X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fbuttons.c;h=d9c2c47f6a1fd34c3706090b6ff3a9be17585b73;hb=34efaa3925a28cb95ecb05bf2c693c16f6edfe2f;hp=7b0279ee183b98f1f8bde950d5a4082839125351;hpb=a5a03e15b395ba1942c180d1cd0d3a4f43b87f56;p=rocksndiamonds.git diff --git a/src/buttons.c b/src/buttons.c index 7b0279ee..d9c2c47f 100644 --- a/src/buttons.c +++ b/src/buttons.c @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * buttons.c * ***********************************************************/ @@ -18,6 +17,323 @@ #include "editor.h" #include "tape.h" +/* some positions in the video tape control window */ +#define VIDEO_BUTTON_EJECT_XPOS (VIDEO_CONTROL_XPOS + 0 * VIDEO_BUTTON_XSIZE) +#define VIDEO_BUTTON_STOP_XPOS (VIDEO_CONTROL_XPOS + 1 * VIDEO_BUTTON_XSIZE) +#define VIDEO_BUTTON_PAUSE_XPOS (VIDEO_CONTROL_XPOS + 2 * VIDEO_BUTTON_XSIZE) +#define VIDEO_BUTTON_REC_XPOS (VIDEO_CONTROL_XPOS + 3 * VIDEO_BUTTON_XSIZE) +#define VIDEO_BUTTON_PLAY_XPOS (VIDEO_CONTROL_XPOS + 4 * VIDEO_BUTTON_XSIZE) +#define VIDEO_BUTTON_ANY_YPOS (VIDEO_CONTROL_YPOS) +#define VIDEO_DATE_LABEL_XPOS (VIDEO_DISPLAY1_XPOS) +#define VIDEO_DATE_LABEL_YPOS (VIDEO_DISPLAY1_YPOS) +#define VIDEO_DATE_LABEL_XSIZE (VIDEO_DISPLAY_XSIZE) +#define VIDEO_DATE_LABEL_YSIZE (VIDEO_DISPLAY_YSIZE) +#define VIDEO_DATE_XPOS (VIDEO_DISPLAY1_XPOS+1) +#define VIDEO_DATE_YPOS (VIDEO_DISPLAY1_YPOS+14) +#define VIDEO_DATE_XSIZE (VIDEO_DISPLAY_XSIZE) +#define VIDEO_DATE_YSIZE 16 +#define VIDEO_REC_LABEL_XPOS (VIDEO_DISPLAY2_XPOS) +#define VIDEO_REC_LABEL_YPOS (VIDEO_DISPLAY2_YPOS) +#define VIDEO_REC_LABEL_XSIZE 20 +#define VIDEO_REC_LABEL_YSIZE 12 +#define VIDEO_REC_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+20) +#define VIDEO_REC_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS) +#define VIDEO_REC_SYMBOL_XSIZE 16 +#define VIDEO_REC_SYMBOL_YSIZE 16 +#define VIDEO_PLAY_LABEL_XPOS (VIDEO_DISPLAY2_XPOS+65) +#define VIDEO_PLAY_LABEL_YPOS (VIDEO_DISPLAY2_YPOS) +#define VIDEO_PLAY_LABEL_XSIZE 22 +#define VIDEO_PLAY_LABEL_YSIZE 12 +#define VIDEO_PLAY_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+52) +#define VIDEO_PLAY_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS) +#define VIDEO_PLAY_SYMBOL_XSIZE 11 +#define VIDEO_PLAY_SYMBOL_YSIZE 13 +#define VIDEO_PAUSE_LABEL_XPOS (VIDEO_DISPLAY2_XPOS) +#define VIDEO_PAUSE_LABEL_YPOS (VIDEO_DISPLAY2_YPOS+20) +#define VIDEO_PAUSE_LABEL_XSIZE 35 +#define VIDEO_PAUSE_LABEL_YSIZE 8 +#define