X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fanim.c;h=7ecdf8fdc04d9aeadd06f7bbb6c0ef639016623b;hb=b4daa7d0a171abb2a25609e89c323863e6246b0b;hp=8b307ea4482f1c54d0a892ea4250b689cc04ec37;hpb=2247f4c2ef407a8a0952cd0a5eefc642b30bfa82;p=rocksndiamonds.git diff --git a/src/anim.c b/src/anim.c index 8b307ea4..7ecdf8fd 100644 --- a/src/anim.c +++ b/src/anim.c @@ -17,6 +17,7 @@ #include "files.h" #include "events.h" #include "screens.h" +#include "tape.h" #define DEBUG_ANIM_DELAY 0 @@ -114,6 +115,8 @@ struct GlobalAnimPartControlInfo struct GraphicInfo graphic_info; struct GraphicInfo control_info; + boolean class_playfield_or_door; + int viewport_x; int viewport_y; int viewport_width; @@ -307,6 +310,12 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, else frame = gfx.anim_random_frame % num_frames; } + else if (mode & ANIM_LEVEL_NR) // play frames by level number + { + int level_pos = level_nr - leveldir_current->first_level; + + frame = level_pos % num_frames; + } else if (mode & (ANIM_CE_VALUE | ANIM_CE_SCORE | ANIM_CE_DELAY)) { frame = sync_frame % num_frames; @@ -372,6 +381,27 @@ static int compareGlobalAnimMainControlInfo(const void *obj1, const void *obj2) return compare_result; } +static boolean isPausedOnPlayfieldOrDoor(struct GlobalAnimPartControlInfo *part) +{ + // only pause playfield and door animations when playing + if (game_status != GAME_MODE_PLAYING) + return FALSE; + + // do not pause animations when game ended (and engine is running) + if (checkGameEnded()) + return FALSE; + + // only pause animations on playfield and doors + if (!part->class_playfield_or_door) + return FALSE; + + // only pause animations when engine is paused or request dialog is open(ing) + if (!tape.pausing && !game.request_active_or_moving) + return FALSE; + + return TRUE; +} + static void InitToonControls(void) { int mode_nr_toons = GAME_MODE_PSEUDO_TOONS; @@ -857,6 +887,10 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) } } + // when restarting global animations, do not redraw them, but stop here + if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_RESTART) + return; + if (global.anim_status == GAME_MODE_LOADING) return; @@ -917,6 +951,10 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) if (part->drawing_stage != drawing_stage) continue; + // if game is paused, also pause playfield and door animations + if (isPausedOnPlayfieldOrDoor(part)) + part->initial_anim_sync_frame++; + sync_frame = anim_sync_frame - part->initial_anim_sync_frame; // re-initialize random animation frame after animation delay @@ -970,8 +1008,6 @@ void DrawGlobalAnimations(int drawing_target, int drawing_stage) ResetGlobalAnim_Clicked(); } - DrawEnvelopeRequestToScreen(drawing_target, drawing_stage); - if (gfx.cursor_mode_override != last_cursor_mode_override) SetMouseCursor(gfx.cursor_mode); } @@ -992,6 +1028,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_1; + part->class_playfield_or_door = FALSE; + if (part->control_info.class == get_hash_from_key("window") || part->control_info.class == get_hash_from_key("border")) { @@ -1029,6 +1067,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part viewport_y = DY; viewport_width = DXSIZE; viewport_height = DYSIZE; + + part->class_playfield_or_door = TRUE; } else if (part->control_info.class == get_hash_from_key("door_2")) { @@ -1046,6 +1086,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part viewport_width = VXSIZE; viewport_height = VYSIZE; } + + part->class_playfield_or_door = TRUE; } else // default: "playfield" { @@ -1053,6 +1095,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part viewport_y = REAL_SY; viewport_width = FULL_SXSIZE; viewport_height = FULL_SYSIZE; + + part->class_playfield_or_door = TRUE; } if (viewport_x != part->viewport_x || @@ -1227,8 +1271,7 @@ static boolean isClickablePart(struct GlobalAnimPartControlInfo *part, int mask) return TRUE; } } - - if (part->anim_event_state) + else if (part->anim_event_state) { int num_anim_events = GetGlobalAnimEventValueCount(c->anim_event); @@ -1304,6 +1347,28 @@ static boolean clickConsumed(struct GlobalAnimPartControlInfo *part) return ((part->control_info.style & STYLE_PASSTHROUGH) ? FALSE : TRUE); } +static void SetGlobalAnimPartTileXY(struct GlobalAnimPartControlInfo *part) +{ + // calculate playfield position (with scrolling) for related CE tile + // (do not use FX/FY, which are incorrect during envelope requests) + int FX0 = 2 * TILEX_VAR; // same as FX during