENGUIN_MOVING 178 +#define SND_PENGUIN_WAITING 179 +#define SND_PIG_MOVING 180 +#define SND_PIG_WAITING 181 +#define SND_PIG_DIGGING 182 +#define SND_DRAGON_MOVING 183 +#define SND_DRAGON_WAITING 184 +#define SND_DRAGON_ATTACKING 185 +#define SND_GAME_STARTING 186 +#define SND_GAME_RUNNING_OUT_OF_TIME 187 +#define SND_GAME_LEVELTIME_BONUS 188 +#define SND_GAME_LOSING 189 +#define SND_GAME_WINNING 190 +#define SND_GAME_SOKOBAN_SOLVING 191 +#define SND_DOOR_OPENING 192 +#define SND_DOOR_CLOSING 193 +#define SND_MENU_ITEM_ACTIVATING 194 +#define SND_MENU_ITEM_SELECTING 195 +#define SND_BACKGROUND_TITLE_INITIAL 196 +#define SND_BACKGROUND_TITLE 197 +#define SND_BACKGROUND_MESSAGE_INITIAL 198 +#define SND_BACKGROUND_MESSAGE 199 +#define SND_BACKGROUND_MAIN 200 +#define SND_BACKGROUND_LEVELS 201 +#define SND_BACKGROUND_SCORES 202 +#define SND_BACKGROUND_EDITOR 203 +#define SND_BACKGROUND_INFO 204 +#define SND_BACKGROUND_SETUP 205 +#define SND_TITLESCREEN_INITIAL_1 206 +#define SND_TITLESCREEN_INITIAL_2 207 +#define SND_TITLESCREEN_INITIAL_3 208 +#define SND_TITLESCREEN_INITIAL_4 209 +#define SND_TITLESCREEN_INITIAL_5 210 +#define SND_TITLESCREEN_1 211 +#define SND_TITLESCREEN_2 212 +#define SND_TITLESCREEN_3 213 +#define SND_TITLESCREEN_4 214 +#define SND_TITLESCREEN_5 215 +#define SND_TITLEMESSAGE_INITIAL_1 216 +#define SND_TITLEMESSAGE_INITIAL_2 217 +#define SND_TITLEMESSAGE_INITIAL_3 218 +#define SND_TITLEMESSAGE_INITIAL_4 219 +#define SND_TITLEMESSAGE_INITIAL_5 220 +#define SND_TITLEMESSAGE_1 221 +#define SND_TITLEMESSAGE_2 222 +#define SND_TITLEMESSAGE_3 223 +#define SND_TITLEMESSAGE_4 224 +#define SND_TITLEMESSAGE_5 225 -#define NUM_SOUND_FILES 183 +#define NUM_SOUND_FILES 226 #endif /* CONF_SND_H */