X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fanim.c;h=7f50b28bc84f902145e61c3f0f3b57174b6d1e13;hb=e3411dc963e8820b2e4f87ec5a16e263111fcc55;hp=bbc38dc45903bde745711a925b9ad3bc3983333e;hpb=064d7909aadd84f633fefcccee3c6f6eb44d47ff;p=rocksndiamonds.git diff --git a/src/anim.c b/src/anim.c index bbc38dc4..7f50b28b 100644 --- a/src/anim.c +++ b/src/anim.c @@ -17,6 +17,7 @@ #include "files.h" #include "events.h" #include "screens.h" +#include "tape.h" #define DEBUG_ANIM_DELAY 0 @@ -114,6 +115,8 @@ struct GlobalAnimPartControlInfo struct GraphicInfo graphic_info; struct GraphicInfo control_info; + boolean class_playfield_or_door; + int viewport_x; int viewport_y; int viewport_width; @@ -122,6 +125,9 @@ struct GlobalAnimPartControlInfo int x, y; int step_xoffset, step_yoffset; + int tile_x, tile_y; + int tile_xoffset, tile_yoffset; + unsigned int initial_anim_sync_frame; unsigned int anim_random_frame; @@ -131,6 +137,9 @@ struct GlobalAnimPartControlInfo int anim_delay_counter; int post_delay_counter; + int fade_delay_counter; + int fade_alpha; + boolean init_event_state; boolean anim_event_state; @@ -304,6 +313,12 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, else frame = gfx.anim_random_frame % num_frames; } + else if (mode & ANIM_LEVEL_NR) // play frames by level number + { + int level_pos = level_nr - leveldir_current->first_level; + + frame = level_pos % num_frames; + } else if (mode & (ANIM_CE_VALUE | ANIM_CE_SCORE | ANIM_CE_DELAY)) { frame = sync_frame % num_frames; @@ -369,6 +384,27 @@ static int compareGlobalAnimMainControlInfo(const void *obj1, const void *obj2) return compare_result; } +static boolean isPausedOnPlayfieldOrDoor(struct GlobalAnimPartControlInfo *part) +{ + // only pause playfield and door animations when playing + if (game_status != GAME_MODE_PLAYING) + return FALSE; + + // do not pause animations when game ended (and engine is running) + if (checkGameEnded()) + return FALSE; + + // only pause animations on playfield and doors + if (!part->class_playfield_or_door) + return FALSE; + + // only pause animations when engine is paused or request dialog is active + if (!tape.pausing && !game.request_active) + return FALSE; + + return TRUE; +} + static void InitToonControls(void) { int mode_nr_toons = GAME_MODE_PSEUDO_TOONS; @@ -702,6 +738,7 @@ static void BlitGlobalAnimation(struct GlobalAnimPartControlInfo *part, Bitmap *fade_bitmap = (drawing_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source : drawing_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL); + int alpha = (c->fade_mode & FADE_MODE_FADE ? part->fade_alpha : g->alpha); int x, y; for (y = 0; y < c->stacked_yfactor; y++) @@ -748,6 +785,8 @@ static void BlitGlobalAnimation(struct GlobalAnimPartControlInfo *part, dst_x += part->viewport_x; dst_y += part->viewport_y; + SetBitmapAlphaNextBlit(src_bitmap, alpha); + if (drawing_target == DRAW_TO_SCREEN) blit_screen(src_bitmap, src_x, src_y, width, height, dst_x, dst_y); @@ -854,6 +893,10 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) } } + // when restarting global animations, do not redraw them, but stop here + if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_RESTART) + return; + if (global.anim_status == GAME_MODE_LOADING) return; @@ -914,6 +957,10 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) if (part->drawing_stage != drawing_stage) continue; + // if game is paused, also pause playfield and door animations + if (isPausedOnPlayfieldOrDoor(part)) + part->initial_anim_sync_frame++; + sync_frame = anim_sync_frame - part->initial_anim_sync_frame; // re-initialize random animation frame after animation delay @@ -967,8 +1014,6 @@ void DrawGlobalAnimations(int drawing_target, int