VIDEO_PAUSE_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+35) +#define VIDEO_PAUSE_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS) +#define VIDEO_PAUSE_SYMBOL_XSIZE 17 +#define VIDEO_PAUSE_SYMBOL_YSIZE 13 +#define VIDEO_TIME_XPOS (VIDEO_DISPLAY2_XPOS+38) +#define VIDEO_TIME_YPOS (VIDEO_DISPLAY2_YPOS+14) +#define VIDEO_TIME_XSIZE 50 +#define VIDEO_TIME_YSIZE 16 + +/* special */ +#define VIDEO_PBEND_LABEL_XPOS 6 +#define VIDEO_PBEND_LABEL_YPOS 220 +#define VIDEO_PBEND_LABEL_XSIZE 35 +#define VIDEO_PBEND_LABEL_YSIZE 30 + +#define ON_VIDEO_BUTTON(x,y) ((x)>=(VX+VIDEO_CONTROL_XPOS) && \ + (x)< (VX+VIDEO_CONTROL_XPOS + \ + VIDEO_CONTROL_XSIZE) && \ + (y)>=(VY+VIDEO_CONTROL_YPOS) && \ + (y)< (VY+VIDEO_CONTROL_YPOS + \ + VIDEO_CONTROL_YSIZE)) +#define VIDEO_BUTTON(x) (((x)-(VX+VIDEO_CONTROL_XPOS))/VIDEO_BUTTON_XSIZE) + +#define VIDEO_STATE_OFF (VIDEO_STATE_PLAY_OFF | \ + VIDEO_STATE_REC_OFF | \ + VIDEO_STATE_PAUSE_OFF | \ + VIDEO_STATE_FFWD_OFF | \ + VIDEO_STATE_PBEND_OFF | \ + VIDEO_STATE_DATE_OFF | \ + VIDEO_STATE_TIME_OFF) +#define VIDEO_PRESS_OFF (VIDEO_PRESS_PLAY_OFF | \ + VIDEO_PRESS_REC_OFF | \ + VIDEO_PRESS_PAUSE_OFF | \ + VIDEO_PRESS_STOP_OFF | \ + VIDEO_PRESS_EJECT_OFF) +#define VIDEO_ALL_OFF (VIDEO_STATE_OFF | VIDEO_PRESS_OFF) + +#define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \ + VIDEO_STATE_REC_ON | \ + VIDEO_STATE_PAUSE_ON | \ + VIDEO_STATE_FFWD_ON | \ + VIDEO_STATE_PBEND_ON | \ + VIDEO_STATE_DATE_ON | \ + VIDEO_STATE_TIME_ON) +#define VIDEO_PRESS_ON (VIDEO_PRESS_PLAY_ON | \ + VIDEO_PRESS_REC_ON | \ + VIDEO_PRESS_PAUSE_ON | \ + VIDEO_PRESS_STOP_ON | \ + VIDEO_PRESS_EJECT_ON) +#define VIDEO_ALL_ON (VIDEO_STATE_ON | VIDEO_PRESS_ON) + +#define VIDEO_STATE (VIDEO_STATE_ON | VIDEO_STATE_OFF) +#define VIDEO_PRESS (VIDEO_PRESS_ON | VIDEO_PRESS_OFF) +#define VIDEO_ALL (VIDEO_ALL_ON | VIDEO_ALL_OFF) + + +/* some positions in the sound control window */ +#define SOUND_BUTTON_XSIZE 30 +#define SOUND_BUTTON_YSIZE 30 +#define SOUND_CONTROL_XPOS 5 +#define SOUND_CONTROL_YPOS 245 +#define SOUND_CONTROL_XSIZE (3*SOUND_BUTTON_XSIZE) +#define SOUND_CONTROL_YSIZE (1*SOUND_BUTTON_YSIZE) +#define SOUND_BUTTON_MUSIC_XPOS (SOUND_CONTROL_XPOS + 0 * SOUND_BUTTON_XSIZE) +#define SOUND_BUTTON_LOOPS_XPOS (SOUND_CONTROL_XPOS + 1 * SOUND_BUTTON_XSIZE) +#define SOUND_BUTTON_SIMPLE_XPOS (SOUND_CONTROL_XPOS + 2 * SOUND_BUTTON_XSIZE) +#define SOUND_BUTTON_ANY_YPOS (SOUND_CONTROL_YPOS) + +#define ON_SOUND_BUTTON(x,y) ((x)>=(DX+SOUND_CONTROL_XPOS) && \ + (x)< (DX+SOUND_CONTROL_XPOS + \ + SOUND_CONTROL_XSIZE) && \ + (y)>=(DY+SOUND_CONTROL_YPOS) && \ + (y)< (DY+SOUND_CONTROL_YPOS + \ + SOUND_CONTROL_YSIZE)) +#define SOUND_BUTTON(x) (((x)-(DX+SOUND_CONTROL_XPOS))/SOUND_BUTTON_XSIZE) + +/* some positions in the game control window */ +#define GAME_BUTTON_STOP_XPOS (GAME_CONTROL_XPOS + 0 * GAME_BUTTON_XSIZE) +#define GAME_BUTTON_PAUSE_XPOS (GAME_CONTROL_XPOS + 1 * GAME_BUTTON_XSIZE) +#define GAME_BUTTON_PLAY_XPOS (GAME_CONTROL_XPOS + 2 * GAME_BUTTON_XSIZE) +#define GAME_BUTTON_ANY_YPOS (GAME_CONTROL_YPOS) + +#define ON_GAME_BUTTON(x,y) ((x)>=(DX+GAME_CONTROL_XPOS) && \ + (x)< (DX+GAME_CONTROL_XPOS + \ + GAME_CONTROL_XSIZE) && \ + (y)>=(DY+GAME_CONTROL_YPOS) && \ + (y)< (DY+GAME_CONTROL_YPOS + \ + GAME_CONTROL_YSIZE)) +#define GAME_BUTTON(x) (((x)-(DX+GAME_CONTROL_XPOS))/GAME_BUTTON_XSIZE) + +/* some positions in the asking window */ +#define OK_BUTTON_XPOS 2 +#define OK_BUTTON_YPOS 250 +#define OK_BUTTON_GFX_YPOS 0 +#define OK_BUTTON_XSIZE 46 +#define OK_BUTTON_YSIZE 28 +#define NO_BUTTON_XPOS 52 +#define NO_BUTTON_YPOS OK_BUTTON_YPOS +#define NO_BUTTON_XSIZE OK_BUTTON_XSIZE +#define NO_BUTTON_YSIZE OK_BUTTON_YSIZE +#define CONFIRM_BUTTON_XPOS 2 +#define CONFIRM_BUTTON_GFX_YPOS 30 +#define CONFIRM_BUTTON_YPOS OK_BUTTON_YPOS +#define CONFIRM_BUTTON_XSIZE 96 +#define CONFIRM_BUTTON_YSIZE OK_BUTTON_YSIZE + +#define ON_YESNO_BUTTON(x,y) (((x)>=(DX+OK_BUTTON_XPOS) && \ + (x)< (DX+OK_BUTTON_XPOS + \ + OK_BUTTON_XSIZE) && \ + (y)>=(DY+OK_BUTTON_YPOS) && \ + (y)< (DY+OK_BUTTON_YPOS + \ + OK_BUTTON_YSIZE)) || \ + ((x)>=(DX+NO_BUTTON_XPOS) && \ + (x)< (DX+NO_BUTTON_XPOS + \ + NO_BUTTON_XSIZE) && \ + (y)>=(DY+NO_BUTTON_YPOS) && \ + (y)< (DY+NO_BUTTON_YPOS + \ + NO_BUTTON_YSIZE))) +#define ON_CONFIRM_BUTTON(x,y) (((x)>=(DX+CONFIRM_BUTTON_XPOS) && \ + (x)< (DX+CONFIRM_BUTTON_XPOS + \ + CONFIRM_BUTTON_XSIZE) && \ + (y)>=(DY+CONFIRM_BUTTON_YPOS) && \ + (y)< (DY+CONFIRM_BUTTON_YPOS + \ + CONFIRM_BUTTON_YSIZE))) +#define YESNO_BUTTON(x) (((x)-(DX+OK_BUTTON_XPOS))/OK_BUTTON_XSIZE) + +/* some positions in the choose player window */ +#define PLAYER_BUTTON_XSIZE 30 +#define PLAYER_BUTTON_YSIZE 30 +#define PLAYER_BUTTON_GFX_XPOS 5 +#define PLAYER_BUTTON_GFX_YPOS (215-30) +#define PLAYER_CONTROL_XPOS (5 + PLAYER_BUTTON_XSIZE/2) +#define PLAYER_CONTROL_YPOS (215 - PLAYER_BUTTON_YSIZE/2) +#define PLAYER_CONTROL_XSIZE (2*PLAYER_BUTTON_XSIZE) +#define PLAYER_CONTROL_YSIZE (2*PLAYER_BUTTON_YSIZE) +#define