X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_snd.h;h=9f98d3895d2ac17206d7c299b2a73b6299817cbb;hb=80a9825ee7983ea810b89f4e827efc85e01b69bc;hp=f869225dade260d19a310d0911090abf5588b033;hpb=3fb68b18f28034e492534fb3b5579fd1da888292;p=rocksndiamonds.git diff --git a/src/conf_snd.h b/src/conf_snd.h index f869225d..9f98d389 100644 --- a/src/conf_snd.h +++ b/src/conf_snd.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -18,175 +18,202 @@ /* values for sounds configuration */ -#define SND_BD_DIAMOND_COLLECTING 0 -#define SND_BD_DIAMOND_IMPACT 1 -#define SND_BD_ROCK_PUSHING 2 -#define SND_BD_ROCK_IMPACT 3 -#define SND_BD_MAGIC_WALL_ACTIVATING 4 -#define SND_BD_MAGIC_WALL_ACTIVE 5 -#define SND_BD_MAGIC_WALL_FILLING 6 -#define SND_BD_AMOEBA_WAITING 7 -#define SND_BD_AMOEBA_GROWING 8 -#define SND_BD_AMOEBA_TURNING_TO_GEM 9 -#define SND_BD_AMOEBA_TURNING_TO_ROCK 10 -#define SND_BD_BUTTERFLY_MOVING 11 -#define SND_BD_BUTTERFLY_WAITING 12 -#define SND_BD_FIREFLY_MOVING 13 -#define SND_BD_FIREFLY_WAITING 14 -#define SND_SP_BASE_DIGGING 15 -#define SND_SP_BUGGY_BASE_DIGGING 16 -#define SND_SP_BUGGY_BASE_ACTIVE 17 -#define SND_SP_INFOTRON_COLLECTING 18 -#define SND_SP_INFOTRON_IMPACT 19 -#define SND_SP_ZONK_PUSHING 20 -#define SND_SP_ZONK_IMPACT 21 -#define SND_SP_DISK_RED_COLLECTING 22 -#define SND_SP_DISK_ORANGE_PUSHING 23 -#define SND_SP_DISK_YELLOW_PUSHING 24 -#define SND_CLASS_SP_PORT_PASSING 25 -#define SND_CLASS_SP_EXIT_PASSING 26 -#define SND_CLASS_SP_EXIT_OPENING 27 -#define SND_SP_SNIKSNAK_MOVING 28 -#define SND_SP_SNIKSNAK_WAITING 29 -#define SND_SP_ELECTRON_MOVING 30 -#define SND_SP_ELECTRON_WAITING 31 -#define SND_SP_TERMINAL_ACTIVATING 32 -#define SND_SP_TERMINAL_ACTIVE 33 -#define SND_CLASS_SOKOBAN_PUSHING 34 -#define SND_CLASS_SOKOBAN_FILLING 35 -#define SND_CLASS_SOKOBAN_EMPTYING 36 -#define SND_EMPTY_SPACE_DIGGING 37 -#define SND_SAND_DIGGING 38 -#define SND_EMERALD_COLLECTING 39 -#define SND_EMERALD_IMPACT 40 -#define SND_DIAMOND_COLLECTING 41 -#define SND_DIAMOND_IMPACT 42 -#define SND_DIAMOND_BREAKING 43 -#define SND_ROCK_PUSHING 44 -#define SND_ROCK_IMPACT 45 -#define SND_BOMB_PUSHING 46 -#define SND_NUT_PUSHING 47 -#define SND_NUT_BREAKING 48 -#define SND_NUT_IMPACT 49 -#define SND_CLASS_DYNAMITE_COLLECTING 50 -#define SND_CLASS_DYNAMITE_DROPPING 51 -#define SND_CLASS_DYNAMITE_ACTIVE 52 -#define SND_CLASS_KEY_COLLECTING 53 -#define SND_CLASS_GATE_PASSING 54 -#define SND_BUG_MOVING 55 -#define SND_BUG_WAITING 56 -#define SND_SPACESHIP_MOVING 57 -#define SND_SPACESHIP_WAITING 58 -#define SND_YAMYAM_MOVING 59 -#define SND_YAMYAM_WAITING 60 -#define SND_YAMYAM_DIGGING 61 -#define SND_ROBOT_MOVING 62 -#define SND_ROBOT_WAITING 63 -#define SND_ROBOT_WHEEL_ACTIVATING 64 -#define SND_ROBOT_WHEEL_ACTIVE 65 -#define SND_MAGIC_WALL_ACTIVATING 66 -#define SND_MAGIC_WALL_ACTIVE 67 -#define SND_MAGIC_WALL_FILLING 68 -#define SND_CLASS_AMOEBA_WAITING 69 -#define SND_CLASS_AMOEBA_GROWING 70 -#define SND_CLASS_AMOEBA_DROPPING 71 -#define SND_ACID_SPLASHING 72 -#define SND_CLASS_QUICKSAND_FILLING 73 -#define SND_CLASS_QUICKSAND_EMPTYING 74 -#define SND_CLASS_EXIT_OPENING 75 -#define SND_CLASS_EXIT_PASSING 76 -#define SND_PENGUIN_PASSING 77 -#define SND_BALLOON_MOVING 78 -#define SND_BALLOON_WAITING 79 -#define SND_BALLOON_PUSHING 80 -#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 81 -#define SND_SPRING_MOVING 82 -#define SND_SPRING_PUSHING 83 -#define SND_SPRING_IMPACT 84 -#define SND_CLASS_WALL_GROWING 85 -#define SND_PEARL_COLLECTING 86 -#define SND_PEARL_BREAKING 87 -#define SND_PEARL_IMPACT 88 -#define SND_CRYSTAL_COLLECTING 89 -#define SND_CRYSTAL_IMPACT 90 -#define SND_ENVELOPE_COLLECTING 91 -#define SND_INVISIBLE_SAND_DIGGING 92 -#define SND_SHIELD_NORMAL_COLLECTING 93 -#define SND_SHIELD_NORMAL_ACTIVE 94 -#define SND_SHIELD_DEADLY_COLLECTING 95 -#define SND_SHIELD_DEADLY_ACTIVE 96 -#define SND_EXTRA_TIME_COLLECTING 97 -#define SND_MOLE_MOVING 98 -#define SND_MOLE_WAITING 99 -#define SND_MOLE_DIGGING 100 -#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 101 -#define SND_CLASS_SWITCHGATE_OPENING 102 -#define SND_CLASS_SWITCHGATE_CLOSING 103 -#define SND_CLASS_SWITCHGATE_PASSING 104 -#define SND_TIMEGATE_SWITCH_ACTIVATING 105 -#define SND_TIMEGATE_SWITCH_ACTIVE 106 -#define SND_TIMEGATE_SWITCH_DEACTIVATING 107 -#define SND_TIMEGATE_OPENING 108 -#define SND_CLASS_TIMEGATE_CLOSING 109 -#define SND_CLASS_TIMEGATE_PASSING 110 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 111 -#define SND_CLASS_CONVEYOR_BELT_ACTIVE 112 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 113 -#define SND_LIGHT_SWITCH_ACTIVATING 114 -#define SND_LIGHT_SWITCH_DEACTIVATING 115 -#define SND_DX_SUPABOMB_PUSHING 116 -#define SND_TRAP_DIGGING 117 -#define SND_TRAP_ACTIVATING 118 -#define SND_CLASS_TUBE_PASSING 119 -#define SND_AMOEBA_TURNING_TO_GEM 120 -#define SND_AMOEBA_TURNING_TO_ROCK 121 -#define SND_SPEED_PILL_COLLECTING 122 -#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 123 -#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 124 -#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 125 -#define SND_CLASS_DYNABOMB_DROPPING 126 -#define SND_CLASS_DYNABOMB_ACTIVE 127 -#define SND_SATELLITE_MOVING 128 -#define SND_SATELLITE_WAITING 129 -#define SND_SATELLITE_PUSHING 130 -#define SND_LAMP_ACTIVATING 131 -#define SND_LAMP_DEACTIVATING 132 -#define SND_TIME_ORB_FULL_COLLECTING 133 -#define SND_TIME_ORB_FULL_IMPACT 134 -#define SND_TIME_ORB_EMPTY_PUSHING 135 -#define SND_TIME_ORB_EMPTY_IMPACT 136 -#define SND_GAME_OF_LIFE_WAITING 