X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_snd.h;h=9d89363f840f1d4ed2ffeb15ce6a667ce7dbde90;hb=ad15815ec04f42779d0717a6d291f93b8e847d39;hp=b6d426c0e768779ab0ebd41cf41d9d8f95a61e12;hpb=c145af8280c5ad22978e42621bbe5c0f3a8ada3c;p=rocksndiamonds.git diff --git a/src/conf_snd.h b/src/conf_snd.h index b6d426c0..9d89363f 100644 --- a/src/conf_snd.h +++ b/src/conf_snd.h @@ -23,177 +23,181 @@ #define SND_CLASS_DEFAULT_SNAPPING 2 #define SND_CLASS_DEFAULT_PUSHING 3 #define SND_CLASS_DEFAULT_IMPACT 4 -#define SND_CLASS_DEFAULT_PASSING 5 -#define SND_CLASS_DEFAULT_EXPLODING 6 -#define SND_BD_DIAMOND_COLLECTING 7 -#define SND_BD_DIAMOND_IMPACT 8 -#define SND_BD_ROCK_PUSHING 9 -#define SND_BD_ROCK_IMPACT 10 -#define SND_BD_MAGIC_WALL_ACTIVATING 11 -#define SND_BD_MAGIC_WALL_ACTIVE 12 -#define SND_BD_MAGIC_WALL_FILLING 13 -#define SND_BD_AMOEBA_WAITING 14 -#define SND_BD_AMOEBA_GROWING 15 -#define SND_BD_AMOEBA_TURNING_TO_GEM 16 -#define SND_BD_AMOEBA_TURNING_TO_ROCK 17 -#define SND_BD_BUTTERFLY_MOVING 18 -#define SND_BD_BUTTERFLY_WAITING 19 -#define SND_BD_FIREFLY_MOVING 20 -#define SND_BD_FIREFLY_WAITING 21 -#define SND_SP_BASE_DIGGING 22 -#define SND_SP_BUGGY_BASE_DIGGING 23 -#define SND_SP_BUGGY_BASE_ACTIVE 24 -#define SND_SP_INFOTRON_COLLECTING 25 -#define SND_SP_INFOTRON_IMPACT 26 -#define SND_SP_ZONK_PUSHING 27 -#define SND_SP_ZONK_IMPACT 28 -#define SND_SP_DISK_RED_COLLECTING 29 -#define SND_SP_DISK_ORANGE_PUSHING 30 -#define SND_SP_DISK_YELLOW_PUSHING 31 -#define SND_CLASS_SP_PORT_PASSING 32 -#define SND_CLASS_SP_EXIT_PASSING 33 -#define SND_CLASS_SP_EXIT_OPENING 34 -#define SND_SP_SNIKSNAK_MOVING 35 -#define SND_SP_SNIKSNAK_WAITING 36 -#define SND_SP_ELECTRON_MOVING 37 -#define SND_SP_ELECTRON_WAITING 38 -#define SND_SP_TERMINAL_ACTIVATING 39 -#define SND_SP_TERMINAL_ACTIVE 40 -#define SND_CLASS_SOKOBAN_PUSHING 41 -#define SND_CLASS_SOKOBAN_FILLING 42 -#define SND_CLASS_SOKOBAN_EMPTYING 43 -#define SND_EMPTY_SPACE_DIGGING 44 -#define SND_SAND_DIGGING 45 -#define SND_EMERALD_COLLECTING 46 -#define SND_EMERALD_IMPACT 47 -#define SND_DIAMOND_COLLECTING 48 -#define SND_DIAMOND_IMPACT 49 -#define SND_DIAMOND_BREAKING 50 -#define SND_ROCK_PUSHING 51 -#define SND_ROCK_IMPACT 52 -#define SND_BOMB_PUSHING 53 -#define SND_NUT_PUSHING 54 -#define SND_NUT_BREAKING 55 -#define SND_NUT_IMPACT 56 -#define SND_CLASS_DYNAMITE_COLLECTING 57 -#define SND_CLASS_DYNAMITE_DROPPING 58 -#define SND_CLASS_DYNAMITE_ACTIVE 59 -#define SND_CLASS_KEY_COLLECTING 60 -#define SND_CLASS_GATE_PASSING 61 -#define SND_BUG_MOVING 62 -#define SND_BUG_WAITING 63 -#define SND_SPACESHIP_MOVING 64 -#define SND_SPACESHIP_WAITING 65 -#define SND_YAMYAM_MOVING 66 -#define SND_YAMYAM_WAITING 67 -#define SND_YAMYAM_DIGGING 68 -#define SND_ROBOT_MOVING 69 -#define SND_ROBOT_WAITING 70 -#define SND_ROBOT_WHEEL_ACTIVATING 71 -#define SND_ROBOT_WHEEL_ACTIVE 72 -#define SND_MAGIC_WALL_ACTIVATING 73 -#define SND_MAGIC_WALL_ACTIVE 74 -#define SND_MAGIC_WALL_FILLING 75 -#define SND_CLASS_AMOEBA_WAITING 76 -#define SND_CLASS_AMOEBA_GROWING 77 -#define SND_CLASS_AMOEBA_DROPPING 78 -#define SND_ACID_SPLASHING 79 -#define SND_CLASS_QUICKSAND_FILLING 80 -#define SND_CLASS_QUICKSAND_EMPTYING 81 -#define SND_CLASS_EXIT_OPENING 82 -#define SND_CLASS_EXIT_PASSING 83 -#define SND_PENGUIN_PASSING 84 -#define SND_BALLOON_MOVING 85 -#define SND_BALLOON_WAITING 86 -#define SND_BALLOON_PUSHING 87 -#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 88 -#define SND_SPRING_MOVING 89 -#define SND_SPRING_PUSHING 90 -#define SND_SPRING_IMPACT 91 -#define SND_CLASS_WALL_GROWING 92 -#define SND_PEARL_COLLECTING 93 -#define SND_PEARL_BREAKING 94 -#define SND_PEARL_IMPACT 95 -#define SND_CRYSTAL_COLLECTING 96 -#define SND_CRYSTAL_IMPACT 97 -#define SND_ENVELOPE_COLLECTING 98 -#define SND_INVISIBLE_SAND_DIGGING 99 -#define SND_SHIELD_NORMAL_COLLECTING 100 -#define SND_SHIELD_NORMAL_ACTIVE 101 -#define SND_SHIELD_DEADLY_COLLECTING 102 -#define SND_SHIELD_DEADLY_ACTIVE 103 -#define SND_EXTRA_TIME_COLLECTING 104 -#define SND_MOLE_MOVING 105 -#define SND_MOLE_WAITING 106 -#define SND_MOLE_DIGGING 107 -#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 108 -#define SND_CLASS_SWITCHGATE_OPENING 109 -#define SND_CLASS_SWITCHGATE_CLOSING 110 -#define SND_CLASS_SWITCHGATE_PASSING 111 -#define SND_TIMEGATE_SWITCH_ACTIVATING 112 -#define SND_TIMEGATE_SWITCH_ACTIVE 113 -#define SND_TIMEGATE_SWITCH_DEACTIVATING 114 -#define SND_TIMEGATE_OPENING 115 -#define SND_CLASS_TIMEGATE_CLOSING 116 -#define SND_CLASS_TIMEGATE_PASSING 117 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 118 -#define SND_CLASS_CONVEYOR_BELT_ACTIVE 119 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 120 -#define SND_LIGHT_SWITCH_ACTIVATING 121 -#define SND_LIGHT_SWITCH_DEACTIVATING 122 -#define SND_DX_SUPABOMB_PUSHING 123 -#define SND_TRAP_DIGGING 124 -#define SND_TRAP_ACTIVATING 125 -#define SND_CLASS_TUBE_PASSING 126 -#define SND_AMOEBA_TURNING_TO_GEM 127 -#define SND_AMOEBA_TURNING_TO_ROCK 128 -#define SND_SPEED_PILL_COLLECTING 129 -#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 130 -#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 131 -#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 132 -#define