X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fanim.c;h=68147f0bc06ac100e36e0a51135864a93b587e84;hb=3e76edd9591c599d4ec9b3a179e07c23c0aa135c;hp=2e6280ce3d1f3cb629f8ddceb6f065da58bab9cc;hpb=51309ee0f66e213ee621bbc5389a33124f64519a;p=rocksndiamonds.git diff --git a/src/anim.c b/src/anim.c index 2e6280ce..68147f0b 100644 --- a/src/anim.c +++ b/src/anim.c @@ -36,19 +36,23 @@ #define ANIM_CLASS_BIT_TITLE_INITIAL 0 #define ANIM_CLASS_BIT_TITLE 1 #define ANIM_CLASS_BIT_MAIN 2 -#define ANIM_CLASS_BIT_SCORES 3 -#define ANIM_CLASS_BIT_SUBMENU 4 -#define ANIM_CLASS_BIT_MENU 5 -#define ANIM_CLASS_BIT_TOONS 6 -#define ANIM_CLASS_BIT_NO_TITLE 7 +#define ANIM_CLASS_BIT_NAMES 3 +#define ANIM_CLASS_BIT_SCORES 4 +#define ANIM_CLASS_BIT_SCORESONLY 5 +#define ANIM_CLASS_BIT_SUBMENU 6 +#define ANIM_CLASS_BIT_MENU 7 +#define ANIM_CLASS_BIT_TOONS 8 +#define ANIM_CLASS_BIT_NO_TITLE 9 -#define NUM_ANIM_CLASSES 8 +#define NUM_ANIM_CLASSES 10 #define ANIM_CLASS_NONE 0 #define ANIM_CLASS_TITLE_INITIAL (1 << ANIM_CLASS_BIT_TITLE_INITIAL) #define ANIM_CLASS_TITLE (1 << ANIM_CLASS_BIT_TITLE) #define ANIM_CLASS_MAIN (1 << ANIM_CLASS_BIT_MAIN) +#define ANIM_CLASS_NAMES (1 << ANIM_CLASS_BIT_NAMES) #define ANIM_CLASS_SCORES (1 << ANIM_CLASS_BIT_SCORES) +#define ANIM_CLASS_SCORESONLY (1 << ANIM_CLASS_BIT_SCORESONLY) #define ANIM_CLASS_SUBMENU (1 << ANIM_CLASS_BIT_SUBMENU) #define ANIM_CLASS_MENU (1 << ANIM_CLASS_BIT_MENU) #define ANIM_CLASS_TOONS (1 << ANIM_CLASS_BIT_TOONS) @@ -58,6 +62,11 @@ ANIM_CLASS_SCORES | \ ANIM_CLASS_NO_TITLE) +#define ANIM_CLASS_TOONS_SCORESONLY (ANIM_CLASS_TOONS | \ + ANIM_CLASS_SCORES | \ + ANIM_CLASS_SCORESONLY | \ + ANIM_CLASS_NO_TITLE) + #define ANIM_CLASS_TOONS_MENU_MAIN (ANIM_CLASS_TOONS | \ ANIM_CLASS_MENU | \ ANIM_CLASS_MAIN | \ @@ -68,6 +77,12 @@ ANIM_CLASS_SUBMENU | \ ANIM_CLASS_NO_TITLE) +#define ANIM_CLASS_TOONS_MENU_SUBMENU_2 (ANIM_CLASS_TOONS | \ + ANIM_CLASS_MENU | \ + ANIM_CLASS_SUBMENU | \ + ANIM_CLASS_NAMES | \ + ANIM_CLASS_NO_TITLE) + // values for global animation states #define ANIM_STATE_INACTIVE 0 #define ANIM_STATE_RESTART (1 << 0) @@ -107,9 +122,13 @@ struct GlobalAnimPartControlInfo int x, y; int step_xoffset, step_yoffset; + int tile_x, tile_y; + int tile_xoffset, tile_yoffset; + unsigned int initial_anim_sync_frame; unsigned int anim_random_frame; - unsigned int step_delay, step_delay_value; + + DelayCounter step_delay; int init_delay_counter; int anim_delay_counter; @@ -183,12 +202,13 @@ struct GameModeAnimClass { GAME_MODE_LEVELNR, ANIM_CLASS_TOONS_MENU_SUBMENU }, { GAME_MODE_INFO, ANIM_CLASS_TOONS_MENU_SUBMENU }, { GAME_MODE_SETUP, ANIM_CLASS_TOONS_MENU_SUBMENU }, - { GAME_MODE_PSEUDO_NAMESONLY, ANIM_CLASS_TOONS_MENU_SUBMENU }, - { GAME_MODE_PSEUDO_TYPENAMES, ANIM_CLASS_TOONS_MENU_SUBMENU }, + { GAME_MODE_PSEUDO_NAMESONLY, ANIM_CLASS_TOONS_MENU_SUBMENU_2 }, + { GAME_MODE_PSEUDO_TYPENAMES, ANIM_CLASS_TOONS_MENU_SUBMENU_2 }, { GAME_MODE_PSEUDO_MAINONLY, ANIM_CLASS_TOONS_MENU_MAIN }, { GAME_MODE_PSEUDO_TYPENAME, ANIM_CLASS_TOONS_MENU_MAIN }, - { GAME_MODE_PSEUDO_SCORESOLD, ANIM_CLASS_TOONS_SCORES }, - { GAME_MODE_PSEUDO_SCORESNEW, ANIM_CLASS_TOONS_SCORES }, + { GAME_MODE_PSEUDO_SCORESOLD, ANIM_CLASS_TOONS_SCORESONLY }, + { GAME_MODE_PSEUDO_SCORESNEW, ANIM_CLASS_TOONS_SCORESONLY }, + { GAME_MODE_SCOREINFO, ANIM_CLASS_TOONS_SCORES }, { GAME_MODE_EDITOR, ANIM_CLASS_NO_TITLE }, { GAME_MODE_PLAYING, ANIM_CLASS_NO_TITLE }, @@ -204,7 +224,9 @@ struct AnimClassGameMode { ANIM_CLASS_BIT_TITLE_INITIAL, GAME_MODE_TITLE_INITIAL }, { ANIM_CLASS_BIT_TITLE, GAME_MODE_TITLE }, { ANIM_CLASS_BIT_MAIN, GAME_MODE_MAIN }, + { ANIM_CLASS_BIT_NAMES, GAME_MODE_NAMES }, { ANIM_CLASS_BIT_SCORES, GAME_MODE_SCORES }, + { ANIM_CLASS_BIT_SCORESONLY, GAME_MODE_PSEUDO_SCORESONLY }, { ANIM_CLASS_BIT_SUBMENU, GAME_MODE_PSEUDO_SUBMENU }, { ANIM_CLASS_BIT_MENU, GAME_MODE_PSEUDO_MENU }, { ANIM_CLASS_BIT_TOONS, GAME_MODE_PSEUDO_TOONS }, @@ -392,7 +414,8 @@ static void InitToonControls(void) int sound = SND_UNDEFINED; int music = MUS_UNDEFINED; int graphic = IMG_TOON_1 + i; - int control = graphic; + + control = graphic; part->nr = part_nr; part->anim_nr = anim_nr; @@ -418,8 +441,8 @@ static void InitToonControls(void) part->initial_anim_sync_frame = 0; part->anim_random_frame = -1; - part->step_delay = 0; - part->step_delay_value = graphic_info[control].step_delay; + part->step_delay.count = 0; + part->step_delay.value = graphic_info[control].step_delay; part->state = ANIM_STATE_INACTIVE; part->last_anim_status = -1; @@ -525,8 +548,8 @@ static void InitGlobalAnimControls(void) part->initial_anim_sync_frame = 0; part->anim_random_frame = -1; - part->step_delay = 0; - part->step_delay_value = graphic_info[control].step_delay; + part->step_delay.count = 0; + part->step_delay.value = graphic_info[control].step_delay; part->state = ANIM_STATE_INACTIVE; part->last_anim_status = -1; @@ -611,16 +634,135 @@ static void InitGlobalAnimControls(void) anim_classes_last = ANIM_CLASS_NONE; } +static void SetGlobalAnimEventsForCustomElements(int list_pos) +{ + int num_events = GetGlobalAnimEventValueCount(list_pos); + int i; + + for (i = 0; i < num_events; i++) + { + int event = GetGlobalAnimEventValue(list_pos, i); + + if (event & ANIM_EVENT_CE_CHANGE) + { + int nr = (event >> ANIM_EVENT_CE_BIT) & 0xff; + + if (nr >= 0 && nr < NUM_CUSTOM_ELEMENTS) + element_info[EL_CUSTOM_START + nr].has_anim_event = TRUE; + } + } +} + +void InitGlobalAnimEventsForCustomElements(void) +{ + int m, a, p; + int control; + + // custom element events for global animations only relevant while playing + m = GAME_MODE_PLAYING; + + for (a = 0; a < NUM_GLOBAL_ANIMS; a++) + { + int ctrl_id = GLOBAL_ANIM_ID_CONTROL_FIRST + a; + + control = global_anim_info[ctrl_id].graphic[GLOBAL_ANIM_ID_PART_BASE][m]; + + // if no base animation parameters defined, use default values + if (control == IMG_UNDEFINED) + control = IMG_INTERNAL_GLOBAL_ANIM_DEFAULT; + + SetGlobalAnimEventsForCustomElements(graphic_info[control].init_event); + SetGlobalAnimEventsForCustomElements(graphic_info[control].anim_event); + + for (p = 0; p < NUM_GLOBAL_ANIM_PARTS_ALL; p++) + { + control = global_anim_info[ctrl_id].graphic[p][m]; + + if (control == IMG_UNDEFINED) + continue; + + SetGlobalAnimEventsForCustomElements(graphic_info[control].init_event); + SetGlobalAnimEventsForCustomElements(graphic_info[control].anim_event); + } + } +} + void InitGlobalAnimations(void) { InitGlobalAnimControls(); } -static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) +static void BlitGlobalAnimation(struct GlobalAnimPartControlInfo *part, + Bitmap *src_bitmap, int src_x0, int src_y0, + int drawing_target) { + struct GraphicInfo *g = &part->graphic_info; + struct GraphicInfo *c = &part->control_info; + void (*blit_bitmap)(Bitmap *, Bitmap *, int, int, int, int, int, int) = + (g->draw_masked ? BlitBitmapMasked : BlitBitmap); + void (*blit_screen)(Bitmap *, int, int, int, int, int, int) = + (g->draw_masked ? BlitToScreenMasked : BlitToScreen); Bitmap *fade_bitmap = (drawing_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source : drawing_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL); + int x, y; + + for (y = 0; y < c->stacked_yfactor; y++) + { + for (x = 0; x < c->stacked_xfactor; x++) + { + int src_x = src_x0; + int src_y = src_y0; + int dst_x = part->x + x * (g->width + c->stacked_xoffset); + int dst_y = part->y + y * (g->height + c->stacked_yoffset); + int cut_x = 0; + int cut_y = 0; + int width = g->width; + int height = g->height; + + if (dst_x < 0) + { + width += dst_x; + cut_x = -dst_x; + dst_x = 0; + } + else if (dst_x > part->viewport_width - g->width) + { + width -= (dst_x - (part->viewport_width - g->width)); + } + + if (dst_y < 0) + { + height += dst_y; + cut_y = -dst_y; + dst_y = 0; + } + else if (dst_y > part->viewport_height - g->height) + { + height -= (dst_y - (part->viewport_height - g->height)); + } + + if (width <= 0 || height <= 0) + continue; + + src_x += cut_x; + src_y += cut_y; + + dst_x += part->viewport_x; + dst_y += part->viewport_y; + + if (drawing_target == DRAW_TO_SCREEN) + blit_screen(src_bitmap, src_x, src_y, width, height, + dst_x, dst_y); + else + blit_bitmap(src_bitmap, fade_bitmap, src_x, src_y, width, height, + dst_x, dst_y); + } + } +} + +static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) +{ int game_mode_anim_action[NUM_GAME_MODES]; int mode_nr; @@ -765,18 +907,8 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) struct GraphicInfo *g = &part->graphic_info; Bitmap *src_bitmap; int src_x, src_y; - int width = g->width; - int height = g->height; - int dst_x = part->x; - int dst_y = part->y; - int cut_x = 0; - int cut_y = 0; int sync_frame; int frame; - void (*blit_bitmap)(Bitmap *, Bitmap *, int, int, int, int, int, int) = - (g->draw_masked ? BlitBitmapMasked : BlitBitmap); - void (*blit_screen)(Bitmap *, int, int, int, int, int, int) = - (g->draw_masked ? BlitToScreenMasked : BlitToScreen); int last_anim_random_frame = gfx.anim_random_frame; if (!(part->state & ANIM_STATE_RUNNING)) @@ -785,30 +917,6 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) if (part->drawing_stage != drawing_stage) continue; - if (part->x < 0) - { - dst_x = 0; - width += part->x; - cut_x = -part->x; - } - else if (part->x > part->viewport_width - g->width) - width -= (part->x - (part->viewport_width - g->width)); - - if (part->y < 0) - { - dst_y = 0; - height += part->y; - cut_y = -part->y; - } - else if (part->y > part->viewport_height - g->height) - height -= (part->y - (part->viewport_height - g->height)); - - if (width <= 0 || height <= 0) - continue; - - dst_x += part->viewport_x; - dst_y += part->viewport_y; - sync_frame = anim_sync_frame - part->initial_anim_sync_frame; // re-initialize random animation frame after animation delay @@ -825,18 +933,10 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) gfx.anim_random_frame = last_anim_random_frame; - getFixedGraphicSource(part->graphic, frame, &src_bitmap, - &src_x, &src_y); - - src_x += cut_x; - src_y += cut_y; + getGlobalAnimGraphicSource(part->graphic, frame, &src_bitmap, + &src_x, &src_y); - if (drawing_target == DRAW_TO_SCREEN) - blit_screen(src_bitmap, src_x, src_y, width, height, - dst_x, dst_y); - else - blit_bitmap(src_bitmap, fade_bitmap, src_x, src_y, width, height, - dst_x, dst_y); + BlitGlobalAnimation(part, src_bitmap, src_x, src_y, drawing_target); } } } @@ -917,7 +1017,7 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part viewport_width = part->graphic_info.width; viewport_height = part->graphic_info.height; - part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2; + part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_3; // do not use global animation mouse pointer when reloading artwork if (global.anim_status != GAME_MODE_LOADING) @@ -1038,6 +1138,13 @@ static void StopGlobalAnimMusic(struct GlobalAnimPartControlInfo *part) if (music == MUS_UNDEFINED) return; + char *anim_music = getMusicInfoEntryFilename(music); + char *curr_music = getCurrentlyPlayingMusicFilename(); + + // do not stop music if global anim music differs from current music + if (!strEqual(curr_music, anim_music)) + return; + StopMusic(); #if 0 @@ -1087,6 +1194,7 @@ static void PlayGlobalAnimSoundIfLoop(struct GlobalAnimPartControlInfo *part) static boolean checkGlobalAnimEvent(int anim_event, int mask) { int mask_anim_only = mask & ~ANIM_EVENT_PART_MASK; + int mask_ce_only = mask & ~ANIM_EVENT_PAGE_MASK; if (mask & ANIM_EVENT_ANY) return (anim_event & ANIM_EVENT_ANY); @@ -1094,6 +1202,9 @@ static boolean checkGlobalAnimEvent(int anim_event, int mask) return (anim_event & ANIM_EVENT_SELF); else if (mask & ANIM_EVENT_UNCLICK_ANY) return (anim_event & ANIM_EVENT_UNCLICK_ANY); + else if (mask & ANIM_EVENT_CE_CHANGE) + return (anim_event == mask || + anim_event == mask_ce_only); else return (anim_event == mask || anim_event == mask_anim_only); @@ -1102,67 +1213,95 @@ static boolean checkGlobalAnimEvent(int anim_event, int mask) static boolean isClickablePart(struct GlobalAnimPartControlInfo *part, int mask) { struct GraphicInfo *c = &part->control_info; - int num_init_events = GetGlobalAnimEventValueCount(c->init_event); - int num_anim_events = GetGlobalAnimEventValueCount(c->anim_event); int i; - for (i = 0; i < num_init_events; i++) + if (part->init_event_state) { - int init_event = GetGlobalAnimEventValue(c->init_event, i); + int num_init_events = GetGlobalAnimEventValueCount(c->init_event); + + for (i = 0; i < num_init_events; i++) + { + int init_event = GetGlobalAnimEventValue(c->init_event, i); - if (checkGlobalAnimEvent(init_event, mask)) - return TRUE; + if (checkGlobalAnimEvent(init_event, mask)) + return TRUE; + } } - for (i = 0; i < num_anim_events; i++) + if (part->anim_event_state) { - int anim_event = GetGlobalAnimEventValue(c->anim_event, i); + int num_anim_events = GetGlobalAnimEventValueCount(c->anim_event); - if (checkGlobalAnimEvent(anim_event, mask)) - return TRUE; + for (i = 0; i < num_anim_events; i++) + { + int anim_event = GetGlobalAnimEventValue(c->anim_event, i); + + if (checkGlobalAnimEvent(anim_event, mask)) + return TRUE; + } } return FALSE; } -static boolean isClickedPart(struct GlobalAnimPartControlInfo *part, - int mx, int my, boolean clicked) +static boolean isInsidePartStacked(struct GlobalAnimPartControlInfo *part, + int mx, int my) { struct GraphicInfo *g = &part->graphic_info; + struct GraphicInfo *c = &part->control_info; int part_x = part->viewport_x + part->x; int part_y = part->viewport_y + part->y; int part_width = g->width; int part_height = g->height; + int x, y; + + for (y = 0; y < c->stacked_yfactor; y++) + { + for (x = 0; x < c->stacked_xfactor; x++) + { + int part_stacked_x = part_x + x * (part_width + c->stacked_xoffset); + int part_stacked_y = part_y + y * (part_height + c->stacked_yoffset); + + if (mx >= part_stacked_x && + mx < part_stacked_x + part_width && + my >= part_stacked_y && + my < part_stacked_y + part_height) + return TRUE; + } + } + return FALSE; +} + +static boolean isClickedPart(struct GlobalAnimPartControlInfo *part, + int mx, int my, boolean clicked) +{ // check if mouse click was detected at all if (!clicked) return FALSE; - // check if mouse click is inside the animation part's viewport + // check if mouse click is outside the animation part's viewport if (mx < part->viewport_x || mx >= part->viewport_x + part->viewport_width || my < part->viewport_y || my >= part->viewport_y + part->viewport_height) return FALSE; - // check if mouse click is inside the animation part's graphic - if (mx < part_x || - mx >= part_x + part_width || - my < part_y || - my >= part_y + part_height) - return FALSE; + // check if mouse click is inside the animation part's (stacked) graphic + if (isInsidePartStacked(part, mx, my)) + return TRUE; - return TRUE; + return FALSE; } static boolean clickBlocked(struct GlobalAnimPartControlInfo *part) { - return (part->control_info.style & STYLE_BLOCK ? TRUE : FALSE); + return ((part->control_info.style & STYLE_BLOCK) ? TRUE : FALSE); } static boolean clickConsumed(struct GlobalAnimPartControlInfo *part) { - return (part->control_info.style & STYLE_PASSTHROUGH ? FALSE : TRUE); + return ((part->control_info.style & STYLE_PASSTHROUGH) ? FALSE : TRUE); } static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, @@ -1232,6 +1371,59 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, } } +static void InitGlobalAnim_Triggered_ByCustomElement(int nr, int page, + int x, int y) +{ + struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[GAME_MODE_PLAYING]; + + int event_value = ANIM_EVENT_CE_CHANGE; + int event_bits = (nr << ANIM_EVENT_CE_BIT) | (page << ANIM_EVENT_PAGE_BIT); + int mask = event_value | event_bits; + int anim2_nr; + + for (anim2_nr = 0; anim2_nr < ctrl->num_anims; anim2_nr++) + { + struct GlobalAnimMainControlInfo *anim2 = &ctrl->anim[anim2_nr]; + int part2_nr; + + for (part2_nr = 0; part2_nr < anim2->num_parts_all; part2_nr++) + { + struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr]; + + if (!(part2->state & ANIM_STATE_RUNNING)) + continue; + + if (isClickablePart(part2, mask)) + { + struct GraphicInfo *c = &part2->control_info; + + if (c->position == POS_CE) + { + // store CE tile and offset position to handle scrolling + part2->tile_x = x; + part2->tile_y = y; + part2->tile_xoffset = c->x; + part2->tile_yoffset = c->y; + + // restart animation (by using current sync frame) + part2->initial_anim_sync_frame = anim_sync_frame; + } + + part2->triggered = TRUE; + + // do not trigger any other animation if CE change event was consumed + if (c->style == STYLE_CONSUME_CE_EVENT) + return; + +#if 0 + Debug("anim:InitGlobalAnim_Triggered_ByCustomElement", + "%d.%d TRIGGERED BY CE %d", anim2_nr, part2_nr, nr + 1); +#endif + } + } + } +} + static void HandleGlobalAnimDelay(struct GlobalAnimPartControlInfo *part, int delay_type, char *info_text) { @@ -1295,7 +1487,8 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->anim_event_state = (c->anim_event != ANIM_EVENT_UNDEFINED); part->initial_anim_sync_frame = - (g->anim_global_sync ? 