X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_snd.h;h=6691c8e0c32630519edbcb848f5189efd5cb3af5;hb=cb8b58732432cc7f3163446dedd54c63126b23c3;hp=9d89363f840f1d4ed2ffeb15ce6a667ce7dbde90;hpb=ad15815ec04f42779d0717a6d291f93b8e847d39;p=rocksndiamonds.git diff --git a/src/conf_snd.h b/src/conf_snd.h index 9d89363f..6691c8e0 100644 --- a/src/conf_snd.h +++ b/src/conf_snd.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -18,186 +18,211 @@ /* values for sounds configuration */ -#define SND_CLASS_DEFAULT_DIGGING 0 -#define SND_CLASS_DEFAULT_COLLECTING 1 -#define SND_CLASS_DEFAULT_SNAPPING 2 -#define SND_CLASS_DEFAULT_PUSHING 3 -#define SND_CLASS_DEFAULT_IMPACT 4 -#define SND_CLASS_DEFAULT_WALKING 5 -#define SND_CLASS_DEFAULT_PASSING 6 -#define SND_CLASS_DEFAULT_DYING 7 -#define SND_CLASS_DEFAULT_EXPLODING 8 -#define SND_CLASS_SP_DEFAULT_EXPLODING 9 -#define SND_BD_DIAMOND_COLLECTING 10 +#define SND_CLASS_DEFAULT_DIGGING 0 +#define SND_CLASS_DEFAULT_COLLECTING 1 +#define SND_CLASS_DEFAULT_SNAPPING 2 +#define SND_CLASS_DEFAULT_PUSHING 3 +#define SND_CLASS_DEFAULT_IMPACT 4 +#define SND_CLASS_DEFAULT_WALKING 5 +#define SND_CLASS_DEFAULT_PASSING 6 +#define SND_CLASS_DEFAULT_DYING 7 +#define SND_CLASS_DEFAULT_EXPLODING 8 +#define SND_CLASS_SP_DEFAULT_EXPLODING 9 +#define SND_BD_DIAMOND_COLLECTING 10 #define SND_BD_DIAMOND_IMPACT 11 -#define SND_BD_ROCK_PUSHING 12 -#define SND_BD_ROCK_IMPACT 13 +#define SND_BD_ROCK_PUSHING 12 +#define SND_BD_ROCK_IMPACT 13 #define SND_BD_MAGIC_WALL_ACTIVATING 14 -#define SND_BD_MAGIC_WALL_ACTIVE 15 -#define SND_BD_MAGIC_WALL_FILLING 16 +#define SND_BD_MAGIC_WALL_ACTIVE 15 +#define SND_BD_MAGIC_WALL_FILLING 16 #define SND_BD_AMOEBA_WAITING 17 #define SND_BD_AMOEBA_GROWING 18 #define SND_BD_AMOEBA_TURNING_TO_GEM 19 #define SND_BD_AMOEBA_TURNING_TO_ROCK 20 #define SND_BD_BUTTERFLY_MOVING 21 -#define SND_BD_BUTTERFLY_WAITING 22 +#define SND_BD_BUTTERFLY_WAITING 22 #define SND_BD_FIREFLY_MOVING 23 #define SND_BD_FIREFLY_WAITING 24 -#define SND_SP_BASE_DIGGING 25 -#define SND_SP_BUGGY_BASE_DIGGING 26 -#define SND_SP_BUGGY_BASE_ACTIVE 27 -#define SND_SP_INFOTRON_COLLECTING 28 +#define SND_SP_BASE_DIGGING 25 +#define SND_SP_BUGGY_BASE_DIGGING 26 +#define SND_SP_BUGGY_BASE_ACTIVE 27 +#define SND_SP_INFOTRON_COLLECTING 28 #define SND_SP_INFOTRON_IMPACT 29 -#define SND_SP_ZONK_PUSHING 30 -#define SND_SP_ZONK_IMPACT 31 -#define SND_SP_DISK_RED_COLLECTING 32 -#define SND_SP_DISK_ORANGE_PUSHING 33 -#define SND_SP_DISK_YELLOW_PUSHING 34 -#define SND_CLASS_SP_PORT_PASSING 35 -#define SND_CLASS_SP_EXIT_PASSING 36 -#define SND_CLASS_SP_EXIT_OPENING 37 -#define SND_CLASS_SP_EXIT_CLOSING 38 +#define SND_SP_ZONK_PUSHING 30 +#define SND_SP_ZONK_IMPACT 31 +#define SND_SP_DISK_RED_COLLECTING 