X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_snd.h;h=c5b448bd0563fa1b105c1be2c99e30b88d5c2c00;hb=5e616edfe5f101927d2ff3f7a14d2c65897de3cc;hp=bfb6db880e9ae94988a40edc21c6a0d1d8be6073;hpb=8e5671db64b55432158b1d43d7fd2e684544ebeb;p=rocksndiamonds.git diff --git a/src/conf_snd.h b/src/conf_snd.h index bfb6db88..c5b448bd 100644 --- a/src/conf_snd.h +++ b/src/conf_snd.h @@ -1,3 +1,15 @@ +/*********************************************************** +* Rocks'n'Diamonds -- McDuffin Strikes Back! * +*----------------------------------------------------------* +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * +*----------------------------------------------------------* +* conf_snd.h * +***********************************************************/ /* ----- this file was automatically generated -- do not edit by hand ----- */ @@ -92,96 +104,97 @@ #define SND_CLASS_QUICKSAND_FILLING 83 #define SND_CLASS_QUICKSAND_EMPTYING 84 #define SND_CLASS_EXIT_OPENING 85 -#define SND_CLASS_EXIT_PASSING 86 -#define SND_PENGUIN_PASSING 87 -#define SND_BALLOON_MOVING 88 -#define SND_BALLOON_WAITING 89 -#define SND_BALLOON_PUSHING 90 -#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 91 -#define SND_SPRING_MOVING 92 -#define SND_SPRING_PUSHING 93 -#define SND_SPRING_IMPACT 94 -#define SND_CLASS_WALL_GROWING 95 -#define SND_PEARL_COLLECTING 96 -#define SND_PEARL_BREAKING 97 -#define SND_PEARL_IMPACT 98 -#define SND_CRYSTAL_COLLECTING 99 -#define SND_CRYSTAL_IMPACT 100 -#define SND_ENVELOPE_COLLECTING 101 -#define SND_INVISIBLE_SAND_DIGGING 102 -#define SND_SHIELD_NORMAL_COLLECTING 103 -#define SND_SHIELD_NORMAL_ACTIVE 104 -#define SND_SHIELD_DEADLY_COLLECTING 105 -#define SND_SHIELD_DEADLY_ACTIVE 106 -#define SND_EXTRA_TIME_COLLECTING 107 -#define SND_MOLE_MOVING 108 -#define SND_MOLE_WAITING 109 -#define SND_MOLE_DIGGING 110 -#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 111 -#define SND_CLASS_SWITCHGATE_OPENING 112 -#define SND_CLASS_SWITCHGATE_CLOSING 113 -#define SND_CLASS_SWITCHGATE_PASSING 114 -#define SND_TIMEGATE_SWITCH_ACTIVATING 115 -#define SND_TIMEGATE_SWITCH_ACTIVE 116 -#define SND_TIMEGATE_SWITCH_DEACTIVATING 117 -#define SND_TIMEGATE_OPENING 118 -#define SND_CLASS_TIMEGATE_CLOSING 119 -#define SND_CLASS_TIMEGATE_PASSING 120 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 121 -#define SND_CLASS_CONVEYOR_BELT_ACTIVE 122 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 123 -#define SND_LIGHT_SWITCH_ACTIVATING 124 -#define SND_LIGHT_SWITCH_DEACTIVATING 125 -#define SND_DX_SUPABOMB_PUSHING 126 -#define SND_TRAP_DIGGING 127 -#define SND_TRAP_ACTIVATING 128 -#define SND_CLASS_TUBE_WALKING 129 -#define SND_AMOEBA_TURNING_TO_GEM 130 -#define SND_AMOEBA_TURNING_TO_ROCK 131 -#define SND_SPEED_PILL_COLLECTING 132 -#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 133 -#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 134 -#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 135 -#define SND_CLASS_DYNABOMB_DROPPING 136 -#define SND_CLASS_DYNABOMB_ACTIVE 137 -#define SND_SATELLITE_MOVING 138 -#define SND_SATELLITE_WAITING 139 -#define SND_SATELLITE_PUSHING 140 -#define SND_LAMP_ACTIVATING 141 -#define SND_LAMP_DEACTIVATING 142 -#define SND_TIME_ORB_FULL_COLLECTING 143 -#define SND_TIME_ORB_FULL_IMPACT 144 -#define SND_TIME_ORB_EMPTY_PUSHING 145 -#define SND_TIME_ORB_EMPTY_IMPACT 146 -#define SND_GAME_OF_LIFE_WAITING 147 -#define SND_GAME_OF_LIFE_GROWING 148 -#define SND_BIOMAZE_WAITING 149 -#define SND_BIOMAZE_GROWING 150 -#define SND_PACMAN_MOVING 151 -#define SND_PACMAN_WAITING 152 -#define SND_PACMAN_DIGGING 153 -#define SND_DARK_YAMYAM_MOVING 154 -#define SND_DARK_YAMYAM_WAITING 155 -#define SND_DARK_YAMYAM_DIGGING 156 -#define SND_PENGUIN_MOVING 157 -#define SND_PENGUIN_WAITING 158 -#define SND_PIG_MOVING 159 -#define SND_PIG_WAITING 160 -#define SND_PIG_DIGGING 161 -#define