X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2FMakefile;h=f634296e13e0ff84812ca307e630b217d7a07607;hb=b673c50e011ccbc96146ed5533da9c508fcc8533;hp=e525f1f0a1bfb3a2c78e69526ea8443e932c91fc;hpb=b57a61d457edecd5f13c899f962c099ff272fd54;p=rocksndiamonds.git diff --git a/src/Makefile b/src/Makefile index e525f1f0..f634296e 100644 --- a/src/Makefile +++ b/src/Makefile @@ -39,6 +39,8 @@ WINDRES = windres CONVERT_ICON_ARGS = -transparent black -background transparent +DEBUGGER = gdb -batch -ex "run" -ex "bt" + PROGBASE = rocksndiamonds PROGNAME = ../$(PROGBASE) @@ -60,14 +62,17 @@ endif ifeq ($(PLATFORM),emscripten) # compiling with Emscripten PROGNAME = ../$(PROGBASE).js +DATA_FILE = $(PROGBASE).data CC = emcc AR = emar RANLIB = emranlib STRIP = true +FILE_PACKAGER = file_packager endif -ifdef BUILD_DIST # distribution build ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X +DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit" +ifdef BUILD_DIST # distribution build MAC_TARGET_VERSION_MIN = 10.7 EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN) EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC) @@ -94,10 +99,12 @@ endif ifeq ($(TARGET),sdl2) # compiling for SDL2 target ifeq ($(PLATFORM),emscripten) -SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_ZLIB=1 -SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' +SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_MODPLUG=1 -s USE_MPG123=1 -s USE_ZLIB=1 +SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' -s SDL2_MIXER_FORMATS='["mod","mp3"]' EXTRA_CFLAGS = $(SDL_LIBS) -EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 --preload-file ../graphics/ --preload-file ../sounds/ --preload-file ../levels/ --preload-file ../music/ -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 +EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js +DATA_DIRS = conf docs levels graphics sounds music +FILE_PACKAGER_ARGS = --preload $(DATA_DIRS) --js-output=$(DATA_FILE).js else SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net endif @@ -111,15 +118,11 @@ endif # configuring compile-time definitions # ----------------------------------------------------------------------------- -ifdef RO_GAME_DIR # path to read-only game data specified -CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" -endif - -ifdef RW_GAME_DIR # path to writable game data specified -CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" +ifdef BASE_PATH # path to read-only game data +CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\"" endif -CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK) +CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK) DEBUG = -DDEBUG -g @@ -134,6 +137,10 @@ OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes # OPTIONS = -O2 -Wall # OPTIONS = -O2 +ifdef BUILD_TEST # test build +OPTIONS := $(OPTIONS) -DTESTING +endif + ifdef BUILD_DIST # distribution build SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \ sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%") @@ -159,6 +166,7 @@ SRCS = main.c \ files.c \ tape.c \ anim.c \ + api.c \ network.c \ netserv.c @@ -177,6 +185,7 @@ OBJS = main.o \ files.o \ tape.o \ anim.o \ + api.o \ network.o \ netserv.o @@ -189,6 +198,8 @@ CNFS = conf_gfx.h \ conf_cus.h \ conf_grp.c \ conf_grp.h \ + conf_emp.c \ + conf_emp.h \ conf_e2g.c \ conf_esg.c \ conf_e2s.c \ @@ -252,6 +263,9 @@ $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON) ifdef BUILD_DIST $(STRIP) $(PROGNAME) endif +ifeq ($(PLATFORM),emscripten) + (cd .. ; $(FILE_PACKAGER) $(DATA_FILE) $(FILE_PACKAGER_ARGS)) +endif libgame_dir: @$(MAKE) -C $(LIBGAME_DIR) @@ -302,6 +316,8 @@ conf-hash: @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \ > $(COMMIT_HASH_FILE) +config.o: config.c $(TIMESTAMP_FILE) + $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS) @$(MAKE) conf-time @@ -354,7 +370,7 @@ run: cd .. && ./$(PROGBASE) --verbose gdb: - cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE) + cd .. && $(DEBUGGER) $(PROGBASE) valgrind: cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out