137 -#define SND_GAME_OF_LIFE_GROWING 138 -#define SND_BIOMAZE_WAITING 139 -#define SND_BIOMAZE_GROWING 140 -#define SND_PACMAN_MOVING 141 -#define SND_PACMAN_WAITING 142 -#define SND_PACMAN_DIGGING 143 -#define SND_DARK_YAMYAM_MOVING 144 -#define SND_DARK_YAMYAM_WAITING 145 -#define SND_DARK_YAMYAM_DIGGING 146 -#define SND_PENGUIN_MOVING 147 -#define SND_PENGUIN_WAITING 148 -#define SND_PIG_MOVING 149 -#define SND_PIG_WAITING 150 -#define SND_PIG_DIGGING 151 -#define SND_DRAGON_MOVING 152 -#define SND_DRAGON_WAITING 153 -#define SND_DRAGON_ATTACKING 154 -#define SND_CLASS_PLAYER_DYING 155 -#define SND_ELEMENT_EXPLODING 156 -#define SND_SP_ELEMENT_EXPLODING 157 -#define SND_GAME_STARTING 158 -#define SND_GAME_RUNNING_OUT_OF_TIME 159 -#define SND_GAME_LEVELTIME_BONUS 160 -#define SND_GAME_LOSING 161 -#define SND_GAME_WINNING 162 -#define SND_GAME_SOKOBAN_SOLVING 163 -#define SND_MENU_DOOR_OPENING 164 -#define SND_MENU_DOOR_CLOSING 165 -#define SND_MENU_HALL_OF_FAME 166 -#define SND_MENU_INFO_SCREEN 167 +#define SND_CLASS_DEFAULT_DIGGING 0 +#define SND_CLASS_DEFAULT_COLLECTING 1 +#define SND_CLASS_DEFAULT_SNAPPING 2 +#define SND_CLASS_DEFAULT_PUSHING 3 +#define SND_CLASS_DEFAULT_IMPACT 4 +#define SND_CLASS_DEFAULT_WALKING 5 +#define SND_CLASS_DEFAULT_PASSING 6 +#define SND_CLASS_DEFAULT_DYING 7 +#define SND_CLASS_DEFAULT_EXPLODING 8 +#define SND_CLASS_SP_DEFAULT_EXPLODING 9 +#define SND_BD_DIAMOND_COLLECTING 10 +#define SND_BD_DIAMOND_IMPACT 11 +#define SND_BD_ROCK_PUSHING 12 +#define SND_BD_ROCK_IMPACT 13 +#define SND_BD_MAGIC_WALL_ACTIVATING 14 +#define SND_BD_MAGIC_WALL_ACTIVE 15 +#define SND_BD_MAGIC_WALL_FILLING 16 +#define SND_BD_AMOEBA_WAITING 17 +#define SND_BD_AMOEBA_GROWING 18 +#define SND_BD_AMOEBA_TURNING_TO_GEM 19 +#define SND_BD_AMOEBA_TURNING_TO_ROCK 20 +#define SND_BD_BUTTERFLY_MOVING 21 +#define SND_BD_BUTTERFLY_WAITING 22 +#define SND_BD_FIREFLY_MOVING 23 +#define SND_BD_FIREFLY_WAITING 24 +#define SND_SP_BASE_DIGGING 25 +#define SND_SP_BUGGY_BASE_DIGGING 26 +#define SND_SP_BUGGY_BASE_ACTIVE 27 +#define SND_SP_INFOTRON_COLLECTING 28 +#define SND_SP_INFOTRON_IMPACT 29 +#define SND_SP_ZONK_PUSHING 30 +#define SND_SP_ZONK_IMPACT 31 +#define SND_SP_DISK_RED_COLLECTING 32 +#define SND_SP_DISK_ORANGE_PUSHING 33 +#define SND_SP_DISK_YELLOW_PUSHING 34 +#define SND_CLASS_SP_PORT_PASSING 35 +#define SND_CLASS_SP_EXIT_PASSING 36 +#define SND_CLASS_SP_EXIT_OPENING 37 +#define SND_CLASS_SP_EXIT_CLOSING 38 +#define SND_SP_SNIKSNAK_MOVING 39 +#define SND_SP_SNIKSNAK_WAITING 40 +#define SND_SP_ELECTRON_MOVING 41 +#define SND_SP_ELECTRON_WAITING 42 +#define SND_SP_TERMINAL_ACTIVATING 43 +#define SND_SP_TERMINAL_ACTIVE 44 +#define SND_CLASS_SOKOBAN_PUSHING 45 +#define SND_CLASS_SOKOBAN_FILLING 46 +#define