SND_CLASS_DYNABOMB_DROPPING 133 -#define SND_CLASS_DYNABOMB_ACTIVE 134 -#define SND_SATELLITE_MOVING 135 -#define SND_SATELLITE_WAITING 136 -#define SND_SATELLITE_PUSHING 137 -#define SND_LAMP_ACTIVATING 138 -#define SND_LAMP_DEACTIVATING 139 -#define SND_TIME_ORB_FULL_COLLECTING 140 -#define SND_TIME_ORB_FULL_IMPACT 141 -#define SND_TIME_ORB_EMPTY_PUSHING 142 -#define SND_TIME_ORB_EMPTY_IMPACT 143 -#define SND_GAME_OF_LIFE_WAITING 144 -#define SND_GAME_OF_LIFE_GROWING 145 -#define SND_BIOMAZE_WAITING 146 -#define SND_BIOMAZE_GROWING 147 -#define SND_PACMAN_MOVING 148 -#define SND_PACMAN_WAITING 149 -#define SND_PACMAN_DIGGING 150 -#define SND_DARK_YAMYAM_MOVING 151 -#define SND_DARK_YAMYAM_WAITING 152 -#define SND_DARK_YAMYAM_DIGGING 153 -#define SND_PENGUIN_MOVING 154 -#define SND_PENGUIN_WAITING 155 -#define SND_PIG_MOVING 156 -#define SND_PIG_WAITING 157 -#define SND_PIG_DIGGING 158 -#define SND_DRAGON_MOVING 159 -#define SND_DRAGON_WAITING 160 -#define SND_DRAGON_ATTACKING 161 -#define SND_CLASS_PLAYER_DYING 162 -#define SND_ELEMENT_EXPLODING 163 -#define SND_SP_ELEMENT_EXPLODING 164 -#define SND_GAME_STARTING 165 -#define SND_GAME_RUNNING_OUT_OF_TIME 166 -#define SND_GAME_LEVELTIME_BONUS 167 -#define SND_GAME_LOSING 168 -#define SND_GAME_WINNING 169 -#define SND_GAME_SOKOBAN_SOLVING 170 -#define SND_DOOR_OPENING 171 -#define SND_DOOR_CLOSING 172 -#define SND_BACKGROUND_SCORES 173 -#define SND_BACKGROUND_INFO 174 +#define SND_CLASS_DEFAULT_WALKING 5 +#define SND_CLASS_DEFAULT_PASSING 6 +#define SND_CLASS_DEFAULT_DYING 7 +#define SND_CLASS_DEFAULT_EXPLODING 8 +#define SND_CLASS_SP_DEFAULT_EXPLODING 9 +#define SND_BD_DIAMOND_COLLECTING 10 +#define SND_BD_DIAMOND_IMPACT 11 +#define SND_BD_ROCK_PUSHING 12 +#define SND_BD_ROCK_IMPACT 13 +#define SND_BD_MAGIC_WALL_ACTIVATING 14 +#define SND_BD_MAGIC_WALL_ACTIVE 15 +#define SND_BD_MAGIC_WALL_FILLING 16 +#define SND_BD_AMOEBA_WAITING 17 +#define SND_BD_AMOEBA_GROWING 18 +#define SND_BD_AMOEBA_TURNING_TO_GEM 19 +#define SND_BD_AMOEBA_TURNING_TO_ROCK 20 +#define SND_BD_BUTTERFLY_MOVING 21 +#define SND_BD_BUTTERFLY_WAITING 22 +#define SND_BD_FIREFLY_MOVING 23 +#define SND_BD_FIREFLY_WAITING 24 +#define SND_SP_BASE_DIGGING 25 +#define SND_SP_BUGGY_BASE_DIGGING 26 +#define SND_SP_BUGGY_BASE_ACTIVE 27 +#define SND_SP_INFOTRON_COLLECTING 28 +#define SND_SP_INFOTRON_IMPACT 29 +#define SND_SP_ZONK_PUSHING 30 +#define SND_SP_ZONK_IMPACT 31 +#define SND_SP_DISK_RED_COLLECTING 32 +#define SND_SP_DISK_ORANGE_PUSHING 33 +#define SND_SP_DISK_YELLOW_PUSHING 34 +#define SND_CLASS_SP_PORT_PASSING 35 +#define SND_CLASS_SP_EXIT_PASSING 36 +#define