X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_snd.h;h=9d89363f840f1d4ed2ffeb15ce6a667ce7dbde90;hb=ad15815ec04f42779d0717a6d291f93b8e847d39;hp=ec2aa485f7f279042653295871823434f5c2b37b;hpb=c8a5fd317789166da7aafff91d43672f69c78729;p=rocksndiamonds.git diff --git a/src/conf_snd.h b/src/conf_snd.h index ec2aa485..9d89363f 100644 --- a/src/conf_snd.h +++ b/src/conf_snd.h @@ -56,147 +56,148 @@ #define SND_CLASS_SP_PORT_PASSING 35 #define SND_CLASS_SP_EXIT_PASSING 36 #define SND_CLASS_SP_EXIT_OPENING 37 -#define SND_SP_SNIKSNAK_MOVING 38 -#define SND_SP_SNIKSNAK_WAITING 39 -#define SND_SP_ELECTRON_MOVING 40 -#define SND_SP_ELECTRON_WAITING 41 -#define SND_SP_TERMINAL_ACTIVATING 42 -#define SND_SP_TERMINAL_ACTIVE 43 -#define SND_CLASS_SOKOBAN_PUSHING 44 -#define SND_CLASS_SOKOBAN_FILLING 45 -#define SND_CLASS_SOKOBAN_EMPTYING 46 -#define SND_CLASS_PLAYER_MOVING 47 -#define SND_SAND_DIGGING 48 -#define SND_EMERALD_COLLECTING 49 -#define SND_EMERALD_IMPACT 50 -#define SND_DIAMOND_COLLECTING 51 -#define SND_DIAMOND_IMPACT 52 -#define SND_DIAMOND_BREAKING 53 -#define SND_ROCK_PUSHING 54 -#define SND_ROCK_IMPACT 55 -#define SND_BOMB_PUSHING 56 -#define SND_NUT_PUSHING 57 -#define SND_NUT_BREAKING 58 -#define SND_NUT_IMPACT 59 -#define SND_CLASS_DYNAMITE_COLLECTING 60 -#define SND_CLASS_DYNAMITE_DROPPING 61 -#define SND_CLASS_DYNAMITE_ACTIVE 62 -#define SND_CLASS_KEY_COLLECTING 63 -#define SND_CLASS_GATE_PASSING 64 -#define SND_BUG_MOVING 65 -#define SND_BUG_WAITING 66 -#define SND_SPACESHIP_MOVING 67 -#define SND_SPACESHIP_WAITING 68 -#define SND_YAMYAM_MOVING 69 -#define SND_YAMYAM_WAITING 70 -#define SND_YAMYAM_DIGGING 71 -#define SND_ROBOT_MOVING 72 -#define SND_ROBOT_WAITING 73 -#define SND_ROBOT_WHEEL_ACTIVATING 74 -#define SND_ROBOT_WHEEL_ACTIVE 75 -#define SND_MAGIC_WALL_ACTIVATING 76 -#define SND_MAGIC_WALL_ACTIVE 77 -#define SND_MAGIC_WALL_FILLING 78 -#define SND_CLASS_AMOEBA_WAITING 79 -#define SND_CLASS_AMOEBA_GROWING 80 -#define SND_CLASS_AMOEBA_DROPPING 81 -#define SND_ACID_SPLASHING 82 -#define SND_CLASS_QUICKSAND_FILLING 83 -#define SND_CLASS_QUICKSAND_EMPTYING 84 -#define SND_CLASS_EXIT_OPENING 85 -#define SND_CLASS_EXIT_CLOSING 86 -#define SND_CLASS_EXIT_PASSING 87 -#define SND_PENGUIN_PASSING 88 -#define SND_BALLOON_MOVING 89 -#define SND_BALLOON_WAITING 90 -#define SND_BALLOON_PUSHING 91 -#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 92 -#define SND_SPRING_MOVING 93 -#define SND_SPRING_PUSHING 94 -#define SND_SPRING_IMPACT 95 -#define SND_CLASS_WALL_GROWING 96 -#define SND_PEARL_COLLECTING 97 -#define SND_PEARL_BREAKING 98 -#define SND_PEARL_IMPACT 99 -#define SND_CRYSTAL_COLLECTING 100 -#define SND_CRYSTAL_IMPACT 101 -#define