X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fanim.c;h=0a278aa35cb36a97983be9ea1cc7b62934bb3799;hb=6687b5314f1e08eb7364c0c5d753b96db18f6089;hp=fa124cb6ab692e957125a060b0d8ffe0a013ef96;hpb=8b3a64c55ed158de2659a0479a232ee4d335ce48;p=rocksndiamonds.git diff --git a/src/anim.c b/src/anim.c index fa124cb6..0a278aa3 100644 --- a/src/anim.c +++ b/src/anim.c @@ -14,6 +14,8 @@ #include "anim.h" #include "main.h" #include "tools.h" +#include "events.h" +#include "screens.h" /* values for global toon animation definition */ @@ -1003,6 +1005,11 @@ static boolean isClickedPart(struct GlobalAnimPartControlInfo *part, return TRUE; } +static boolean clickConsumed(struct GlobalAnimPartControlInfo *part) +{ + return (part->control_info.style & STYLE_PASSTHROUGH ? FALSE : TRUE); +} + int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) { struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr]; @@ -1353,6 +1360,11 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) part = &anim->part[anim->active_part_nr]; + // first set all animation parts to "inactive", ... + for (i = 0; i < num_parts; i++) + anim->part[i].state = ANIM_STATE_INACTIVE; + + // ... then set current animation parts to "running" part->state = ANIM_STATE_RUNNING; anim->state = HandleGlobalAnim_Part(part, anim->state); @@ -1433,6 +1445,24 @@ static void DoAnimationExt() #endif } +static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part) +{ + int anim_event_action = part->control_info.anim_event_action; + + if (anim_event_action == -1) + return FALSE; + + boolean action_executed = (DoGadgetAction(anim_event_action) || + DoScreenAction(anim_event_action) || + DoKeysymAction(anim_event_action)); + + // check if further actions are allowed to be executed + if (part->control_info.style & STYLE_MULTIPLE_ACTIONS) + return FALSE; + + return action_executed; +} + static void InitGlobalAnim_Clickable() { int mode_nr; @@ -1461,6 +1491,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) { boolean anything_clicked = FALSE; boolean any_part_clicked = FALSE; + boolean any_event_action = FALSE; int mode_nr; // check game modes in reverse draw order (to stop when clicked) @@ -1490,9 +1521,15 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) if (!part->clickable) continue; + if (part->state != ANIM_STATE_RUNNING) + continue; + // always handle "any" click events (clicking anywhere on screen) ... if (isClickablePart(part, ANIM_EVENT_ANY)) - anything_clicked = part->clicked = TRUE; + { + part->clicked = TRUE; + anything_clicked = clickConsumed(part); + } // ... but only handle the first (topmost) clickable animation if (any_part_clicked) @@ -1501,13 +1538,22 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) if (isClickedPart(part, mx, my, clicked)) { #if 0 - printf("::: %d.%d CLICKED\n", anim_nr, part_nr); + printf("::: %d.%d CLICKED [%d]\n", anim_nr, part_nr, + part->control_info.anim_event_action); #endif - any_part_clicked = TRUE; + // after executing event action, ignore any further actions + if (!any_event_action && DoGlobalAnim_EventAction(part)) + any_event_action = TRUE; + + // determine if mouse clicks should be blocked from other animations + any_part_clicked = clickConsumed(part); if (isClickablePart(part, ANIM_EVENT_SELF)) - anything_clicked = part->clicked = TRUE; + { + part->clicked = TRUE; + anything_clicked = clickConsumed(part); + } // check if this click is defined to trigger other animations int gic_anim_nr = part->old_anim_nr + 1; // X as in "anim_X" @@ -1528,8 +1574,23 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) { struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr]; + if (part2->state != ANIM_STATE_RUNNING) + continue; + if (isClickablePart(part2, mask)) - anything_clicked = part2->clicked = TRUE; + { + part2->clicked = TRUE; + anything_clicked = clickConsumed(part); // click was on "part"! + +#if 0 + printf("::: %d.%d TRIGGER CLICKED [%d]\n", anim2_nr, part2_nr, + part2->control_info.anim_event_action); +#endif + + // after executing event action, ignore any further actions + if (!any_event_action && DoGlobalAnim_EventAction(part2)) + any_event_action = TRUE; + } #if 0 struct GraphicInfo *c = &part2->control_info; @@ -1550,7 +1611,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) } } - return anything_clicked; + return (anything_clicked || any_event_action); } static void ResetGlobalAnim_Clickable()