X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_snd.h;h=9f98d3895d2ac17206d7c299b2a73b6299817cbb;hb=80a9825ee7983ea810b89f4e827efc85e01b69bc;hp=91bb12919c557716bfdf656d6a011caed0f21f95;hpb=51dcb2097c619c5f9ba924a7edb4a3bdd6a6986e;p=rocksndiamonds.git diff --git a/src/conf_snd.h b/src/conf_snd.h index 91bb1291..9f98d389 100644 --- a/src/conf_snd.h +++ b/src/conf_snd.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -107,106 +107,113 @@ #define SND_CLASS_EXIT_OPENING 86 #define SND_CLASS_EXIT_CLOSING 87 #define SND_CLASS_EXIT_PASSING 88 -#define SND_PENGUIN_PASSING 89 -#define SND_BALLOON_MOVING 90 -#define SND_BALLOON_WAITING 91 -#define SND_BALLOON_PUSHING 92 -#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 93 -#define SND_SPRING_MOVING 94 -#define SND_SPRING_PUSHING 95 -#define SND_SPRING_IMPACT 96 -#define SND_CLASS_WALL_GROWING 97 -#define SND_EMC_ANDROID_PUSHING 98 -#define SND_EMC_ANDROID_MOVING 99 -#define SND_EMC_ANDROID_DROPPING 100 -#define SND_EMC_MAGIC_BALL_DROPPING 101 -#define SND_PEARL_COLLECTING 102 -#define SND_PEARL_BREAKING 103 -#define SND_PEARL_IMPACT 104 -#define SND_CRYSTAL_COLLECTING 105 -#define SND_CRYSTAL_IMPACT 106 -#define SND_CLASS_ENVELOPE_COLLECTING 107 -#define SND_CLASS_ENVELOPE_OPENING 108 -#define SND_CLASS_ENVELOPE_CLOSING 109 -#define SND_INVISIBLE_SAND_DIGGING 110 -#define SND_INVISIBLE_SAND_ACTIVE_DIGGING 111 -#define SND_SHIELD_NORMAL_COLLECTING 112 -#define SND_SHIELD_NORMAL_ACTIVE 113 -#define SND_SHIELD_DEADLY_COLLECTING 114 -#define SND_SHIELD_DEADLY_ACTIVE 115 -#define SND_EXTRA_TIME_COLLECTING 116 -#define SND_MOLE_MOVING 117 -#define SND_MOLE_WAITING 118 -#define SND_MOLE_DIGGING 119 -#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 120 -#define SND_CLASS_SWITCHGATE_OPENING 121 -#define SND_CLASS_SWITCHGATE_CLOSING 122 -#define SND_CLASS_SWITCHGATE_PASSING 123 -#define SND_TIMEGATE_SWITCH_ACTIVATING 124 -#define SND_TIMEGATE_SWITCH_ACTIVE 125 -#define SND_TIMEGATE_SWITCH_DEACTIVATING 126 -#define SND_TIMEGATE_OPENING 127 -#define SND_CLASS_TIMEGATE_CLOSING 128 -#define SND_CLASS_TIMEGATE_PASSING 129 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 130 -#define SND_CLASS_CONVEYOR_BELT_ACTIVE 131 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 132 -#define SND_LIGHT_SWITCH_ACTIVATING 133 -#define SND_LIGHT_SWITCH_DEACTIVATING 134 -#define SND_DX_SUPABOMB_PUSHING 135 -#define SND_TRAP_DIGGING 136 -#define SND_TRAP_ACTIVATING 137 -#define SND_CLASS_TUBE_WALKING 138 -#define SND_AMOEBA_TURNING_TO_GEM 139 -#define SND_AMOEBA_TURNING_TO_ROCK 140 -#define SND_SPEED_PILL_COLLECTING 141 -#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 142 -#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 143 -#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 144 -#define