X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fbuttons.c;h=1e0ff787ccc7ac9c197fd6f8919de86aeb83c307;hb=78943068787ee6d63e1045df9d286d98b5a2912c;hp=e63a2b2dc4bf2842fe0a038f5b0ac0f5269cac84;hpb=a6e8cf77120ad2601b878278bc750fd695c6fbbd;p=rocksndiamonds.git diff --git a/src/buttons.c b/src/buttons.c index e63a2b2d..1e0ff787 100644 --- a/src/buttons.c +++ b/src/buttons.c @@ -669,944 +669,6 @@ void DrawCompleteVideoDisplay() VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2); } -void DrawSoundDisplay(unsigned long state) -{ - int pos, cx = DOOR_GFX_PAGEX4, cy = 0; - - pos = (state & BUTTON_SOUND_MUSIC ? SOUND_BUTTON_MUSIC_XPOS : - state & BUTTON_SOUND_LOOPS ? SOUND_BUTTON_LOOPS_XPOS : - SOUND_BUTTON_SIMPLE_XPOS); - - if (state & BUTTON_ON) - cy -= SOUND_BUTTON_YSIZE; - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + pos,cy + SOUND_BUTTON_ANY_YPOS, - SOUND_BUTTON_XSIZE,SOUND_BUTTON_YSIZE, - DX + pos,DY + SOUND_BUTTON_ANY_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -} - -void DrawGameButton(unsigned long state) -{ - int pos, cx = DOOR_GFX_PAGEX4, cy = -GAME_BUTTON_YSIZE; - - pos = (state & BUTTON_GAME_STOP ? GAME_BUTTON_STOP_XPOS : - state & BUTTON_GAME_PAUSE ? GAME_BUTTON_PAUSE_XPOS : - GAME_BUTTON_PLAY_XPOS); - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + pos,cy + GAME_BUTTON_ANY_YPOS, - GAME_BUTTON_XSIZE,GAME_BUTTON_YSIZE, - DX + pos,DY + GAME_BUTTON_ANY_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -} - -void DrawYesNoButton(unsigned long state, int mode) -{ - Drawable dest_drawto; - int dest_xoffset, dest_yoffset; - int xpos, cx = DOOR_GFX_PAGEX4; - - if (mode == DB_INIT) - { - dest_drawto = pix[PIX_DB_DOOR]; - dest_xoffset = DOOR_GFX_PAGEX1; - dest_yoffset = 0; - } - else - { - dest_drawto = drawto; - dest_xoffset = DX; - dest_yoffset = DY; - } - - xpos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS); - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc, - cx + xpos, OK_BUTTON_GFX_YPOS, - OK_BUTTON_XSIZE, OK_BUTTON_YSIZE, - dest_xoffset + xpos, dest_yoffset + OK_BUTTON_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -} - -void DrawConfirmButton(unsigned long state, int mode) -{ - Drawable dest_drawto; - int dest_xoffset, dest_yoffset; - int cx = DOOR_GFX_PAGEX4; - - if (mode == DB_INIT) - { - dest_drawto = pix[PIX_DB_DOOR]; - dest_xoffset = DOOR_GFX_PAGEX1; - dest_yoffset = 0; - } - else - { - dest_drawto = drawto; - dest_xoffset = DX; - dest_yoffset = DY; - } - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc, - cx + CONFIRM_BUTTON_XPOS, CONFIRM_BUTTON_GFX_YPOS, - CONFIRM_BUTTON_XSIZE, CONFIRM_BUTTON_YSIZE, - dest_xoffset + CONFIRM_BUTTON_XPOS, - dest_yoffset + CONFIRM_BUTTON_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -} - -void DrawPlayerButton(unsigned long state, int mode) -{ - Drawable dest_drawto; - int dest_xoffset, dest_yoffset; - int graphic = GFX_SPIELER1; /* default */ - int graphic_offset = (PLAYER_BUTTON_XSIZE - TILEX/2)/2; - int xpos, ypos; - int cx = DOOR_GFX_PAGEX4, cy = 0; - - if (mode == DB_INIT) - { - dest_drawto = pix[PIX_DB_DOOR]; - dest_xoffset = DOOR_GFX_PAGEX1; - dest_yoffset = 0; - } - else - { - dest_drawto = drawto; - dest_xoffset = DX; - dest_yoffset = DY; - } - - if (state & BUTTON_PLAYER_1) - graphic = GFX_SPIELER1; - else if (state & BUTTON_PLAYER_2) - graphic = GFX_SPIELER2; - else if (state & BUTTON_PLAYER_3) - graphic = GFX_SPIELER3; - else if (state & BUTTON_PLAYER_4) - graphic = GFX_SPIELER4; - - xpos = (state & BUTTON_PLAYER_1 || state & BUTTON_PLAYER_3 ? - PLAYER_BUTTON_1_XPOS : PLAYER_BUTTON_2_XPOS); - ypos = (state & BUTTON_PLAYER_1 || state & BUTTON_PLAYER_2 ? - PLAYER_BUTTON_1_YPOS : PLAYER_BUTTON_3_YPOS); - - if (state & BUTTON_PRESSED) - { - cx = DOOR_GFX_PAGEX3; - graphic_offset += 1; - } - - XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc, - cx + PLAYER_BUTTON_GFX_XPOS, cy + PLAYER_BUTTON_GFX_YPOS, - PLAYER_BUTTON_XSIZE, PLAYER_BUTTON_YSIZE, - dest_xoffset + xpos, dest_yoffset + ypos); - DrawMiniGraphicExt(dest_drawto,gc, - dest_xoffset + xpos + graphic_offset, - dest_yoffset + ypos + graphic_offset, - graphic); - - redraw_mask |= REDRAW_DOOR_1; -} - -/* several buttons in the level editor */ - -void DrawEditButton(unsigned long state) -{ - int i; - int xpos = 0, ypos = 1, xsize = 2, ysize = 3; - int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY2; - static int edit_pos[6][4] = - { - {ED_BUTTON_CTRL_XPOS,ED_BUTTON_CTRL_YPOS, - ED_BUTTON_CTRL_XSIZE,ED_BUTTON_CTRL_YSIZE}, - - {ED_BUTTON_FILL_XPOS,ED_BUTTON_FILL_YPOS, - ED_BUTTON_FILL_XSIZE,ED_BUTTON_FILL_YSIZE}, - - {ED_BUTTON_LEFT_XPOS,ED_BUTTON_LEFT_YPOS, - ED_BUTTON_LEFT_XSIZE,ED_BUTTON_LEFT_YSIZE}, - - {ED_BUTTON_UP_XPOS,ED_BUTTON_UP_YPOS, - ED_BUTTON_UP_XSIZE,ED_BUTTON_UP_YSIZE}, - - {ED_BUTTON_DOWN_XPOS,ED_BUTTON_DOWN_YPOS, - ED_BUTTON_DOWN_XSIZE,ED_BUTTON_DOWN_YSIZE}, - - {ED_BUTTON_RIGHT_XPOS,ED_BUTTON_RIGHT_YPOS, - ED_BUTTON_RIGHT_XSIZE,ED_BUTTON_RIGHT_YSIZE} - }; - - if (state & ED_BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX5; - - for(i=0;i<6;i++) - { - if (state & (1<=0 && pressed) - { - pressed = FALSE; - DrawVideoDisplay(video_button[choice]<<1,0); - } - else if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && !pressed) - { - pressed = TRUE; - DrawVideoDisplay(video_button[choice],0); - } - } - } - else /* Maustaste wieder losgelassen */ - { - if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && pressed) - { - DrawVideoDisplay(video_button[choice]<<1,0); - return_code = choice+1; - choice = -1; - pressed = FALSE; - } - else - { - choice = -1; - pressed = FALSE; - } - } - - BackToFront(); - return(return_code); -} - -int CheckSoundButtons(int mx, int my, int button) -{ - int return_code = 0; - static int choice = -1; - static boolean pressed = FALSE; - int sound_state[3]; - - sound_state[0] = BUTTON_SOUND_MUSIC | (BUTTON_ON * setup.sound_music); - sound_state[1] = BUTTON_SOUND_LOOPS | (BUTTON_ON * setup.sound_loops); - sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple); - - if (button) - { - if (!motion_status) /* Maustaste neu gedrückt */ - { - if (ON_SOUND_BUTTON(mx,my)) - { - choice = SOUND_BUTTON(mx); - pressed = TRUE; - DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED); - } - } - else /* Mausbewegung bei gedrückter Maustaste */ - { - if ((!ON_SOUND_BUTTON(mx,my) || SOUND_BUTTON(mx)!=choice) && - choice>=0 && pressed) - { - pressed = FALSE; - DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED); - } - else if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && !pressed) - { - pressed = TRUE; - DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED); - } - } - } - else /* Maustaste wieder losgelassen */ - { - if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && pressed) - { - DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED); - return_code = 1<=0 && pressed) - { - pressed = FALSE; - DrawGameButton(game_state[choice] | BUTTON_RELEASED); - } - else if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && !pressed) - { - pressed = TRUE; - DrawGameButton(game_state[choice] | BUTTON_PRESSED); - } - } - } - else /* Maustaste wieder losgelassen */ - { - if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && pressed) - { - DrawGameButton(game_state[choice] | BUTTON_RELEASED); - return_code = 1<=0 && pressed) - { - pressed = FALSE; - DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL); - } - else