X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fcartoons.c;h=b3a639a37bf07b0445193791acf9db9107192284;hb=da14f69fd95c7bd5a0d70cdf4935af06f1f20a04;hp=8aee8a261633890fb2640692db382286a762df41;hpb=7b31a77eec53ed2b96d5924a743b0706c9e4b11c;p=rocksndiamonds.git diff --git a/src/cartoons.c b/src/cartoons.c index 8aee8a26..b3a639a3 100644 --- a/src/cartoons.c +++ b/src/cartoons.c @@ -1,25 +1,25 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * cartoons.c * ***********************************************************/ +#include "libgame/libgame.h" + #include "cartoons.h" #include "main.h" -#include "misc.h" #include "tools.h" static void HandleAnimation(int); -static BOOL AnimateToon(int, BOOL); -static void DrawAnim(Pixmap, GC, int, int, int, int, int, int, int, int); +static boolean AnimateToon(int, boolean); +static void DrawAnim(Bitmap, GC, int, int, int, int, int, int, int, int); struct AnimInfo { @@ -28,7 +28,7 @@ struct AnimInfo int frames; int frames_per_second; int stepsize; - BOOL pingpong; + boolean pingpong; int direction; int position; }; @@ -108,14 +108,14 @@ void DoAnimation() void HandleAnimation(int mode) { - static long animstart_delay = -1; - static long animstart_delay_value = 0; - static BOOL anim_restart = TRUE; - static BOOL reset_delay = TRUE; + static unsigned long animstart_delay = -1; + static unsigned long animstart_delay_value = 0; + static boolean anim_restart = TRUE; + static boolean reset_delay = TRUE; static int toon_nr = 0; int draw_mode; - if (!toons_on) + if (!setup.toons) return; switch(mode) @@ -125,7 +125,7 @@ void HandleAnimation(int mode) reset_delay = TRUE; /* Fill empty backbuffer for animation functions */ - if (direct_draw_on && game_status == PLAYING) + if (setup.direct_draw && game_status == PLAYING) { int xx,yy; @@ -139,16 +139,14 @@ void HandleAnimation(int mode) SetDrawtoField(DRAW_DIRECT); } - if (soft_scrolling_on && game_status == PLAYING) + if (setup.soft_scrolling && game_status == PLAYING) { int fx = FX, fy = FY; fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); - XCopyArea(display,fieldbuffer,backbuffer,gc, - fx,fy, SXSIZE,SYSIZE, - SX,SY); + BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY); } return; @@ -159,12 +157,12 @@ void HandleAnimation(int mode) redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); /* Redraw background even when in direct drawing mode */ - draw_mode = direct_draw_on; - direct_draw_on = FALSE; + draw_mode = setup.direct_draw; + setup.direct_draw = FALSE; BackToFront(); - direct_draw_on = draw_mode; + setup.direct_draw = draw_mode; return; break; @@ -190,14 +188,14 @@ void HandleAnimation(int mode) anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart); } -BOOL AnimateToon(int toon_nr, BOOL restart) +boolean AnimateToon(int toon_nr, boolean restart) { - static pos_x = 0, pos_y = 0; - static delta_x = 0, delta_y = 0; + static int pos_x = 0, pos_y = 0; + static int delta_x = 0, delta_y = 0; static int frame = 0, frame_step = 1; - static BOOL horiz_move, vert_move; - static long anim_delay = 0; - static int anim_delay_value = 0; + static boolean horiz_move, vert_move; + static unsigned long anim_delay = 0; + static unsigned long anim_delay_value = 0; static int width,height; static int pad_x,pad_y; static int cut_x,cut_y; @@ -311,8 +309,8 @@ BOOL AnimateToon(int toon_nr, BOOL restart) }, { GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_MAULWURF_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_MAULWURF_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, + ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, + ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, GAMETOON_FRAMES_4, GAMETOON_FPS, GAMETOON_STEPSIZE, @@ -322,8 +320,8 @@ BOOL AnimateToon(int toon_nr, BOOL restart) }, { GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_MAULWURF_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_MAULWURF_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, + ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, + ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, GAMETOON_FRAMES_4, GAMETOON_FPS, GAMETOON_STEPSIZE, @@ -399,8 +397,9 @@ BOOL AnimateToon(int toon_nr, BOOL restart) }, }; struct AnimInfo *anim = &toon[toon_nr]; - Pixmap anim_pixmap = (toon_nr < 6 ? pix[PIX_TOONS] : pix[PIX_HEROES]); - GC anim_clip_gc = (toon_nr < 6 ? clip_gc[PIX_TOONS] : clip_gc[PIX_HEROES]); + int anim_bitmap_nr = (toon_nr < 6 ? PIX_TOONS : PIX_HEROES); + Bitmap anim_bitmap = pix_masked[anim_bitmap_nr]; + GC anim_clip_gc = clip_gc[anim_bitmap_nr]; if (restart) { @@ -463,10 +462,12 @@ BOOL AnimateToon(int toon_nr, BOOL restart) if (!DelayReached(&anim_delay, anim_delay_value)) { - if (game_status==HELPSCREEN && !restart) - DrawAnim(anim_pixmap,anim_clip_gc, - src_x+cut_x,src_y+cut_y, width,height, - REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y); + if ((game_status == HELPSCREEN || + (game_status == MAINMENU && redraw_mask & REDRAW_MICROLEVEL)) + && !restart) + DrawAnim(anim_bitmap, anim_clip_gc, + src_x + cut_x, src_y + cut_y, width, height, + REAL_SX + dest_x, REAL_SY + dest_y, pad_x, pad_y); return(FALSE); } @@ -508,7 +509,7 @@ BOOL AnimateToon(int toon_nr, BOOL restart) else if (pos_y>FULL_SYSIZE-anim->height) height -= (pos_y - (FULL_SYSIZE-anim->height)); - DrawAnim(anim_pixmap,anim_clip_gc, + DrawAnim(anim_bitmap,anim_clip_gc, src_x+cut_x,src_y+cut_y, width,height, REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y); @@ -530,7 +531,7 @@ BOOL AnimateToon(int toon_nr, BOOL restart) return(FALSE); } -void DrawAnim(Pixmap toon_pixmap, GC toon_clip_gc, +void DrawAnim(Bitmap toon_bitmap, GC toon_clip_gc, int src_x, int src_y, int width, int height, int dest_x, int dest_y, int pad_x, int pad_y) { @@ -538,27 +539,26 @@ void DrawAnim(Pixmap toon_pixmap, GC toon_clip_gc, #if 1 /* special method to avoid flickering interference with BackToFront() */ - XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y, - width+2*pad_x,height+2*pad_y, buf_x,buf_y); - XSetClipOrigin(display,toon_clip_gc,dest_x-src_x,dest_y-src_y); - XCopyArea(display,toon_pixmap,backbuffer,toon_clip_gc, - src_x,src_y, width,height, dest_x,dest_y); - XCopyArea(display,backbuffer,window,gc, dest_x-pad_x,dest_y-pad_y, - width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y); + BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y, + width+2*pad_x, height+2*pad_y, buf_x, buf_y); + SetClipOrigin(toon_clip_gc, dest_x-src_x, dest_y-src_y); + BlitBitmapMasked(toon_bitmap, backbuffer, + src_x, src_y, width, height, dest_x, dest_y); + BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y, + width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); BackToFront(); - XCopyArea(display,pix[PIX_DB_DOOR],backbuffer,gc, buf_x,buf_y, - width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y); + BlitBitmap(pix[PIX_DB_DOOR], backbuffer, buf_x, buf_y, + width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); #else /* normal method, causing flickering interference with BackToFront() */ - XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y, - width+2*pad_x,height+2*pad_y, buf_x,buf_y); - XSetClipOrigin(display,toon_clip_gc, - buf_x-src_x+pad_x,buf_y-src_y+pad_y); - XCopyArea(display,toon_pixmap,pix[PIX_DB_DOOR],toon_clip_gc, - src_x,src_y, width,height, buf_x+pad_x,buf_y+pad_y); - XCopyArea(display,pix[PIX_DB_DOOR],window,gc, buf_x,buf_y, - width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y); + BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y, + width+2*pad_x, height+2*pad_y, buf_x, buf_y); + SetClipOrigin(toon_clip_gc, buf_x-src_x+pad_x, buf_y-src_y+pad_y); + BlitBitmapMasked(toon_bitmap, pix[PIX_DB_DOOR], + src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y); + BlitBitmap(pix[PIX_DB_DOOR], window, buf_x, buf_y, + width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); #endif - XFlush(display); + FlushDisplay(); }