X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_snd.h;h=91438f127c7fad2ab9e1eaeb73594ffcb86fff0e;hb=6435b79b71c4033de78ab3e611ee63f6a2147874;hp=f2c73dceb2bc910d7c1a5b9d6d41d59538d0ccc9;hpb=df964230e1ecbfec8ef120bfcab2ddb1ba0751fa;p=rocksndiamonds.git diff --git a/src/conf_snd.h b/src/conf_snd.h index f2c73dce..91438f12 100644 --- a/src/conf_snd.h +++ b/src/conf_snd.h @@ -18,179 +18,175 @@ /* values for sounds configuration */ -#define SND_BD_EMPTY_SPACE_DIGGING 0 -#define SND_BD_SAND_DIGGING 1 -#define SND_BD_DIAMOND_COLLECTING 2 -#define SND_BD_DIAMOND_IMPACT 3 -#define SND_BD_ROCK_PUSHING 4 -#define SND_BD_ROCK_IMPACT 5 -#define SND_BD_MAGIC_WALL_ACTIVATING 6 -#define SND_BD_MAGIC_WALL_ACTIVE 7 -#define SND_BD_MAGIC_WALL_CHANGING 8 -#define SND_BD_AMOEBA_WAITING 9 -#define SND_BD_AMOEBA_CREATING 10 -#define SND_BD_AMOEBA_TURNING_TO_GEM 11 -#define SND_BD_AMOEBA_TURNING_TO_ROCK 12 -#define SND_BD_BUTTERFLY_MOVING 13 -#define SND_BD_BUTTERFLY_WAITING 14 -#define SND_BD_FIREFLY_MOVING 15 -#define SND_BD_FIREFLY_WAITING 16 -#define SND_BD_EXIT_PASSING 17 -#define SND_SP_EMPTY_SPACE_DIGGING 18 -#define SND_SP_BASE_DIGGING 19 -#define SND_SP_BUGGY_BASE_DIGGING 20 -#define SND_SP_BUGGY_BASE_ACTIVE 21 -#define SND_SP_INFOTRON_COLLECTING 22 -#define SND_SP_INFOTRON_IMPACT 23 -#define SND_SP_ZONK_PUSHING 24 -#define SND_SP_ZONK_IMPACT 25 -#define SND_SP_DISK_RED_COLLECTING 26 -#define SND_SP_DISK_ORANGE_PUSHING 27 -#define SND_SP_DISK_YELLOW_PUSHING 28 -#define SND_SP_PORT_PASSING 29 -#define SND_SP_EXIT_PASSING 30 -#define SND_SP_EXIT_OPENING 31 -#define SND_SP_ELEMENT_EXPLODING 32 -#define SND_SP_SNIKSNAK_MOVING 33 -#define SND_SP_SNIKSNAK_WAITING 34 -#define SND_SP_ELECTRON_MOVING 35 -#define SND_SP_ELECTRON_WAITING 36 -#define SND_SP_TERMINAL_ACTIVATING 37 -#define SND_SP_TERMINAL_ACTIVE 38 -#define SND_SOKOBAN_OBJECT_PUSHING 39 -#define SND_SOKOBAN_FIELD_FILLING 40 -#define SND_SOKOBAN_FIELD_EMPTYING 41 -#define SND_SOKOBAN_GAME_SOLVING 42 -#define SND_EMPTY_SPACE_DIGGING 43 -#define SND_SAND_DIGGING 44 -#define SND_EMERALD_COLLECTING 45 -#define SND_EMERALD_IMPACT 46 -#define SND_DIAMOND_COLLECTING 47 -#define SND_DIAMOND_IMPACT 48 -#define SND_DIAMOND_BREAKING 49 -#define SND_ROCK_PUSHING 50 -#define SND_ROCK_IMPACT 51 -#define SND_BOMB_PUSHING 52 -#define SND_NUT_PUSHING 53 -#define SND_NUT_CRACKING 54 -#define SND_NUT_IMPACT 55 -#define SND_DYNAMITE_COLLECTING 56 -#define SND_DYNAMITE_DROPPING 57 -#define SND_DYNAMITE_ACTIVE 58 -#define SND_KEY_COLLECTING 59 -#define