SND_CLASS_SOKOBAN_EMPTYING 47 +#define SND_CLASS_PLAYER_MOVING 48 +#define SND_SAND_DIGGING 49 +#define SND_CLASS_EMERALD_COLLECTING 50 +#define SND_CLASS_EMERALD_IMPACT 51 +#define SND_DIAMOND_COLLECTING 52 +#define SND_DIAMOND_IMPACT 53 +#define SND_DIAMOND_BREAKING 54 +#define SND_ROCK_PUSHING 55 +#define SND_ROCK_IMPACT 56 +#define SND_BOMB_PUSHING 57 +#define SND_NUT_PUSHING 58 +#define SND_NUT_BREAKING 59 +#define SND_NUT_IMPACT 60 +#define SND_CLASS_DYNAMITE_COLLECTING 61 +#define SND_CLASS_DYNAMITE_DROPPING 62 +#define SND_CLASS_DYNAMITE_ACTIVE 63 +#define SND_CLASS_KEY_COLLECTING 64 +#define SND_CLASS_GATE_PASSING 65 +#define SND_BUG_MOVING 66 +#define SND_BUG_WAITING 67 +#define SND_SPACESHIP_MOVING 68 +#define SND_SPACESHIP_WAITING 69 +#define SND_YAMYAM_MOVING 70 +#define SND_YAMYAM_WAITING 71 +#define SND_YAMYAM_DIGGING 72 +#define SND_ROBOT_MOVING 73 +#define SND_ROBOT_WAITING 74 +#define SND_ROBOT_WHEEL_ACTIVATING 75 +#define SND_ROBOT_WHEEL_ACTIVE 76 +#define SND_MAGIC_WALL_ACTIVATING 77 +#define SND_MAGIC_WALL_ACTIVE 78 +#define SND_MAGIC_WALL_FILLING 79 +#define SND_CLASS_AMOEBA_WAITING 80 +#define SND_CLASS_AMOEBA_GROWING 81 +#define SND_CLASS_AMOEBA_DROPPING 82 +#define SND_ACID_SPLASHING 83 +#define SND_CLASS_QUICKSAND_FILLING 84 +#define SND_CLASS_QUICKSAND_EMPTYING 85 +#define SND_CLASS_EXIT_OPENING 86 +#define SND_CLASS_EXIT_CLOSING 87 +#define SND_CLASS_EXIT_PASSING 88 +#define SND_CLASS_STEEL_EXIT_OPENING 89 +#define SND_CLASS_STEEL_EXIT_CLOSING 90 +#define SND_CLASS_STEEL_EXIT_PASSING 91 +#define SND_PENGUIN_PASSING 92 +#define SND_BALLOON_MOVING 93 +#define SND_BALLOON_WAITING 94 +#define SND_BALLOON_PUSHING 95 +#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 96 +#define SND_SPRING_MOVING 97 +#define SND_SPRING_PUSHING 98 +#define SND_SPRING_IMPACT 99 +#define SND_CLASS_WALL_GROWING 100 +#define SND_EMC_ANDROID_PUSHING 101 +#define SND_EMC_ANDROID_MOVING 102 +#define SND_EMC_ANDROID_DROPPING 103 +#define SND_EMC_MAGIC_BALL_DROPPING 104 +#define SND_PEARL_COLLECTING 105 +#define SND_PEARL_BREAKING 106 +#define SND_PEARL_IMPACT 107 +#define SND_CRYSTAL_COLLECTING 108 +#define SND_CRYSTAL_IMPACT 109 +#define SND_CLASS_ENVELOPE_COLLECTING 110 +#define SND_CLASS_ENVELOPE_OPENING 111 +#define SND_CLASS_ENVELOPE_CLOSING 112 +#define SND_INVISIBLE_SAND_DIGGING 113 +#define SND_INVISIBLE_SAND_ACTIVE_DIGGING 114 +#define SND_SHIELD_NORMAL_COLLECTING 115 +#define SND_SHIELD_NORMAL_ACTIVE 116 +#define SND_SHIELD_DEADLY_COLLECTING 117 +#define SND_SHIELD_DEADLY_ACTIVE 118 +#define SND_EXTRA_TIME_COLLECTING 119 +#define SND_MOLE_MOVING 120 +#define SND_MOLE_WAITING 121 +#define SND_MOLE_DIGGING 122 +#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 123 +#define SND_CLASS_SWITCHGATE_OPENING 124 +#define