SND_CLASS_DYNABOMB_DROPPING 145 -#define SND_CLASS_DYNABOMB_ACTIVE 146 -#define SND_SATELLITE_MOVING 147 -#define SND_SATELLITE_WAITING 148 -#define SND_SATELLITE_PUSHING 149 -#define SND_LAMP_ACTIVATING 150 -#define SND_LAMP_DEACTIVATING 151 -#define SND_TIME_ORB_FULL_COLLECTING 152 -#define SND_TIME_ORB_FULL_IMPACT 153 -#define SND_TIME_ORB_EMPTY_PUSHING 154 -#define SND_TIME_ORB_EMPTY_IMPACT 155 -#define SND_GAME_OF_LIFE_WAITING 156 -#define SND_GAME_OF_LIFE_GROWING 157 -#define SND_BIOMAZE_WAITING 158 -#define SND_BIOMAZE_GROWING 159 -#define SND_PACMAN_MOVING 160 -#define SND_PACMAN_WAITING 161 -#define SND_PACMAN_DIGGING 162 -#define SND_DARK_YAMYAM_MOVING 163 -#define SND_DARK_YAMYAM_WAITING 164 -#define SND_DARK_YAMYAM_DIGGING 165 -#define SND_PENGUIN_MOVING 166 -#define SND_PENGUIN_WAITING 167 -#define SND_PIG_MOVING 168 -#define SND_PIG_WAITING 169 -#define SND_PIG_DIGGING 170 -#define SND_DRAGON_MOVING 171 -#define SND_DRAGON_WAITING 172 -#define SND_DRAGON_ATTACKING 173 -#define SND_GAME_STARTING 174 -#define SND_GAME_RUNNING_OUT_OF_TIME 175 -#define SND_GAME_LEVELTIME_BONUS 176 -#define SND_GAME_LOSING 177 -#define SND_GAME_WINNING 178 -#define SND_GAME_SOKOBAN_SOLVING 179 -#define SND_DOOR_OPENING 180 -#define SND_DOOR_CLOSING 181 -#define SND_BACKGROUND_MAIN 182 -#define SND_BACKGROUND_LEVELS 183 -#define SND_BACKGROUND_SCORES 184 -#define SND_BACKGROUND_EDITOR 185 -#define SND_BACKGROUND_INFO 186 -#define SND_BACKGROUND_SETUP 187 +#define SND_CLASS_STEEL_EXIT_OPENING 89 +#define SND_CLASS_STEEL_EXIT_CLOSING 90 +#define SND_CLASS_STEEL_EXIT_PASSING 91 +#define SND_PENGUIN_PASSING 92 +#define SND_BALLOON_MOVING 93 +#define SND_BALLOON_WAITING 94 +#define SND_BALLOON_PUSHING 95 +#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 96 +#define SND_SPRING_MOVING 97 +#define SND_SPRING_PUSHING 98 +#define SND_SPRING_IMPACT 99 +#define SND_CLASS_WALL_GROWING 100 +#define SND_EMC_ANDROID_PUSHING 101 +#define SND_EMC_ANDROID_MOVING 102 +#define SND_EMC_ANDROID_DROPPING 103 +#define SND_EMC_MAGIC_BALL_DROPPING 104 +#define SND_PEARL_COLLECTING 105 +#define SND_PEARL_BREAKING 106 +#define SND_PEARL_IMPACT 107 +#define SND_CRYSTAL_COLLECTING 108 +#define SND_CRYSTAL_IMPACT 109 +#define SND_CLASS_ENVELOPE_COLLECTING 110 +#define SND_CLASS_ENVELOPE_OPENING 111 +#define SND_CLASS_ENVELOPE_CLOSING 112 +#define SND_INVISIBLE_SAND_DIGGING 113 +#define SND_INVISIBLE_SAND_ACTIVE_DIGGING 114 +#define SND_SHIELD_NORMAL_COLLECTING 115 +#define SND_SHIELD_NORMAL_ACTIVE 116 +#define SND_SHIELD_DEADLY_COLLECTING 117 +#define SND_SHIELD_DEADLY_ACTIVE 118 +#define SND_EXTRA_TIME_COLLECTING 119 +#define SND_MOLE_MOVING 120 +#define SND_MOLE_WAITING 121 +#define SND_MOLE_DIGGING 122 +#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 123 +#define