PLAYER_BUTTON_1_XPOS (PLAYER_CONTROL_XPOS + 0 * PLAYER_BUTTON_XSIZE) +#define PLAYER_BUTTON_2_XPOS (PLAYER_CONTROL_XPOS + 1 * PLAYER_BUTTON_XSIZE) +#define PLAYER_BUTTON_3_XPOS (PLAYER_CONTROL_XPOS + 0 * PLAYER_BUTTON_XSIZE) +#define PLAYER_BUTTON_4_XPOS (PLAYER_CONTROL_XPOS + 1 * PLAYER_BUTTON_XSIZE) +#define PLAYER_BUTTON_1_YPOS (PLAYER_CONTROL_YPOS + 0 * PLAYER_BUTTON_YSIZE) +#define PLAYER_BUTTON_2_YPOS (PLAYER_CONTROL_YPOS + 0 * PLAYER_BUTTON_YSIZE) +#define PLAYER_BUTTON_3_YPOS (PLAYER_CONTROL_YPOS + 1 * PLAYER_BUTTON_YSIZE) +#define PLAYER_BUTTON_4_YPOS (PLAYER_CONTROL_YPOS + 1 * PLAYER_BUTTON_YSIZE) + +#define ON_PLAYER_BUTTON(x,y) ((x)>=(DX+PLAYER_CONTROL_XPOS) && \ + (x)< (DX+PLAYER_CONTROL_XPOS + \ + PLAYER_CONTROL_XSIZE) && \ + (y)>=(DY+PLAYER_CONTROL_YPOS) && \ + (y)< (DY+PLAYER_CONTROL_YPOS + \ + PLAYER_CONTROL_YSIZE)) +#define PLAYER_BUTTON(x,y) ((((x)-(DX+PLAYER_CONTROL_XPOS)) / \ + PLAYER_BUTTON_XSIZE) + 2 * \ + (((y)-(DY+PLAYER_CONTROL_YPOS)) / \ + PLAYER_BUTTON_YSIZE)) + + +/* some definitions for the editor control window */ + +#define ON_EDIT_BUTTON(x,y) (((x)>=(VX+ED_BUTTON_CTRL_XPOS) && \ + (x)< (VX+ED_BUTTON_CTRL_XPOS + \ + ED_BUTTON_CTRL_XSIZE) && \ + (y)>=(VY+ED_BUTTON_CTRL_YPOS) && \ + (y)< (VY+ED_BUTTON_CTRL_YPOS + \ + ED_BUTTON_CTRL_YSIZE + \ + ED_BUTTON_FILL_YSIZE)) || \ + ((x)>=(VX+ED_BUTTON_LEFT_XPOS) && \ + (x)< (VX+ED_BUTTON_LEFT_XPOS + \ + ED_BUTTON_LEFT_XSIZE + \ + ED_BUTTON_UP_XSIZE + \ + ED_BUTTON_RIGHT_XSIZE) && \ + (y)>=(VY+ED_BUTTON_LEFT_YPOS) && \ + (y)< (VY+ED_BUTTON_LEFT_YPOS + \ + ED_BUTTON_LEFT_YSIZE)) || \ + ((x)>=(VX+ED_BUTTON_UP_XPOS) && \ + (x)< (VX+ED_BUTTON_UP_XPOS + \ + ED_BUTTON_UP_XSIZE) && \ + (y)>=(VY+ED_BUTTON_UP_YPOS) && \ + (y)< (VY+ED_BUTTON_UP_YPOS + \ + ED_BUTTON_UP_YSIZE + \ + ED_BUTTON_DOWN_YSIZE))) + +#define ON_CTRL_BUTTON(x,y) ((x)>=(VX+ED_BUTTON_EDIT_XPOS) && \ + (x)< (VX+ED_BUTTON_EDIT_XPOS + \ + ED_BUTTON_EDIT_XSIZE) && \ + (y)>=(VY+ED_BUTTON_EDIT_YPOS) && \ + (y)< (VY+ED_BUTTON_EDIT_YPOS + \ + ED_BUTTON_EDIT_YSIZE + \ + ED_BUTTON_CLEAR_YSIZE + \ + ED_BUTTON_UNDO_YSIZE + \ + ED_BUTTON_EXIT_YSIZE)) + +#define ON_ELEM_BUTTON(x,y) (((x)>=(DX+ED_BUTTON_EUP_XPOS) && \ + (x)< (DX+ED_BUTTON_EUP_XPOS + \ + ED_BUTTON_EUP_XSIZE) && \ + (y)>=(DY+ED_BUTTON_EUP_YPOS) && \ + (y)< (DY+ED_BUTTON_EUP_YPOS + \ + ED_BUTTON_EUP_YSIZE)) || \ + ((x)>=(DX+ED_BUTTON_EDOWN_XPOS) && \ + (x)< (DX+ED_BUTTON_EDOWN_XPOS + \ + ED_BUTTON_EDOWN_XSIZE) && \ + (y)>=(DY+ED_BUTTON_EDOWN_YPOS) && \ + (y)< (DY+ED_BUTTON_EDOWN_YPOS + \ + ED_BUTTON_EDOWN_YSIZE)) || \ + ((x)>=(DX+ED_BUTTON_ELEM_XPOS) && \ + (x)< (DX+ED_BUTTON_ELEM_XPOS + \ + MAX_ELEM_X*ED_BUTTON_ELEM_XSIZE) && \ + (y)>=(DY+ED_BUTTON_ELEM_YPOS) && \ + (y)< (DY+ED_BUTTON_ELEM_YPOS + \ + MAX_ELEM_Y*ED_BUTTON_ELEM_YSIZE))) + +#define ON_COUNT_BUTTON(x,y) (((((x)>=ED_COUNT_GADGET_XPOS && \ + (x)<(ED_COUNT_GADGET_XPOS + \ + ED_BUTTON_MINUS_XSIZE)) || \ + ((x)>=(ED_COUNT_GADGET_XPOS + \ + (ED_BUTTON_PLUS_XPOS - \ + ED_BUTTON_MINUS_XPOS)) && \ + (x)<(ED_COUNT_GADGET_XPOS + \ + (ED_BUTTON_PLUS_XPOS - \ + ED_BUTTON_MINUS_XPOS) + \ + ED_BUTTON_PLUS_XSIZE))) && \ + ((y)>=ED_COUNT_GADGET_YPOS && \ + (y)<(ED_COUNT_GADGET_YPOS + \ + 16*ED_COUNT_GADGET_YSIZE)) && \ + (((y)-ED_COUNT_GADGET_YPOS) % \ + ED_COUNT_GADGET_YSIZE) < \ + ED_BUTTON_MINUS_YSIZE) || \ + ((((x)>=ED_SIZE_GADGET_XPOS && \ + (x)<(ED_SIZE_GADGET_XPOS + \ + ED_BUTTON_MINUS_XSIZE)) || \ + ((x)>=(ED_SIZE_GADGET_XPOS + \ + (ED_BUTTON_PLUS_XPOS - \ + ED_BUTTON_MINUS_XPOS)) && \ + (x)<(ED_SIZE_GADGET_XPOS + \ + (ED_BUTTON_PLUS_XPOS - \ + ED_BUTTON_MINUS_XPOS) + \ + ED_BUTTON_PLUS_XSIZE))) && \ + ((y)>=ED_SIZE_GADGET_YPOS && \ + (y)<(ED_SIZE_GADGET_YPOS + \ + 2*ED_SIZE_GADGET_YSIZE)) && \ + (((y)-ED_SIZE_GADGET_YPOS) % \ + ED_SIZE_GADGET_YSIZE) < \ + ED_BUTTON_MINUS_YSIZE)) + +#define EDIT_BUTTON(x,y) (((y) < (VY + ED_BUTTON_CTRL_YPOS + \ + ED_BUTTON_CTRL_YSIZE)) ? 0 : \ + ((y) < (VY + ED_BUTTON_CTRL_YPOS + \ + ED_BUTTON_CTRL_YSIZE + \ + ED_BUTTON_FILL_YSIZE)) ? 1 : \ + ((x) < (VX + ED_BUTTON_LEFT_XPOS + \ + ED_BUTTON_LEFT_XSIZE) ? 2 : \ + (x) > (VX + ED_BUTTON_LEFT_XPOS + \ + ED_BUTTON_LEFT_XSIZE + \ + ED_BUTTON_UP_XSIZE) ? 5 : \ + 3+(((y)-(VY + ED_BUTTON_CTRL_YPOS + \ + ED_BUTTON_CTRL_YSIZE + \ + ED_BUTTON_FILL_YSIZE)) / \ + ED_BUTTON_UP_YSIZE))) + +#define CTRL_BUTTON(x,y) (((y) < (VY + ED_BUTTON_EDIT_YPOS + \ + ED_BUTTON_EDIT_YSIZE)) ? 0 : \ + 1+(((y)-(VY + ED_BUTTON_EDIT_YPOS + \ + ED_BUTTON_EDIT_YSIZE)) / \ + ED_BUTTON_CLEAR_YSIZE)) + +#define ELEM_BUTTON(x,y) (((y) < (DY + ED_BUTTON_EUP_YPOS + \ + ED_BUTTON_EUP_YSIZE)) ? 0 : \ + ((y) > (DY + ED_BUTTON_EDOWN_YPOS)) ? 1 : \ + 2+(((y) - (DY + ED_BUTTON_ELEM_YPOS)) / \ + ED_BUTTON_ELEM_YSIZE)*MAX_ELEM_X + \ + ((x) - (DX + ED_BUTTON_ELEM_XPOS)) / \ + ED_BUTTON_ELEM_XSIZE) + +#define COUNT_BUTTON(x,y) ((x) < ED_SIZE_GADGET_XPOS ? \ + ((((y) - ED_COUNT_GADGET_YPOS) / \ + ED_COUNT_GADGET_YSIZE)*2 + \ + ((x) < (ED_COUNT_GADGET_XPOS + \ + ED_BUTTON_MINUS_XSIZE) ? 