X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_snd.h;h=6663812dcf9af83155c617565fc674f30ae629c7;hb=e6e7b00366bd426aaaad8f5175feabb0eafb4cb0;hp=280815531baa9238c241769878922d857588ed8a;hpb=b645a25fff77d62a36c744fa4047a3c0e5929341;p=rocksndiamonds.git diff --git a/src/conf_snd.h b/src/conf_snd.h index 28081553..6663812d 100644 --- a/src/conf_snd.h +++ b/src/conf_snd.h @@ -116,92 +116,98 @@ #define SND_SPRING_PUSHING 95 #define SND_SPRING_IMPACT 96 #define SND_CLASS_WALL_GROWING 97 -#define SND_PEARL_COLLECTING 98 -#define SND_PEARL_BREAKING 99 -#define SND_PEARL_IMPACT 100 -#define SND_CRYSTAL_COLLECTING 101 -#define SND_CRYSTAL_IMPACT 102 -#define SND_CLASS_ENVELOPE_COLLECTING 103 -#define SND_CLASS_ENVELOPE_OPENING 104 -#define SND_CLASS_ENVELOPE_CLOSING 105 -#define SND_INVISIBLE_SAND_DIGGING 106 -#define SND_SHIELD_NORMAL_COLLECTING 107 -#define SND_SHIELD_NORMAL_ACTIVE 108 -#define SND_SHIELD_DEADLY_COLLECTING 109 -#define SND_SHIELD_DEADLY_ACTIVE 110 -#define SND_EXTRA_TIME_COLLECTING 111 -#define SND_MOLE_MOVING 112 -#define SND_MOLE_WAITING 113 -#define SND_MOLE_DIGGING 114 -#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 115 -#define SND_CLASS_SWITCHGATE_OPENING 116 -#define SND_CLASS_SWITCHGATE_CLOSING 117 -#define SND_CLASS_SWITCHGATE_PASSING 118 -#define SND_TIMEGATE_SWITCH_ACTIVATING 119 -#define SND_TIMEGATE_SWITCH_ACTIVE 120 -#define SND_TIMEGATE_SWITCH_DEACTIVATING 121 -#define SND_TIMEGATE_OPENING 122 -#define SND_CLASS_TIMEGATE_CLOSING 123 -#define SND_CLASS_TIMEGATE_PASSING 124 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 125 -#define SND_CLASS_CONVEYOR_BELT_ACTIVE 126 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 127 -#define SND_LIGHT_SWITCH_ACTIVATING 128 -#define SND_LIGHT_SWITCH_DEACTIVATING 129 -#define SND_DX_SUPABOMB_PUSHING 130 -#define SND_TRAP_DIGGING 131 -#define SND_TRAP_ACTIVATING 132 -#define SND_CLASS_TUBE_WALKING 133 -#define SND_AMOEBA_TURNING_TO_GEM 134 -#define SND_AMOEBA_TURNING_TO_ROCK 135 -#define SND_SPEED_PILL_COLLECTING 136 -#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 137 -#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 138 -#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 139 -#define SND_CLASS_DYNABOMB_DROPPING 140 -#define SND_CLASS_DYNABOMB_ACTIVE 141 -#define SND_SATELLITE_MOVING 142 -#define SND_SATELLITE_WAITING 143 -#define SND_SATELLITE_PUSHING 144 -#define SND_LAMP_ACTIVATING 145 -#define SND_LAMP_DEACTIVATING 146 -#define SND_TIME_ORB_FULL_COLLECTING 147 -#define SND_TIME_ORB_FULL_IMPACT 148 -#define SND_TIME_ORB_EMPTY_PUSHING 149 -#define SND_TIME_ORB_EMPTY_IMPACT 150 -#define SND_GAME_OF_LIFE_WAITING 151 -#define SND_GAME_OF_LIFE_GROWING 152 -#define SND_BIOMAZE_WAITING 153 -#define SND_BIOMAZE_GROWING 154 -#define SND_PACMAN_MOVING 155 -#define SND_PACMAN_WAITING 156 -#define SND_PACMAN_DIGGING 157 -#define SND_DARK_YAMYAM_MOVING 158 -#define SND_DARK_YAMYAM_WAITING 159 -#define SND_DARK_YAMYAM_DIGGING 160 -#define SND_PENGUIN_MOVING 161 -#define SND_PENGUIN_WAITING 162 -#define SND_PIG_MOVING 163 -#define SND_PIG_WAITING 164 -#define SND_PIG_DIGGING 165 -#define SND_DRAGON_MOVING 166 -#define SND_DRAGON_WAITING 167 -#define SND_DRAGON_ATTACKING 168 -#define SND_GAME_STARTING 169 -#define SND_GAME_RUNNING_OUT_OF_TIME 170 -#define SND_GAME_LEVELTIME_BONUS 171 -#define SND_GAME_LOSING 172 -#define SND_GAME_WINNING 173 -#define SND_GAME_SOKOBAN_SOLVING 174 -#define SND_DOOR_OPENING 175 -#define SND_DOOR_CLOSING 176 -#define SND_BACKGROUND_MAIN 177 -#define SND_BACKGROUND_LEVELS 178 -#define SND_BACKGROUND_SCORES 179 -#define