X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fanim.c;h=fbc88c351e5e33ca498db163bb57dde6117794a2;hb=41831f337ebfff25c7138785efe20af5c2b0a2a8;hp=d81a0746edde6052861a2dfa1145b3a7c3c9f6ce;hpb=ba12c58d313b7988a27736ca0e97d96e9f3174dd;p=rocksndiamonds.git diff --git a/src/anim.c b/src/anim.c index d81a0746..fbc88c35 100644 --- a/src/anim.c +++ b/src/anim.c @@ -14,6 +14,7 @@ #include "anim.h" #include "main.h" #include "tools.h" +#include "events.h" #include "screens.h" @@ -916,7 +917,10 @@ static void PlayGlobalAnimMusic(struct GlobalAnimPartControlInfo *part) if (!setup.sound_music) return; - PlayMusic(music); + if (IS_LOOP_MUSIC(music)) + PlayMusicLoop(music); + else + PlayMusic(music); #if 0 printf("::: PLAY MUSIC %d.%d.%d: %d\n", @@ -955,6 +959,28 @@ static void StopGlobalAnimSoundAndMusic(struct GlobalAnimPartControlInfo *part) StopGlobalAnimMusic(part); } +static void PlayGlobalAnimSoundIfLoop(struct GlobalAnimPartControlInfo *part) +{ + // when drawing animations to fading buffer, do not play sounds + if (drawing_to_fading_buffer) + return; + + // loop sounds only expire when playing + if (game_status != GAME_MODE_PLAYING) + return; + + // check if any sound is defined for this animation part + if (part->sound == SND_UNDEFINED) + return; + + // normal (non-loop) sounds do not expire when playing + if (!IS_LOOP_SOUND(part->sound)) + return; + + // prevent expiring loop sounds when playing + PlayGlobalAnimSound(part); +} + static boolean isClickablePart(struct GlobalAnimPartControlInfo *part, int mask) { struct GraphicInfo *c = &part->control_info; @@ -1225,6 +1251,9 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) return ANIM_STATE_WAITING; } + // special case to prevent expiring loop sounds when playing + PlayGlobalAnimSoundIfLoop(part); + if (!DelayReachedExt(&part->step_delay, part->step_delay_value, anim_sync_frame)) return ANIM_STATE_RUNNING; @@ -1452,7 +1481,8 @@ static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part) return FALSE; boolean action_executed = (DoGadgetAction(anim_event_action) || - DoScreenAction(anim_event_action)); + DoScreenAction(anim_event_action) || + DoKeysymAction(anim_event_action)); // check if further actions are allowed to be executed if (part->control_info.style & STYLE_MULTIPLE_ACTIONS)