X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_e2s.c;h=7bdcbe0523eadb3276bb50e8e076674886b732c9;hb=db6f077754043bf94cf6a18ced0c0191744a1487;hp=76b0dab529650e497764d06734a709992f5ba361;hpb=c145af8280c5ad22978e42621bbe5c0f3a8ada3c;p=rocksndiamonds.git diff --git a/src/conf_e2s.c b/src/conf_e2s.c index 76b0dab5..7bdcbe05 100644 --- a/src/conf_e2s.c +++ b/src/conf_e2s.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* conf_e2s.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// conf_e2s.c +// ============================================================================ /* ----- this file was automatically generated -- do not edit by hand ----- */ @@ -29,33 +27,45 @@ static struct element_to_sound[] = { { - EL_INTERNAL_DEFAULT_ELEMENT, TRUE, ACTION_DIGGING, + EL_DEFAULT, TRUE, ACTION_DIGGING, SND_CLASS_DEFAULT_DIGGING }, { - EL_INTERNAL_DEFAULT_ELEMENT, TRUE, ACTION_COLLECTING, + EL_DEFAULT, TRUE, ACTION_COLLECTING, SND_CLASS_DEFAULT_COLLECTING }, { - EL_INTERNAL_DEFAULT_ELEMENT, TRUE, ACTION_SNAPPING, + EL_DEFAULT, TRUE, ACTION_SNAPPING, SND_CLASS_DEFAULT_SNAPPING }, { - EL_INTERNAL_DEFAULT_ELEMENT, TRUE, ACTION_PUSHING, + EL_DEFAULT, TRUE, ACTION_PUSHING, SND_CLASS_DEFAULT_PUSHING }, { - EL_INTERNAL_DEFAULT_ELEMENT, TRUE, ACTION_IMPACT, + EL_DEFAULT, TRUE, ACTION_IMPACT, SND_CLASS_DEFAULT_IMPACT }, { - EL_INTERNAL_DEFAULT_ELEMENT, TRUE, ACTION_PASSING, + EL_DEFAULT, TRUE, ACTION_WALKING, + SND_CLASS_DEFAULT_WALKING + }, + { + EL_DEFAULT, TRUE, ACTION_PASSING, SND_CLASS_DEFAULT_PASSING }, { - EL_INTERNAL_DEFAULT_ELEMENT, TRUE, ACTION_EXPLODING, + EL_DEFAULT, TRUE, ACTION_DYING, + SND_CLASS_DEFAULT_DYING + }, + { + EL_DEFAULT, TRUE, ACTION_EXPLODING, SND_CLASS_DEFAULT_EXPLODING }, + { + EL_SP_DEFAULT, TRUE, ACTION_EXPLODING, + SND_CLASS_SP_DEFAULT_EXPLODING + }, { EL_BD_DIAMOND, FALSE, ACTION_COLLECTING, SND_BD_DIAMOND_COLLECTING @@ -172,6 +182,10 @@ element_to_sound[] = EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING, SND_CLASS_SP_EXIT_OPENING }, + { + EL_SP_EXIT_CLOSED, TRUE, ACTION_CLOSING, + SND_CLASS_SP_EXIT_CLOSING + }, { EL_SP_SNIKSNAK, FALSE, ACTION_MOVING, SND_SP_SNIKSNAK_MOVING @@ -201,32 +215,32 @@ element_to_sound[] = SND_SP_TERMINAL_ACTIVE }, { - EL_SOKOBAN_OBJECT, TRUE, ACTION_PUSHING, + EL_SOKOBAN_FIELD_PLAYER, TRUE, ACTION_PUSHING, SND_CLASS_SOKOBAN_PUSHING }, { - EL_SOKOBAN_OBJECT, TRUE, ACTION_FILLING, + EL_SOKOBAN_FIELD_PLAYER, TRUE, ACTION_FILLING, SND_CLASS_SOKOBAN_FILLING }, { - EL_SOKOBAN_OBJECT, TRUE, ACTION_EMPTYING, + EL_SOKOBAN_FIELD_PLAYER, TRUE, ACTION_EMPTYING, SND_CLASS_SOKOBAN_EMPTYING }, { - EL_EMPTY_SPACE, FALSE, ACTION_DIGGING, - SND_EMPTY_SPACE_DIGGING + EL_PLAYER_1, TRUE, ACTION_MOVING, + SND_CLASS_PLAYER_MOVING }, { EL_SAND, FALSE, ACTION_DIGGING, SND_SAND_DIGGING }, { - EL_EMERALD, FALSE, ACTION_COLLECTING, - SND_EMERALD_COLLECTING + EL_EMERALD, TRUE, ACTION_COLLECTING, + SND_CLASS_EMERALD_COLLECTING }, { - EL_EMERALD, FALSE, ACTION_IMPACT, - SND_EMERALD_IMPACT + EL_EMERALD, TRUE, ACTION_IMPACT, + SND_CLASS_EMERALD_IMPACT }, { EL_DIAMOND, FALSE, ACTION_COLLECTING, @@ -285,7 +299,7 @@ element_to_sound[] = SND_CLASS_DYNAMITE_ACTIVE }, { - EL_KEY_OBSOLETE, TRUE, ACTION_COLLECTING, + EL_KEY_1, TRUE, ACTION_COLLECTING, SND_CLASS_KEY_COLLECTING }, { @@ -360,6 +374,26 @@ element_to_sound[] = EL_MAGIC_WALL, FALSE, ACTION_FILLING, SND_MAGIC_WALL_FILLING }, + { + EL_DC_MAGIC_WALL, FALSE, ACTION_ACTIVATING, + SND_DC_MAGIC_WALL_ACTIVATING + }, + { + EL_DC_MAGIC_WALL_ACTIVE, FALSE, -1, + SND_DC_MAGIC_WALL_ACTIVE + }, + { + EL_DC_MAGIC_WALL, FALSE, ACTION_ACTIVE, + SND_DC_MAGIC_WALL_ACTIVE + }, + { + EL_DC_MAGIC_WALL_FILLING, FALSE, -1, + SND_DC_MAGIC_WALL_FILLING + }, + { + EL_DC_MAGIC_WALL, FALSE, ACTION_FILLING, + SND_DC_MAGIC_WALL_FILLING + }, { EL_AMOEBA_DEAD, TRUE, ACTION_WAITING, SND_CLASS_AMOEBA_WAITING @@ -372,6 +406,10 @@ element_to_sound[] = EL_AMOEBA_DEAD, TRUE, ACTION_DROPPING, SND_CLASS_AMOEBA_DROPPING }, + { + EL_ACID, FALSE, ACTION_SPLASHING, + SND_ACID_SPLASHING + }, { EL_QUICKSAND_EMPTY, TRUE, ACTION_FILLING, SND_CLASS_QUICKSAND_FILLING @@ -384,10 +422,50 @@ element_to_sound[] = EL_EXIT_CLOSED, TRUE, ACTION_OPENING, SND_CLASS_EXIT_OPENING }, + { + EL_EXIT_CLOSED, TRUE, ACTION_CLOSING, + SND_CLASS_EXIT_CLOSING + }, { EL_EXIT_CLOSED, TRUE, ACTION_PASSING, SND_CLASS_EXIT_PASSING }, + { + EL_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING, + SND_CLASS_STEEL_EXIT_OPENING + }, + { + EL_STEEL_EXIT_CLOSED, TRUE, ACTION_CLOSING, + SND_CLASS_STEEL_EXIT_CLOSING + }, + { + EL_STEEL_EXIT_CLOSED, TRUE, ACTION_PASSING, + SND_CLASS_STEEL_EXIT_PASSING + }, + { + EL_EM_EXIT_CLOSED, TRUE, ACTION_OPENING, + SND_CLASS_EM_EXIT_OPENING + }, + { + EL_EM_EXIT_CLOSED, TRUE, ACTION_CLOSING, + SND_CLASS_EM_EXIT_CLOSING + }, + { + EL_EM_EXIT_CLOSED, TRUE, ACTION_PASSING, + SND_CLASS_EM_EXIT_PASSING + }, + { + EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING, + SND_CLASS_EM_STEEL_EXIT_OPENING + }, + { + EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_CLOSING, + SND_CLASS_EM_STEEL_EXIT_CLOSING + }, + { + EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_PASSING, + SND_CLASS_EM_STEEL_EXIT_PASSING + }, { EL_PENGUIN, FALSE, ACTION_PASSING, SND_PENGUIN_PASSING @@ -424,6 +502,22 @@ element_to_sound[] = EL_WALL, TRUE, ACTION_GROWING, SND_CLASS_WALL_GROWING }, + { + EL_EMC_ANDROID, FALSE, ACTION_PUSHING, + SND_EMC_ANDROID_PUSHING + }, + { + EL_EMC_ANDROID, FALSE, ACTION_MOVING, + SND_EMC_ANDROID_MOVING + }, + { + EL_EMC_ANDROID, FALSE, ACTION_DROPPING, + SND_EMC_ANDROID_DROPPING + }, + { + EL_EMC_MAGIC_BALL, FALSE, ACTION_DROPPING, + SND_EMC_MAGIC_BALL_DROPPING + }, { EL_PEARL, FALSE, ACTION_COLLECTING, SND_PEARL_COLLECTING @@ -449,13 +543,25 @@ element_to_sound[] = SND_CRYSTAL_IMPACT }, { - EL_ENVELOPE, FALSE, ACTION_COLLECTING, - SND_ENVELOPE_COLLECTING + EL_ENVELOPE_1, TRUE, ACTION_COLLECTING, + SND_CLASS_ENVELOPE_COLLECTING + }, + { + EL_ENVELOPE_1, TRUE, ACTION_OPENING, + SND_CLASS_ENVELOPE_OPENING + }, + { + EL_ENVELOPE_1, TRUE, ACTION_CLOSING, + SND_CLASS_ENVELOPE_CLOSING }, { EL_INVISIBLE_SAND, FALSE, ACTION_DIGGING, SND_INVISIBLE_SAND_DIGGING }, + { + EL_INVISIBLE_SAND_ACTIVE, FALSE, ACTION_DIGGING, + SND_INVISIBLE_SAND_ACTIVE_DIGGING + }, { EL_SHIELD_NORMAL, FALSE, ACTION_COLLECTING, SND_SHIELD_NORMAL_COLLECTING @@ -513,24 +619,20 @@ element_to_sound[] = SND_CLASS_SWITCHGATE_PASSING }, { - EL_TIMEGATE_SWITCH, FALSE, ACTION_ACTIVATING, - SND_TIMEGATE_SWITCH_ACTIVATING + EL_TIMEGATE_SWITCH_ACTIVE, TRUE, ACTION_ACTIVATING, + SND_CLASS_TIMEGATE_SWITCH_ACTIVATING }, { - EL_TIMEGATE_SWITCH_ACTIVE, FALSE, -1, - SND_TIMEGATE_SWITCH_ACTIVE + EL_TIMEGATE_SWITCH_ACTIVE, TRUE, ACTION_ACTIVE, + SND_CLASS_TIMEGATE_SWITCH_ACTIVE }, { - EL_TIMEGATE_SWITCH, FALSE, ACTION_ACTIVE, - SND_TIMEGATE_SWITCH_ACTIVE + EL_TIMEGATE_SWITCH_ACTIVE, TRUE, ACTION_DEACTIVATING, + SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING }, { - EL_TIMEGATE_SWITCH, FALSE, ACTION_DEACTIVATING, - SND_TIMEGATE_SWITCH_DEACTIVATING - }, - { - EL_TIMEGATE_OPENING, FALSE, -1, - SND_TIMEGATE_OPENING + EL_TIMEGATE_OPEN, TRUE, ACTION_OPENING, + SND_CLASS_TIMEGATE_OPENING }, { EL_TIMEGATE_OPEN, TRUE, ACTION_CLOSING, @@ -573,8 +675,8 @@ element_to_sound[] = SND_TRAP_ACTIVATING }, { - EL_TUBE_ANY, TRUE, ACTION_PASSING, - SND_CLASS_TUBE_PASSING + EL_TUBE_ANY, TRUE, ACTION_WALKING, + SND_CLASS_TUBE_WALKING }, { EL_SPEED_PILL, FALSE, ACTION_COLLECTING, @@ -708,10 +810,6 @@ element_to_sound[] = EL_DRAGON, FALSE, ACTION_ATTACKING, SND_DRAGON_ATTACKING }, - { - EL_PLAYER_OBSOLETE, TRUE, ACTION_DYING, - SND_CLASS_PLAYER_DYING - }, { -1, -1, -1, -1