if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && !pressed) - { - pressed = TRUE; - DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL); - } - } - } - else /* Maustaste wieder losgelassen */ - { - if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && pressed) - { - DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL); - return_code = choice+1; - choice = -1; - pressed = FALSE; - } - else - { - choice = -1; - pressed = FALSE; - } - } - - BackToFront(); - return(return_code); -} - -int CheckConfirmButton(int mx, int my, int button) -{ - int return_code = 0; - static int choice = -1; - static boolean pressed = FALSE; - - if (button) - { - if (!motion_status) /* Maustaste neu gedrückt */ - { - if (ON_CONFIRM_BUTTON(mx,my)) - { - choice = 0; - pressed = TRUE; - DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL); - } - } - else /* Mausbewegung bei gedrückter Maustaste */ - { - if (!ON_CONFIRM_BUTTON(mx,my) && choice>=0 && pressed) - { - pressed = FALSE; - DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL); - } - else if (ON_CONFIRM_BUTTON(mx,my) && !pressed) - { - pressed = TRUE; - DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL); - } - } - } - else /* Maustaste wieder losgelassen */ - { - if (ON_CONFIRM_BUTTON(mx,my) && pressed) - { - DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL); - return_code = BUTTON_CONFIRM; - choice = -1; - pressed = FALSE; - } - else - { - choice = -1; - pressed = FALSE; - } - } - - BackToFront(); - return(return_code); -} - -int CheckPlayerButtons(int mx, int my, int button) -{ - int return_code = 0; - static int choice = -1; - static boolean pressed = FALSE; - int player_state[4] = - { - BUTTON_PLAYER_1, - BUTTON_PLAYER_2, - BUTTON_PLAYER_3, - BUTTON_PLAYER_4 - }; - - if (button) - { - if (!motion_status) /* Maustaste neu gedrückt */ - { - if (ON_PLAYER_BUTTON(mx,my)) - { - choice = PLAYER_BUTTON(mx,my); - pressed = TRUE; - DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL); - } - } - else /* Mausbewegung bei gedrückter Maustaste */ - { - if ((!ON_PLAYER_BUTTON(mx,my) || PLAYER_BUTTON(mx,my)!=choice) && - choice>=0 && pressed) - { - pressed = FALSE; - DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL); - } - else if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && !pressed) - { - pressed = TRUE; - DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL); - } - } - } - else /* Maustaste wieder losgelassen */ - { - if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && pressed) - { - DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL); - return_code = player_state[choice]; - choice = -1; - pressed = FALSE; - } - else - { - choice = -1; - pressed = FALSE; - } - } - - BackToFront(); - return(return_code); -} - -/* several buttons in the level editor */ - -int CheckEditButtons(int mx, int my, int button) -{ - int return_code = 0; - static int choice = -1; - static boolean pressed = FALSE; - static int edit_button[6] = - { - ED_BUTTON_CTRL, - ED_BUTTON_FILL, - ED_BUTTON_LEFT, - ED_BUTTON_UP, - ED_BUTTON_DOWN, - ED_BUTTON_RIGHT - }; - - if (button) - { - if (!motion_status) /* Maustaste neu gedrückt */ - { - if (ON_EDIT_BUTTON(mx,my)) - { - choice = EDIT_BUTTON(mx,my); - pressed = TRUE; - DrawEditButton(edit_button[choice] | ED_BUTTON_PRESSED); - if (edit_button[choice]!=ED_BUTTON_CTRL && - edit_button[choice]!=ED_BUTTON_FILL) - return_code = 1<=0 && pressed) - { - pressed = FALSE; - DrawEditButton(edit_button[choice] | ED_BUTTON_RELEASED); - } - else if (ON_EDIT_BUTTON(mx,my) && EDIT_BUTTON(mx,my)==choice) - { - if (!pressed) - DrawEditButton(edit_button[choice] | ED_BUTTON_PRESSED); - pressed = TRUE; - if (edit_button[choice]!=ED_BUTTON_CTRL && - edit_button[choice]!