X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fcartoons.c;h=fa8152d9852c46da5671bf086bf55b00f09fda02;hb=5df470717980e8b1e8648a536ca620e4ca52a170;hp=c2c0fea6a28a564ff0470b079d541f563d73a307;hpb=621b6a2c4781c9c3e2f5849f9c184a906e0ce5b6;p=rocksndiamonds.git diff --git a/src/cartoons.c b/src/cartoons.c index c2c0fea6..fa8152d9 100644 --- a/src/cartoons.c +++ b/src/cartoons.c @@ -1,39 +1,22 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* cartoons.c * +* cartoons.c * ***********************************************************/ -#include "libgame/libgame.h" - #include "cartoons.h" #include "main.h" #include "tools.h" -static void HandleAnimation(int); -static boolean AnimateToon(int, boolean); -static void DrawAnim(Bitmap, GC, int, int, int, int, int, int, int, int); - -struct AnimInfo -{ - int width, height; - int src_x, src_y; - int frames; - int frames_per_second; - int stepsize; - boolean pingpong; - int direction; - int position; -}; -/* values for cartoon figures */ +/* values for toon definition */ #define NUM_TOONS 18 #define DWARF_XSIZE 40 @@ -42,21 +25,21 @@ struct AnimInfo #define DWARF_Y 72 #define DWARF2_Y 186 #define DWARF_FRAMES 8 -#define DWARF_FPS 10 +#define DWARF_DELAY 5 #define DWARF_STEPSIZE 4 #define JUMPER_XSIZE 48 #define JUMPER_YSIZE 56 #define JUMPER_X 2 #define JUMPER_Y 125 #define JUMPER_FRAMES 8 -#define JUMPER_FPS 10 +#define JUMPER_DELAY 5 #define JUMPER_STEPSIZE 4 #define CLOWN_XSIZE 80 #define CLOWN_YSIZE 110 #define CLOWN_X 327 #define CLOWN_Y 10 #define CLOWN_FRAMES 1 -#define CLOWN_FPS 10 +#define CLOWN_DELAY 5 #define CLOWN_STEPSIZE 4 #define BIRD_XSIZE 32 #define BIRD_YSIZE 30 @@ -65,500 +48,288 @@ struct AnimInfo #define BIRD2_X 2 #define BIRD2_Y 37 #define BIRD_FRAMES 8 -#define BIRD_FPS 20 +#define BIRD_DELAY 2 #define BIRD_STEPSIZE 4 -#define GAMETOON_XSIZE TILEX -#define GAMETOON_YSIZE TILEY -#define GAMETOON_FRAMES_4 4 -#define GAMETOON_FRAMES_8 8 -#define GAMETOON_FPS 20 -#define GAMETOON_STEPSIZE 4 - -#define ANIMDIR_LEFT 1 -#define ANIMDIR_RIGHT 2 -#define ANIMDIR_UP 4 -#define ANIMDIR_DOWN 8 - -#define ANIMPOS_ANY 0 -#define ANIMPOS_LEFT 1 -#define ANIMPOS_RIGHT 2 -#define ANIMPOS_UP 4 -#define ANIMPOS_DOWN 8 -#define ANIMPOS_UPPER 16 - -#define ANIM_START 0 -#define ANIM_CONTINUE 1 -#define ANIM_STOP 2 - -void InitAnimation() -{ - HandleAnimation(ANIM_START); -} - -void StopAnimation() -{ - HandleAnimation(ANIM_STOP); -} - -void DoAnimation() +struct ToonInfo toons[NUM_TOONS] = { - HandleAnimation(ANIM_CONTINUE); -} + { + IMG_GLOBAL_TOONS, + DWARF_XSIZE, DWARF_YSIZE, + DWARF_X, DWARF_Y, + DWARF_FRAMES, + DWARF_DELAY, + DWARF_STEPSIZE, + ANIM_LOOP, + ANIMDIR_RIGHT, + ANIMPOS_DOWN + }, + { + IMG_GLOBAL_TOONS, + DWARF_XSIZE, DWARF_YSIZE, + DWARF_X, DWARF2_Y, + DWARF_FRAMES, + DWARF_DELAY, + DWARF_STEPSIZE, + ANIM_LOOP, + ANIMDIR_LEFT, + ANIMPOS_DOWN + }, + { + IMG_GLOBAL_TOONS, + JUMPER_XSIZE, JUMPER_YSIZE, + JUMPER_X, JUMPER_Y, + JUMPER_FRAMES, + JUMPER_DELAY, + JUMPER_STEPSIZE, + ANIM_LOOP, + ANIMDIR_RIGHT, + ANIMPOS_DOWN + }, + { + IMG_GLOBAL_TOONS, + CLOWN_XSIZE, CLOWN_YSIZE, + CLOWN_X, CLOWN_Y, + CLOWN_FRAMES, + CLOWN_DELAY, + CLOWN_STEPSIZE, + ANIM_LOOP, + ANIMDIR_UP, + ANIMPOS_ANY + }, + { + IMG_GLOBAL_TOONS, + BIRD_XSIZE, BIRD_YSIZE, + BIRD1_X, BIRD1_Y, + BIRD_FRAMES, + BIRD_DELAY, + BIRD_STEPSIZE, + ANIM_PINGPONG, + ANIMDIR_RIGHT, + ANIMPOS_UPPER + }, + { + IMG_GLOBAL_TOONS, + BIRD_XSIZE, BIRD_YSIZE, + BIRD2_X, BIRD2_Y, + BIRD_FRAMES, + BIRD_DELAY, + BIRD_STEPSIZE, + ANIM_PINGPONG, + ANIMDIR_LEFT, + ANIMPOS_UPPER + }, + { + IMG_PLAYER1_LEFT_MOVING, + -1, -1, + -1, -1, + -1, + -1, + -1, + -1, + ANIMDIR_LEFT, + ANIMPOS_DOWN + }, + { + IMG_PLAYER1_RIGHT_MOVING, + -1, -1, + -1, -1, + -1, + -1, + -1, + -1, + ANIMDIR_RIGHT, + ANIMPOS_DOWN + }, + { + IMG_PENGUIN_LEFT_MOVING, + -1, -1, + -1, -1, + -1, + -1, + -1, + -1, + ANIMDIR_LEFT, + ANIMPOS_DOWN + }, + { + IMG_PENGUIN_RIGHT_MOVING, + -1, -1, + -1, -1, + -1, + -1, + -1, + -1, + ANIMDIR_RIGHT, + ANIMPOS_DOWN + }, + { + IMG_MOLE_LEFT_MOVING, + -1, -1, + -1, -1, + -1, + -1, + -1, + -1, + ANIMDIR_LEFT, + ANIMPOS_DOWN + }, + { + IMG_MOLE_RIGHT_MOVING, + -1, -1, + -1, -1, + -1, + -1, + -1, + -1, + ANIMDIR_RIGHT, + ANIMPOS_DOWN + }, + { + IMG_PIG_LEFT_MOVING, + -1, -1, + -1, -1, + -1, + -1, + -1, + -1, + ANIMDIR_LEFT, + ANIMPOS_DOWN + }, + { + IMG_PIG_RIGHT_MOVING, + -1, -1, + -1, -1, + -1, + -1, + -1, + -1, + ANIMDIR_RIGHT, + ANIMPOS_DOWN + }, + { + IMG_DRAGON_LEFT_MOVING, + -1, -1, + -1, -1, + -1, + -1, + -1, + -1, + ANIMDIR_LEFT, + ANIMPOS_DOWN + }, + { + IMG_DRAGON_RIGHT_MOVING, + -1, -1, + -1, -1, + -1, + -1, + -1, + -1, + ANIMDIR_RIGHT, + ANIMPOS_DOWN + }, + { + IMG_SATELLITE_MOVING, + -1, -1, + -1, -1, + -1, + -1, + -1, + -1, + ANIMDIR_LEFT, + ANIMPOS_ANY + }, + { + IMG_SATELLITE_MOVING, + -1, -1, + -1, -1, + -1, + -1, + -1, + -1, + ANIMDIR_RIGHT, + ANIMPOS_ANY + }, +}; -void HandleAnimation(int mode) +static void PrepareBackbuffer() { - static unsigned long animstart_delay = -1; - static unsigned long animstart_delay_value = 0; - static boolean anim_restart = TRUE; - static boolean reset_delay = TRUE; - static int toon_nr = 0; - int draw_mode; - - if (!setup.toons) - return; - - switch(mode) + /* Fill empty backbuffer for animation functions */ + if (setup.direct_draw && game_status == PLAYING) { - case ANIM_START: - anim_restart = TRUE; - reset_delay = TRUE; + int xx,yy; - /* Fill empty backbuffer for animation functions */ - if (setup.direct_draw && game_status == PLAYING) - { - int xx,yy; + SetDrawtoField(DRAW_BACKBUFFER); - SetDrawtoField(DRAW_BACKBUFFER); + for(xx=0; xxstored_clip_gc; + int i; - if (restart) + for (i=0; idirection & (ANIMDIR_LEFT | ANIMDIR_RIGHT)); - vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN)); - anim_delay_value = 1000/anim->frames_per_second; - frame = 0; + int graphic = toons[i].graphic; - if (horiz_move) - { - if (anim->position==ANIMPOS_UP) - pos_y = 0; - else if (anim->position==ANIMPOS_DOWN) - pos_y = FULL_SYSIZE-anim->height; - else if (anim->position==ANIMPOS_UPPER) - pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2); - else - pos_y = SimpleRND(FULL_SYSIZE-anim->height); + toons[i].bitmap = graphic_info[graphic].bitmap; - if (anim->direction==ANIMDIR_RIGHT) - { - delta_x = anim->stepsize; - pos_x = -anim->width+delta_x; - } - else - { - delta_x = -anim->stepsize; - pos_x = FULL_SXSIZE+delta_x; - } - delta_y = 0; - } - else + if (toons[i].src_x == -1 && toons[i].src_y == -1) { - if (anim->position==ANIMPOS_LEFT) - pos_x = 0; - else if (anim->position==ANIMPOS_RIGHT) - pos_x = FULL_SXSIZE-anim->width; - else - pos_x = SimpleRND(FULL_SXSIZE-anim->width); + int anim_frames = graphic_info[graphic].anim_frames; + int anim_delay = graphic_info[graphic].anim_delay; + int anim_mode = graphic_info[graphic].anim_mode; + int start_frame = graphic_info[graphic].anim_start_frame; - if (anim->direction==ANIMDIR_DOWN) - { - delta_y = anim->stepsize; - pos_y = -anim->height+delta_y; - } - else - { - delta_y = -anim->stepsize; - pos_y = FULL_SYSIZE+delta_y; - } - delta_x = 0; - } - } - - if (pos_x <= -anim->width - anim->stepsize || - pos_x >= FULL_SXSIZE + anim->stepsize || - pos_y <= -anim->height - anim->stepsize || - pos_y >= FULL_SYSIZE + anim->stepsize) - return(TRUE); - - if (!DelayReached(&anim_delay, anim_delay_value)) - { - if ((game_status == HELPSCREEN || - (game_status == MAINMENU && redraw_mask & REDRAW_MICROLEVEL)) - && !restart) - DrawAnim(anim_bitmap, anim_clip_gc, - src_x + cut_x, src_y + cut_y, width, height, - REAL_SX + dest_x, REAL_SY + dest_y, pad_x, pad_y); - - return(FALSE); - } + toons[i].src_x = graphic_info[graphic].src_x; + toons[i].src_y = graphic_info[graphic].src_y; - if (pos_x<-anim->width) - pos_x = -anim->width; - else if (pos_x>FULL_SXSIZE) - pos_x = FULL_SXSIZE; - if (pos_y<-anim->height) - pos_y = -anim->height; - else if (pos_y>FULL_SYSIZE) - pos_y = FULL_SYSIZE; + toons[i].width = TILEX; + toons[i].height = TILEY; - pad_x = (horiz_move ? anim->stepsize : 0); - pad_y = (vert_move ? anim->stepsize : 0); - src_x = anim->src_x + frame * anim->width; - src_y = anim->src_y; - dest_x = pos_x; - dest_y = pos_y; - cut_x = cut_y = 0; - width = anim->width; - height = anim->height; - - if (pos_x<0) - { - dest_x = 0; - width += pos_x; - cut_x = -pos_x; - } - else if (pos_x>FULL_SXSIZE-anim->width) - width -= (pos_x - (FULL_SXSIZE-anim->width)); - - if (pos_y<0) - { - dest_y = 0; - height += pos_y; - cut_y = -pos_y; - } - else if (pos_y>FULL_SYSIZE-anim->height) - height -= (pos_y - (FULL_SYSIZE-anim->height)); + toons[i].anim_frames = anim_frames; + toons[i].anim_delay = anim_delay; + toons[i].anim_mode = anim_mode; + toons[i].start_frame = start_frame; - DrawAnim(anim_bitmap,anim_clip_gc, - src_x+cut_x,src_y+cut_y, width,height, - REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y); - - pos_x += delta_x; - pos_y += delta_y; - frame += frame_step; - - if (frame<0 || frame>=anim->frames) - { - if (anim->pingpong) - { - frame_step *= -1; - frame = (frame<0 ? 1 : anim->frames-2); + toons[i].move_delay = 1; + toons[i].stepsize = TILEX / 8; } else - frame = (frame<0 ? anim->frames-1 : 0); + { + toons[i].anim_delay = 1; /* no delay between frames */ + toons[i].start_frame = 0; /* always start with first */ + } } - return(FALSE); -} - -void DrawAnim(Bitmap toon_bitmap, GC toon_clip_gc, - int src_x, int src_y, int width, int height, - int dest_x, int dest_y, int pad_x, int pad_y) -{ - int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1; - -#if 1 - /* special method to avoid flickering interference with BackToFront() */ - BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y, - width+2*pad_x, height+2*pad_y, buf_x, buf_y); - SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y); - BlitBitmapMasked(toon_bitmap, backbuffer, - src_x, src_y, width, height, dest_x, dest_y); - BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y, - width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); - BackToFront(); - BlitBitmap(pix[PIX_DB_DOOR], backbuffer, buf_x, buf_y, - width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); -#else - /* normal method, causing flickering interference with BackToFront() */ - BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y, - width+2*pad_x, height+2*pad_y, buf_x, buf_y); - SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y); - BlitBitmapMasked(toon_bitmap, pix[PIX_DB_DOOR], - src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y); - BlitBitmap(pix[PIX_DB_DOOR], window, buf_x, buf_y, - width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); -#endif - - FlushDisplay(); + InitToonScreen(bitmap_db_door, + BackToFront, PrepareBackbuffer, ToonNeedsRedraw, + toons, NUM_TOONS, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + GAME_FRAME_DELAY); }