SND_GATE_PASSING 60 -#define SND_BUG_MOVING 61 -#define SND_BUG_WAITING 62 -#define SND_SPACESHIP_MOVING 63 -#define SND_SPACESHIP_WAITING 64 -#define SND_YAMYAM_MOVING 65 -#define SND_YAMYAM_WAITING 66 -#define SND_YAMYAM_EATING 67 -#define SND_ROBOT_STEPPING 68 -#define SND_ROBOT_WAITING 69 -#define SND_ROBOT_WHEEL_ACTIVATING 70 -#define SND_ROBOT_WHEEL_ACTIVE 71 -#define SND_MAGIC_WALL_ACTIVATING 72 -#define SND_MAGIC_WALL_ACTIVE 73 -#define SND_MAGIC_WALL_CHANGING 74 -#define SND_AMOEBA_WAITING 75 -#define SND_AMOEBA_CREATING 76 -#define SND_AMOEBA_DROP_CREATING 77 -#define SND_ACID_SPLASHING 78 -#define SND_QUICKSAND_FILLING 79 -#define SND_QUICKSAND_SLIPPING 80 -#define SND_QUICKSAND_EMPTYING 81 -#define SND_EXIT_OPENING 82 -#define SND_EXIT_PASSING 83 -#define SND_BALLOON_MOVING 84 -#define SND_BALLOON_WAITING 85 -#define SND_BALLOON_PUSHING 86 -#define SND_BALLOON_SWITCH_ACTIVATING 87 -#define SND_SPRING_MOVING 88 -#define SND_SPRING_PUSHING 89 -#define SND_SPRING_IMPACT 90 -#define SND_WALL_GROWING 91 -#define SND_PEARL_COLLECTING 92 -#define SND_PEARL_BREAKING 93 -#define SND_PEARL_IMPACT 94 -#define SND_CRYSTAL_COLLECTING 95 -#define SND_CRYSTAL_IMPACT 96 -#define SND_ENVELOPE_COLLECTING 97 -#define SND_SAND_INVISIBLE_DIGGING 98 -#define SND_SHIELD_NORMAL_COLLECTING 99 -#define SND_SHIELD_NORMAL_ACTIVE 100 -#define SND_SHIELD_DEADLY_COLLECTING 101 -#define SND_SHIELD_DEADLY_ACTIVE 102 -#define SND_EXTRA_TIME_COLLECTING 103 -#define SND_MOLE_MOVING 104 -#define SND_MOLE_WAITING 105 -#define SND_MOLE_EATING 106 -#define SND_SWITCHGATE_SWITCH_ACTIVATING 107 -#define SND_SWITCHGATE_OPENING 108 -#define SND_SWITCHGATE_CLOSING 109 -#define SND_SWITCHGATE_PASSING 110 -#define SND_TIMEGATE_SWITCH_ACTIVATING 111 -#define SND_TIMEGATE_SWITCH_ACTIVE 112 -#define SND_TIMEGATE_OPENING 113 -#define SND_TIMEGATE_CLOSING 114 -#define SND_TIMEGATE_PASSING 115 -#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 116 -#define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING 117 -#define SND_CONVEYOR_BELT_ACTIVE 118 -#define SND_LIGHT_SWITCH_ACTIVATING 119 -#define SND_LIGHT_SWITCH_DEACTIVATING 120 -#define SND_DX_BOMB_PUSHING 121 -#define SND_TRAP_INACTIVE_DIGGING 122 -#define SND_TRAP_ACTIVATING 123 -#define SND_TUBE_PASSING 124 -#define SND_AMOEBA_TURNING_TO_GEM 125 -#define SND_AMOEBA_TURNING_TO_ROCK 126 -#define SND_SPEED_PILL_COLLECTING 127 -#define SND_DYNABOMB_NR_COLLECTING 128 -#define SND_DYNABOMB_SZ_COLLECTING 129 -#define SND_DYNABOMB_XL_COLLECTING 130 -#define