SND_CLASS_ENVELOPE_COLLECTING 102 -#define SND_CLASS_ENVELOPE_OPENING 103 -#define SND_CLASS_ENVELOPE_CLOSING 104 -#define SND_INVISIBLE_SAND_DIGGING 105 -#define SND_SHIELD_NORMAL_COLLECTING 106 -#define SND_SHIELD_NORMAL_ACTIVE 107 -#define SND_SHIELD_DEADLY_COLLECTING 108 -#define SND_SHIELD_DEADLY_ACTIVE 109 -#define SND_EXTRA_TIME_COLLECTING 110 -#define SND_MOLE_MOVING 111 -#define SND_MOLE_WAITING 112 -#define SND_MOLE_DIGGING 113 -#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 114 -#define SND_CLASS_SWITCHGATE_OPENING 115 -#define SND_CLASS_SWITCHGATE_CLOSING 116 -#define SND_CLASS_SWITCHGATE_PASSING 117 -#define SND_TIMEGATE_SWITCH_ACTIVATING 118 -#define SND_TIMEGATE_SWITCH_ACTIVE 119 -#define SND_TIMEGATE_SWITCH_DEACTIVATING 120 -#define SND_TIMEGATE_OPENING 121 -#define SND_CLASS_TIMEGATE_CLOSING 122 -#define SND_CLASS_TIMEGATE_PASSING 123 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 124 -#define SND_CLASS_CONVEYOR_BELT_ACTIVE 125 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 126 -#define SND_LIGHT_SWITCH_ACTIVATING 127 -#define SND_LIGHT_SWITCH_DEACTIVATING 128 -#define SND_DX_SUPABOMB_PUSHING 129 -#define SND_TRAP_DIGGING 130 -#define SND_TRAP_ACTIVATING 131 -#define SND_CLASS_TUBE_WALKING 132 -#define SND_AMOEBA_TURNING_TO_GEM 133 -#define SND_AMOEBA_TURNING_TO_ROCK 134 -#define SND_SPEED_PILL_COLLECTING 135 -#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 136 -#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 137 -#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 138 -#define SND_CLASS_DYNABOMB_DROPPING 139 -#define SND_CLASS_DYNABOMB_ACTIVE 140 -#define SND_SATELLITE_MOVING 141 -#define SND_SATELLITE_WAITING 142 -#define SND_SATELLITE_PUSHING 143 -#define SND_LAMP_ACTIVATING 144 -#define SND_LAMP_DEACTIVATING 145 -#define SND_TIME_ORB_FULL_COLLECTING 146 -#define SND_TIME_ORB_FULL_IMPACT 147 -#define SND_TIME_ORB_EMPTY_PUSHING 148 -#define SND_TIME_ORB_EMPTY_IMPACT 149 -#define SND_GAME_OF_LIFE_WAITING 150 -#define SND_GAME_OF_LIFE_GROWING 151 -#define SND_BIOMAZE_WAITING 152 -#define SND_BIOMAZE_GROWING 153 -#define SND_PACMAN_MOVING 154 -#define SND_PACMAN_WAITING 155 -#define SND_PACMAN_DIGGING 156 -#define SND_DARK_YAMYAM_MOVING 157 -#define SND_DARK_YAMYAM_WAITING 158 -#define SND_DARK_YAMYAM_DIGGING 159 -#define SND_PENGUIN_MOVING 160 -#define SND_PENGUIN_WAITING 161 -#define SND_PIG_MOVING 162 -#define SND_PIG_WAITING 163 -#define SND_PIG_DIGGING 164 -#define SND_DRAGON_MOVING 165 -#define SND_DRAGON_WAITING 166 -#define SND_DRAGON_ATTACKING 167 -#define SND_GAME_STARTING 168 -#define SND_GAME_RUNNING_OUT_OF_TIME 169 -#define SND_GAME_LEVELTIME_BONUS 170 -#define SND_GAME_LOSING 171 -#define SND_GAME_WINNING 172 -#define SND_GAME_SOKOBAN_SOLVING 173 -#define SND_DOOR_OPENING 174 -#define SND_DOOR_CLOSING 175 -#define SND_BACKGROUND_SCORES 176 -#define SND_BACKGROUND_INFO 177 +#define SND_CLASS_SP_EXIT_CLOSING 38 +#define SND_SP_SNIKSNAK_MOVING 39 +#define SND_SP_SNIKSNAK_WAITING 40 +#define SND_SP_ELECTRON_MOVING 41 +#define SND_SP_ELECTRON_WAITING 42 +#define SND_SP_TERMINAL_ACTIVATING 43 +#define SND_SP_TERMINAL_ACTIVE 44 +#define SND_CLASS_SOKOBAN_PUSHING 45 +#define SND_CLASS_SOKOBAN_FILLING 46 +#define SND_CLASS_SOKOBAN_EMPTYING 47 +#define SND_CLASS_PLAYER_MOVING 48 +#define SND_SAND_DIGGING 49 +#define SND_EMERALD_COLLECTING 50 +#define SND_EMERALD_IMPACT 51 +#define SND_DIAMOND_COLLECTING 52 +#define SND_DIAMOND_IMPACT 53 +#define SND_DIAMOND_BREAKING 54 +#define SND_ROCK_PUSHING 55 +#define SND_ROCK_IMPACT 56 +#define SND_BOMB_PUSHING 57 +#define SND_NUT_PUSHING 58 +#define SND_NUT_BREAKING 59 +#define SND_NUT_IMPACT 60 +#define SND_CLASS_DYNAMITE_COLLECTING 61 +#define SND_CLASS_DYNAMITE_DROPPING 62 +#define SND_CLASS_DYNAMITE_ACTIVE 63 +#define SND_CLASS_KEY_COLLECTING 64 +#define SND_CLASS_GATE_PASSING 65 +#define SND_BUG_MOVING 66 +#define SND_BUG_WAITING 67 +#define SND_SPACESHIP_MOVING 68 +#define SND_SPACESHIP_WAITING 69 +#define SND_YAMYAM_MOVING 70 +#define SND_YAMYAM_WAITING 71 +#define SND_YAMYAM_DIGGING 72 +#define SND_ROBOT_MOVING 73 +#define SND_ROBOT_WAITING 74 +#define SND_ROBOT_WHEEL_ACTIVATING 75 +#define SND_ROBOT_WHEEL_ACTIVE 76 +#define SND_MAGIC_WALL_ACTIVATING 77 +#define SND_MAGIC_WALL_ACTIVE 78 +#define SND_MAGIC_WALL_FILLING 79 +#define SND_CLASS_AMOEBA_WAITING 80 +#define SND_CLASS_AMOEBA_GROWING 81 +#define SND_CLASS_AMOEBA_DROPPING 82 +#define SND_ACID_SPLASHING 83 +#define SND_CLASS_QUICKSAND_FILLING 84 +#define SND_CLASS_QUICKSAND_EMPTYING 85 +#define SND_CLASS_EXIT_OPENING 86 +#define SND_CLASS_EXIT_CLOSING 87 +#define SND_CLASS_EXIT_PASSING 88 +#define SND_PENGUIN_PASSING 89 +#define SND_BALLOON_MOVING 90 +#define SND_BALLOON_WAITING 91 +#define SND_BALLOON_PUSHING 92 +#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 93 +#define SND_SPRING_MOVING 94 +#define SND_SPRING_PUSHING 95 +#define SND_SPRING_IMPACT 96 +#define SND_CLASS_WALL_GROWING 97 +#define SND_PEARL_COLLECTING 98 +#define SND_PEARL_BREAKING 99 +#define SND_PEARL_IMPACT 100 +#define SND_CRYSTAL_COLLECTING 101 +#define SND_CRYSTAL_IMPACT 102 +#define SND_CLASS_ENVELOPE_COLLECTING 103 +#define SND_CLASS_ENVELOPE_OPENING 104 +#define SND_CLASS_ENVELOPE_CLOSING 105 +#define SND_INVISIBLE_SAND_DIGGING 106 +#define SND_SHIELD_NORMAL_COLLECTING 107 +#define SND_SHIELD_NORMAL_ACTIVE 108 +#define SND_SHIELD_DEADLY_COLLECTING 109 +#define SND_SHIELD_DEADLY_ACTIVE 110 +#define SND_EXTRA_TIME_COLLECTING 111 +#define SND_MOLE_MOVING 112 +#define SND_MOLE_WAITING 113 +#define SND_MOLE_DIGGING 114 +#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 115 +#define SND_CLASS_SWITCHGATE_OPENING 116 +#define SND_CLASS_SWITCHGATE_CLOSING 117 +#define SND_CLASS_SWITCHGATE_PASSING 118 +#define SND_TIMEGATE_SWITCH_ACTIVATING 119 +#define SND_TIMEGATE_SWITCH_ACTIVE 120 +#define SND_TIMEGATE_SWITCH_DEACTIVATING 121 +#define SND_TIMEGATE_OPENING 122 +#define SND_CLASS_TIMEGATE_CLOSING 123 +#define SND_CLASS_TIMEGATE_PASSING 124 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 125 +#define SND_CLASS_CONVEYOR_BELT_ACTIVE 126 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 127 +#define SND_LIGHT_SWITCH_ACTIVATING 128 +#define SND_LIGHT_SWITCH_DEACTIVATING 129 +#define SND_DX_SUPABOMB_PUSHING 130 +#define SND_TRAP_DIGGING 131 +#define SND_TRAP_ACTIVATING 132 +#define SND_CLASS_TUBE_WALKING 133 +#define SND_AMOEBA_TURNING_TO_GEM 134 +#define SND_AMOEBA_TURNING_TO_ROCK 135 +#define SND_SPEED_PILL_COLLECTING 136 +#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 137 +#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 138 +#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 139 +#define SND_CLASS_DYNABOMB_DROPPING 140 +#define SND_CLASS_DYNABOMB_ACTIVE 141 +#define SND_SATELLITE_MOVING 142 +#define SND_SATELLITE_WAITING 143 +#define SND_SATELLITE_PUSHING 144 +#define SND_LAMP_ACTIVATING 145 +#define SND_LAMP_DEACTIVATING 146 +#define SND_TIME_ORB_FULL_COLLECTING 147 +#define SND_TIME_ORB_FULL_IMPACT 148 +#define SND_TIME_ORB_EMPTY_PUSHING 149 +#define SND_TIME_ORB_EMPTY_IMPACT 150 +#define SND_GAME_OF_LIFE_WAITING 151 +#define SND_GAME_OF_LIFE_GROWING 152 +#define SND_BIOMAZE_WAITING 153 +#define SND_BIOMAZE_GROWING 154 +#define SND_PACMAN_MOVING 155 +#define SND_PACMAN_WAITING 156 +#define SND_PACMAN_DIGGING 157 +#define SND_DARK_YAMYAM_MOVING 158 +#define SND_DARK_YAMYAM_WAITING 159 +#define SND_DARK_YAMYAM_DIGGING 160 +#define SND_PENGUIN_MOVING 161 +#define SND_PENGUIN_WAITING 162 +#define SND_PIG_MOVING 163 +#define SND_PIG_WAITING 164 +#define SND_PIG_DIGGING 165 +#define SND_DRAGON_MOVING 166 +#define SND_DRAGON_WAITING 167 +#define SND_DRAGON_ATTACKING 168 +#define SND_GAME_STARTING 169 +#define SND_GAME_RUNNING_OUT_OF_TIME 170 +#define SND_GAME_LEVELTIME_BONUS 171 +#define SND_GAME_LOSING 172 +#define SND_GAME_WINNING 173 +#define SND_GAME_SOKOBAN_SOLVING 174 +#define SND_DOOR_OPENING 175 +#define SND_DOOR_CLOSING 176 +#define SND_BACKGROUND_SCORES 177 +#define SND_BACKGROUND_INFO 178 -#define NUM_SOUND_FILES 178 +#define NUM_SOUND_FILES 179 #endif /* CONF_SND_H */