X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fbuttons.c;h=d3eb443adb263bd85aeab0bf176ed36c3c31c6d2;hb=a4bf969413cdda68ab8bb54a2a1181bdc09cf63a;hp=8077b03acac3894276596da2452a47812cf88e59;hpb=823bddb0d9cc63ddda17a2cd20266aa3b82bde38;p=rocksndiamonds.git diff --git a/src/buttons.c b/src/buttons.c index 8077b03a..d3eb443a 100644 --- a/src/buttons.c +++ b/src/buttons.c @@ -84,6 +84,19 @@ void DrawVideoDisplay(unsigned long state, unsigned long value) 0,0 }} }; + if (state & VIDEO_STATE_PBEND_OFF) + { + int cx = DOOR_GFX_PAGEX3, cy = DOOR_GFX_PAGEY2; + + XCopyArea(display,pix[PIX_DOOR],drawto,gc, + cx + VIDEO_REC_LABEL_XPOS, + cy + VIDEO_REC_LABEL_YPOS, + VIDEO_PBEND_LABEL_XSIZE, + VIDEO_PBEND_LABEL_YSIZE, + VX + VIDEO_REC_LABEL_XPOS, + VY + VIDEO_REC_LABEL_YPOS); + } + for(i=0;i<20;i++) { if (state & (1<=0 && pressed) { pressed = FALSE; - DrawChooseButton(choose_button[choice] | BUTTON_RELEASED); + DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL); } - else if (ON_CHOOSE_BUTTON(mx,my) &&CHOOSE_BUTTON(mx)==choice && !pressed) + else if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && !pressed) { pressed = TRUE; - DrawChooseButton(choose_button[choice] | BUTTON_PRESSED); + DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL); } } } else /* Maustaste wieder losgelassen */ { - if (ON_CHOOSE_BUTTON(mx,my) && CHOOSE_BUTTON(mx)==choice && pressed) + if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && pressed) { - DrawChooseButton(choose_button[choice] | BUTTON_RELEASED); + DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL); return_code = choice+1; choice = -1; pressed = FALSE; @@ -682,7 +793,7 @@ int CheckConfirmButton(int mx, int my, int button) { int return_code = 0; static int choice = -1; - static BOOL pressed = FALSE; + static boolean pressed = FALSE; if (button) { @@ -692,7 +803,7 @@ int CheckConfirmButton(int mx, int my, int button) { choice = 0; pressed = TRUE; - DrawConfirmButton(BUTTON_PRESSED); + DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL); } } else /* Mausbewegung bei gedrückter Maustaste */ @@ -700,12 +811,12 @@ int CheckConfirmButton(int mx, int my, int button) if (!ON_CONFIRM_BUTTON(mx,my) && choice>=0 && pressed) { pressed = FALSE; - DrawConfirmButton(BUTTON_RELEASED); + DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL); } else if (ON_CONFIRM_BUTTON(mx,my) && !pressed) { pressed = TRUE; - DrawConfirmButton(BUTTON_PRESSED); + DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL); } } } @@ -713,7 +824,7 @@ int CheckConfirmButton(int mx, int my, int button) { if (ON_CONFIRM_BUTTON(mx,my) && pressed) { - DrawConfirmButton(BUTTON_RELEASED); + DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL); return_code = BUTTON_CONFIRM; choice = -1; pressed = FALSE; @@ -729,13 +840,72 @@ int CheckConfirmButton(int mx, int my, int button) return(return_code); } +int CheckPlayerButtons(int mx, int my, int button) +{ + int return_code = 0; + static int choice = -1; + static boolean pressed = FALSE; + int player_state[4] = + { + BUTTON_PLAYER_1, + BUTTON_PLAYER_2, + BUTTON_PLAYER_3, + BUTTON_PLAYER_4 + }; + + if (button) + { + if (!motion_status) /* Maustaste neu gedrückt */ + { + if (ON_PLAYER_BUTTON(mx,my)) + { + choice = PLAYER_BUTTON(mx,my); + pressed = TRUE; + DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL); + } + } + else /* Mausbewegung bei gedrückter Maustaste */ + { + if ((!ON_PLAYER_BUTTON(mx,my) || PLAYER_BUTTON(mx,my)!=choice) && + choice>=0 && pressed) + { + pressed = FALSE; + DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL); + } + else if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && !pressed) + { + pressed = TRUE; + DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL); + } + } + } + else /* Maustaste wieder losgelassen */ + { + if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && pressed) + { + DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL); + return_code = player_state[choice]; + choice = -1; + pressed = FALSE; + } + else + { + choice = -1; + pressed = FALSE; + } + } + + BackToFront(); + return(return_code); +} + /* several buttons in the level editor */ int CheckEditButtons(int mx, int my, int button) { int return_code = 0; static int choice = -1; - static BOOL pressed = FALSE; + static boolean pressed = FALSE; static int edit_button[6] = { ED_BUTTON_CTRL, @@ -805,7 +975,7 @@ int CheckCtrlButtons(int mx, int my, int button) { int return_code = 0; static int choice = -1; - static BOOL pressed = FALSE; + static boolean pressed = FALSE; static int ctrl_button[4] = { ED_BUTTON_EDIT, @@ -864,7 +1034,7 @@ int CheckElemButtons(int mx, int my, int button) { int return_code = -1; static int choice = -1; - static BOOL pressed = FALSE; + static boolean pressed = FALSE; if (button) { @@ -925,7 +1095,7 @@ int CheckCountButtons(int mx, int my, int button) { int return_code = -1; static int choice = -1; - static BOOL pressed = FALSE; + static boolean pressed = FALSE; if (button) {