SND_DYNABOMB_DROPPING 131 -#define SND_DYNABOMB_ACTIVE 132 -#define SND_SATELLITE_MOVING 133 -#define SND_SATELLITE_WAITING 134 -#define SND_SATELLITE_PUSHING 135 -#define SND_LAMP_ACTIVATING 136 -#define SND_LAMP_DEACTIVATING 137 -#define SND_TIME_ORB_FULL_COLLECTING 138 -#define SND_TIME_ORB_FULL_IMPACT 139 -#define SND_TIME_ORB_EMPTY_PUSHING 140 -#define SND_TIME_ORB_EMPTY_IMPACT 141 -#define SND_GAMEOFLIFE_WAITING 142 -#define SND_GAMEOFLIFE_CREATING 143 -#define SND_BIOMAZE_WAITING 144 -#define SND_BIOMAZE_CREATING 145 -#define SND_PACMAN_MOVING 146 -#define SND_PACMAN_WAITING 147 -#define SND_PACMAN_EATING 148 -#define SND_DARK_YAMYAM_MOVING 149 -#define SND_DARK_YAMYAM_WAITING 150 -#define SND_DARK_YAMYAM_EATING 151 -#define SND_PENGUIN_MOVING 152 -#define SND_PENGUIN_WAITING 153 -#define SND_PENGUIN_PASSING_EXIT 154 -#define SND_PIG_MOVING 155 -#define SND_PIG_WAITING 156 -#define SND_PIG_EATING 157 -#define SND_DRAGON_MOVING 158 -#define SND_DRAGON_WAITING 159 -#define SND_DRAGON_ATTACKING 160 -#define SND_PLAYER_DYING 161 -#define SND_ELEMENT_EXPLODING 162 -#define SND_GAME_STARTING 163 -#define SND_GAME_RUNNING_OUT_OF_TIME 164 -#define SND_GAME_LEVELTIME_BONUS 165 -#define SND_GAME_LOSING 166 -#define SND_GAME_WINNING 167 -#define SND_MENU_DOOR_OPENING 168 -#define SND_MENU_DOOR_CLOSING 169 -#define SND_MENU_HALL_OF_FAME 170 -#define SND_MENU_INFO_SCREEN 171 +#define SND_BD_DIAMOND_COLLECTING 0 +#define SND_BD_DIAMOND_IMPACT 1 +#define SND_BD_ROCK_PUSHING 2 +#define SND_BD_ROCK_IMPACT 3 +#define SND_BD_MAGIC_WALL_ACTIVATING 4 +#define SND_BD_MAGIC_WALL_ACTIVE 5 +#define SND_BD_MAGIC_WALL_FILLING 6 +#define SND_BD_AMOEBA_WAITING 7 +#define SND_BD_AMOEBA_GROWING 8 +#define SND_BD_AMOEBA_TURNING_TO_GEM 9 +#define SND_BD_AMOEBA_TURNING_TO_ROCK 10 +#define SND_BD_BUTTERFLY_MOVING 11 +#define SND_BD_BUTTERFLY_WAITING 12 +#define SND_BD_FIREFLY_MOVING 13 +#define SND_BD_FIREFLY_WAITING 14 +#define SND_SP_BASE_DIGGING 15 +#define SND_SP_BUGGY_BASE_DIGGING 16 +#define SND_SP_BUGGY_BASE_ACTIVE 17 +#define SND_SP_INFOTRON_COLLECTING 18 +#define SND_SP_INFOTRON_IMPACT 19 +#define SND_SP_ZONK_PUSHING 20 +#define SND_SP_ZONK_IMPACT 21 +#define SND_SP_DISK_RED_COLLECTING 22 +#define SND_SP_DISK_ORANGE_PUSHING 23 +#define SND_SP_DISK_YELLOW_PUSHING 24 +#define SND_CLASS_SP_PORT_PASSING 25 +#define SND_CLASS_SP_EXIT_PASSING 26 +#define SND_CLASS_SP_EXIT_OPENING 27 +#define SND_SP_SNIKSNAK_MOVING 28 +#define SND_SP_SNIKSNAK_WAITING 29 +#define SND_SP_ELECTRON_MOVING 30 +#define