SND_CLASS_SP_EXIT_OPENING 37 +#define SND_CLASS_SP_EXIT_CLOSING 38 +#define SND_SP_SNIKSNAK_MOVING 39 +#define SND_SP_SNIKSNAK_WAITING 40 +#define SND_SP_ELECTRON_MOVING 41 +#define SND_SP_ELECTRON_WAITING 42 +#define SND_SP_TERMINAL_ACTIVATING 43 +#define SND_SP_TERMINAL_ACTIVE 44 +#define SND_CLASS_SOKOBAN_PUSHING 45 +#define SND_CLASS_SOKOBAN_FILLING 46 +#define SND_CLASS_SOKOBAN_EMPTYING 47 +#define SND_CLASS_PLAYER_MOVING 48 +#define SND_SAND_DIGGING 49 +#define SND_EMERALD_COLLECTING 50 +#define SND_EMERALD_IMPACT 51 +#define SND_DIAMOND_COLLECTING 52 +#define SND_DIAMOND_IMPACT 53 +#define SND_DIAMOND_BREAKING 54 +#define SND_ROCK_PUSHING 55 +#define SND_ROCK_IMPACT 56 +#define SND_BOMB_PUSHING 57 +#define SND_NUT_PUSHING 58 +#define SND_NUT_BREAKING 59 +#define SND_NUT_IMPACT 60 +#define SND_CLASS_DYNAMITE_COLLECTING 61 +#define SND_CLASS_DYNAMITE_DROPPING 62 +#define SND_CLASS_DYNAMITE_ACTIVE 63 +#define SND_CLASS_KEY_COLLECTING 64 +#define SND_CLASS_GATE_PASSING 65 +#define SND_BUG_MOVING 66 +#define SND_BUG_WAITING 67 +#define SND_SPACESHIP_MOVING 68 +#define SND_SPACESHIP_WAITING 69 +#define SND_YAMYAM_MOVING 70 +#define SND_YAMYAM_WAITING 71 +#define SND_YAMYAM_DIGGING 72 +#define SND_ROBOT_MOVING 73 +#define SND_ROBOT_WAITING 74 +#define SND_ROBOT_WHEEL_ACTIVATING 75 +#define SND_ROBOT_WHEEL_ACTIVE 76 +#define SND_MAGIC_WALL_ACTIVATING 77 +#define SND_MAGIC_WALL_ACTIVE 78 +#define SND_MAGIC_WALL_FILLING 79 +#define SND_CLASS_AMOEBA_WAITING 80 +#define SND_CLASS_AMOEBA_GROWING 81 +#define SND_CLASS_AMOEBA_DROPPING 82 +#define SND_ACID_SPLASHING 83 +#define SND_CLASS_QUICKSAND_FILLING 84 +#define SND_CLASS_QUICKSAND_EMPTYING 85 +#define SND_CLASS_EXIT_OPENING 86 +#define SND_CLASS_EXIT_CLOSING 87 +#define SND_CLASS_EXIT_PASSING 88 +#define SND_PENGUIN_PASSING 89 +#define SND_BALLOON_MOVING 90 +#define SND_BALLOON_WAITING 91 +#define SND_BALLOON_PUSHING 92 +#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 93 +#define SND_SPRING_MOVING 94 +#define SND_SPRING_PUSHING 95 +#define SND_SPRING_IMPACT 96 +#define SND_CLASS_WALL_GROWING 97 +#define SND_PEARL_COLLECTING 98 +#define SND_PEARL_BREAKING 99 +#define SND_PEARL_IMPACT 100 +#define SND_CRYSTAL_COLLECTING 101 +#define SND_CRYSTAL_IMPACT 102 +#define SND_CLASS_ENVELOPE_COLLECTING 103 +#define SND_CLASS_ENVELOPE_OPENING 104 +#define SND_CLASS_ENVELOPE_CLOSING 105 +#define SND_INVISIBLE_SAND_DIGGING 106 +#define SND_SHIELD_NORMAL_COLLECTING 107 +#define SND_SHIELD_NORMAL_ACTIVE 108 +#define SND_SHIELD_DEADLY_COLLECTING 109 +#define SND_SHIELD_DEADLY_ACTIVE 110 +#define SND_EXTRA_TIME_COLLECTING 111 +#define