SND_DRAGON_MOVING 162 -#define SND_DRAGON_WAITING 163 -#define SND_DRAGON_ATTACKING 164 -#define SND_GAME_STARTING 165 -#define SND_GAME_RUNNING_OUT_OF_TIME 166 -#define SND_GAME_LEVELTIME_BONUS 167 -#define SND_GAME_LOSING 168 -#define SND_GAME_WINNING 169 -#define SND_GAME_SOKOBAN_SOLVING 170 -#define SND_DOOR_OPENING 171 -#define SND_DOOR_CLOSING 172 -#define SND_BACKGROUND_SCORES 173 -#define SND_BACKGROUND_INFO 174 +#define SND_CLASS_EXIT_CLOSING 86 +#define SND_CLASS_EXIT_PASSING 87 +#define SND_PENGUIN_PASSING 88 +#define SND_BALLOON_MOVING 89 +#define SND_BALLOON_WAITING 90 +#define SND_BALLOON_PUSHING 91 +#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 92 +#define SND_SPRING_MOVING 93 +#define SND_SPRING_PUSHING 94 +#define SND_SPRING_IMPACT 95 +#define SND_CLASS_WALL_GROWING 96 +#define SND_PEARL_COLLECTING 97 +#define SND_PEARL_BREAKING 98 +#define SND_PEARL_IMPACT 99 +#define SND_CRYSTAL_COLLECTING 100 +#define SND_CRYSTAL_IMPACT 101 +#define SND_CLASS_ENVELOPE_COLLECTING 102 +#define SND_INVISIBLE_SAND_DIGGING 103 +#define SND_SHIELD_NORMAL_COLLECTING 104 +#define SND_SHIELD_NORMAL_ACTIVE 105 +#define SND_SHIELD_DEADLY_COLLECTING 106 +#define SND_SHIELD_DEADLY_ACTIVE 107 +#define SND_EXTRA_TIME_COLLECTING 108 +#define SND_MOLE_MOVING 109 +#define SND_MOLE_WAITING 110 +#define SND_MOLE_DIGGING 111 +#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 112 +#define SND_CLASS_SWITCHGATE_OPENING 113 +#define SND_CLASS_SWITCHGATE_CLOSING 114 +#define SND_CLASS_SWITCHGATE_PASSING 115 +#define SND_TIMEGATE_SWITCH_ACTIVATING 116 +#define SND_TIMEGATE_SWITCH_ACTIVE 117 +#define SND_TIMEGATE_SWITCH_DEACTIVATING 118 +#define SND_TIMEGATE_OPENING 119 +#define SND_CLASS_TIMEGATE_CLOSING 120 +#define SND_CLASS_TIMEGATE_PASSING 121 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 122 +#define SND_CLASS_CONVEYOR_BELT_ACTIVE 123 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 124 +#define SND_LIGHT_SWITCH_ACTIVATING 125 +#define SND_LIGHT_SWITCH_DEACTIVATING 126 +#define SND_DX_SUPABOMB_PUSHING 127 +#define SND_TRAP_DIGGING 128 +#define SND_TRAP_ACTIVATING 129 +#define SND_CLASS_TUBE_WALKING 130 +#define SND_AMOEBA_TURNING_TO_GEM 131 +#define SND_AMOEBA_TURNING_TO_ROCK 132 +#define SND_SPEED_PILL_COLLECTING 133 +#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 134 +#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 135 +#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 136 +#define SND_CLASS_DYNABOMB_DROPPING 137 +#define SND_CLASS_DYNABOMB_ACTIVE 138 +#define SND_SATELLITE_MOVING 139 +#define SND_SATELLITE_WAITING 140 +#define SND_SATELLITE_PUSHING 141 +#define SND_LAMP_ACTIVATING 142 +#define SND_LAMP_DEACTIVATING 143 +#define SND_TIME_ORB_FULL_COLLECTING 144 +#define SND_TIME_ORB_FULL_IMPACT 145 +#define SND_TIME_ORB_EMPTY_PUSHING 146 +#define SND_TIME_ORB_EMPTY_IMPACT 147 +#define SND_GAME_OF_LIFE_WAITING 148 +#define SND_GAME_OF_LIFE_GROWING 149 +#define SND_BIOMAZE_WAITING 150 +#define SND_BIOMAZE_GROWING 151 +#define SND_PACMAN_MOVING 152 +#define SND_PACMAN_WAITING 153 +#define SND_PACMAN_DIGGING 154 +#define SND_DARK_YAMYAM_MOVING 155 +#define SND_DARK_YAMYAM_WAITING 156 +#define SND_DARK_YAMYAM_DIGGING 157 +#define SND_PENGUIN_MOVING 158 +#define SND_PENGUIN_WAITING 159 +#define SND_PIG_MOVING 160 +#define SND_PIG_WAITING 161 +#define SND_PIG_DIGGING 162 +#define SND_DRAGON_MOVING 163 +#define SND_DRAGON_WAITING 164 +#define SND_DRAGON_ATTACKING 165 +#define SND_GAME_STARTING 166 +#define SND_GAME_RUNNING_OUT_OF_TIME 167 +#define SND_GAME_LEVELTIME_BONUS 168 +#define SND_GAME_LOSING 169 +#define SND_GAME_WINNING 170 +#define SND_GAME_SOKOBAN_SOLVING 171 +#define SND_DOOR_OPENING 172 +#define SND_DOOR_CLOSING 173 +#define SND_BACKGROUND_SCORES 174 +#define SND_BACKGROUND_INFO 175 -#define NUM_SOUND_FILES 175 +#define NUM_SOUND_FILES 176 #endif /* CONF_SND_H */