drawing_stage) ResetGlobalAnim_Clicked(); } - DrawEnvelopeRequestToScreen(drawing_target, drawing_stage); - if (gfx.cursor_mode_override != last_cursor_mode_override) SetMouseCursor(gfx.cursor_mode); } @@ -989,6 +1034,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_1; + part->class_playfield_or_door = FALSE; + if (part->control_info.class == get_hash_from_key("window") || part->control_info.class == get_hash_from_key("border")) { @@ -1026,6 +1073,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part viewport_y = DY; viewport_width = DXSIZE; viewport_height = DYSIZE; + + part->class_playfield_or_door = TRUE; } else if (part->control_info.class == get_hash_from_key("door_2")) { @@ -1043,6 +1092,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part viewport_width = VXSIZE; viewport_height = VYSIZE; } + + part->class_playfield_or_door = TRUE; } else // default: "playfield" { @@ -1050,6 +1101,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part viewport_y = REAL_SY; viewport_width = FULL_SXSIZE; viewport_height = FULL_SYSIZE; + + part->class_playfield_or_door = TRUE; } if (viewport_x != part->viewport_x || @@ -1191,6 +1244,7 @@ static void PlayGlobalAnimSoundIfLoop(struct GlobalAnimPartControlInfo *part) static boolean checkGlobalAnimEvent(int anim_event, int mask) { int mask_anim_only = mask & ~ANIM_EVENT_PART_MASK; + int mask_ce_only = mask & ~ANIM_EVENT_PAGE_MASK; if (mask & ANIM_EVENT_ANY) return (anim_event & ANIM_EVENT_ANY); @@ -1199,7 +1253,8 @@ static boolean checkGlobalAnimEvent(int anim_event, int mask) else if (mask & ANIM_EVENT_UNCLICK_ANY) return (anim_event & ANIM_EVENT_UNCLICK_ANY); else if (mask & ANIM_EVENT_CE_CHANGE) - return (anim_event == mask); + return (anim_event == mask || + anim_event == mask_ce_only); else return (anim_event == mask || anim_event == mask_anim_only); @@ -1208,24 +1263,31 @@ static boolean checkGlobalAnimEvent(int anim_event, int mask) static boolean isClickablePart(struct GlobalAnimPartControlInfo *part, int mask) { struct GraphicInfo *c = &part->control_info; - int num_init_events = GetGlobalAnimEventValueCount(c->init_event); - int num_anim_events = GetGlobalAnimEventValueCount(c->anim_event); int i; - for (i = 0; i < num_init_events; i++) + if (part->init_event_state) { - int init_event = GetGlobalAnimEventValue(c->init_event, i); + int num_init_events = GetGlobalAnimEventValueCount(c->init_event); - if (checkGlobalAnimEvent(init_event, mask)) - return TRUE; - } + for (i = 0; i < num_init_events; i++) + { + int init_event = GetGlobalAnimEventValue(c->init_event, i); - for (i = 0; i < num_anim_events; i++) + if (checkGlobalAnimEvent(init_event, mask)) + return TRUE; + } + } + else if (part->anim_event_state) { - int anim_event = GetGlobalAnimEventValue(c->anim_event, i); + int num_anim_events = GetGlobalAnimEventValueCount(c->anim_event); - if (checkGlobalAnimEvent(anim_event, mask)) - return TRUE; + for (i = 0; i < num_anim_events; i++) + { + int anim_event = GetGlobalAnimEventValue(c->anim_event, i); + + if (checkGlobalAnimEvent(anim_event, mask)) + return TRUE; + } } return FALSE; @@ -1291,6 +1353,28 @@ static boolean clickConsumed(struct GlobalAnimPartControlInfo *part) return ((part->control_info.style & STYLE_PASSTHROUGH) ? FALSE : TRUE); } +static void SetGlobalAnimPartTileXY(struct GlobalAnimPartControlInfo *part) +{ + // calculate playfield position (with scrolling) for related CE tile + // (do not use FX/FY, which are incorrect during envelope requests) + int FX0 = 2 * TILEX_VAR; // same as FX during DRAW_TO_FIELDBUFFER + int FY0 = 2 * TILEY_VAR; // same as FY during DRAW_TO_FIELDBUFFER + int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos); + int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos); + int sx = FX0 + SCREENX(part->tile_x) * TILEX_VAR; + int