X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_snd.h;h=ec2aa485f7f279042653295871823434f5c2b37b;hb=c8a5fd317789166da7aafff91d43672f69c78729;hp=c5b448bd0563fa1b105c1be2c99e30b88d5c2c00;hpb=962fb7deafb2eb60e46a1a79df80f5c47485aae0;p=rocksndiamonds.git diff --git a/src/conf_snd.h b/src/conf_snd.h index c5b448bd..ec2aa485 100644 --- a/src/conf_snd.h +++ b/src/conf_snd.h @@ -121,80 +121,82 @@ #define SND_CRYSTAL_COLLECTING 100 #define SND_CRYSTAL_IMPACT 101 #define SND_CLASS_ENVELOPE_COLLECTING 102 -#define SND_INVISIBLE_SAND_DIGGING 103 -#define SND_SHIELD_NORMAL_COLLECTING 104 -#define SND_SHIELD_NORMAL_ACTIVE 105 -#define SND_SHIELD_DEADLY_COLLECTING 106 -#define SND_SHIELD_DEADLY_ACTIVE 107 -#define SND_EXTRA_TIME_COLLECTING 108 -#define SND_MOLE_MOVING 109 -#define SND_MOLE_WAITING 110 -#define SND_MOLE_DIGGING 111 -#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 112 -#define SND_CLASS_SWITCHGATE_OPENING 113 -#define SND_CLASS_SWITCHGATE_CLOSING 114 -#define SND_CLASS_SWITCHGATE_PASSING 115 -#define SND_TIMEGATE_SWITCH_ACTIVATING 116 -#define SND_TIMEGATE_SWITCH_ACTIVE 117 -#define SND_TIMEGATE_SWITCH_DEACTIVATING 118 -#define SND_TIMEGATE_OPENING 119 -#define SND_CLASS_TIMEGATE_CLOSING 120 -#define SND_CLASS_TIMEGATE_PASSING 121 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 122 -#define SND_CLASS_CONVEYOR_BELT_ACTIVE 123 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 124 -#define SND_LIGHT_SWITCH_ACTIVATING 125 -#define SND_LIGHT_SWITCH_DEACTIVATING 126 -#define SND_DX_SUPABOMB_PUSHING 127 -#define SND_TRAP_DIGGING 128 -#define SND_TRAP_ACTIVATING 129 -#define SND_CLASS_TUBE_WALKING 130 -#define SND_AMOEBA_TURNING_TO_GEM 131 -#define SND_AMOEBA_TURNING_TO_ROCK 132 -#define SND_SPEED_PILL_COLLECTING 133 -#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 134 -#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 135 -#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 136 -#define SND_CLASS_DYNABOMB_DROPPING 137 -#define SND_CLASS_DYNABOMB_ACTIVE 138 -#define SND_SATELLITE_MOVING 139 -#define SND_SATELLITE_WAITING 140 -#define SND_SATELLITE_PUSHING 141 -#define SND_LAMP_ACTIVATING 142 -#define SND_LAMP_DEACTIVATING 143 -#define SND_TIME_ORB_FULL_COLLECTING 144 -#define SND_TIME_ORB_FULL_IMPACT 145 -#define SND_TIME_ORB_EMPTY_PUSHING 146 -#define SND_TIME_ORB_EMPTY_IMPACT 147 -#define SND_GAME_OF_LIFE_WAITING 148 -#define SND_GAME_OF_LIFE_GROWING 149 -#define SND_BIOMAZE_WAITING 150 -#define SND_BIOMAZE_GROWING 151 -#define SND_PACMAN_MOVING 152 -#define SND_PACMAN_WAITING 153 -#define SND_PACMAN_DIGGING 154 -#define SND_DARK_YAMYAM_MOVING 155 -#define SND_DARK_YAMYAM_WAITING 156 -#define SND_DARK_YAMYAM_DIGGING 157 -#define SND_PENGUIN_MOVING 158 -#define SND_PENGUIN_WAITING 159 -#define SND_PIG_MOVING 160 -#define SND_PIG_WAITING 161 -#define SND_PIG_DIGGING 162 -#define SND_DRAGON_MOVING 163 -#define SND_DRAGON_WAITING 164 -#define SND_DRAGON_ATTACKING 165 -#define SND_GAME_STARTING 166 -#define SND_GAME_RUNNING_OUT_OF_TIME 167 -#define SND_GAME_LEVELTIME_BONUS 168 -#define SND_GAME_LOSING 169 -#define SND_GAME_WINNING 