X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_snd.h;h=0c1b717c8c996139293431ae423503efd9d9b611;hb=d8e3568accbc475855027f7199e55543dc4d1ddf;hp=10abc084cd9974fdac403d3f53a22a9e0c650527;hpb=92989af5d5884cbc8a1a9a62c9d05e109eaf78d0;p=rocksndiamonds.git diff --git a/src/conf_snd.h b/src/conf_snd.h index 10abc084..0c1b717c 100644 --- a/src/conf_snd.h +++ b/src/conf_snd.h @@ -68,8 +68,8 @@ #define SND_CLASS_SOKOBAN_EMPTYING 47 #define SND_CLASS_PLAYER_MOVING 48 #define SND_SAND_DIGGING 49 -#define SND_EMERALD_COLLECTING 50 -#define SND_EMERALD_IMPACT 51 +#define SND_CLASS_EMERALD_COLLECTING 50 +#define SND_CLASS_EMERALD_IMPACT 51 #define SND_DIAMOND_COLLECTING 52 #define SND_DIAMOND_IMPACT 53 #define SND_DIAMOND_BREAKING 54 @@ -125,83 +125,84 @@ #define SND_CLASS_ENVELOPE_OPENING 104 #define SND_CLASS_ENVELOPE_CLOSING 105 #define SND_INVISIBLE_SAND_DIGGING 106 -#define SND_SHIELD_NORMAL_COLLECTING 107 -#define SND_SHIELD_NORMAL_ACTIVE 108 -#define SND_SHIELD_DEADLY_COLLECTING 109 -#define SND_SHIELD_DEADLY_ACTIVE 110 -#define SND_EXTRA_TIME_COLLECTING 111 -#define SND_MOLE_MOVING 112 -#define SND_MOLE_WAITING 113 -#define SND_MOLE_DIGGING 114 -#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 115 -#define SND_CLASS_SWITCHGATE_OPENING 116 -#define SND_CLASS_SWITCHGATE_CLOSING 117 -#define SND_CLASS_SWITCHGATE_PASSING 118 -#define SND_TIMEGATE_SWITCH_ACTIVATING 119 -#define SND_TIMEGATE_SWITCH_ACTIVE 120 -#define SND_TIMEGATE_SWITCH_DEACTIVATING 121 -#define SND_TIMEGATE_OPENING 122 -#define SND_CLASS_TIMEGATE_CLOSING 123 -#define SND_CLASS_TIMEGATE_PASSING 124 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 125 -#define SND_CLASS_CONVEYOR_BELT_ACTIVE 126 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 127 -#define SND_LIGHT_SWITCH_ACTIVATING 128 -#define SND_LIGHT_SWITCH_DEACTIVATING 129 -#define SND_DX_SUPABOMB_PUSHING 130 -#define SND_TRAP_DIGGING 131 -#define SND_TRAP_ACTIVATING 132 -#define SND_CLASS_TUBE_WALKING 133 -#define SND_AMOEBA_TURNING_TO_GEM 134 -#define SND_AMOEBA_TURNING_TO_ROCK 135 -#define SND_SPEED_PILL_COLLECTING 136 -#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 137 -#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 138 -#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 139 -#define SND_CLASS_DYNABOMB_DROPPING 140 -#define SND_CLASS_DYNABOMB_ACTIVE 141 -#define SND_SATELLITE_MOVING 142 -#define SND_SATELLITE_WAITING 143 -#define SND_SATELLITE_PUSHING 144 -#define SND_LAMP_ACTIVATING 145 -#define SND_LAMP_DEACTIVATING 146 -#define SND_TIME_ORB_FULL_COLLECTING 147 -#define SND_TIME_ORB_FULL_IMPACT 148 -#define SND_TIME_ORB_EMPTY_PUSHING 149 -#define SND_TIME_ORB_EMPTY_IMPACT 150 -#define SND_GAME_OF_LIFE_WAITING 151 -#define SND_GAME_OF_LIFE_GROWING 152 -#define SND_BIOMAZE_WAITING 153 -#define SND_BIOMAZE_GROWING 154 -#define SND_PACMAN_MOVING 155 -#define SND_PACMAN_WAITING 156 -#define SND_PACMAN_DIGGING 157 -#define SND_DARK_YAMYAM_MOVING 158 -#define SND_DARK_YAMYAM_WAITING 159 -#define SND_DARK_YAMYAM_DIGGING 160 -#define SND_PENGUIN_MOVING 161 -#define SND_PENGUIN_WAITING 162 -#define SND_PIG_MOVING 163 -#define SND_PIG_WAITING 164 -#define SND_PIG_DIGGING 165 -#define SND_DRAGON_MOVING 166 -#define SND_DRAGON_WAITING 167 -#define SND_DRAGON_ATTACKING 168 -#define SND_GAME_STARTING 169 -#define SND_GAME_RUNNING_OUT_OF_TIME 170 -#define SND_GAME_LEVELTIME_BONUS 