sy = FY0 + SCREENY(part->tile_y) * TILEY_VAR; + int cx = SX - REAL_SX; + int cy = SY - REAL_SY; + int x = sx - fx + cx; + int y = sy - fy + cy; + + part->tile_xoffset += part->step_xoffset; + part->tile_yoffset += part->step_yoffset; + + part->x = x + part->tile_xoffset; + part->y = y + part->tile_yoffset; +} + static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, boolean *click_consumed, boolean *any_event_action, @@ -1316,7 +1400,7 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, { struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr]; - if (!(part2->state & ANIM_STATE_RUNNING)) + if (!(part2->state & (ANIM_STATE_RUNNING | ANIM_STATE_WAITING))) continue; if (isClickablePart(part2, mask)) @@ -1358,12 +1442,16 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, } } -static void InitGlobalAnim_Triggered_ByCustomElement(int nr) +static void InitGlobalAnim_Triggered_ByCustomElement(int nr, int page, + int x, int y, + int trigger_x, + int trigger_y) { struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[GAME_MODE_PLAYING]; int event_value = ANIM_EVENT_CE_CHANGE; - int mask = event_value | (nr << ANIM_EVENT_CE_BIT); + int event_bits = (nr << ANIM_EVENT_CE_BIT) | (page << ANIM_EVENT_PAGE_BIT); + int mask = event_value | event_bits; int anim2_nr; for (anim2_nr = 0; anim2_nr < ctrl->num_anims; anim2_nr++) @@ -1375,13 +1463,37 @@ static void InitGlobalAnim_Triggered_ByCustomElement(int nr) { struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr]; - if (!(part2->state & ANIM_STATE_RUNNING)) + if (!(part2->state & (ANIM_STATE_RUNNING | ANIM_STATE_WAITING))) continue; - if (isClickablePart(part2, mask)) + if (isClickablePart(part2, mask) && !part2->triggered) { + struct GraphicInfo *c = &part2->control_info; + + if (c->position == POS_CE || + c->position == POS_CE_TRIGGER) + { + // store CE tile and offset position to handle scrolling + part2->tile_x = (c->position == POS_CE_TRIGGER ? trigger_x : x); + part2->tile_y = (c->position == POS_CE_TRIGGER ? trigger_y : y); + part2->tile_xoffset = c->x; + part2->tile_yoffset = c->y; + + // set resulting animation position relative to CE tile position + // (but only for ".init_event", not ".anim_event" type events) + if (part2->init_event_state) + SetGlobalAnimPartTileXY(part2); + + // restart animation (by using current sync frame) + part2->initial_anim_sync_frame = anim_sync_frame; + } + part2->triggered = TRUE; + // do not trigger any other animation if CE change event was consumed + if (c->style == STYLE_CONSUME_CE_EVENT) + return; + #if 0 Debug("anim:InitGlobalAnim_Triggered_ByCustomElement", "%d.%d TRIGGERED BY CE %d", anim2_nr, part2_nr, nr + 1); @@ -1429,6 +1541,11 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, struct GraphicInfo *g = &part->graphic_info; struct GraphicInfo *c = &part->control_info; boolean viewport_changed = SetGlobalAnimPart_Viewport(part); + int alpha = (g->alpha != -1 ? g->alpha : SDL_ALPHA_OPAQUE); + + // if game is paused, also pause playfield and door animations + if (isPausedOnPlayfieldOrDoor(part)) + return state; if (viewport_changed) state |= ANIM_STATE_RESTART; @@ -1461,6 +1578,18 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, if (part->anim_random_frame == -1) part->anim_random_frame = GetSimpleRandom(g->anim_frames); + if (c->fade_mode & FADE_MODE_FADE) + { + // when fading in screen, first frame is 100 % transparent or opaque + part->fade_delay_counter = c->fade_delay + 1; + part->fade_alpha = (c->fade_mode == FADE_MODE_FADE_IN ? 