170 -#define SND_GAME_SOKOBAN_SOLVING 171 -#define SND_DOOR_OPENING 172 -#define SND_DOOR_CLOSING 173 -#define SND_BACKGROUND_SCORES 174 -#define SND_BACKGROUND_INFO 175 +#define SND_CLASS_ENVELOPE_OPENING 103 +#define SND_CLASS_ENVELOPE_CLOSING 104 +#define SND_INVISIBLE_SAND_DIGGING 105 +#define SND_SHIELD_NORMAL_COLLECTING 106 +#define SND_SHIELD_NORMAL_ACTIVE 107 +#define SND_SHIELD_DEADLY_COLLECTING 108 +#define SND_SHIELD_DEADLY_ACTIVE 109 +#define SND_EXTRA_TIME_COLLECTING 110 +#define SND_MOLE_MOVING 111 +#define SND_MOLE_WAITING 112 +#define SND_MOLE_DIGGING 113 +#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 114 +#define SND_CLASS_SWITCHGATE_OPENING 115 +#define SND_CLASS_SWITCHGATE_CLOSING 116 +#define SND_CLASS_SWITCHGATE_PASSING 117 +#define SND_TIMEGATE_SWITCH_ACTIVATING 118 +#define SND_TIMEGATE_SWITCH_ACTIVE 119 +#define SND_TIMEGATE_SWITCH_DEACTIVATING 120 +#define SND_TIMEGATE_OPENING 121 +#define SND_CLASS_TIMEGATE_CLOSING 122 +#define SND_CLASS_TIMEGATE_PASSING 123 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 124 +#define SND_CLASS_CONVEYOR_BELT_ACTIVE 125 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 126 +#define SND_LIGHT_SWITCH_ACTIVATING 127 +#define SND_LIGHT_SWITCH_DEACTIVATING 128 +#define SND_DX_SUPABOMB_PUSHING 129 +#define SND_TRAP_DIGGING 130 +#define SND_TRAP_ACTIVATING 131 +#define SND_CLASS_TUBE_WALKING 132 +#define SND_AMOEBA_TURNING_TO_GEM 133 +#define SND_AMOEBA_TURNING_TO_ROCK 134 +#define SND_SPEED_PILL_COLLECTING 135 +#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 136 +#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 137 +#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 138 +#define SND_CLASS_DYNABOMB_DROPPING 139 +#define SND_CLASS_DYNABOMB_ACTIVE 140 +#define SND_SATELLITE_MOVING 141 +#define SND_SATELLITE_WAITING 142 +#define SND_SATELLITE_PUSHING 143 +#define SND_LAMP_ACTIVATING 144 +#define SND_LAMP_DEACTIVATING 145 +#define SND_TIME_ORB_FULL_COLLECTING 146 +#define SND_TIME_ORB_FULL_IMPACT 147 +#define SND_TIME_ORB_EMPTY_PUSHING 148 +#define SND_TIME_ORB_EMPTY_IMPACT 149 +#define SND_GAME_OF_LIFE_WAITING 150 +#define SND_GAME_OF_LIFE_GROWING 151 +#define SND_BIOMAZE_WAITING 152 +#define SND_BIOMAZE_GROWING 153 +#define SND_PACMAN_MOVING 154 +#define SND_PACMAN_WAITING 155 +#define SND_PACMAN_DIGGING 156 +#define SND_DARK_YAMYAM_MOVING 157 +#define SND_DARK_YAMYAM_WAITING 158 +#define SND_DARK_YAMYAM_DIGGING 159 +#define SND_PENGUIN_MOVING 160 +#define SND_PENGUIN_WAITING 161 +#define SND_PIG_MOVING 162 +#define SND_PIG_WAITING 163 +#define SND_PIG_DIGGING 164 +#define SND_DRAGON_MOVING 165 +#define SND_DRAGON_WAITING 166 +#define SND_DRAGON_ATTACKING 167 +#define SND_GAME_STARTING 168 +#define SND_GAME_RUNNING_OUT_OF_TIME 169 +#define SND_GAME_LEVELTIME_BONUS 170 +#define SND_GAME_LOSING 171 +#define SND_GAME_WINNING 172 +#define SND_GAME_SOKOBAN_SOLVING 173 +#define SND_DOOR_OPENING 174 +#define SND_DOOR_CLOSING 175 +#define SND_BACKGROUND_SCORES 176 +#define SND_BACKGROUND_INFO 177 -#define NUM_SOUND_FILES 176 +#define NUM_SOUND_FILES 178 #endif /* CONF_SND_H */