X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_snd.h;h=91438f127c7fad2ab9e1eaeb73594ffcb86fff0e;hb=6435b79b71c4033de78ab3e611ee63f6a2147874;hp=5e820d48de44dd36203619c3781130dad7c43220;hpb=07bd1f7e496e8914d56ec4422b33492b8f66b1d0;p=rocksndiamonds.git diff --git a/src/conf_snd.h b/src/conf_snd.h index 5e820d48..91438f12 100644 --- a/src/conf_snd.h +++ b/src/conf_snd.h @@ -95,97 +95,98 @@ #define SND_CLASS_QUICKSAND_EMPTYING 74 #define SND_CLASS_EXIT_OPENING 75 #define SND_CLASS_EXIT_PASSING 76 -#define SND_BALLOON_MOVING 77 -#define SND_BALLOON_WAITING 78 -#define SND_BALLOON_PUSHING 79 -#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 80 -#define SND_SPRING_MOVING 81 -#define SND_SPRING_PUSHING 82 -#define SND_SPRING_IMPACT 83 -#define SND_CLASS_WALL_GROWING 84 -#define SND_PEARL_COLLECTING 85 -#define SND_PEARL_BREAKING 86 -#define SND_PEARL_IMPACT 87 -#define SND_CRYSTAL_COLLECTING 88 -#define SND_CRYSTAL_IMPACT 89 -#define SND_ENVELOPE_COLLECTING 90 -#define SND_INVISIBLE_SAND_DIGGING 91 -#define SND_SHIELD_NORMAL_COLLECTING 92 -#define SND_SHIELD_NORMAL_ACTIVE 93 -#define SND_SHIELD_DEADLY_COLLECTING 94 -#define SND_SHIELD_DEADLY_ACTIVE 95 -#define SND_EXTRA_TIME_COLLECTING 96 -#define SND_MOLE_MOVING 97 -#define SND_MOLE_WAITING 98 -#define SND_MOLE_DIGGING 99 -#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 100 -#define SND_CLASS_SWITCHGATE_OPENING 101 -#define SND_CLASS_SWITCHGATE_CLOSING 102 -#define SND_CLASS_SWITCHGATE_PASSING 103 -#define SND_TIMEGATE_SWITCH_ACTIVATING 104 -#define SND_TIMEGATE_SWITCH_ACTIVE 105 -#define SND_TIMEGATE_SWITCH_DEACTIVATING 106 -#define SND_TIMEGATE_OPENING 107 -#define SND_CLASS_TIMEGATE_CLOSING 108 -#define SND_CLASS_TIMEGATE_PASSING 109 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 110 -#define SND_CLASS_CONVEYOR_BELT_ACTIVE 111 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 112 -#define SND_LIGHT_SWITCH_ACTIVATING 113 -#define SND_LIGHT_SWITCH_DEACTIVATING 114 -#define SND_DX_SUPABOMB_PUSHING 115 -#define SND_TRAP_DIGGING 116 -#define SND_TRAP_ACTIVATING 117 -#define SND_CLASS_TUBE_PASSING 118 -#define SND_AMOEBA_TURNING_TO_GEM 119 -#define SND_AMOEBA_TURNING_TO_ROCK 120 -#define SND_SPEED_PILL_COLLECTING 121 -#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 122 -#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 123 -#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 124 -#define SND_CLASS_DYNABOMB_DROPPING 125 -#define SND_CLASS_DYNABOMB_ACTIVE 126 -#define SND_SATELLITE_MOVING 127 -#define SND_SATELLITE_WAITING 128 -#define SND_SATELLITE_PUSHING 129 -#define SND_LAMP_ACTIVATING 130 -#define SND_LAMP_DEACTIVATING 131 -#define SND_TIME_ORB_FULL_COLLECTING 132 -#define SND_TIME_ORB_FULL_IMPACT 133 -#define SND_TIME_ORB_EMPTY_PUSHING 134 -#define SND_TIME_ORB_EMPTY_IMPACT 135 -#define SND_GAME_OF_LIFE_WAITING 136 -#define SND_GAME_OF_LIFE_GROWING 137 -#define SND_BIOMAZE_WAITING 138 -#define SND_BIOMAZE_GROWING 139 -#define SND_PACMAN_MOVING 140 -#define SND_PACMAN_WAITING 141 -#define SND_PACMAN_DIGGING 142 -#define SND_DARK_YAMYAM_MOVING 143 -#define SND_DARK_YAMYAM_WAITING 144 -#define SND_DARK_YAMYAM_DIGGING 145 -#define SND_PENGUIN_MOVING 146 -#define SND_PENGUIN_WAITING 147 -#define SND_PIG_MOVING 148 -#define SND_PIG_WAITING 149 -#define SND_PIG_DIGGING 150 -#define SND_DRAGON_MOVING 151 -#define SND_DRAGON_WAITING 152 -#define SND_DRAGON_ATTACKING 153 -#define SND_CLASS_PLAYER_DYING 154 -#define SND_ELEMENT_EXPLODING 155 -#define SND_SP_ELEMENT_EXPLODING 156 -#define SND_GAME_STARTING 157 -#define SND_GAME_RUNNING_OUT_OF_TIME 158 -#define SND_GAME_LEVELTIME_BONUS 159 -#define SND_GAME_LOSING 160 -#define