X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2FMakefile;h=f9fb4581ca5b7947ab0f1b588b1df918e3338286;hb=3f1999929dd6662da92c8f1b20c2fcbbce0c0ed7;hp=e525f1f0a1bfb3a2c78e69526ea8443e932c91fc;hpb=b57a61d457edecd5f13c899f962c099ff272fd54;p=rocksndiamonds.git diff --git a/src/Makefile b/src/Makefile index e525f1f0..f9fb4581 100644 --- a/src/Makefile +++ b/src/Makefile @@ -39,6 +39,8 @@ WINDRES = windres CONVERT_ICON_ARGS = -transparent black -background transparent +DEBUGGER = gdb -batch -ex "run" -ex "bt" + PROGBASE = rocksndiamonds PROGNAME = ../$(PROGBASE) @@ -66,8 +68,9 @@ RANLIB = emranlib STRIP = true endif -ifdef BUILD_DIST # distribution build ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X +DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit" +ifdef BUILD_DIST # distribution build MAC_TARGET_VERSION_MIN = 10.7 EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN) EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC) @@ -97,7 +100,7 @@ ifeq ($(PLATFORM),emscripten) SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_ZLIB=1 SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' EXTRA_CFLAGS = $(SDL_LIBS) -EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 --preload-file ../graphics/ --preload-file ../sounds/ --preload-file ../levels/ --preload-file ../music/ -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 +EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 --preload-file ../conf/ --preload-file ../docs/ --preload-file ../levels/ --preload-file ../graphics/ --preload-file ../sounds/ --preload-file ../music/ -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js else SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net endif @@ -111,15 +114,11 @@ endif # configuring compile-time definitions # ----------------------------------------------------------------------------- -ifdef RO_GAME_DIR # path to read-only game data specified -CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" +ifdef BASE_PATH # path to read-only game data +CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\"" endif -ifdef RW_GAME_DIR # path to writable game data specified -CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" -endif - -CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK) +CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK) DEBUG = -DDEBUG -g @@ -134,6 +133,10 @@ OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes # OPTIONS = -O2 -Wall # OPTIONS = -O2 +ifdef BUILD_TEST # test build +OPTIONS := $(OPTIONS) -DTESTING +endif + ifdef BUILD_DIST # distribution build SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \ sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%") @@ -189,6 +192,8 @@ CNFS = conf_gfx.h \ conf_cus.h \ conf_grp.c \ conf_grp.h \ + conf_emp.c \ + conf_emp.h \ conf_e2g.c \ conf_esg.c \ conf_e2s.c \ @@ -354,7 +359,7 @@ run: cd .. && ./$(PROGBASE) --verbose gdb: - cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE) + cd .. && $(DEBUGGER) $(PROGBASE) valgrind: cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out