X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fanim.c;h=4f1034eb35d43b4251d97332dafced2b574f0823;hb=3b3245e2d4a52b7b653de1b294fb1d26e9e9468f;hp=acc71733a218b1f85752b0d5be103d277298be90;hpb=76912e277a65fd8b4ec7e15cad94e0e682ce4528;p=rocksndiamonds.git diff --git a/src/anim.c b/src/anim.c index acc71733..4f1034eb 100644 --- a/src/anim.c +++ b/src/anim.c @@ -115,7 +115,7 @@ struct GlobalAnimPartControlInfo struct GraphicInfo graphic_info; struct GraphicInfo control_info; - boolean class_playfield; + boolean class_playfield_or_door; int viewport_x; int viewport_y; @@ -310,6 +310,12 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, else frame = gfx.anim_random_frame % num_frames; } + else if (mode & ANIM_LEVEL_NR) // play frames by level number + { + int level_pos = level_nr - leveldir_current->first_level; + + frame = level_pos % num_frames; + } else if (mode & (ANIM_CE_VALUE | ANIM_CE_SCORE | ANIM_CE_DELAY)) { frame = sync_frame % num_frames; @@ -375,9 +381,9 @@ static int compareGlobalAnimMainControlInfo(const void *obj1, const void *obj2) return compare_result; } -static boolean isPausedOnPlayfield(struct GlobalAnimPartControlInfo *part) +static boolean isPausedOnPlayfieldOrDoor(struct GlobalAnimPartControlInfo *part) { - // only pause playfield animations when playing + // only pause playfield and door animations when playing if (game_status != GAME_MODE_PLAYING) return FALSE; @@ -385,8 +391,8 @@ static boolean isPausedOnPlayfield(struct GlobalAnimPartControlInfo *part) if (checkGameEnded()) return FALSE; - // only pause animations on playfield - if (!part->class_playfield) + // only pause animations on playfield and doors + if (!part->class_playfield_or_door) return FALSE; // only pause animations when engine is paused or request dialog is open(ing) @@ -945,8 +951,8 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) if (part->drawing_stage != drawing_stage) continue; - // if game is paused, also pause playfield animations - if (isPausedOnPlayfield(part)) + // if game is paused, also pause playfield and door animations + if (isPausedOnPlayfieldOrDoor(part)) part->initial_anim_sync_frame++; sync_frame = anim_sync_frame - part->initial_anim_sync_frame; @@ -1022,7 +1028,7 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_1; - part->class_playfield = FALSE; + part->class_playfield_or_door = FALSE; if (part->control_info.class == get_hash_from_key("window") || part->control_info.class == get_hash_from_key("border")) @@ -1061,6 +1067,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part viewport_y = DY; viewport_width = DXSIZE; viewport_height = DYSIZE; + + part->class_playfield_or_door = TRUE; } else if (part->control_info.class == get_hash_from_key("door_2")) { @@ -1078,6 +1086,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part viewport_width = VXSIZE; viewport_height = VYSIZE; } + + part->class_playfield_or_door = TRUE; } else // default: "playfield" { @@ -1086,7 +1096,7 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part viewport_width = FULL_SXSIZE; viewport_height = FULL_SYSIZE; - part->class_playfield = TRUE; + part->class_playfield_or_door = TRUE; } if (viewport_x != part->viewport_x || @@ -1261,8 +1271,7 @@ static boolean isClickablePart(struct GlobalAnimPartControlInfo *part, int mask) return TRUE; } } - - if (part->anim_event_state) + else if (part->anim_event_state) { int num_anim_events = GetGlobalAnimEventValueCount(c->anim_event); @@ -1338,6 +1347,28 @@ static boolean clickConsumed(struct GlobalAnimPartControlInfo *part) return ((part->control_info.style & STYLE_PASSTHROUGH) ? FALSE : TRUE); } +static void SetGlobalAnimPartTileXY(struct GlobalAnimPartControlInfo *part) +{ + // calculate playfield position (with scrolling) for related CE tile + // (do not use FX/FY, which are incorrect during envelope requests) + int FX0 = 2 * TILEX_VAR; // same