SND_BACKGROUND_EDITOR 180 -#define SND_BACKGROUND_INFO 181 -#define SND_BACKGROUND_SETUP 182 +#define SND_EMC_ANDROID_PUSHING 98 +#define SND_EMC_ANDROID_MOVING 99 +#define SND_EMC_ANDROID_DROPPING 100 +#define SND_EMC_MAGIC_BALL_DROPPING 101 +#define SND_PEARL_COLLECTING 102 +#define SND_PEARL_BREAKING 103 +#define SND_PEARL_IMPACT 104 +#define SND_CRYSTAL_COLLECTING 105 +#define SND_CRYSTAL_IMPACT 106 +#define SND_CLASS_ENVELOPE_COLLECTING 107 +#define SND_CLASS_ENVELOPE_OPENING 108 +#define SND_CLASS_ENVELOPE_CLOSING 109 +#define SND_INVISIBLE_SAND_DIGGING 110 +#define SND_INVISIBLE_SAND_ACTIVE_DIGGING 111 +#define SND_SHIELD_NORMAL_COLLECTING 112 +#define SND_SHIELD_NORMAL_ACTIVE 113 +#define SND_SHIELD_DEADLY_COLLECTING 114 +#define SND_SHIELD_DEADLY_ACTIVE 115 +#define SND_EXTRA_TIME_COLLECTING 116 +#define SND_MOLE_MOVING 117 +#define SND_MOLE_WAITING 118 +#define SND_MOLE_DIGGING 119 +#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 120 +#define SND_CLASS_SWITCHGATE_OPENING 121 +#define SND_CLASS_SWITCHGATE_CLOSING 122 +#define SND_CLASS_SWITCHGATE_PASSING 123 +#define SND_TIMEGATE_SWITCH_ACTIVATING 124 +#define SND_TIMEGATE_SWITCH_ACTIVE 125 +#define SND_TIMEGATE_SWITCH_DEACTIVATING 126 +#define SND_TIMEGATE_OPENING 127 +#define SND_CLASS_TIMEGATE_CLOSING 128 +#define SND_CLASS_TIMEGATE_PASSING 129 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 130 +#define SND_CLASS_CONVEYOR_BELT_ACTIVE 131 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 132 +#define SND_LIGHT_SWITCH_ACTIVATING 133 +#define SND_LIGHT_SWITCH_DEACTIVATING 134 +#define SND_DX_SUPABOMB_PUSHING 135 +#define SND_TRAP_DIGGING 136 +#define SND_TRAP_ACTIVATING 137 +#define SND_CLASS_TUBE_WALKING 138 +#define SND_AMOEBA_TURNING_TO_GEM 139 +#define SND_AMOEBA_TURNING_TO_ROCK 140 +#define SND_SPEED_PILL_COLLECTING 141 +#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 142 +#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 143 +#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 144 +#define SND_CLASS_DYNABOMB_DROPPING 145 +#define SND_CLASS_DYNABOMB_ACTIVE 146 +#define SND_SATELLITE_MOVING 147 +#define SND_SATELLITE_WAITING 148 +#define SND_SATELLITE_PUSHING 149 +#define SND_LAMP_ACTIVATING 150 +#define SND_LAMP_DEACTIVATING 151 +#define SND_TIME_ORB_FULL_COLLECTING 152 +#define SND_TIME_ORB_FULL_IMPACT 153 +#define SND_TIME_ORB_EMPTY_PUSHING 154 +#define SND_TIME_ORB_EMPTY_IMPACT 155 +#define SND_GAME_OF_LIFE_WAITING 156 +#define SND_GAME_OF_LIFE_GROWING 157 +#define SND_BIOMAZE_WAITING 158 +#define SND_BIOMAZE_GROWING 159 +#define SND_PACMAN_MOVING 160 +#define SND_PACMAN_WAITING 161 +#define SND_PACMAN_DIGGING 162 +#define SND_DARK_YAMYAM_MOVING 163 +#define SND_DARK_YAMYAM_WAITING 164 +#define SND_DARK_YAMYAM_DIGGING 165 +#define SND_PENGUIN_MOVING 166 +#define SND_PENGUIN_WAITING 167 +#define SND_PIG_MOVING 168 +#define SND_PIG_WAITING 169 +#define SND_PIG_DIGGING 170 +#define SND_DRAGON_MOVING 171 +#define SND_DRAGON_WAITING 172 +#define SND_DRAGON_ATTACKING 173 +#define SND_GAME_STARTING 174 +#define SND_GAME_RUNNING_OUT_OF_TIME 175 +#define SND_GAME_LEVELTIME_BONUS 176 +#define SND_GAME_LOSING 177 +#define SND_GAME_WINNING 178 +#define SND_GAME_SOKOBAN_SOLVING 179 +#define SND_DOOR_OPENING 180 +#define SND_DOOR_CLOSING 181 +#define SND_BACKGROUND_TITLE 182 +#define SND_BACKGROUND_MAIN 183 +#define SND_BACKGROUND_LEVELS 184 +#define SND_BACKGROUND_SCORES 185 +#define SND_BACKGROUND_EDITOR 186 +#define SND_BACKGROUND_INFO 187 +#define SND_BACKGROUND_SETUP 188 -#define NUM_SOUND_FILES 183 +#define NUM_SOUND_FILES 189 #endif /* CONF_SND_H */