32 +#define SND_SP_DISK_ORANGE_PUSHING 33 +#define SND_SP_DISK_YELLOW_PUSHING 34 +#define SND_CLASS_SP_PORT_PASSING 35 +#define SND_CLASS_SP_EXIT_PASSING 36 +#define SND_CLASS_SP_EXIT_OPENING 37 +#define SND_CLASS_SP_EXIT_CLOSING 38 #define SND_SP_SNIKSNAK_MOVING 39 #define SND_SP_SNIKSNAK_WAITING 40 #define SND_SP_ELECTRON_MOVING 41 #define SND_SP_ELECTRON_WAITING 42 -#define SND_SP_TERMINAL_ACTIVATING 43 +#define SND_SP_TERMINAL_ACTIVATING 43 #define SND_SP_TERMINAL_ACTIVE 44 -#define SND_CLASS_SOKOBAN_PUSHING 45 -#define SND_CLASS_SOKOBAN_FILLING 46 -#define SND_CLASS_SOKOBAN_EMPTYING 47 -#define SND_CLASS_PLAYER_MOVING 48 -#define SND_SAND_DIGGING 49 -#define SND_EMERALD_COLLECTING 50 -#define SND_EMERALD_IMPACT 51 +#define SND_CLASS_SOKOBAN_PUSHING 45 +#define SND_CLASS_SOKOBAN_FILLING 46 +#define SND_CLASS_SOKOBAN_EMPTYING 47 +#define SND_CLASS_PLAYER_MOVING 48 +#define SND_SAND_DIGGING 49 +#define SND_CLASS_EMERALD_COLLECTING 50 +#define SND_CLASS_EMERALD_IMPACT 51 #define SND_DIAMOND_COLLECTING 52 -#define SND_DIAMOND_IMPACT 53 +#define SND_DIAMOND_IMPACT 53 #define SND_DIAMOND_BREAKING 54 -#define SND_ROCK_PUSHING 55 +#define SND_ROCK_PUSHING 55 #define SND_ROCK_IMPACT 56 -#define SND_BOMB_PUSHING 57 +#define SND_BOMB_PUSHING 57 #define SND_NUT_PUSHING 58 -#define SND_NUT_BREAKING 59 +#define SND_NUT_BREAKING 59 #define SND_NUT_IMPACT 60 -#define SND_CLASS_DYNAMITE_COLLECTING 61 -#define SND_CLASS_DYNAMITE_DROPPING 62 -#define SND_CLASS_DYNAMITE_ACTIVE 63 -#define SND_CLASS_KEY_COLLECTING 64 -#define SND_CLASS_GATE_PASSING 65 +#define SND_CLASS_DYNAMITE_COLLECTING 61 +#define SND_CLASS_DYNAMITE_DROPPING 62 +#define SND_CLASS_DYNAMITE_ACTIVE 63 +#define SND_CLASS_KEY_COLLECTING 64 +#define SND_CLASS_GATE_PASSING 65 #define SND_BUG_MOVING 66 #define SND_BUG_WAITING 67 #define SND_SPACESHIP_MOVING 68 #define SND_SPACESHIP_WAITING 69 -#define SND_YAMYAM_MOVING 70 -#define SND_YAMYAM_WAITING 71 -#define SND_YAMYAM_DIGGING 72 -#define SND_ROBOT_MOVING 73 -#define SND_ROBOT_WAITING 74 -#define SND_ROBOT_WHEEL_ACTIVATING 75 +#define SND_YAMYAM_MOVING 70 +#define SND_YAMYAM_WAITING 71 +#define SND_YAMYAM_DIGGING 72 +#define SND_ROBOT_MOVING 73 +#define SND_ROBOT_WAITING 74 +#define SND_ROBOT_WHEEL_ACTIVATING 75 #define SND_ROBOT_WHEEL_ACTIVE 76 -#define SND_MAGIC_WALL_ACTIVATING 77 +#define SND_MAGIC_WALL_ACTIVATING 77 #define SND_MAGIC_WALL_ACTIVE 78 #define SND_MAGIC_WALL_FILLING 79 -#define SND_CLASS_AMOEBA_WAITING 80 -#define SND_CLASS_AMOEBA_GROWING 81 -#define SND_CLASS_AMOEBA_DROPPING 82 -#define SND_ACID_SPLASHING 83 -#define SND_CLASS_QUICKSAND_FILLING 84 -#define SND_CLASS_QUICKSAND_EMPTYING 85 -#define SND_CLASS_EXIT_OPENING 86 -#define SND_CLASS_EXIT_CLOSING 87 -#define SND_CLASS_EXIT_PASSING 88 -#define SND_PENGUIN_PASSING 89 -#define SND_BALLOON_MOVING 90 -#define SND_BALLOON_WAITING 91 -#define SND_BALLOON_PUSHING 92 -#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 93 -#define SND_SPRING_MOVING 94 -#define SND_SPRING_PUSHING 95 -#define SND_SPRING_IMPACT 96 -#define SND_CLASS_WALL_GROWING 97 -#define SND_PEARL_COLLECTING 98 -#define SND_PEARL_BREAKING 99 -#define SND_PEARL_IMPACT 100 -#define SND_CRYSTAL_COLLECTING 101 -#define SND_CRYSTAL_IMPACT 102 -#define SND_CLASS_ENVELOPE_COLLECTING 103 -#define SND_CLASS_ENVELOPE_OPENING 104 -#define SND_CLASS_ENVELOPE_CLOSING 105 -#define SND_INVISIBLE_SAND_DIGGING 106 -#define SND_SHIELD_NORMAL_COLLECTING 107 -#define SND_SHIELD_NORMAL_ACTIVE 108 -#define SND_SHIELD_DEADLY_COLLECTING 109 -#define SND_SHIELD_DEADLY_ACTIVE 110 -#define SND_EXTRA_TIME_COLLECTING 111 -#define SND_MOLE_MOVING 112 -#define SND_MOLE_WAITING 113 -#define SND_MOLE_DIGGING 114 -#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 115 -#define SND_CLASS_SWITCHGATE_OPENING 116 -#define SND_CLASS_SWITCHGATE_CLOSING 117 -#define SND_CLASS_SWITCHGATE_PASSING 118 -#define SND_TIMEGATE_SWITCH_ACTIVATING 119 -#define SND_TIMEGATE_SWITCH_ACTIVE 120 -#define SND_TIMEGATE_SWITCH_DEACTIVATING 121 -#define SND_TIMEGATE_OPENING 122 -#define SND_CLASS_TIMEGATE_CLOSING 123 -#define SND_CLASS_TIMEGATE_PASSING 124 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 125 -#define SND_CLASS_CONVEYOR_BELT_ACTIVE 126 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 127 -#define SND_LIGHT_SWITCH_ACTIVATING 128 -#define SND_LIGHT_SWITCH_DEACTIVATING 129 -#define SND_DX_SUPABOMB_PUSHING 130 -#define SND_TRAP_DIGGING 131 -#define SND_TRAP_ACTIVATING 132 -#define SND_CLASS_TUBE_WALKING 133 -#define SND_AMOEBA_TURNING_TO_GEM 134 -#define SND_AMOEBA_TURNING_TO_ROCK 135 -#define SND_SPEED_PILL_COLLECTING 136 -#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 137 -#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 138 -#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 139 -#define SND_CLASS_DYNABOMB_DROPPING 140 -#define SND_CLASS_DYNABOMB_ACTIVE 141 -#define SND_SATELLITE_MOVING 142 -#define SND_SATELLITE_WAITING 143 -#define SND_SATELLITE_PUSHING 144 -#define SND_LAMP_ACTIVATING 145 -#define SND_LAMP_DEACTIVATING 146 -#define SND_TIME_ORB_FULL_COLLECTING 147 -#define SND_TIME_ORB_FULL_IMPACT 148 -#define SND_TIME_ORB_EMPTY_PUSHING 149 -#define SND_TIME_ORB_EMPTY_IMPACT 150 -#define SND_GAME_OF_LIFE_WAITING 151 -#define SND_GAME_OF_LIFE_GROWING 152 -#define SND_BIOMAZE_WAITING 153 -#define SND_BIOMAZE_GROWING 154 -#define SND_PACMAN_MOVING 155 -#define SND_PACMAN_WAITING 156 -#define SND_PACMAN_DIGGING 157 -#define SND_DARK_YAMYAM_MOVING 158 -#define SND_DARK_YAMYAM_WAITING 159 -#define SND_DARK_YAMYAM_DIGGING 160 -#define SND_PENGUIN_MOVING 161 -#define SND_PENGUIN_WAITING 162 -#define SND_PIG_MOVING 163 -#define SND_PIG_WAITING 164 -#define SND_PIG_DIGGING 165 -#define SND_DRAGON_MOVING 166 -#define SND_DRAGON_WAITING 167 -#define SND_DRAGON_ATTACKING 168 -#define SND_GAME_STARTING 169 -#define SND_GAME_RUNNING_OUT_OF_TIME 170 -#define SND_GAME_LEVELTIME_BONUS 171 -#define SND_GAME_LOSING 172 -#define SND_GAME_WINNING 173 -#define SND_GAME_SOKOBAN_SOLVING 174 -#define SND_DOOR_OPENING 175 -#define SND_DOOR_CLOSING 176 -#define SND_BACKGROUND_SCORES 177 -#define SND_BACKGROUND_INFO 178 +#define SND_DC_MAGIC_WALL_ACTIVATING 80 +#define SND_DC_MAGIC_WALL_ACTIVE 81 +#define SND_DC_MAGIC_WALL_FILLING 82 +#define SND_CLASS_AMOEBA_WAITING 83 +#define SND_CLASS_AMOEBA_GROWING 84 +#define SND_CLASS_AMOEBA_DROPPING 85 +#define SND_ACID_SPLASHING 86 +#define SND_CLASS_QUICKSAND_FILLING 87 +#define SND_CLASS_QUICKSAND_EMPTYING 88 +#define SND_CLASS_EXIT_OPENING 89 +#define SND_CLASS_EXIT_CLOSING 90 +#define SND_CLASS_EXIT_PASSING 91 +#define SND_CLASS_STEEL_EXIT_OPENING 92 +#define SND_CLASS_STEEL_EXIT_CLOSING 93 +#define SND_CLASS_STEEL_EXIT_PASSING 94 +#define SND_CLASS_EM_EXIT_OPENING 95 +#define SND_CLASS_EM_EXIT_CLOSING 96 +#define SND_CLASS_EM_EXIT_PASSING 97 +#define SND_CLASS_EM_STEEL_EXIT_OPENING 98 +#define SND_CLASS_EM_STEEL_EXIT_CLOSING 99 +#define SND_CLASS_EM_STEEL_EXIT_PASSING 100 +#define SND_PENGUIN_PASSING 101 +#define SND_BALLOON_MOVING 102 +#define SND_BALLOON_WAITING 103 +#define SND_BALLOON_PUSHING 104 +#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 105 +#define SND_SPRING_MOVING 106 +#define SND_SPRING_PUSHING 107 +#define SND_SPRING_IMPACT 108 +#define SND_CLASS_WALL_GROWING 109 +#define SND_EMC_ANDROID_PUSHING 110 +#define SND_EMC_ANDROID_MOVING 111 +#define SND_EMC_ANDROID_DROPPING 112 +#define SND_EMC_MAGIC_BALL_DROPPING 113 +#define SND_PEARL_COLLECTING 114 +#define SND_PEARL_BREAKING 115 +#define SND_PEARL_IMPACT 116 +#define SND_CRYSTAL_COLLECTING 117 +#define SND_CRYSTAL_IMPACT 118 +#define SND_CLASS_ENVELOPE_COLLECTING 119 +#define SND_CLASS_ENVELOPE_OPENING 120 +#define SND_CLASS_ENVELOPE_CLOSING 121 +#define SND_INVISIBLE_SAND_DIGGING 122 +#define SND_INVISIBLE_SAND_ACTIVE_DIGGING 123 +#define SND_SHIELD_NORMAL_COLLECTING 124 +#define SND_SHIELD_NORMAL_ACTIVE 125 +#define SND_SHIELD_DEADLY_COLLECTING 126 +#define SND_SHIELD_DEADLY_ACTIVE 127 +#define SND_EXTRA_TIME_COLLECTING 128 +#define SND_MOLE_MOVING 129 +#define SND_MOLE_WAITING 130 +#define SND_MOLE_DIGGING 131 +#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 132 +#define SND_CLASS_SWITCHGATE_OPENING 133 +#define SND_CLASS_SWITCHGATE_CLOSING 