X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fanim.c;h=3e2f1222ee1bc82b0ced39b0f20c0313cef0203a;hb=77c74cbf7569a65f71e004fab915a8b6ee73cbed;hp=a531ceb84548eeec6059fa5ecea9d00100f01318;hpb=ab13e068d9c605bc5d6b751e743e26a2cf9ec619;p=rocksndiamonds.git diff --git a/src/anim.c b/src/anim.c index a531ceb8..3e2f1222 100644 --- a/src/anim.c +++ b/src/anim.c @@ -19,6 +19,7 @@ #include "screens.h" +#define DEBUG_ANIM_DELAY 0 #define DEBUG_ANIM_EVENTS 0 @@ -209,6 +210,7 @@ struct AnimClassGameMode }; // forward declaration for internal use +static void DoGlobalAnim_DelayAction(struct GlobalAnimPartControlInfo *, int); static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *); static void HandleGlobalAnim(int, int); static void DoAnimationExt(void); @@ -228,6 +230,8 @@ static int anim_classes_last = ANIM_CLASS_NONE; static boolean drawing_to_fading_buffer = FALSE; +static boolean handle_click = FALSE; + // ============================================================================ // generic animation frame calculation @@ -238,6 +242,9 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, { int frame = 0; + if (delay < 1) // delay must be at least 1 + delay = 1; + sync_frame += start_frame * delay; if (mode & ANIM_LOOP) // looping animation @@ -532,6 +539,20 @@ static void InitGlobalAnimControls(void) anim->base = *part; anim->has_base = TRUE; } + + // apply special settings for pointer-style animations + if (part->control_info.class == get_hash_from_key("pointer")) + { + // force animation to be on top (must set anim and part control) + if (anim->control_info.draw_order == 0) + anim->control_info.draw_order = 1000000; + if (part->control_info.draw_order == 0) + part->control_info.draw_order = 1000000; + + // force animation to pass-through clicks (must set part control) + if (part->control_info.style == STYLE_DEFAULT) + part->control_info.style |= STYLE_PASSTHROUGH; + } } if (anim->num_parts > 0 || anim->has_base) @@ -811,13 +832,24 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) void DrawGlobalAnimations(int drawing_target, int drawing_stage) { + int last_cursor_mode_override = gfx.cursor_mode_override; + if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1) + { ResetGlobalAnim_Clickable(); + gfx.cursor_mode_override = CURSOR_UNDEFINED; + } + DrawGlobalAnimationsExt(drawing_target, drawing_stage); if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2) + { ResetGlobalAnim_Clicked(); + } + + if (gfx.cursor_mode_override != last_cursor_mode_override) + SetMouseCursor(gfx.cursor_mode); } static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part) @@ -848,12 +880,24 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part } else if (part->control_info.class == get_hash_from_key("pointer")) { - viewport_x = gfx.mouse_x + part->control_info.x; - viewport_y = gfx.mouse_y + part->control_info.y; + int mx = MIN(MAX(0, gfx.mouse_x), WIN_XSIZE - 1); + int my = MIN(MAX(0, gfx.mouse_y), WIN_YSIZE - 1); + + // prevent displaying off-screen custom mouse cursor in upper left corner + if (gfx.mouse_x == POS_OFFSCREEN && + gfx.mouse_y == POS_OFFSCREEN) + mx = my = POS_OFFSCREEN; + + viewport_x = mx - part->control_info.x; + viewport_y = my - part->control_info.y; viewport_width = part->graphic_info.width; viewport_height = part->graphic_info.height; part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2; + + // do not use global animation mouse pointer when reloading artwork + if (global.anim_status != GAME_MODE_LOADING) + gfx.cursor_mode_override = CURSOR_NONE; } else if (part->control_info.class == get_hash_from_key("door_1")) { @@ -897,7 +941,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part part->viewport_width = viewport_width; part->viewport_height = viewport_height; - changed = TRUE; + if (part->control_info.class != get_hash_from_key("pointer")) + changed = TRUE; } return changed; @@ -1092,7 +1137,7 @@ static boolean clickConsumed(struct GlobalAnimPartControlInfo *part) } static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, - boolean *anything_clicked, + boolean *click_consumed, boolean *any_event_action, int event_value, char *info_text) { @@ -1116,13 +1161,13 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, { struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr]; - if (part2->state != ANIM_STATE_RUNNING) + if (!(part2->state & ANIM_STATE_RUNNING)) continue; if (isClickablePart(part2, mask)) { part2->triggered = TRUE; - *anything_clicked = clickConsumed(part); // click was on "part"! + *click_consumed |= clickConsumed(part); // click was on "part"! #if DEBUG_ANIM_EVENTS printf("::: => %d.%d TRIGGERED BY %s OF %d.%d\n", @@ -1155,6 +1200,16 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, } } +static void HandleGlobalAnimDelay(struct GlobalAnimPartControlInfo *part, + int delay_type, char *info_text) +{ +#if DEBUG_ANIM_DELAY + printf("::: %d.%d %s\n", part->old_anim_nr + 1, part->old_nr + 1, info_text); +#endif + + DoGlobalAnim_DelayAction(part, delay_type); +} + static void HandleGlobalAnimEvent(struct GlobalAnimPartControlInfo *part, int event_value, char *info_text) { @@ -1162,17 +1217,20 @@ static void HandleGlobalAnimEvent(struct GlobalAnimPartControlInfo *part, printf("::: %d.%d %s\n", part->old_anim_nr + 1, part->old_nr + 1, info_text); #endif - boolean anything_clicked = FALSE; + boolean click_consumed = FALSE; boolean any_event_action = FALSE; // check if this event is defined to trigger other animations - InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action, + InitGlobalAnim_Triggered(part, &click_consumed, &any_event_action, event_value, info_text); } static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) { + if (handle_click && !part->clicked) + return state; + struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr]; struct GlobalAnimMainControlInfo *anim = &ctrl->anim[part->anim_nr]; struct GraphicInfo *g = &part->graphic_info; @@ -1294,6 +1352,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, { PlayGlobalAnimSoundAndMusic(part); + HandleGlobalAnimDelay(part, ANIM_DELAY_INIT, "START [INIT_DELAY]"); HandleGlobalAnimEvent(part, ANIM_EVENT_START, "START [ANIM]"); } else @@ -1333,6 +1392,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, PlayGlobalAnimSoundAndMusic(part); + HandleGlobalAnimDelay(part, ANIM_DELAY_INIT, "START [INIT_DELAY]"); HandleGlobalAnimEvent(part, ANIM_EVENT_START, "START [ANIM]"); } @@ -1383,7 +1443,8 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, StopGlobalAnimSoundAndMusic(part); - HandleGlobalAnimEvent(part, ANIM_EVENT_END, "END [ANIM_DELAY/EVENT]"); + HandleGlobalAnimDelay(part, ANIM_DELAY_ANIM, "END [ANIM_DELAY]"); + HandleGlobalAnimEvent(part, ANIM_EVENT_END, "END [ANIM_DELAY/EVENT]"); part->post_delay_counter = (c->post_delay_fixed + GetSimpleRandom(c->post_delay_random)); @@ -1402,6 +1463,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, if (part->post_delay_counter == 0) { + HandleGlobalAnimDelay(part, ANIM_DELAY_POST, "END [POST_DELAY]"); HandleGlobalAnimEvent(part, ANIM_EVENT_POST, "END [POST_DELAY]"); return ANIM_STATE_RESTART; @@ -1633,16 +1695,31 @@ static void DoAnimationExt(void) #endif } +static void DoGlobalAnim_DelayAction(struct GlobalAnimPartControlInfo *part, + int delay_type) +{ + int delay_action = + (delay_type == ANIM_DELAY_INIT ? part->control_info.init_delay_action : + delay_type == ANIM_DELAY_ANIM ? part->control_info.anim_delay_action : + delay_type == ANIM_DELAY_POST ? part->control_info.post_delay_action : + ANIM_DELAY_ACTION_NONE); + + if (delay_action == ANIM_DELAY_ACTION_NONE) + return; + + PushUserEvent(USEREVENT_ANIM_DELAY_ACTION, delay_action, 0); +} + static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part) { - int anim_event_action = (part->init_event_state ? - part->control_info.init_event_action : - part->control_info.anim_event_action); + int event_action = (part->init_event_state ? + part->control_info.init_event_action : + part->control_info.anim_event_action); - if (anim_event_action == -1) + if (event_action == ANIM_EVENT_ACTION_NONE) return FALSE; - PushUserEvent(USEREVENT_ANIM_EVENT_ACTION, anim_event_action, 0); + PushUserEvent(USEREVENT_ANIM_EVENT_ACTION, event_action, 0); // check if further actions are allowed to be executed if (part->control_info.style & STYLE_MULTIPLE_ACTIONS) @@ -1685,10 +1762,12 @@ static void InitGlobalAnim_Clickable(void) static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) { + boolean click_consumed = FALSE; boolean anything_clicked = FALSE; boolean any_part_clicked = FALSE; boolean any_event_action = FALSE; int mode_nr; + int i; // check game modes in reverse draw order (to stop when clicked) for (mode_nr = NUM_GAME_MODES - 1; mode_nr >= 0; mode_nr--) @@ -1717,7 +1796,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) if (!part->clickable) continue; - if (part->state != ANIM_STATE_RUNNING) + if (!(part->state & ANIM_STATE_RUNNING)) continue; // always handle "any" click events (clicking anywhere on screen) ... @@ -1729,8 +1808,8 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) part->old_anim_nr + 1, part->old_nr + 1); #endif - part->clicked = TRUE; - anything_clicked = clickConsumed(part); + anything_clicked = part->clicked = TRUE; + click_consumed |= clickConsumed(part); } // always handle "unclick:any" events (releasing anywhere on screen) ... @@ -1742,8 +1821,8 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) part->old_anim_nr + 1, part->old_nr + 1); #endif - part->clicked = TRUE; - anything_clicked = clickConsumed(part); + anything_clicked = part->clicked = TRUE; + click_consumed |= clickConsumed(part); } // ... but only handle the first (topmost) clickable animation @@ -1763,7 +1842,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) any_event_action = TRUE; // determine if mouse clicks should be blocked from other animations - any_part_clicked = clickConsumed(part); + any_part_clicked |= clickConsumed(part); if (isClickablePart(part, ANIM_EVENT_SELF)) { @@ -1772,19 +1851,32 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) part->old_anim_nr + 1, part->old_nr + 1); #endif - part->clicked = TRUE; - anything_clicked = clickConsumed(part); + anything_clicked = part->clicked = TRUE; + click_consumed |= clickConsumed(part); } // check if this click is defined to trigger other animations - InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action, + InitGlobalAnim_Triggered(part, &click_consumed, &any_event_action, ANIM_EVENT_CLICK, "CLICK"); } } } } - return (anything_clicked || any_event_action); + if (anything_clicked) + { + handle_click = TRUE; + + for (i = 0; i < NUM_GAME_MODES; i++) + HandleGlobalAnim(ANIM_CONTINUE, i); + + handle_click = FALSE; + + // prevent ignoring release event if processed within same game frame + StopProcessingEvents(); + } + + return (click_consumed || any_event_action); } static void ResetGlobalAnim_Clickable(void)