0 : alpha); + } + else + { + part->fade_delay_counter = 0; + part->fade_alpha = -1; + } + if (c->direction & MV_HORIZONTAL) { int pos_bottom = part->viewport_height - g->height; @@ -1563,7 +1692,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->init_event_state) { if (part->initial_anim_sync_frame > 0) - part->initial_anim_sync_frame -= part->init_delay_counter - 1; + part->initial_anim_sync_frame = anim_sync_frame; part->init_delay_counter = 1; part->init_event_state = FALSE; @@ -1592,9 +1721,13 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, HandleGlobalAnimDelay(part, ANIM_DELAY_INIT, "START [INIT_DELAY]"); HandleGlobalAnimEvent(part, ANIM_EVENT_START, "START [ANIM]"); - } - return ANIM_STATE_WAITING; + // continue with state ANIM_STATE_RUNNING (set below) + } + else + { + return ANIM_STATE_WAITING; + } } if (part->init_event_state) @@ -1670,6 +1803,14 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, return ANIM_STATE_WAITING; } + if (part->fade_delay_counter > 0) + { + part->fade_delay_counter--; + part->fade_alpha = alpha * (c->fade_mode == FADE_MODE_FADE_IN ? + c->fade_delay - part->fade_delay_counter : + part->fade_delay_counter) / c->fade_delay; + } + // special case to prevent expiring loop sounds when playing PlayGlobalAnimSoundIfLoop(part); @@ -1688,8 +1829,16 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, } #endif - part->x += part->step_xoffset; - part->y += part->step_yoffset; + if (c->position == POS_CE || + c->position == POS_CE_TRIGGER) + { + SetGlobalAnimPartTileXY(part); + } + else + { + part->x += part->step_xoffset; + part->y += part->step_yoffset; + } anim->last_x = part->x; anim->last_y = part->y; @@ -1812,9 +1961,13 @@ static void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, for (i = 0; i < num_parts; i++) anim->part[i].state = ANIM_STATE_INACTIVE; - // ... then set current animation parts to "running" + // ... then set current animation part to "running" ... part->state = ANIM_STATE_RUNNING; + // ... unless it is waiting for an initial event + if (part->init_event_state) + part->state = ANIM_STATE_WAITING; + anim->state = HandleGlobalAnim_Part(part, anim->state); if (anim->state & ANIM_STATE_RESTART) @@ -1969,8 +2122,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) int mode_nr; int i; - // check game modes in reverse draw order (to stop when clicked) - for (mode_nr = NUM_GAME_MODES - 1; mode_nr >= 0; mode_nr--) + for (mode_nr = 0; mode_nr < NUM_GAME_MODES; mode_nr++) { struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr]; int anim_nr; @@ -1986,6 +2138,11 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) { struct GlobalAnimPartControlInfo *part = &anim->part[part_nr]; + // if request dialog is active, only handle pointer-style animations + if (game.request_active && + part->control_info.class != get_hash_from_key("pointer")) + continue; + if (clicked_event == ANIM_CLICKED_RESET) { part->clicked = FALSE; @@ -2099,11 +2256,16 @@ void RestartGlobalAnimsByStatus(int status) global.anim_status = status; // force restarting global animations by changed global animation status - SDLRedrawWindow(); + DrawGlobalAnimationsExt(DRAW_TO_SCREEN, DRAW_GLOBAL_ANIM_STAGE_RESTART); global.anim_status = anim_status_last; } +void SetAnimStatusBeforeFading(int status) +{ + anim_status_last_before_fading = status; +} + boolean HandleGlobalAnimClicks(int mx, int my, int button, boolean force_click) { static boolean click_consumed = FALSE; @@ -2140,10 +2302,13 @@ int getGlobalAnimSyncFrame(void) return anim_sync_frame; } -void HandleGlobalAnimEventByElementChange(int element) +void HandleGlobalAnimEventByElementChange(int element, int page, int x, int y, + int trigger_x, int trigger_y) { if (!IS_CUSTOM_ELEMENT(element)) return; - InitGlobalAnim_Triggered_ByCustomElement(element - EL_CUSTOM_START); + // custom element stored as 0 to 255, change page stored as 1 to 32 + InitGlobalAnim_Triggered_ByCustomElement(element - EL_CUSTOM_START, page + 1, + x, y, trigger_x, trigger_y); }