SND_CLASS_SWITCHGATE_OPENING 124 +#define SND_CLASS_SWITCHGATE_CLOSING 125 +#define SND_CLASS_SWITCHGATE_PASSING 126 +#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING 127 +#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE 128 +#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING 129 +#define SND_CLASS_TIMEGATE_OPENING 130 +#define SND_CLASS_TIMEGATE_CLOSING 131 +#define SND_CLASS_TIMEGATE_PASSING 132 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 133 +#define SND_CLASS_CONVEYOR_BELT_ACTIVE 134 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 135 +#define SND_LIGHT_SWITCH_ACTIVATING 136 +#define SND_LIGHT_SWITCH_DEACTIVATING 137 +#define SND_DX_SUPABOMB_PUSHING 138 +#define SND_TRAP_DIGGING 139 +#define SND_TRAP_ACTIVATING 140 +#define SND_CLASS_TUBE_WALKING 141 +#define SND_AMOEBA_TURNING_TO_GEM 142 +#define SND_AMOEBA_TURNING_TO_ROCK 143 +#define SND_SPEED_PILL_COLLECTING 144 +#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 145 +#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 146 +#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 147 +#define SND_CLASS_DYNABOMB_DROPPING 148 +#define SND_CLASS_DYNABOMB_ACTIVE 149 +#define SND_SATELLITE_MOVING 150 +#define SND_SATELLITE_WAITING 151 +#define SND_SATELLITE_PUSHING 152 +#define SND_LAMP_ACTIVATING 153 +#define SND_LAMP_DEACTIVATING 154 +#define SND_TIME_ORB_FULL_COLLECTING 155 +#define SND_TIME_ORB_FULL_IMPACT 156 +#define SND_TIME_ORB_EMPTY_PUSHING 157 +#define SND_TIME_ORB_EMPTY_IMPACT 158 +#define SND_GAME_OF_LIFE_WAITING 159 +#define SND_GAME_OF_LIFE_GROWING 160 +#define SND_BIOMAZE_WAITING 161 +#define SND_BIOMAZE_GROWING 162 +#define SND_PACMAN_MOVING 163 +#define SND_PACMAN_WAITING 164 +#define SND_PACMAN_DIGGING 165 +#define SND_DARK_YAMYAM_MOVING 166 +#define SND_DARK_YAMYAM_WAITING 167 +#define SND_DARK_YAMYAM_DIGGING 168 +#define SND_PENGUIN_MOVING 169 +#define SND_PENGUIN_WAITING 170 +#define SND_PIG_MOVING 171 +#define SND_PIG_WAITING 172 +#define SND_PIG_DIGGING 173 +#define SND_DRAGON_MOVING 174 +#define SND_DRAGON_WAITING 175 +#define SND_DRAGON_ATTACKING 176 +#define SND_GAME_STARTING 177 +#define SND_GAME_RUNNING_OUT_OF_TIME 178 +#define SND_GAME_LEVELTIME_BONUS 179 +#define SND_GAME_LOSING 180 +#define SND_GAME_WINNING 181 +#define SND_GAME_SOKOBAN_SOLVING 182 +#define SND_DOOR_OPENING 183 +#define SND_DOOR_CLOSING 184 +#define SND_MENU_ITEM_ACTIVATING 185 +#define SND_MENU_ITEM_SELECTING 186 +#define SND_BACKGROUND_TITLE 187 +#define SND_BACKGROUND_MESSAGE 188 +#define SND_BACKGROUND_MAIN 189 +#define SND_BACKGROUND_LEVELS 190 +#define SND_BACKGROUND_SCORES 191 +#define SND_BACKGROUND_EDITOR 192 +#define SND_BACKGROUND_INFO 193 +#define SND_BACKGROUND_SETUP 194 -#define NUM_SOUND_FILES 188 +#define NUM_SOUND_FILES 195 #endif /* CONF_SND_H */