DRAW_TO_FIELDBUFFER + int FY0 = 2 * TILEY_VAR; // same as FY during DRAW_TO_FIELDBUFFER + int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos); + int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos); + int sx = FX0 + SCREENX(part->tile_x) * TILEX_VAR; + int sy = FY0 + SCREENY(part->tile_y) * TILEY_VAR; + int cx = SX - REAL_SX; + int cy = SY - REAL_SY; + int x = sx - fx + cx; + int y = sy - fy + cy; + + part->tile_xoffset += part->step_xoffset; + part->tile_yoffset += part->step_yoffset; + + part->x = x + part->tile_xoffset; + part->y = y + part->tile_yoffset; +} + static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, boolean *click_consumed, boolean *any_event_action, @@ -1329,7 +1394,7 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, { struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr]; - if (!(part2->state & ANIM_STATE_RUNNING)) + if (!(part2->state & (ANIM_STATE_RUNNING | ANIM_STATE_WAITING))) continue; if (isClickablePart(part2, mask)) @@ -1372,7 +1437,9 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, } static void InitGlobalAnim_Triggered_ByCustomElement(int nr, int page, - int x, int y) + int x, int y, + int trigger_x, + int trigger_y) { struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[GAME_MODE_PLAYING]; @@ -1390,21 +1457,27 @@ static void InitGlobalAnim_Triggered_ByCustomElement(int nr, int page, { struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr]; - if (!(part2->state & ANIM_STATE_RUNNING)) + if (!(part2->state & (ANIM_STATE_RUNNING | ANIM_STATE_WAITING))) continue; if (isClickablePart(part2, mask) && !part2->triggered) { struct GraphicInfo *c = &part2->control_info; - if (c->position == POS_CE) + if (c->position == POS_CE || + c->position == POS_CE_TRIGGER) { // store CE tile and offset position to handle scrolling - part2->tile_x = x; - part2->tile_y = y; + part2->tile_x = (c->position == POS_CE_TRIGGER ? trigger_x : x); + part2->tile_y = (c->position == POS_CE_TRIGGER ? trigger_y : y); part2->tile_xoffset = c->x; part2->tile_yoffset = c->y; + // set resulting animation position relative to CE tile position + // (but only for ".init_event", not ".anim_event" type events) + if (part2->init_event_state) + SetGlobalAnimPartTileXY(part2); + // restart animation (by using current sync frame) part2->initial_anim_sync_frame = anim_sync_frame; } @@ -1463,6 +1536,10 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, struct GraphicInfo *c = &part->control_info; boolean viewport_changed = SetGlobalAnimPart_Viewport(part); + // if game is paused, also pause playfield and door animations + if (isPausedOnPlayfieldOrDoor(part)) + return state; + if (viewport_changed) state |= ANIM_STATE_RESTART; @@ -1725,21 +1802,10 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, } #endif - if (c->position == POS_CE) + if (c->position == POS_CE || + c->position == POS_CE_TRIGGER) { - // calculate playfield position (with scrolling) for related CE tile - int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos); - int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos); - int sx = FX + SCREENX(part->tile_x) * TILEX_VAR; - int sy = FY + SCREENY(part->tile_y) * TILEY_VAR; - int x = sx - fx; - int y = sy - fy; - - part->tile_xoffset += part->step_xoffset; - part->tile_yoffset += part->step_yoffset; - - part->x = x + part->tile_xoffset; - part->y = y + part->tile_yoffset; + SetGlobalAnimPartTileXY(part); } else { @@ -2155,11 +2221,16 @@ void RestartGlobalAnimsByStatus(int status) global.anim_status = status; // force restarting global animations by changed global animation status - SDLRedrawWindow(); + DrawGlobalAnimationsExt(DRAW_TO_SCREEN, DRAW_GLOBAL_ANIM_STAGE_RESTART); global.anim_status = anim_status_last; } +void SetAnimStatusBeforeFading(int status) +{ + anim_status_last_before_fading = status; +} + boolean HandleGlobalAnimClicks(int mx, int my, int button, boolean force_click) { static boolean click_consumed = FALSE; @@ -2196,12 +2267,13 @@ int getGlobalAnimSyncFrame(void) return anim_sync_frame; } -void HandleGlobalAnimEventByElementChange(int element, int page, int x, int y) +void HandleGlobalAnimEventByElementChange(int element, int page, int x, int y, + int trigger_x, int trigger_y) { if (!IS_CUSTOM_ELEMENT(element)) return; // custom element stored as 0 to 255, change page stored as 1 to 32 InitGlobalAnim_Triggered_ByCustomElement(element - EL_CUSTOM_START, page + 1, - x, y); + x, y, trigger_x, trigger_y); }