X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fanim.c;h=0cb2023d85b6b21f1eb0f14bcf551f352942ace2;hb=895d5cb3;hp=6d761f43b296ce0783c5889aa24472d1844d81e6;hpb=9d401c32427061d43bfc14d72fe4a9df90490b7d;p=rocksndiamonds.git diff --git a/src/anim.c b/src/anim.c index 6d761f43..0cb2023d 100644 --- a/src/anim.c +++ b/src/anim.c @@ -315,7 +315,7 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, } else if (mode & ANIM_LEVEL_NR) // play frames by level number { - int level_pos = level_nr - leveldir_current->first_level; + int level_pos = level_nr - gfx.anim_first_level; frame = level_pos % num_frames; } @@ -360,10 +360,8 @@ static int compareGlobalAnimPartControlInfo(const void *obj1, const void *obj2) (struct GlobalAnimPartControlInfo *)obj2; int compare_result; - if (o1->control_info.draw_order != o2->control_info.draw_order) - compare_result = o1->control_info.draw_order - o2->control_info.draw_order; - else - compare_result = o1->nr - o2->nr; + // do not sort animations parts by draw order (as it would be confusing) + compare_result = o1->nr - o2->nr; return compare_result; } @@ -398,8 +396,8 @@ static boolean isPausedOnPlayfieldOrDoor(struct GlobalAnimPartControlInfo *part) if (!part->class_playfield_or_door) return FALSE; - // only pause animations when engine is paused or request dialog is open(ing) - if (!tape.pausing && !game.request_active_or_moving) + // only pause animations when engine is paused or request dialog is active + if (!tape.pausing && !game.request_active) return FALSE; return TRUE; @@ -537,6 +535,10 @@ static void InitGlobalAnimControls(void) anim->state = ANIM_STATE_INACTIVE; + // if draw order is undefined, set to default value "0" + if (anim->control_info.draw_order == ARG_UNDEFINED_VALUE) + anim->control_info.draw_order = 0; + part_nr = 0; for (p = 0; p < NUM_GLOBAL_ANIM_PARTS_ALL; p++) @@ -604,19 +606,14 @@ static void InitGlobalAnimControls(void) anim->has_base = TRUE; } - // apply special settings for pointer-style animations - if (part->control_info.class == get_hash_from_key("pointer")) - { - // force animation to be on top (must set anim and part control) - if (anim->control_info.draw_order == 0) - anim->control_info.draw_order = 1000000; - if (part->control_info.draw_order == 0) - part->control_info.draw_order = 1000000; - - // force animation to pass-through clicks (must set part control) - if (part->control_info.style == STYLE_DEFAULT) - part->control_info.style |= STYLE_PASSTHROUGH; - } + // force pointer-style animations to pass-through clicks + if (part->control_info.class == get_hash_from_key("pointer") && + part->control_info.style == STYLE_DEFAULT) + part->control_info.style |= STYLE_PASSTHROUGH; + + // if draw order is undefined, inherit it from main animation + if (part->control_info.draw_order == ARG_UNDEFINED_VALUE) + part->control_info.draw_order = anim->control_info.draw_order; } if (anim->num_parts > 0 || anim->has_base) @@ -2139,6 +2136,11 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) { struct GlobalAnimPartControlInfo *part = &anim->part[part_nr]; + // if request dialog is active, only handle pointer-style animations + if (game.request_active && + part->control_info.class != get_hash_from_key("pointer")) + continue; + if (clicked_event == ANIM_CLICKED_RESET) { part->clicked = FALSE;