X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2FMakefile;h=f2b146b71a5ea3ccda68af4a4ba8db414b8355d7;hb=a8b2caa1d373c84c1b3fc2f615370c2a319051ca;hp=6c81021d1d52593d85be593b34749ec419741788;hpb=bb33b871657d1af6beda881e33b536512815aa9b;p=rocksndiamonds.git diff --git a/src/Makefile b/src/Makefile index 6c81021d..f2b146b7 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,109 +1,86 @@ #=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # +# Makefile for Rocks'n'Diamonds # +# (c) 1995-2000 Holger Schemel, info@artsoft.org # #=============================================================================# -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# - -# change this to your favorite ANSI C compiler -CC = gcc - -# on Solaris and similar systems, you'll need to uncomment this -# EXTRA_LIBS = -lnsl -lsocket - -# specify X11 library path on your system -XLIB_PATH = /usr/X11/lib +ifndef PLATFORM # platform not specified -- try auto detection +ifdef COMSPEC +PLATFORM = msdos +else +PLATFORM = unix +endif +endif -# choose directory for read-only game data (like graphics, sounds, levels) -# RO_GAME_DIR = /usr/games +ifdef X11_PATH # path to X11 specified by top level Makefile +XINC_PATH = $(X11_PATH)/include +XLIB_PATH = $(X11_PATH)/lib +X11_INCL = -I$(XINC_PATH) +X11_LIBS = -L$(XLIB_PATH) +endif -# choose directory for writable game data (like highscore files) -# RW_GAME_DIR = /var/games -# uncomment this if your system has no joystick include file -# JOYSTICK = -DNO_JOYSTICK +ifeq ($(PLATFORM),msdos) # MS-DOS native compiling -# uncomment this if your system has no sound -# SOUNDS = -DNO_SOUNDS +RM = del +PROGNAME = ../rocks.exe -# choose if you want to allow many global score file entries for one player -# when installing the game in a multi user environment, choose this -# SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this -SCORE_ENTRIES = MANY_PER_NAME +SYS_CFLAGS = -DTARGET_X11 +SYS_LDFLAGS = -s -lalleg -lm -# The XPM-Library is no longer needed to build this program, -# but is used to load graphics if XPM_INCLUDE_FILE is defined, -# because the GIF loading routines are still a bit beta. -# If you want to use the Xpm library, convert the GIF files to Xpm -# files (and you need corresponding mask files in xbm format). +else # Unix; Win32 cross-compiling -# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="" -# EXTRA_X11_LIBS = -lXpm +RM = rm -f +PROGNAME = ../rocksndiamonds -#-----------------------------------------------------------------------------# -# you shouldn't need to change anything below # -#-----------------------------------------------------------------------------# +ifeq ($(PLATFORM),solaris) +EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) +endif -ifdef COMSPEC -PLATFORM = dos +ifeq ($(PLATFORM),win32) +PROGNAME = ../rocksndiamonds.exe +TARGET = sdl else -PLATFORM = unix +PROFILING = -pg endif -ifeq ($(PLATFORM),unix) -RM = rm -f -PROGNAME = ../rocksndiamonds -LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) +ifeq ($(TARGET),sdl) +SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) +SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs) -lm else -RM = del -PROGNAME = ../rocks.exe -LIBS = -lm -lalleg +SYS_CFLAGS = -DTARGET_X11 $(X11_INCL) +SYS_LDFLAGS = $(X11_LIBS) -lX11 -lm endif -CPP = $(CC) -E +endif # (PLATFORM != msdos) + -ifdef RO_GAME_DIR +ifdef RO_GAME_DIR # path to read-only game data specified CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" endif -ifdef RW_GAME_DIR +ifdef RW_GAME_DIR # path to writable game data specified CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" endif +ifdef SCORE_ENTRIES # number of score entries per player specified CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) +endif CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) -CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \ - $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE) - -# DEBUG = -DDEBUG -g -Wall -ansi -pedantic -DEBUG = -DDEBUG -g -Wall -# DEBUG = -O3 -Wall -ansi -pedantic -# DEBUG = -O3 -Wall -# DEBUG = -O3 - -# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete) -# SYSTEM = -DSYSV -Ae # for HP-UX -# INCL = -I/usr/include/X11R5 # for HP-UX and others -# INCL = -I/usr/local/X11/include # for SunOS and others -# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm -# # for HP-UX and others -# LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib -# # for SunOS and others - -# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm -# LIBS = -L/usr/X11R6/lib -lX11 -lm -# LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) +CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(SOUNDS) $(JOYSTICK) +DEBUG = -DDEBUG -g -# LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) +OPTIONS = $(DEBUG) -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes +# OPTIONS = -O3 -Wall -ansi -pedantic +# OPTIONS = -O3 -Wall +# OPTIONS = -O3 -# CFLAGS = -O2 $(CONFIG) $(SYSTEM) -CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL) +CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG) +LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) SRCS = main.c \ init.c \ @@ -124,7 +101,10 @@ SRCS = main.c \ image.c \ network.c \ netserv.c \ - msdos.c + msdos.c \ + system.c \ + x11.c \ + sdl.c OBJS = main.o \ init.o \ @@ -145,20 +125,29 @@ OBJS = main.o \ image.o \ network.o \ netserv.o \ - msdos.o + msdos.o \ + system.o \ + x11.o \ + sdl.o all: $(PROGNAME) $(PROGNAME): $(OBJS) - $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME) + $(CC) $(PROFILING) $(OBJS) $(LDFLAGS) -o $(PROGNAME) .c.o: - $(CC) $(CFLAGS) -c $*.c + $(CC) $(PROFILING) $(CFLAGS) -c $*.c clean: $(RM) *.o + $(RM) ../*.exe $(RM) $(PROGNAME) + +#-----------------------------------------------------------------------------# +# development only stuff # +#-----------------------------------------------------------------------------# + depend: for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend