X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fanim.c;h=3e2f1222ee1bc82b0ced39b0f20c0313cef0203a;hb=7c435b7727b2d835e00b79365dd46102e0de08b4;hp=1e155f9eeacec35859e67fc38087bb8a54f8cb30;hpb=7f849601975c5b19775306326993b1dd6ed888b3;p=rocksndiamonds.git diff --git a/src/anim.c b/src/anim.c index 1e155f9e..3e2f1222 100644 --- a/src/anim.c +++ b/src/anim.c @@ -242,6 +242,9 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, { int frame = 0; + if (delay < 1) // delay must be at least 1 + delay = 1; + sync_frame += start_frame * delay; if (mode & ANIM_LOOP) // looping animation @@ -1764,6 +1767,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) boolean any_part_clicked = FALSE; boolean any_event_action = FALSE; int mode_nr; + int i; // check game modes in reverse draw order (to stop when clicked) for (mode_nr = NUM_GAME_MODES - 1; mode_nr >= 0; mode_nr--) @@ -1863,7 +1867,8 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) { handle_click = TRUE; - HandleGlobalAnim(ANIM_CONTINUE, game_status); + for (i = 0; i < NUM_GAME_MODES; i++) + HandleGlobalAnim(ANIM_CONTINUE, i); handle_click = FALSE;