SND_MOLE_MOVING 112 +#define SND_MOLE_WAITING 113 +#define SND_MOLE_DIGGING 114 +#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 115 +#define SND_CLASS_SWITCHGATE_OPENING 116 +#define SND_CLASS_SWITCHGATE_CLOSING 117 +#define SND_CLASS_SWITCHGATE_PASSING 118 +#define SND_TIMEGATE_SWITCH_ACTIVATING 119 +#define SND_TIMEGATE_SWITCH_ACTIVE 120 +#define SND_TIMEGATE_SWITCH_DEACTIVATING 121 +#define SND_TIMEGATE_OPENING 122 +#define SND_CLASS_TIMEGATE_CLOSING 123 +#define SND_CLASS_TIMEGATE_PASSING 124 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 125 +#define SND_CLASS_CONVEYOR_BELT_ACTIVE 126 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 127 +#define SND_LIGHT_SWITCH_ACTIVATING 128 +#define SND_LIGHT_SWITCH_DEACTIVATING 129 +#define SND_DX_SUPABOMB_PUSHING 130 +#define SND_TRAP_DIGGING 131 +#define SND_TRAP_ACTIVATING 132 +#define SND_CLASS_TUBE_WALKING 133 +#define SND_AMOEBA_TURNING_TO_GEM 134 +#define SND_AMOEBA_TURNING_TO_ROCK 135 +#define SND_SPEED_PILL_COLLECTING 136 +#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 137 +#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 138 +#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 139 +#define SND_CLASS_DYNABOMB_DROPPING 140 +#define SND_CLASS_DYNABOMB_ACTIVE 141 +#define SND_SATELLITE_MOVING 142 +#define SND_SATELLITE_WAITING 143 +#define SND_SATELLITE_PUSHING 144 +#define SND_LAMP_ACTIVATING 145 +#define SND_LAMP_DEACTIVATING 146 +#define SND_TIME_ORB_FULL_COLLECTING 147 +#define SND_TIME_ORB_FULL_IMPACT 148 +#define SND_TIME_ORB_EMPTY_PUSHING 149 +#define SND_TIME_ORB_EMPTY_IMPACT 150 +#define SND_GAME_OF_LIFE_WAITING 151 +#define SND_GAME_OF_LIFE_GROWING 152 +#define SND_BIOMAZE_WAITING 153 +#define SND_BIOMAZE_GROWING 154 +#define SND_PACMAN_MOVING 155 +#define SND_PACMAN_WAITING 156 +#define SND_PACMAN_DIGGING 157 +#define SND_DARK_YAMYAM_MOVING 158 +#define SND_DARK_YAMYAM_WAITING 159 +#define SND_DARK_YAMYAM_DIGGING 160 +#define SND_PENGUIN_MOVING 161 +#define SND_PENGUIN_WAITING 162 +#define SND_PIG_MOVING 163 +#define SND_PIG_WAITING 164 +#define SND_PIG_DIGGING 165 +#define SND_DRAGON_MOVING 166 +#define SND_DRAGON_WAITING 167 +#define SND_DRAGON_ATTACKING 168 +#define SND_GAME_STARTING 169 +#define SND_GAME_RUNNING_OUT_OF_TIME 170 +#define SND_GAME_LEVELTIME_BONUS 171 +#define SND_GAME_LOSING 172 +#define SND_GAME_WINNING 173 +#define SND_GAME_SOKOBAN_SOLVING 174 +#define SND_DOOR_OPENING 175 +#define SND_DOOR_CLOSING 176 +#define SND_BACKGROUND_SCORES 177 +#define SND_BACKGROUND_INFO 178 -#define NUM_SOUND_FILES 175 +#define NUM_SOUND_FILES 179 #endif /* CONF_SND_H */