X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fanim.c;h=53435a97a71f660a6c5c62c904220ed3890f0fa3;hb=edaa850fd2d2cae7ec31961fae3d56487e710c71;hp=1389dc4e8815451aaa2a49d6d78190f841871e22;hpb=d3169996a584ab249a078dd71a62111f60c7683c;p=rocksndiamonds.git diff --git a/src/anim.c b/src/anim.c index 1389dc4e..53435a97 100644 --- a/src/anim.c +++ b/src/anim.c @@ -599,7 +599,7 @@ static void InitGlobalAnimControls(void) } // apply special settings to pointer-style animations - if (part->control_info.class == get_hash_from_key("pointer")) + if (part->control_info.class == get_hash_from_string("pointer")) { // force pointer-style animations to be checked for clicks first part->control_info.draw_order = 1000000; @@ -987,7 +987,7 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part boolean changed = FALSE; if (part->last_anim_status == global.anim_status && - part->control_info.class != get_hash_from_key("pointer")) + part->control_info.class != get_hash_from_string("pointer")) return FALSE; part->last_anim_status = global.anim_status; @@ -996,8 +996,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part part->class_playfield_or_door = FALSE; - if (part->control_info.class == get_hash_from_key("window") || - part->control_info.class == get_hash_from_key("border")) + if (part->control_info.class == get_hash_from_string("window") || + part->control_info.class == get_hash_from_string("border")) { viewport_x = 0; viewport_y = 0; @@ -1006,7 +1006,7 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2; } - else if (part->control_info.class == get_hash_from_key("pointer")) + else if (part->control_info.class == get_hash_from_string("pointer")) { int mx = MIN(MAX(0, gfx.mouse_x), WIN_XSIZE - 1); int my = MIN(MAX(0, gfx.mouse_y), WIN_YSIZE - 1); @@ -1027,7 +1027,7 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part if (global.anim_status != GAME_MODE_LOADING) gfx.cursor_mode_override = CURSOR_NONE; } - else if (part->control_info.class == get_hash_from_key("door_1")) + else if (part->control_info.class == get_hash_from_string("door_1")) { viewport_x = DX; viewport_y = DY; @@ -1036,7 +1036,7 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part part->class_playfield_or_door = TRUE; } - else if (part->control_info.class == get_hash_from_key("door_2")) + else if (part->control_info.class == get_hash_from_string("door_2")) { if (part->mode_nr == GAME_MODE_EDITOR) { @@ -1075,7 +1075,7 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part part->viewport_width = viewport_width; part->viewport_height = viewport_height; - if (part->control_info.class != get_hash_from_key("pointer")) + if (part->control_info.class != get_hash_from_string("pointer")) changed = TRUE; } @@ -1613,7 +1613,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->step_yoffset = 0; } - if (part->control_info.class != get_hash_from_key("pointer")) + if (part->control_info.class != get_hash_from_string("pointer")) { if (c->x != ARG_UNDEFINED_VALUE) part->x = c->x; @@ -2076,7 +2076,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) // if request dialog is active, only handle pointer-style animations if (game.request_active && - part->control_info.class != get_hash_from_key("pointer")) + part->control_info.class != get_hash_from_string("pointer")) continue; if (clicked_event == ANIM_CLICKED_RESET)