0 : anim_sync_frame + part->init_delay_counter); + (g->anim_global_sync || g->anim_global_anim_sync ? 0 : + anim_sync_frame + part->init_delay_counter); // do not re-initialize random animation frame after fade-in if (part->anim_random_frame == -1) @@ -1403,7 +1596,12 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->init_event_state) { if (part->initial_anim_sync_frame > 0) - part->initial_anim_sync_frame -= part->init_delay_counter - 1; + { + if (part->init_delay_counter > 0) + part->initial_anim_sync_frame -= part->init_delay_counter - 1; + else + part->initial_anim_sync_frame = anim_sync_frame; + } part->init_delay_counter = 1; part->init_event_state = FALSE; @@ -1513,8 +1711,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, // special case to prevent expiring loop sounds when playing PlayGlobalAnimSoundIfLoop(part); - if (!DelayReachedExt(&part->step_delay, part->step_delay_value, - anim_sync_frame)) + if (!DelayReachedExt(&part->step_delay, anim_sync_frame)) return ANIM_STATE_RUNNING; #if 0 @@ -1529,8 +1726,27 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, } #endif - part->x += part->step_xoffset; - part->y += part->step_yoffset; + if (c->position == POS_CE) + { + // calculate playfield position (with scrolling) for related CE tile + int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos); + int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos); + int sx = FX + SCREENX(part->tile_x) * TILEX_VAR; + int sy = FY + SCREENY(part->tile_y) * TILEY_VAR; + int x = sx - fx; + int y = sy - fy; + + part->tile_xoffset += part->step_xoffset; + part->tile_yoffset += part->step_yoffset; + + part->x = x + part->tile_xoffset; + part->y = y + part->tile_yoffset; + } + else + { + part->x += part->step_xoffset; + part->y += part->step_yoffset; + } anim->last_x = part->x; anim->last_y = part->y; @@ -1757,7 +1973,10 @@ static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part) if (event_action == ANIM_EVENT_ACTION_NONE) return FALSE; - PushUserEvent(USEREVENT_ANIM_EVENT_ACTION, event_action, 0); + if (event_action < MAX_IMAGE_FILES) + PushUserEvent(USEREVENT_ANIM_EVENT_ACTION, event_action, 0); + else + OpenURLFromHash(anim_url_hash, event_action); // check if further actions are allowed to be executed if (part->control_info.style & STYLE_MULTIPLE_ACTIONS) @@ -1930,6 +2149,18 @@ static void ResetGlobalAnim_Clicked(void) InitGlobalAnim_Clicked(-1, -1, ANIM_CLICKED_RESET); } +void RestartGlobalAnimsByStatus(int status) +{ + int anim_status_last = global.anim_status; + + global.anim_status = status; + + // force restarting global animations by changed global animation status + SDLRedrawWindow(); + + global.anim_status = anim_status_last; +} + boolean HandleGlobalAnimClicks(int mx, int my, int button, boolean force_click) { static boolean click_consumed = FALSE; @@ -1960,3 +2191,18 @@ boolean HandleGlobalAnimClicks(int mx, int my, int button, boolean force_click) return click_consumed_current; } + +int getGlobalAnimSyncFrame(void) +{ + return anim_sync_frame; +} + +void HandleGlobalAnimEventByElementChange(int element, int page, int x, int y) +{ + if (!IS_CUSTOM_ELEMENT(element)) + return; + + // custom element stored as 0 to 255, change page stored as 1 to 32 + InitGlobalAnim_Triggered_ByCustomElement(element - EL_CUSTOM_START, page + 1, + x, y); +}