X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_e2s.c;h=18b68a7a069d4f3b075cf1f1df65461f5537f82d;hb=80a9825ee7983ea810b89f4e827efc85e01b69bc;hp=e858c30bd450e1a1cb82fe6fc58d1051b1c6cb0c;hpb=ac4c028b525860750de315d626730ac493f56944;p=rocksndiamonds.git diff --git a/src/conf_e2s.c b/src/conf_e2s.c index e858c30b..18b68a7a 100644 --- a/src/conf_e2s.c +++ b/src/conf_e2s.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -28,6 +28,46 @@ static struct } element_to_sound[] = { + { + EL_DEFAULT, TRUE, ACTION_DIGGING, + SND_CLASS_DEFAULT_DIGGING + }, + { + EL_DEFAULT, TRUE, ACTION_COLLECTING, + SND_CLASS_DEFAULT_COLLECTING + }, + { + EL_DEFAULT, TRUE, ACTION_SNAPPING, + SND_CLASS_DEFAULT_SNAPPING + }, + { + EL_DEFAULT, TRUE, ACTION_PUSHING, + SND_CLASS_DEFAULT_PUSHING + }, + { + EL_DEFAULT, TRUE, ACTION_IMPACT, + SND_CLASS_DEFAULT_IMPACT + }, + { + EL_DEFAULT, TRUE, ACTION_WALKING, + SND_CLASS_DEFAULT_WALKING + }, + { + EL_DEFAULT, TRUE, ACTION_PASSING, + SND_CLASS_DEFAULT_PASSING + }, + { + EL_DEFAULT, TRUE, ACTION_DYING, + SND_CLASS_DEFAULT_DYING + }, + { + EL_DEFAULT, TRUE, ACTION_EXPLODING, + SND_CLASS_DEFAULT_EXPLODING + }, + { + EL_SP_DEFAULT, TRUE, ACTION_EXPLODING, + SND_CLASS_SP_DEFAULT_EXPLODING + }, { EL_BD_DIAMOND, FALSE, ACTION_COLLECTING, SND_BD_DIAMOND_COLLECTING @@ -144,6 +184,10 @@ element_to_sound[] = EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING, SND_CLASS_SP_EXIT_OPENING }, + { + EL_SP_EXIT_CLOSED, TRUE, ACTION_CLOSING, + SND_CLASS_SP_EXIT_CLOSING + }, { EL_SP_SNIKSNAK, FALSE, ACTION_MOVING, SND_SP_SNIKSNAK_MOVING @@ -173,32 +217,32 @@ element_to_sound[] = SND_SP_TERMINAL_ACTIVE }, { - EL_SOKOBAN_OBJECT, TRUE, ACTION_PUSHING, + EL_SOKOBAN_FIELD_PLAYER, TRUE, ACTION_PUSHING, SND_CLASS_SOKOBAN_PUSHING }, { - EL_SOKOBAN_OBJECT, TRUE, ACTION_FILLING, + EL_SOKOBAN_FIELD_PLAYER, TRUE, ACTION_FILLING, SND_CLASS_SOKOBAN_FILLING }, { - EL_SOKOBAN_OBJECT, TRUE, ACTION_EMPTYING, + EL_SOKOBAN_FIELD_PLAYER, TRUE, ACTION_EMPTYING, SND_CLASS_SOKOBAN_EMPTYING }, { - EL_EMPTY_SPACE, FALSE, ACTION_DIGGING, - SND_EMPTY_SPACE_DIGGING + EL_PLAYER_1, TRUE, ACTION_MOVING, + SND_CLASS_PLAYER_MOVING }, { EL_SAND, FALSE, ACTION_DIGGING, SND_SAND_DIGGING }, { - EL_EMERALD, FALSE, ACTION_COLLECTING, - SND_EMERALD_COLLECTING + EL_EMERALD, TRUE, ACTION_COLLECTING, + SND_CLASS_EMERALD_COLLECTING }, { - EL_EMERALD, FALSE, ACTION_IMPACT, - SND_EMERALD_IMPACT + EL_EMERALD, TRUE, ACTION_IMPACT, + SND_CLASS_EMERALD_IMPACT }, { EL_DIAMOND, FALSE, ACTION_COLLECTING, @@ -208,6 +252,10 @@ element_to_sound[] = EL_DIAMOND, FALSE, ACTION_IMPACT, SND_DIAMOND_IMPACT }, + { + EL_DIAMOND_BREAKING, FALSE, -1, + SND_DIAMOND_BREAKING + }, { EL_DIAMOND, FALSE, ACTION_BREAKING, SND_DIAMOND_BREAKING @@ -253,11 +301,11 @@ element_to_sound[] = SND_CLASS_DYNAMITE_ACTIVE }, { - EL_KEY_OBSOLETE, TRUE, ACTION_COLLECTING, + EL_KEY_1, TRUE, ACTION_COLLECTING, SND_CLASS_KEY_COLLECTING }, { - EL_GATE_1_CLOSED, TRUE, ACTION_PASSING, + EL_GATE_1, TRUE, ACTION_PASSING, SND_CLASS_GATE_PASSING }, { @@ -340,6 +388,10 @@ element_to_sound[] = EL_AMOEBA_DEAD, TRUE, ACTION_DROPPING, SND_CLASS_AMOEBA_DROPPING }, + { + EL_ACID, FALSE, ACTION_SPLASHING, + SND_ACID_SPLASHING + }, { EL_QUICKSAND_EMPTY, TRUE, ACTION_FILLING, SND_CLASS_QUICKSAND_FILLING @@ -352,10 +404,26 @@ element_to_sound[] = EL_EXIT_CLOSED, TRUE, ACTION_OPENING, SND_CLASS_EXIT_OPENING }, + { + EL_EXIT_CLOSED, TRUE, ACTION_CLOSING, + SND_CLASS_EXIT_CLOSING + }, { EL_EXIT_CLOSED, TRUE, ACTION_PASSING, SND_CLASS_EXIT_PASSING }, + { + EL_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING, + SND_CLASS_STEEL_EXIT_OPENING + }, + { + EL_STEEL_EXIT_CLOSED, TRUE, ACTION_CLOSING, + SND_CLASS_STEEL_EXIT_CLOSING + }, + { + EL_STEEL_EXIT_CLOSED, TRUE, ACTION_PASSING, + SND_CLASS_STEEL_EXIT_PASSING + }, { EL_PENGUIN, FALSE, ACTION_PASSING, SND_PENGUIN_PASSING @@ -392,6 +460,22 @@ element_to_sound[] = EL_WALL, TRUE, ACTION_GROWING, SND_CLASS_WALL_GROWING }, + { + EL_EMC_ANDROID, FALSE, ACTION_PUSHING, + SND_EMC_ANDROID_PUSHING + }, + { + EL_EMC_ANDROID, FALSE, ACTION_MOVING, + SND_EMC_ANDROID_MOVING + }, + { + EL_EMC_ANDROID, FALSE, ACTION_DROPPING, + SND_EMC_ANDROID_DROPPING + }, + { + EL_EMC_MAGIC_BALL, FALSE, ACTION_DROPPING, + SND_EMC_MAGIC_BALL_DROPPING + }, { EL_PEARL, FALSE, ACTION_COLLECTING, SND_PEARL_COLLECTING @@ -417,13 +501,25 @@ element_to_sound[] = SND_CRYSTAL_IMPACT }, { - EL_ENVELOPE, FALSE, ACTION_COLLECTING, - SND_ENVELOPE_COLLECTING + EL_ENVELOPE_1, TRUE, ACTION_COLLECTING, + SND_CLASS_ENVELOPE_COLLECTING + }, + { + EL_ENVELOPE_1, TRUE, ACTION_OPENING, + SND_CLASS_ENVELOPE_OPENING + }, + { + EL_ENVELOPE_1, TRUE, ACTION_CLOSING, + SND_CLASS_ENVELOPE_CLOSING }, { EL_INVISIBLE_SAND, FALSE, ACTION_DIGGING, SND_INVISIBLE_SAND_DIGGING }, + { + EL_INVISIBLE_SAND_ACTIVE, FALSE, ACTION_DIGGING, + SND_INVISIBLE_SAND_ACTIVE_DIGGING + }, { EL_SHIELD_NORMAL, FALSE, ACTION_COLLECTING, SND_SHIELD_NORMAL_COLLECTING @@ -481,24 +577,20 @@ element_to_sound[] = SND_CLASS_SWITCHGATE_PASSING }, { - EL_TIMEGATE_SWITCH, FALSE, ACTION_ACTIVATING, - SND_TIMEGATE_SWITCH_ACTIVATING - }, - { - EL_TIMEGATE_SWITCH_ACTIVE, FALSE, -1, - SND_TIMEGATE_SWITCH_ACTIVE + EL_TIMEGATE_SWITCH_ACTIVE, TRUE, ACTION_ACTIVATING, + SND_CLASS_TIMEGATE_SWITCH_ACTIVATING }, { - EL_TIMEGATE_SWITCH, FALSE, ACTION_ACTIVE, - SND_TIMEGATE_SWITCH_ACTIVE + EL_TIMEGATE_SWITCH_ACTIVE, TRUE, ACTION_ACTIVE, + SND_CLASS_TIMEGATE_SWITCH_ACTIVE }, { - EL_TIMEGATE_SWITCH, FALSE, ACTION_DEACTIVATING, - SND_TIMEGATE_SWITCH_DEACTIVATING + EL_TIMEGATE_SWITCH_ACTIVE, TRUE, ACTION_DEACTIVATING, + SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING }, { - EL_TIMEGATE_OPENING, FALSE, -1, - SND_TIMEGATE_OPENING + EL_TIMEGATE_OPEN, TRUE, ACTION_OPENING, + SND_CLASS_TIMEGATE_OPENING }, { EL_TIMEGATE_OPEN, TRUE, ACTION_CLOSING, @@ -541,8 +633,8 @@ element_to_sound[] = SND_TRAP_ACTIVATING }, { - EL_TUBE_ANY, TRUE, ACTION_PASSING, - SND_CLASS_TUBE_PASSING + EL_TUBE_ANY, TRUE, ACTION_WALKING, + SND_CLASS_TUBE_WALKING }, { EL_SPEED_PILL, FALSE, ACTION_COLLECTING, @@ -676,10 +768,6 @@ element_to_sound[] = EL_DRAGON, FALSE, ACTION_ATTACKING, SND_DRAGON_ATTACKING }, - { - EL_PLAYER_OBSOLETE, TRUE, ACTION_DYING, - SND_CLASS_PLAYER_DYING - }, { -1, -1, -1, -1