=ED_BUTTON_FILL) - return_code = 1<=0 && pressed) - { - pressed = FALSE; - DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_RELEASED); - } - else if (ON_CTRL_BUTTON(mx,my) && CTRL_BUTTON(mx,my)==choice && !pressed) - { - pressed = TRUE; - DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_PRESSED); - } - } - } - else /* Maustaste wieder losgelassen */ - { - if (ON_CTRL_BUTTON(mx,my) && CTRL_BUTTON(mx,my)==choice && pressed) - { - DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_RELEASED); - return_code = 1<<(choice+6); - choice = -1; - pressed = FALSE; - } - else - { - choice = -1; - pressed = FALSE; - } - } - - BackToFront(); - return(return_code); -} - -int CheckElemButtons(int mx, int my, int button) -{ - int return_code = -1; - static int choice = -1; - static boolean pressed = FALSE; - - if (button) - { - if (!motion_status) /* Maustaste neu gedrückt */ - { - if (ON_ELEM_BUTTON(mx,my)) - { - choice = ELEM_BUTTON(mx,my); - pressed = TRUE; - DrawElemButton(choice,ED_BUTTON_PRESSED); - if (choice==ED_BUTTON_EUP || - choice==ED_BUTTON_EDOWN) - return_code = choice; - } - } - else /* Mausbewegung bei gedrückter Maustaste */ - { - if ((!ON_ELEM_BUTTON(mx,my) || ELEM_BUTTON(mx,my)!=choice) && - choice>=0 && pressed) - { - pressed = FALSE; - DrawElemButton(choice,ED_BUTTON_RELEASED); - } - else if (ON_ELEM_BUTTON(mx,my) && ELEM_BUTTON(mx,my)==choice) - { - if (!pressed) - DrawElemButton(choice,ED_BUTTON_PRESSED); - pressed = TRUE; - if (choice==ED_BUTTON_EUP || - choice==ED_BUTTON_EDOWN) - return_code = choice; - } - } - } - else /* Maustaste wieder losgelassen */ - { - if (ON_ELEM_BUTTON(mx,my) && ELEM_BUTTON(mx,my)==choice && pressed) - { - DrawElemButton(choice,ED_BUTTON_RELEASED); - if (choice!=ED_BUTTON_EUP && - choice!=ED_BUTTON_EDOWN) - return_code = choice; - choice = -1; - pressed = FALSE; - } - else - { - choice = -1; - pressed = FALSE; - } - } - - BackToFront(); - return(return_code); -} - -int CheckCountButtons(int mx, int my, int button) -{ - int return_code = -1; - static int choice = -1; - static boolean pressed = FALSE; - - if (button) - { - if (!motion_status) /* Maustaste neu gedrückt */ - { - if (ON_COUNT_BUTTON(mx,my)) - { - choice = COUNT_BUTTON(mx,my); - pressed = TRUE; - DrawCountButton(choice,ED_BUTTON_PRESSED); - return_code = choice; - } - } - else /* Mausbewegung bei gedrückter Maustaste */ - { - if ((!ON_COUNT_BUTTON(mx,my) || COUNT_BUTTON(mx,my)!=choice) && - choice>=0 && pressed) - { - pressed = FALSE; - DrawCountButton(choice,ED_BUTTON_RELEASED); - } - else if (ON_COUNT_BUTTON(mx,my) && COUNT_BUTTON(mx,my)==choice) - { - if (!pressed) - DrawCountButton(choice,ED_BUTTON_PRESSED); - pressed = TRUE; - return_code = choice; - } - } - } - else /* Maustaste wieder losgelassen */ - { - if (ON_COUNT_BUTTON(mx,my) && COUNT_BUTTON(mx,my)==choice && pressed) - { - DrawCountButton(choice,ED_BUTTON_RELEASED); - choice = -1; - pressed = FALSE; - } - else - { - choice = -1; - pressed = FALSE; - } - } - - BackToFront(); - return(return_code); -} - /* NEW GADGET STUFF -------------------------------------------------------- */ @@ -1862,7 +924,7 @@ static void HandleGadgetTags(struct GadgetInfo *gi, int first_tag, va_list ap) case GDI_INFO_TEXT: { - int max_textsize = MAX_INFO_TEXTSIZE; + int max_textsize = MAX_INFO_TEXTSIZE - 1; strncpy(gi->info_text, va_arg(ap, char *), max_textsize); gi->info_text[max_textsize] = '\0'; @@ -2297,7 +1359,7 @@ void HandleGadgets(int mx, int my, int button) static unsigned long pressed_delay = 0; static int last_button = 0; static int last_mx = 0, last_my = 0; - int scrollbar_mouse_pos; + int scrollbar_mouse_pos = 0; struct GadgetInfo *new_gi, *gi; boolean press_event; boolean release_event;