X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_snd.c;h=8a90bea9ed1ea548aef2594ebdd7654e18f0cbb8;hb=d6c432b07a5880f361902a689341c84cc3fec342;hp=dc002cc7738a48742b6e61f2caa02f3bda9b4ca9;hpb=3fb68b18f28034e492534fb3b5579fd1da888292;p=rocksndiamonds.git diff --git a/src/conf_snd.c b/src/conf_snd.c index dc002cc7..8a90bea9 100644 --- a/src/conf_snd.c +++ b/src/conf_snd.c @@ -28,6 +28,18 @@ struct ConfigInfo sound_config_suffix[] = struct ConfigInfo sound_config[] = { + /* some default sounds */ + { "[default].digging", "schlurf.wav" }, + { "[default].collecting", "pong.wav" }, + { "[default].snapping", "pong.wav" }, + { "[default].pushing", "pusch.wav" }, + { "[default].impact", "klopf.wav" }, + { "[default].walking", "empty.wav" }, + { "[default].passing", "gate.wav" }, + { "[default].dying", "autsch.wav" }, + { "[default].exploding", "roaaar.wav" }, + { "[sp_default].exploding", "booom.wav" }, + /* sounds for Boulder Dash style elements and actions */ { "bd_diamond.collecting", "pong.wav" }, { "bd_diamond.impact", "pling.wav" }, @@ -72,7 +84,8 @@ struct ConfigInfo sound_config[] = { "[sokoban].emptying", UNDEFINED_FILENAME }, /* sounds for Emerald Mine style elements and actions */ - { "empty_space.digging", "empty.wav" }, + { "[player].moving", "empty.wav" }, + { "[player].moving.mode_loop", "false" }, { "sand.digging", "schlurf.wav" }, { "emerald.collecting", "pong.wav" }, { "emerald.impact", "pling.wav" }, @@ -161,7 +174,7 @@ struct ConfigInfo sound_config[] = { "dx_supabomb.pushing", "pusch.wav" }, { "trap.digging", "schlurf.wav" }, { "trap.activating", UNDEFINED_FILENAME }, - { "[tube].passing", UNDEFINED_FILENAME }, + { "[tube].walking", UNDEFINED_FILENAME }, /* sounds for Rocks'n'Diamonds style elements and actions */ { "amoeba.turning_to_gem", "pling.wav" }, @@ -200,11 +213,6 @@ struct ConfigInfo sound_config[] = { "dragon.waiting", UNDEFINED_FILENAME }, { "dragon.attacking", UNDEFINED_FILENAME }, - /* sounds for generic elements and actions */ - { "[player].dying", "autsch.wav" }, - { "element.exploding", "roaaar.wav" }, - { "sp_element.exploding", "booom.wav" }, - /* sounds not associated to game elements (used for menu screens etc.) */ /* keyword to stop parser: "NO_MORE_ELEMENT_SOUNDS" <-- do not change! */ @@ -217,14 +225,14 @@ struct ConfigInfo sound_config[] = { "game.sokoban_solving", "buing.wav" }, /* sounds for other non-game actions */ - { "menu.door_opening", "oeffnen.wav" }, - { "menu.door_closing", "oeffnen.wav" }, + { "door.opening", "oeffnen.wav" }, + { "door.closing", "oeffnen.wav" }, - { "menu.hall_of_fame", "halloffame.wav" }, - { "menu.hall_of_fame.mode_loop", "false" }, + { "background.SCORES", "halloffame.wav" }, + { "background.SCORES.mode_loop", "false" }, - { "menu.info_screen", "rhythmloop.wav" }, - { "menu.info_screen.mode_loop", "true" }, + { "background.INFO", "rhythmloop.wav" }, + { "background.INFO.mode_loop", "true" }, #if 0 { "[not used]", "antigrav.wav" },