X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fbuttons.c;h=75bcf61618923b7b24749ec7f2ee1314d47641b6;hb=df4588617a9478bdb512aab7432ef2d3777eb529;hp=efb8ebf6d41b51e125cb1760f989ed758bd12b60;hpb=f6ba86f49b8d92a6cb8d06b42e580195d09b8183;p=rocksndiamonds.git diff --git a/src/buttons.c b/src/buttons.c index efb8ebf6..75bcf616 100644 --- a/src/buttons.c +++ b/src/buttons.c @@ -1761,16 +1761,13 @@ void HandleGadgets(int mx, int my, int button) static struct GadgetInfo *gi = NULL; static unsigned long pressed_delay = 0; -#if 0 - static boolean pressed = FALSE; -#endif - struct GadgetInfo *new_gi; boolean gadget_pressed; boolean gadget_pressed_repeated; - boolean gadget_moving_inside; - boolean gadget_moving_outside; + boolean gadget_moving; + boolean gadget_moving_off_borders; boolean gadget_released; + boolean gadget_released_off_borders; if (gadget_list_first_entry == NULL) return; @@ -1778,15 +1775,20 @@ void HandleGadgets(int mx, int my, int button) new_gi = getGadgetInfoFromMousePosition(mx,my); gadget_pressed = - (button != 0 && gi == NULL && new_gi != NULL); + (button != 0 && gi == NULL && new_gi != NULL && !motion_status); gadget_pressed_repeated = (button != 0 && gi != NULL && new_gi == gi); - gadget_moving_inside = + gadget_moving = (button != 0 && gi != NULL && new_gi == gi && motion_status); - gadget_moving_outside = + gadget_moving_off_borders = (button != 0 && gi != NULL && new_gi != gi && motion_status); gadget_released = (button == 0 && gi != NULL && new_gi == gi); + gadget_released_off_borders = + (button == 0 && gi != NULL && new_gi != gi); + + if (gadget_pressed) + gi = new_gi; if (gi) { @@ -1802,76 +1804,51 @@ void HandleGadgets(int mx, int my, int button) if (gadget_pressed) { - gi = new_gi; - DrawGadget(gi, TRUE, TRUE); gi->state = GD_BUTTON_PRESSED; gi->event.type = GD_EVENT_PRESSED; gi->event.button = button; + gi->event.off_borders = FALSE; /* initialize delay counter */ pressed_delay = 0; DelayReached(&pressed_delay, GADGET_FRAME_DELAY); - - /* - printf("new gadget pressed\n"); - */ - - if (gi->event_mask & GD_EVENT_PRESSED) gi->callback(gi); } if (gadget_pressed_repeated) { - if (gi->event_mask & GD_EVENT_PRESSED_REPEATED && + if (gi->event_mask & GD_EVENT_REPEATED && DelayReached(&pressed_delay, GADGET_FRAME_DELAY)) - { - - - /* - printf("gadget pressed (repeated)\n"); - */ - - - gi->callback(gi); - } + gi->callback(gi); } - if (gadget_moving_inside) + if (gadget_moving) { if (gi->state == GD_BUTTON_UNPRESSED) DrawGadget(gi, TRUE, TRUE); gi->state = GD_BUTTON_PRESSED; gi->event.type = GD_EVENT_MOVING; - - - /* - printf("inside gadget\n"); - */ - + gi->event.off_borders = FALSE; if (gi->event_mask & GD_EVENT_MOVING) gi->callback(gi); } - if (gadget_moving_outside) + if (gadget_moving_off_borders) { if (gi->state == GD_BUTTON_PRESSED) DrawGadget(gi, FALSE, TRUE); gi->state = GD_BUTTON_UNPRESSED; gi->event.type = GD_EVENT_MOVING; + gi->event.off_borders = TRUE; - - /* - printf("outside gadget\n"); - */ - - - if (gi->event_mask & GD_EVENT_MOVING) + if (gi->event_mask & GD_EVENT_MOVING && + gi->event_mask & GD_EVENT_OFF_BORDERS) gi->callback(gi); } @@ -1882,121 +1859,19 @@ void HandleGadgets(int mx, int my, int button) gi->state = GD_BUTTON_UNPRESSED; gi->event.type = GD_EVENT_RELEASED; - - /* - printf("gadget released\n"); - */ - - if (gi->event_mask & GD_EVENT_RELEASED) gi->callback(gi); } - if (button == 0) - gi = NULL; - - - -#if 0 - if (button) + if (gadget_released_off_borders) { - if (!motion_status) /* mouse button just pressed */ - { - if (new_gi != NULL) - { - gi = new_gi; - gi->state = GD_BUTTON_PRESSED; - gi->event.type = GD_EVENT_PRESSED; - gi->event.button = button; - DrawGadget(gi, TRUE, TRUE); - - /* initialize delay counter */ - pressed_delay = 0; - DelayReached(&pressed_delay, GADGET_FRAME_DELAY); - - - printf("new gadget pressed\n"); - - - if (gi->event_mask & GD_EVENT_PRESSED) - gi->callback(gi); - - pressed = TRUE; - } - } - else /* mouse movement with pressed mouse button */ - { - if (new_gi != gi && gi != NULL) - { - if (pressed) - DrawGadget(gi, FALSE, TRUE); - gi->state = GD_BUTTON_UNPRESSED; - gi->event.type = GD_EVENT_MOVING; - - - printf("outside gadget\n"); - - - - - if (gi->event_mask & GD_EVENT_MOVING) - gi->callback(gi); - - pressed = FALSE; - } - else if (new_gi == gi && gi != NULL) - { - if (!pressed) - DrawGadget(gi, TRUE, TRUE); - gi->state = GD_BUTTON_PRESSED; - gi->event.type = GD_EVENT_MOVING; - - - printf("inside gadget\n"); - - - - - if (gi->event_mask & GD_EVENT_MOVING) - gi->callback(gi); - - pressed = TRUE; - } - } - - if (gi != NULL && - gi->event_mask & GD_EVENT_PRESSED_REPEATED && - gi->state == GD_BUTTON_PRESSED && - DelayReached(&pressed_delay, GADGET_FRAME_DELAY)) - { - printf("gadget pressed (repeated)\n"); - + gi->event.type = GD_EVENT_RELEASED; - gi->callback(gi); - } + if (gi->event_mask & GD_EVENT_RELEASED && + gi->event_mask & GD_EVENT_OFF_BORDERS) + gi->callback(gi); } - else /* mouse button just released */ - { - if (new_gi == gi && gi != NULL && pressed) - { - gi->state = GD_BUTTON_UNPRESSED; - gi->event.type = GD_EVENT_RELEASED; - DrawGadget(gi, FALSE, TRUE); - - - printf("gadget released\n"); - - - - if (gi->event_mask & GD_EVENT_RELEASED) - gi->callback(gi); - } + if (button == 0) gi = NULL; - pressed = FALSE; - } -#endif - - - }