X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fcartoons.c;h=44242e8753fad73e83a23599efb9283a4e905a4a;hb=ab0879a8bcb3e816912bc89b8e21c22cc2a4c0c2;hp=9eef8e1e075a148b4aae99c6889af6ba0a09c61b;hpb=823bddb0d9cc63ddda17a2cd20266aa3b82bde38;p=rocksndiamonds.git diff --git a/src/cartoons.c b/src/cartoons.c index 9eef8e1e..44242e87 100644 --- a/src/cartoons.c +++ b/src/cartoons.c @@ -17,7 +17,7 @@ #include "tools.h" static void HandleAnimation(int); -static BOOL AnimateToon(int, BOOL); +static boolean AnimateToon(int, boolean); static void DrawAnim(Pixmap, GC, int, int, int, int, int, int, int, int); struct AnimInfo @@ -27,7 +27,7 @@ struct AnimInfo int frames; int frames_per_second; int stepsize; - BOOL pingpong; + boolean pingpong; int direction; int position; }; @@ -109,12 +109,12 @@ void HandleAnimation(int mode) { static long animstart_delay = -1; static long animstart_delay_value = 0; - static BOOL anim_restart = TRUE; - static BOOL reset_delay = TRUE; + static boolean anim_restart = TRUE; + static boolean reset_delay = TRUE; static int toon_nr = 0; int draw_mode; - if (!toons_on) + if (!setup.toons) return; switch(mode) @@ -124,7 +124,7 @@ void HandleAnimation(int mode) reset_delay = TRUE; /* Fill empty backbuffer for animation functions */ - if (direct_draw_on && game_status == PLAYING) + if (setup.direct_draw && game_status == PLAYING) { int xx,yy; @@ -138,7 +138,7 @@ void HandleAnimation(int mode) SetDrawtoField(DRAW_DIRECT); } - if (soft_scrolling_on && game_status == PLAYING) + if (setup.soft_scrolling && game_status == PLAYING) { int fx = FX, fy = FY; @@ -158,12 +158,12 @@ void HandleAnimation(int mode) redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); /* Redraw background even when in direct drawing mode */ - draw_mode = direct_draw_on; - direct_draw_on = FALSE; + draw_mode = setup.direct_draw; + setup.direct_draw = FALSE; BackToFront(); - direct_draw_on = draw_mode; + setup.direct_draw = draw_mode; return; break; @@ -189,12 +189,12 @@ void HandleAnimation(int mode) anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart); } -BOOL AnimateToon(int toon_nr, BOOL restart) +boolean AnimateToon(int toon_nr, boolean restart) { static pos_x = 0, pos_y = 0; static delta_x = 0, delta_y = 0; static int frame = 0, frame_step = 1; - static BOOL horiz_move, vert_move; + static boolean horiz_move, vert_move; static long anim_delay = 0; static int anim_delay_value = 0; static int width,height;