X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fcartoons.c;h=4857e06fcc8a59cbb7e78499e5a8b0a76c3b2910;hb=f45528c08776cd2c87a83bf3ec7e1f7fe7b18765;hp=1c193f6f689ae3b334210ee8ed3c04b27530df27;hpb=19b6c35938826bfd71478d7ddaf1a4729420d3b2;p=rocksndiamonds.git diff --git a/src/cartoons.c b/src/cartoons.c index 1c193f6f..4857e06f 100644 --- a/src/cartoons.c +++ b/src/cartoons.c @@ -125,24 +125,31 @@ void HandleAnimation(int mode) reset_delay = TRUE; /* Fill empty backbuffer for animation functions */ - if (direct_draw_on && game_status==PLAYING) + if (direct_draw_on && game_status == PLAYING) { int xx,yy; SetDrawtoField(DRAW_BACKBUFFER); - for(xx=0;xxMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0); + fy += (local_player->MovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0); + XCopyArea(display,fieldbuffer,backbuffer,gc, - FX,FY, SXSIZE,SYSIZE, + fx,fy, SXSIZE,SYSIZE, SX,SY); + } return; break; @@ -168,13 +175,13 @@ void HandleAnimation(int mode) if (reset_delay) { animstart_delay = Counter(); - animstart_delay_value = SimpleRND(500); + animstart_delay_value = SimpleRND(3000); reset_delay = FALSE; } if (anim_restart) { - if (!DelayReached(&animstart_delay,animstart_delay_value)) + if (!DelayReached(&animstart_delay, animstart_delay_value)) return; toon_nr = SimpleRND(NUM_TOONS); @@ -225,7 +232,7 @@ BOOL AnimateToon(int toon_nr, BOOL restart) JUMPER_FPS, JUMPER_STEPSIZE, ANIM_NORMAL, - ANIMDIR_LEFT, + ANIMDIR_RIGHT, ANIMPOS_DOWN }, { @@ -260,8 +267,8 @@ BOOL AnimateToon(int toon_nr, BOOL restart) }, { GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, + ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, + ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, GAMETOON_FRAMES_4, GAMETOON_FPS, GAMETOON_STEPSIZE, @@ -271,8 +278,8 @@ BOOL AnimateToon(int toon_nr, BOOL restart) }, { GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, + ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, + ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, GAMETOON_FRAMES_4, GAMETOON_FPS, GAMETOON_STEPSIZE, @@ -399,7 +406,7 @@ BOOL AnimateToon(int toon_nr, BOOL restart) { horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT)); vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN)); - anim_delay_value = 100/anim->frames_per_second; + anim_delay_value = 1000/anim->frames_per_second; frame = 0; if (horiz_move) @@ -454,7 +461,7 @@ BOOL AnimateToon(int toon_nr, BOOL restart) pos_y >= FULL_SYSIZE + anim->stepsize) return(TRUE); - if (!DelayReached(&anim_delay,anim_delay_value)) + if (!DelayReached(&anim_delay, anim_delay_value)) { if (game_status==HELPSCREEN && !restart) DrawAnim(anim_pixmap,anim_clip_gc,