SND_CLASS_SWITCHGATE_CLOSING 125 +#define SND_CLASS_SWITCHGATE_PASSING 126 +#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING 127 +#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE 128 +#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING 129 +#define SND_CLASS_TIMEGATE_OPENING 130 +#define SND_CLASS_TIMEGATE_CLOSING 131 +#define SND_CLASS_TIMEGATE_PASSING 132 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 133 +#define SND_CLASS_CONVEYOR_BELT_ACTIVE 134 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 135 +#define SND_LIGHT_SWITCH_ACTIVATING 136 +#define SND_LIGHT_SWITCH_DEACTIVATING 137 +#define SND_DX_SUPABOMB_PUSHING 138 +#define SND_TRAP_DIGGING 139 +#define SND_TRAP_ACTIVATING 140 +#define SND_CLASS_TUBE_WALKING 141 +#define SND_AMOEBA_TURNING_TO_GEM 142 +#define SND_AMOEBA_TURNING_TO_ROCK 143 +#define SND_SPEED_PILL_COLLECTING 144 +#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 145 +#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 146 +#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 147 +#define SND_CLASS_DYNABOMB_DROPPING 148 +#define SND_CLASS_DYNABOMB_ACTIVE 149 +#define SND_SATELLITE_MOVING 150 +#define SND_SATELLITE_WAITING 151 +#define SND_SATELLITE_PUSHING 152 +#define SND_LAMP_ACTIVATING 153 +#define SND_LAMP_DEACTIVATING 154 +#define SND_TIME_ORB_FULL_COLLECTING 155 +#define SND_TIME_ORB_FULL_IMPACT 156 +#define SND_TIME_ORB_EMPTY_PUSHING 157 +#define SND_TIME_ORB_EMPTY_IMPACT 158 +#define SND_GAME_OF_LIFE_WAITING 159 +#define SND_GAME_OF_LIFE_GROWING 160 +#define SND_BIOMAZE_WAITING 161 +#define SND_BIOMAZE_GROWING 162 +#define SND_PACMAN_MOVING 163 +#define SND_PACMAN_WAITING 164 +#define SND_PACMAN_DIGGING 165 +#define SND_DARK_YAMYAM_MOVING 166 +#define SND_DARK_YAMYAM_WAITING 167 +#define SND_DARK_YAMYAM_DIGGING 168 +#define SND_PENGUIN_MOVING 169 +#define SND_PENGUIN_WAITING 170 +#define SND_PIG_MOVING 171 +#define SND_PIG_WAITING 172 +#define SND_PIG_DIGGING 173 +#define SND_DRAGON_MOVING 174 +#define SND_DRAGON_WAITING 175 +#define SND_DRAGON_ATTACKING 176 +#define SND_GAME_STARTING 177 +#define SND_GAME_RUNNING_OUT_OF_TIME 178 +#define SND_GAME_LEVELTIME_BONUS 179 +#define SND_GAME_LOSING 180 +#define SND_GAME_WINNING 181 +#define SND_GAME_SOKOBAN_SOLVING 182 +#define SND_DOOR_OPENING 183 +#define SND_DOOR_CLOSING 184 +#define SND_MENU_ITEM_ACTIVATING 185 +#define SND_MENU_ITEM_SELECTING 186 +#define SND_BACKGROUND_TITLE 187 +#define SND_BACKGROUND_MESSAGE 188 +#define SND_BACKGROUND_MAIN 189 +#define SND_BACKGROUND_LEVELS 190 +#define SND_BACKGROUND_SCORES 191 +#define SND_BACKGROUND_EDITOR 192 +#define SND_BACKGROUND_INFO 193 +#define SND_BACKGROUND_SETUP 194 -#define NUM_SOUND_FILES 168 +#define NUM_SOUND_FILES 195 #endif /* CONF_SND_H */