171 -#define SND_GAME_LOSING 172 -#define SND_GAME_WINNING 173 -#define SND_GAME_SOKOBAN_SOLVING 174 -#define SND_DOOR_OPENING 175 -#define SND_DOOR_CLOSING 176 -#define SND_BACKGROUND_MAIN 177 -#define SND_BACKGROUND_LEVELS 178 -#define SND_BACKGROUND_SCORES 179 -#define SND_BACKGROUND_EDITOR 180 -#define SND_BACKGROUND_INFO 181 -#define SND_BACKGROUND_SETUP 182 +#define SND_INVISIBLE_SAND_ACTIVE_DIGGING 107 +#define SND_SHIELD_NORMAL_COLLECTING 108 +#define SND_SHIELD_NORMAL_ACTIVE 109 +#define SND_SHIELD_DEADLY_COLLECTING 110 +#define SND_SHIELD_DEADLY_ACTIVE 111 +#define SND_EXTRA_TIME_COLLECTING 112 +#define SND_MOLE_MOVING 113 +#define SND_MOLE_WAITING 114 +#define SND_MOLE_DIGGING 115 +#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 116 +#define SND_CLASS_SWITCHGATE_OPENING 117 +#define SND_CLASS_SWITCHGATE_CLOSING 118 +#define SND_CLASS_SWITCHGATE_PASSING 119 +#define SND_TIMEGATE_SWITCH_ACTIVATING 120 +#define SND_TIMEGATE_SWITCH_ACTIVE 121 +#define SND_TIMEGATE_SWITCH_DEACTIVATING 122 +#define SND_TIMEGATE_OPENING 123 +#define SND_CLASS_TIMEGATE_CLOSING 124 +#define SND_CLASS_TIMEGATE_PASSING 125 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 126 +#define SND_CLASS_CONVEYOR_BELT_ACTIVE 127 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 128 +#define SND_LIGHT_SWITCH_ACTIVATING 129 +#define SND_LIGHT_SWITCH_DEACTIVATING 130 +#define SND_DX_SUPABOMB_PUSHING 131 +#define SND_TRAP_DIGGING 132 +#define SND_TRAP_ACTIVATING 133 +#define SND_CLASS_TUBE_WALKING 134 +#define SND_AMOEBA_TURNING_TO_GEM 135 +#define SND_AMOEBA_TURNING_TO_ROCK 136 +#define SND_SPEED_PILL_COLLECTING 137 +#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 138 +#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 139 +#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 140 +#define SND_CLASS_DYNABOMB_DROPPING 141 +#define SND_CLASS_DYNABOMB_ACTIVE 142 +#define SND_SATELLITE_MOVING 143 +#define SND_SATELLITE_WAITING 144 +#define SND_SATELLITE_PUSHING 145 +#define SND_LAMP_ACTIVATING 146 +#define SND_LAMP_DEACTIVATING 147 +#define SND_TIME_ORB_FULL_COLLECTING 148 +#define SND_TIME_ORB_FULL_IMPACT 149 +#define SND_TIME_ORB_EMPTY_PUSHING 150 +#define SND_TIME_ORB_EMPTY_IMPACT 151 +#define SND_GAME_OF_LIFE_WAITING 152 +#define SND_GAME_OF_LIFE_GROWING 153 +#define SND_BIOMAZE_WAITING 154 +#define SND_BIOMAZE_GROWING 155 +#define SND_PACMAN_MOVING 156 +#define SND_PACMAN_WAITING 157 +#define SND_PACMAN_DIGGING 158 +#define SND_DARK_YAMYAM_MOVING 159 +#define SND_DARK_YAMYAM_WAITING 160 +#define SND_DARK_YAMYAM_DIGGING 161 +#define SND_PENGUIN_MOVING 162 +#define SND_PENGUIN_WAITING 163 +#define SND_PIG_MOVING 164 +#define SND_PIG_WAITING 165 +#define SND_PIG_DIGGING 166 +#define SND_DRAGON_MOVING 167 +#define SND_DRAGON_WAITING 168 +#define SND_DRAGON_ATTACKING 169 +#define SND_GAME_STARTING 170 +#define SND_GAME_RUNNING_OUT_OF_TIME 171 +#define SND_GAME_LEVELTIME_BONUS 172 +#define SND_GAME_LOSING 173 +#define SND_GAME_WINNING 174 +#define SND_GAME_SOKOBAN_SOLVING 175 +#define SND_DOOR_OPENING 176 +#define SND_DOOR_CLOSING 177 +#define SND_BACKGROUND_MAIN 178 +#define SND_BACKGROUND_LEVELS 179 +#define SND_BACKGROUND_SCORES 180 +#define SND_BACKGROUND_EDITOR 181 +#define SND_BACKGROUND_INFO 182 +#define SND_BACKGROUND_SETUP 183 -#define NUM_SOUND_FILES 183 +#define NUM_SOUND_FILES 184 #endif /* CONF_SND_H */