SND_GAME_WINNING 161 -#define SND_GAME_SOKOBAN_SOLVING 162 -#define SND_MENU_DOOR_OPENING 163 -#define SND_MENU_DOOR_CLOSING 164 -#define SND_MENU_HALL_OF_FAME 165 -#define SND_MENU_INFO_SCREEN 166 +#define SND_PENGUIN_PASSING 77 +#define SND_BALLOON_MOVING 78 +#define SND_BALLOON_WAITING 79 +#define SND_BALLOON_PUSHING 80 +#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 81 +#define SND_SPRING_MOVING 82 +#define SND_SPRING_PUSHING 83 +#define SND_SPRING_IMPACT 84 +#define SND_CLASS_WALL_GROWING 85 +#define SND_PEARL_COLLECTING 86 +#define SND_PEARL_BREAKING 87 +#define SND_PEARL_IMPACT 88 +#define SND_CRYSTAL_COLLECTING 89 +#define SND_CRYSTAL_IMPACT 90 +#define SND_ENVELOPE_COLLECTING 91 +#define SND_INVISIBLE_SAND_DIGGING 92 +#define SND_SHIELD_NORMAL_COLLECTING 93 +#define SND_SHIELD_NORMAL_ACTIVE 94 +#define SND_SHIELD_DEADLY_COLLECTING 95 +#define SND_SHIELD_DEADLY_ACTIVE 96 +#define SND_EXTRA_TIME_COLLECTING 97 +#define SND_MOLE_MOVING 98 +#define SND_MOLE_WAITING 99 +#define SND_MOLE_DIGGING 100 +#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 101 +#define SND_CLASS_SWITCHGATE_OPENING 102 +#define SND_CLASS_SWITCHGATE_CLOSING 103 +#define SND_CLASS_SWITCHGATE_PASSING 104 +#define SND_TIMEGATE_SWITCH_ACTIVATING 105 +#define SND_TIMEGATE_SWITCH_ACTIVE 106 +#define SND_TIMEGATE_SWITCH_DEACTIVATING 107 +#define SND_TIMEGATE_OPENING 108 +#define SND_CLASS_TIMEGATE_CLOSING 109 +#define SND_CLASS_TIMEGATE_PASSING 110 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 111 +#define SND_CLASS_CONVEYOR_BELT_ACTIVE 112 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 113 +#define SND_LIGHT_SWITCH_ACTIVATING 114 +#define SND_LIGHT_SWITCH_DEACTIVATING 115 +#define SND_DX_SUPABOMB_PUSHING 116 +#define SND_TRAP_DIGGING 117 +#define SND_TRAP_ACTIVATING 118 +#define SND_CLASS_TUBE_PASSING 119 +#define SND_AMOEBA_TURNING_TO_GEM 120 +#define SND_AMOEBA_TURNING_TO_ROCK 121 +#define SND_SPEED_PILL_COLLECTING 122 +#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 123 +#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 124 +#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 125 +#define SND_CLASS_DYNABOMB_DROPPING 126 +#define SND_CLASS_DYNABOMB_ACTIVE 127 +#define SND_SATELLITE_MOVING 128 +#define SND_SATELLITE_WAITING 129 +#define SND_SATELLITE_PUSHING 130 +#define SND_LAMP_ACTIVATING 131 +#define SND_LAMP_DEACTIVATING 132 +#define SND_TIME_ORB_FULL_COLLECTING 133 +#define SND_TIME_ORB_FULL_IMPACT 134 +#define SND_TIME_ORB_EMPTY_PUSHING 135 +#define SND_TIME_ORB_EMPTY_IMPACT 136 +#define SND_GAME_OF_LIFE_WAITING 137 +#define SND_GAME_OF_LIFE_GROWING 138 +#define SND_BIOMAZE_WAITING 139 +#define SND_BIOMAZE_GROWING 140 +#define SND_PACMAN_MOVING 141 +#define SND_PACMAN_WAITING 142 +#define SND_PACMAN_DIGGING 143 +#define SND_DARK_YAMYAM_MOVING 144 +#define SND_DARK_YAMYAM_WAITING 145 +#define SND_DARK_YAMYAM_DIGGING 146 +#define SND_PENGUIN_MOVING 147 +#define SND_PENGUIN_WAITING 148 +#define SND_PIG_MOVING 149 +#define SND_PIG_WAITING 150 +#define SND_PIG_DIGGING 151 +#define SND_DRAGON_MOVING 152 +#define SND_DRAGON_WAITING 153 +#define SND_DRAGON_ATTACKING 154 +#define SND_CLASS_PLAYER_DYING 155 +#define SND_ELEMENT_EXPLODING 156 +#define SND_SP_ELEMENT_EXPLODING 157 +#define SND_GAME_STARTING 158 +#define SND_GAME_RUNNING_OUT_OF_TIME 159 +#define SND_GAME_LEVELTIME_BONUS 160 +#define SND_GAME_LOSING 161 +#define SND_GAME_WINNING 162 +#define SND_GAME_SOKOBAN_SOLVING 163 +#define SND_DOOR_OPENING 164 +#define SND_DOOR_CLOSING 165 +#define SND_BACKGROUND_SCORES 166 +#define SND_BACKGROUND_INFO 167 -#define NUM_SOUND_FILES 167 +#define NUM_SOUND_FILES 168 #endif /* CONF_SND_H */