0 : 1)) : \ + 32+((((y) - ED_SIZE_GADGET_YPOS) / \ + ED_SIZE_GADGET_YSIZE)*2 + \ + ((x) < (ED_SIZE_GADGET_XPOS + \ + ED_BUTTON_MINUS_XSIZE) ? 0 : 1))) + /****************************************************************/ /********** drawing buttons and corresponding displays **********/ /****************************************************************/ @@ -85,6 +401,19 @@ void DrawVideoDisplay(unsigned long state, unsigned long value) 0,0 }} }; + if (state & VIDEO_STATE_PBEND_OFF) + { + int cx = DOOR_GFX_PAGEX3, cy = DOOR_GFX_PAGEY2; + + XCopyArea(display,pix[PIX_DOOR],drawto,gc, + cx + VIDEO_REC_LABEL_XPOS, + cy + VIDEO_REC_LABEL_YPOS, + VIDEO_PBEND_LABEL_XSIZE, + VIDEO_PBEND_LABEL_YSIZE, + VX + VIDEO_REC_LABEL_XPOS, + VY + VIDEO_REC_LABEL_YPOS); + } + for(i=0;i<20;i++) { if (state & (1<=0 && pressed) { pressed = FALSE; - DrawChooseButton(choose_button[choice] | BUTTON_RELEASED); + DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL); } - else if (ON_CHOOSE_BUTTON(mx,my) &&CHOOSE_BUTTON(mx)==choice && !pressed) + else if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && !pressed) { pressed = TRUE; - DrawChooseButton(choose_button[choice] | BUTTON_PRESSED); + DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL); } } } else /* Maustaste wieder losgelassen */ { - if (ON_CHOOSE_BUTTON(mx,my) && CHOOSE_BUTTON(mx)==choice && pressed) + if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && pressed) { - DrawChooseButton(choose_button[choice] | BUTTON_RELEASED); + DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL); return_code = choice+1; choice = -1; pressed = FALSE; @@ -683,7 +1110,7 @@ int CheckConfirmButton(int mx, int my, int button) { int return_code = 0; static int choice = -1; - static BOOL pressed = FALSE; + static boolean pressed = FALSE; if (button) { @@ -693,7 +1120,7 @@ int CheckConfirmButton(int mx, int my, int button) { choice = 0; pressed = TRUE; - DrawConfirmButton(BUTTON_PRESSED); + DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL); } } else /* Mausbewegung bei gedrückter Maustaste */ @@ -701,12 +1128,12 @@ int CheckConfirmButton(int mx, int my, int button) if (!ON_CONFIRM_BUTTON(mx,my) && choice>=0 && pressed) { pressed = FALSE; - DrawConfirmButton(BUTTON_RELEASED); + DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL); } else if (ON_CONFIRM_BUTTON(mx,my) && !pressed) { pressed = TRUE; - DrawConfirmButton(BUTTON_PRESSED); + DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL); } } } @@ -714,7 +1141,7 @@ int CheckConfirmButton(int mx, int my, int button) { if (ON_CONFIRM_BUTTON(mx,my) && pressed) { - DrawConfirmButton(BUTTON_RELEASED); + DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL); return_code = BUTTON_CONFIRM; choice = -1; pressed = FALSE; @@ -730,13 +1157,72 @@ int CheckConfirmButton(int mx, int my, int button) return(return_code); } +int CheckPlayerButtons(int mx, int my, int button) +{ + int return_code = 0; + static int choice = -1; + static boolean pressed = FALSE; + int player_state[4] = + { + BUTTON_PLAYER_1, + BUTTON_PLAYER_2, + BUTTON_PLAYER_3, + BUTTON_PLAYER_4 + }; + + if (button) + { + if (!motion_status) /* Maustaste neu gedrückt */ + { + if (ON_PLAYER_BUTTON(mx,my)) + { + choice = PLAYER_BUTTON(mx,my); + pressed = TRUE; + DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL); + } + } + else /* Mausbewegung bei gedrückter Maustaste */ + { + if ((!ON_PLAYER_BUTTON(mx,my) || PLAYER_BUTTON(mx,my)!=choice) && + choice>=0 && pressed) + { + pressed = FALSE; + DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL); + } + else if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && !pressed) + { + pressed = TRUE; + DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL); + } + } + } + else /* Maustaste wieder losgelassen */ + { + if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && pressed) + { + DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL); + return_code = player_state[choice]; + choice = -1; + pressed = FALSE; + } + else + { + choice = -1; + pressed = FALSE; + } + } + + BackToFront(); + return(return_code); +} + /* several buttons in the level editor */ int CheckEditButtons(int mx, int my, int button) { int return_code = 0; static int choice = -1; - static BOOL pressed = FALSE; + static boolean pressed = FALSE; static int edit_button[6] = { ED_BUTTON_CTRL, @@ -806,7 +1292,7 @@ int CheckCtrlButtons(int mx, int my, int button) { int return_code = 0; static int choice = -1; - static BOOL pressed = FALSE; + static boolean pressed = FALSE; static int ctrl_button[4] = { ED_BUTTON_EDIT, @@ -865,7 +1351,7 @@ int CheckElemButtons(int mx, int my, int button) { int return_code = -1; static int choice = -1; - static BOOL pressed = FALSE; + static boolean pressed = FALSE; if (button) { @@ -926,7 +1412,7 @@ int CheckCountButtons(int mx, int my, int button) { int return_code = -1; static int choice = -1; - static BOOL pressed = FALSE; + static boolean pressed = FALSE; if (button) {