SND_SP_ELECTRON_WAITING 31 +#define SND_SP_TERMINAL_ACTIVATING 32 +#define SND_SP_TERMINAL_ACTIVE 33 +#define SND_CLASS_SOKOBAN_PUSHING 34 +#define SND_CLASS_SOKOBAN_FILLING 35 +#define SND_CLASS_SOKOBAN_EMPTYING 36 +#define SND_EMPTY_SPACE_DIGGING 37 +#define SND_SAND_DIGGING 38 +#define SND_EMERALD_COLLECTING 39 +#define SND_EMERALD_IMPACT 40 +#define SND_DIAMOND_COLLECTING 41 +#define SND_DIAMOND_IMPACT 42 +#define SND_DIAMOND_BREAKING 43 +#define SND_ROCK_PUSHING 44 +#define SND_ROCK_IMPACT 45 +#define SND_BOMB_PUSHING 46 +#define SND_NUT_PUSHING 47 +#define SND_NUT_BREAKING 48 +#define SND_NUT_IMPACT 49 +#define SND_CLASS_DYNAMITE_COLLECTING 50 +#define SND_CLASS_DYNAMITE_DROPPING 51 +#define SND_CLASS_DYNAMITE_ACTIVE 52 +#define SND_CLASS_KEY_COLLECTING 53 +#define SND_CLASS_GATE_PASSING 54 +#define SND_BUG_MOVING 55 +#define SND_BUG_WAITING 56 +#define SND_SPACESHIP_MOVING 57 +#define SND_SPACESHIP_WAITING 58 +#define SND_YAMYAM_MOVING 59 +#define SND_YAMYAM_WAITING 60 +#define SND_YAMYAM_DIGGING 61 +#define SND_ROBOT_MOVING 62 +#define SND_ROBOT_WAITING 63 +#define SND_ROBOT_WHEEL_ACTIVATING 64 +#define SND_ROBOT_WHEEL_ACTIVE 65 +#define SND_MAGIC_WALL_ACTIVATING 66 +#define SND_MAGIC_WALL_ACTIVE 67 +#define SND_MAGIC_WALL_FILLING 68 +#define SND_CLASS_AMOEBA_WAITING 69 +#define SND_CLASS_AMOEBA_GROWING 70 +#define SND_CLASS_AMOEBA_DROPPING 71 +#define SND_ACID_SPLASHING 72 +#define SND_CLASS_QUICKSAND_FILLING 73 +#define SND_CLASS_QUICKSAND_EMPTYING 74 +#define SND_CLASS_EXIT_OPENING 75 +#define SND_CLASS_EXIT_PASSING 76 +#define SND_PENGUIN_PASSING 77 +#define SND_BALLOON_MOVING 78 +#define SND_BALLOON_WAITING 79 +#define SND_BALLOON_PUSHING 80 +#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 81 +#define SND_SPRING_MOVING 82 +#define SND_SPRING_PUSHING 83 +#define SND_SPRING_IMPACT 84 +#define SND_CLASS_WALL_GROWING 85 +#define SND_PEARL_COLLECTING 86 +#define SND_PEARL_BREAKING 87 +#define SND_PEARL_IMPACT 88 +#define SND_CRYSTAL_COLLECTING 89 +#define SND_CRYSTAL_IMPACT 90 +#define SND_ENVELOPE_COLLECTING 91 +#define SND_INVISIBLE_SAND_DIGGING 92 +#define SND_SHIELD_NORMAL_COLLECTING 93 +#define SND_SHIELD_NORMAL_ACTIVE 94 +#define SND_SHIELD_DEADLY_COLLECTING 95 +#define SND_SHIELD_DEADLY_ACTIVE 96 +#define SND_EXTRA_TIME_COLLECTING 97 +#define SND_MOLE_MOVING 98 +#define SND_MOLE_WAITING 99 +#define SND_MOLE_DIGGING 100 +#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 101 +#define SND_CLASS_SWITCHGATE_OPENING 102 +#define SND_CLASS_SWITCHGATE_CLOSING 103 +#define SND_CLASS_SWITCHGATE_PASSING 104 +#define SND_TIMEGATE_SWITCH_ACTIVATING 105 +#define SND_TIMEGATE_SWITCH_ACTIVE 106 +#define SND_TIMEGATE_SWITCH_DEACTIVATING 107 +#define SND_TIMEGATE_OPENING 108 +#define SND_CLASS_TIMEGATE_CLOSING 109 +#define SND_CLASS_TIMEGATE_PASSING 110 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 111 +#define SND_CLASS_CONVEYOR_BELT_ACTIVE 112 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 113 +#define SND_LIGHT_SWITCH_ACTIVATING 114 +#define SND_LIGHT_SWITCH_DEACTIVATING 115 +#define SND_DX_SUPABOMB_PUSHING 116 +#define SND_TRAP_DIGGING 117 +#define SND_TRAP_ACTIVATING 118 +#define SND_CLASS_TUBE_PASSING 119 +#define SND_AMOEBA_TURNING_TO_GEM 120 +#define SND_AMOEBA_TURNING_TO_ROCK 121 +#define SND_SPEED_PILL_COLLECTING 122 +#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 123 +#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 124 +#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 125 +#define SND_CLASS_DYNABOMB_DROPPING 126 +#define SND_CLASS_DYNABOMB_ACTIVE 127 +#define SND_SATELLITE_MOVING 128 +#define SND_SATELLITE_WAITING 129 +#define SND_SATELLITE_PUSHING 130 +#define SND_LAMP_ACTIVATING 131 +#define SND_LAMP_DEACTIVATING 132 +#define SND_TIME_ORB_FULL_COLLECTING 133 +#define SND_TIME_ORB_FULL_IMPACT 134 +#define SND_TIME_ORB_EMPTY_PUSHING 135 +#define SND_TIME_ORB_EMPTY_IMPACT 136 +#define SND_GAME_OF_LIFE_WAITING 137 +#define SND_GAME_OF_LIFE_GROWING 138 +#define SND_BIOMAZE_WAITING 139 +#define SND_BIOMAZE_GROWING 140 +#define SND_PACMAN_MOVING 141 +#define SND_PACMAN_WAITING 142 +#define SND_PACMAN_DIGGING 143 +#define SND_DARK_YAMYAM_MOVING 144 +#define SND_DARK_YAMYAM_WAITING 145 +#define SND_DARK_YAMYAM_DIGGING 146 +#define SND_PENGUIN_MOVING 147 +#define SND_PENGUIN_WAITING 148 +#define SND_PIG_MOVING 149 +#define SND_PIG_WAITING 150 +#define SND_PIG_DIGGING 151 +#define SND_DRAGON_MOVING 152 +#define SND_DRAGON_WAITING 153 +#define SND_DRAGON_ATTACKING 154 +#define SND_CLASS_PLAYER_DYING 155 +#define SND_ELEMENT_EXPLODING 156 +#define SND_SP_ELEMENT_EXPLODING 157 +#define SND_GAME_STARTING 158 +#define SND_GAME_RUNNING_OUT_OF_TIME 159 +#define SND_GAME_LEVELTIME_BONUS 160 +#define SND_GAME_LOSING 161 +#define SND_GAME_WINNING 162 +#define SND_GAME_SOKOBAN_SOLVING 163 +#define SND_DOOR_OPENING 164 +#define SND_DOOR_CLOSING 165 +#define SND_BACKGROUND_SCORES 166 +#define SND_BACKGROUND_INFO 167 -#define NUM_SOUND_FILES 172 +#define NUM_SOUND_FILES 168 -#endif /* SND_DEFS_H */ +#endif /* CONF_SND_H */