134 +#define SND_CLASS_SWITCHGATE_PASSING 135 +#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING 136 +#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE 137 +#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING 138 +#define SND_CLASS_TIMEGATE_OPENING 139 +#define SND_CLASS_TIMEGATE_CLOSING 140 +#define SND_CLASS_TIMEGATE_PASSING 141 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 142 +#define SND_CLASS_CONVEYOR_BELT_ACTIVE 143 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 144 +#define SND_LIGHT_SWITCH_ACTIVATING 145 +#define SND_LIGHT_SWITCH_DEACTIVATING 146 +#define SND_DX_SUPABOMB_PUSHING 147 +#define SND_TRAP_DIGGING 148 +#define SND_TRAP_ACTIVATING 149 +#define SND_CLASS_TUBE_WALKING 150 +#define SND_AMOEBA_TURNING_TO_GEM 151 +#define SND_AMOEBA_TURNING_TO_ROCK 152 +#define SND_SPEED_PILL_COLLECTING 153 +#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 154 +#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 155 +#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 156 +#define SND_CLASS_DYNABOMB_DROPPING 157 +#define SND_CLASS_DYNABOMB_ACTIVE 158 +#define SND_SATELLITE_MOVING 159 +#define SND_SATELLITE_WAITING 160 +#define SND_SATELLITE_PUSHING 161 +#define SND_LAMP_ACTIVATING 162 +#define SND_LAMP_DEACTIVATING 163 +#define SND_TIME_ORB_FULL_COLLECTING 164 +#define SND_TIME_ORB_FULL_IMPACT 165 +#define SND_TIME_ORB_EMPTY_PUSHING 166 +#define SND_TIME_ORB_EMPTY_IMPACT 167 +#define SND_GAME_OF_LIFE_WAITING 168 +#define SND_GAME_OF_LIFE_GROWING 169 +#define SND_BIOMAZE_WAITING 170 +#define SND_BIOMAZE_GROWING 171 +#define SND_PACMAN_MOVING 172 +#define SND_PACMAN_WAITING 173 +#define SND_PACMAN_DIGGING 174 +#define SND_DARK_YAMYAM_MOVING 175 +#define SND_DARK_YAMYAM_WAITING 176 +#define SND_DARK_YAMYAM_DIGGING 177 +#define SND_PENGUIN_MOVING 178 +#define SND_PENGUIN_WAITING 179 +#define SND_PIG_MOVING 180 +#define SND_PIG_WAITING 181 +#define SND_PIG_DIGGING 182 +#define SND_DRAGON_MOVING 183 +#define SND_DRAGON_WAITING 184 +#define SND_DRAGON_ATTACKING 185 +#define SND_GAME_STARTING 186 +#define SND_GAME_RUNNING_OUT_OF_TIME 187 +#define SND_GAME_LEVELTIME_BONUS 188 +#define SND_GAME_LOSING 189 +#define SND_GAME_WINNING 190 +#define SND_GAME_SOKOBAN_SOLVING 191 +#define SND_DOOR_OPENING 192 +#define SND_DOOR_CLOSING 193 +#define SND_MENU_ITEM_ACTIVATING 194 +#define SND_MENU_ITEM_SELECTING 195 +#define SND_BACKGROUND_TITLE 196 +#define SND_BACKGROUND_MESSAGE 197 +#define SND_BACKGROUND_MAIN 198 +#define SND_BACKGROUND_LEVELS 199 +#define SND_BACKGROUND_SCORES 200 +#define SND_BACKGROUND_EDITOR 201 +#define SND_BACKGROUND_INFO 202 +#define SND_BACKGROUND_SETUP 203 -#define NUM_SOUND_FILES 179 +#define NUM_SOUND_FILES 204 #endif /* CONF_SND_H */