as FX during DRAW_TO_FIELDBUFFER + int FY0 = 2 * TILEY_VAR; // same as FY during DRAW_TO_FIELDBUFFER + int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos); + int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos); + int sx = FX0 + SCREENX(part->tile_x) * TILEX_VAR; + int sy = FY0 + SCREENY(part->tile_y) * TILEY_VAR; + int cx = SX - REAL_SX; + int cy = SY - REAL_SY; + int x = sx - fx + cx; + int y = sy - fy + cy; + + part->tile_xoffset += part->step_xoffset; + part->tile_yoffset += part->step_yoffset; + + part->x = x + part->tile_xoffset; + part->y = y + part->tile_yoffset; +} + static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, boolean *click_consumed, boolean *any_event_action, @@ -1406,7 +1437,9 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, } static void InitGlobalAnim_Triggered_ByCustomElement(int nr, int page, - int x, int y) + int x, int y, + int trigger_x, + int trigger_y) { struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[GAME_MODE_PLAYING]; @@ -1431,18 +1464,20 @@ static void InitGlobalAnim_Triggered_ByCustomElement(int nr, int page, { struct GraphicInfo *c = &part2->control_info; - if (c->position == POS_CE) + if (c->position == POS_CE || + c->position == POS_CE_TRIGGER) { - // may contain negative tile offset that is treated as "off-screen" - part2->x = 0; - part2->y = 0; - // store CE tile and offset position to handle scrolling - part2->tile_x = x; - part2->tile_y = y; + part2->tile_x = (c->position == POS_CE_TRIGGER ? trigger_x : x); + part2->tile_y = (c->position == POS_CE_TRIGGER ? trigger_y : y); part2->tile_xoffset = c->x; part2->tile_yoffset = c->y; + // set resulting animation position relative to CE tile position + // (but only for ".init_event", not ".anim_event" type events) + if (part2->init_event_state) + SetGlobalAnimPartTileXY(part2); + // restart animation (by using current sync frame) part2->initial_anim_sync_frame = anim_sync_frame; } @@ -1501,8 +1536,8 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, struct GraphicInfo *c = &part->control_info; boolean viewport_changed = SetGlobalAnimPart_Viewport(part); - // if game is paused, also pause playfield animations - if (isPausedOnPlayfield(part)) + // if game is paused, also pause playfield and door animations + if (isPausedOnPlayfieldOrDoor(part)) return state; if (viewport_changed) @@ -1767,26 +1802,10 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, } #endif - if (c->position == POS_CE) + if (c->position == POS_CE || + c->position == POS_CE_TRIGGER) { - // calculate playfield position (with scrolling) for related CE tile - // (do not use FX/FY, which are incorrect during envelope requests) - int FX0 = 2 * TILEX_VAR; // same as FX during DRAW_TO_FIELDBUFFER - int FY0 = 2 * TILEY_VAR; // same as FY during DRAW_TO_FIELDBUFFER - int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos); - int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos); - int sx = FX0 + SCREENX(part->tile_x) * TILEX_VAR; - int sy = FY0 + SCREENY(part->tile_y) * TILEY_VAR; - int cx = SX - REAL_SX; - int cy = SY - REAL_SY; - int x = sx - fx + cx; - int y = sy - fy + cy; - - part->tile_xoffset += part->step_xoffset; - part->tile_yoffset += part->step_yoffset; - - part->x = x + part->tile_xoffset; - part->y = y + part->tile_yoffset; + SetGlobalAnimPartTileXY(part); } else { @@ -2248,12 +2267,13 @@ int getGlobalAnimSyncFrame(void) return anim_sync_frame; } -void HandleGlobalAnimEventByElementChange(int element, int page, int x, int y) +void HandleGlobalAnimEventByElementChange(int element, int page, int x, int y, + int trigger_x, int trigger_y) { if (!IS_CUSTOM_ELEMENT(element)) return; // custom element stored as 0 to 255, change page stored as 1 to 32 InitGlobalAnim_Triggered_ByCustomElement(element - EL_CUSTOM_START, page + 1, - x, y); + x, y, trigger_x, trigger_y); }